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  1. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    More like

    Palllies = Field marshals/commanders. They are now truly capable no of being able to lead a party by being tougher than everyone else (every single defensive buff they have on, controlling the battlefield with stuns (Charge Blow) and Blocking, weakening the boss in a way that helps not just his party but the raid (Threaten) and being able to inspire less competent characters to reach their full potential (Combat Orders). Dam I make Paladins sound so glorified.

    Heroes = FURY WARRIORS. These guys can tear shyt up like a bulldozer through a house. Need to kill someone? Look no further to Heroes to get that job done.

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    You make Heroes sound like hitmen-for-hire.

  3. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    Nah I see em more like



    Strongest warriors in the world.

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    So did I read it right that the new formulas almost double Marksman's damage?



    If so then this lv 200 KMS MM will be doing 1.2mill ulti-strafes! Makes 500k Snipe look pathetic and useless. lol

  5. ☮♫♥ Gay Male
    IGN: FrozNlite
    Server: Khaini
    Level: 200
    Job: F/P ArchMage
    Guild: Brazzers
    Alliance: Heroes
    New_York

    Default


    In which case I THINK I won't be re-gearing my LOLFP and I THINK I'll keep it as an APQ mule.

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    dam straight

    srsly though I'm prefer to lead than follow so pally's are looking more attractive than heroes, even though i do love how heroes are freaking redonculous now I'd much rather see enrage with a wimpy +20% dmg to monster if it was party enabled and it stacked with homing

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    WOW-ed !!!!!!!!,
    It took her only x3 times of ulti-strafe to finish off the body 2
    BMs surely got pawned badly

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    That's an old video before this patch even surfaced and its of regular strafe.

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    Even with that, her avg dmg is like 80K ovr 4-hits of strafe. BMs whr are you guys at !!!!!!! show me !!!!!!

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    Keep in mind the massive nerf on Critical damage. Still... that's better than most pServers I've seen.

    Also, that looks Chinese. Video quality sucks, so it's hard to tell. If she's running that 50 wAtk helmet from a ways back, it would explain a lot.

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    still wondering about the DrK identity crisis. they give us HP buffs but they are dark.. and dragony... and go barzkark... and eyeballs. i guess they are just inbetween, with the huge HP buff being as helpful as the huge defensive capabilities as a paladin, and berzerking with the strength of hero's?

    i think making archmages summons stronger and attack faster, and allow all skills that cause DoT to stack would be a great benefit to those classes.

    anyway, really looking forward to the final shad updates. crossing my fingers that greed will increase item droprate as well... and that they will MOTHERpineappleING RELEASE THE REVERSE SHIELDS ALREADY. i didn't delicious fruiting max shield mastery so i can scroll my maple thief shield or a stone shield.

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    HB's counterpart for other warriors would be PG; Threaten, Heal, and stunning abilities are just the icing on the cake.

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    Still enough time left for one more patch, so don't lose hope D: Just give us a 4th job skill that makes all our DoT stackable and is also aplicable to bosses, and I won't have to hang up the old ele staff one and two ;-;

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    Yeah... that's definitely Korean. It's extremely easy to tell the difference between Chinese and Korean.

    That's crazy damage right there.

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    There's time for two more patches if NexonKR gets on the ball...

  16. Won't Be Coming Back

    IGN: Skyshooter1
    Server: Alexina
    Level: 981
    Job: Green boy
    Guild: Blasphamy
    canada

    Default




    GET ON THE BALL!

    I sure hope critical values are restored to original states.

    When you think about it, even if the new critical is the same as it is now in kmst. With the new "Balances", it's going to be the exact same as before, it's just that S.E won't be usefull anymore, just 30% damage.

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    No. It's complete bullpomegranate for SE to add more than 50% of total damage to some classes (NLs, Arans, BMs, MMs). The current critical system is stupid. Normal arrows do 100%, critical arrows do 340%? That setup just encourages the current system of "take one BM to a boss and pack 5 NLs or Arans in there, call it a bossing party." No Buff should really increase anyone's total damage by more than 20%.

    Classes that rely on crits have had their base % values on their skills massively buffed. The new crit system is fine. It's just bonus damage now, which it should be, instead of a factor that accounts for almost 2/3s of your total damage. The only thing I'd like changed would be severely lowering the crit rates on skills and buffing the max crit damage to +100%.

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    100% agree on this. The critical sistem is now perfect, though, I wouldn't touch much. It was simply stupid that I sucked everywhere except with an archer near, making me stupidly powerful. Now, I'm average all the time, and I'm ok with it. Sure, we won't hit silly numbers now, but... HAVE YOU SEEN AVENGER!? NOW WE ACTUALLY TRAIN! LIKE, REALLY! It's the proper step for making the game fun for everyone. And even after the full release, I'm sure they'll make a tweak or two more, to set everything up, for all classes.

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    On the topic, I hate Night Lord's dependence on SE, like, with a passion kind of hate.

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    Why are people still complaining about dark nights? 80% berserk (healable now), 90% mastery compared to hero's 70%, paladin's normal 70% (90% acb), innate critical, 30 att dragon blood at all time (not sure if hex will further boost it to 40 or not), beholder's revenge. Since they took away swing and stab, I'm guessing crusher and fury will be the same for both spear and polearm, but you'll have to compete with arans but still, that's still a huge change and advantage.

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