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  1. Default


    Thanks fiel! It may not be red (though it should >.<) but it is a major step up and looks hot on the affected part.

    edit: Just forgot to ask, if heal's damage is seperated now and is holy element... does that mean
    the mob no longer has to be undead to damage it with heal?

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    ... What does that have to do with anything? As I recall KMST didn't end when Dual Blade was released

  3. Default


    That looks sweet! Has a TF2 feel that I love.

    ...Looking for overhealing :p

    In fact, overhealing could be an interesting skill. Makes you heal over your limit, but you can only heal yourself up to your maximum hp, not the overheal. Zombify would destroy it, though.

    He means this testing round.

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    Yeah, but KMS hasn't had a patch in around 2 months. I was assuming we'd be getting it sooner.

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    So xbows get a hurricane now? (quite possibly stronger when considering the damage formulae too...) Wheres my pierce equivilant then.

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    I guess you'll have to wait and see. There's no way I can know this from the data itself.

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    Is Heal become slower in terms of speed? the animation of the skill looks uberly slow though =_=

  8. Default


    I'm loving this more and more.

    Previously useless classes are becoming just as useful as the ones most people play.

    Classes that have long been in need of fixing have been fixed.

    Useless skills fixed/removed so there may actually be more than one build to follow...

    Now I just want to see DBs nerfed down a tad, but not to the point they were last patch and I'm a happy camper.

  9. Default


    Ok then, my hypothesis is that heal now damages anything in range, with same advantages at holy weak
    as holyarrow/SR/angel ray.

  10. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    GODDAMMIT NEXON THEY FIXED LOLWAVE. It's like twice as fast now.

    Video of shockwave.

    Someone please do some frame counting on this video and do some calculations against blast and dragon strike.

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    It means they will have to finish all this stuff before August and release it in KMS.

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    Shockwave was reduced from 1980ms to 1230ms

  13. Default


    @ the victoria island map change, they decreased the length of the wooden platform near the pirate ship! this is great news!

    @ the other changes, im really interested in the new enrage, sounds great but i hope it works on bosses

  14. Default


    Hmm.

    Just pure percentages, no formulas, crits, or WD at all factored in:

    NL: 250&#37;*4.5=1125%*100=112500%/min

    I/L AM: 720%*1.25*1.5=1350%*88=118800%/min

    I/L AMs do more % of their range per minute than Night Lords. I'm sure that after factoring in crits, defense, and ranges this changes considerably but I'd definitely say I/Ls are bossers now.

    Edit: especially when we consider that the current strongest boss of the game is resistant to physical. Unless I have it wrong.

  15. Default


    While that's nice, Kabanaw, now mages just have to fight their own stigma that they are not a bossing class.

  16. Default


    I'm glad to see an Avenger nerf, but coupled with SP's boost, I'm not sure if it's enough. Loving the new skills they're adding. Pages and xBowmen rejoice.

    If they remain a limited class, there has to be some reason to make it beyond "look at me im special".

  17. Default


    KOR skill tables updated.

  18. Default


    Nom nom nom, loving these Mage changes. I do feel like Shads are bending NLs over a table and having their way with them though. =/

  19. Default


    Yeah, I'm sure most boss organizers are still going to say "lolmage wanns to go on boss rn go leech sumone lol"

  20. Default


    erm i try downloading the link, but my anti-virus said i download a virus its remove but can you fix it i want to see the video

  21.  

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