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  1. Default


    Is this from trying it out?

  2. Default


    Wait, F/Ps get Ifrit and I/Ls get Elquines?

    Isn't it the other way around?

  3. Flatpanel TV
    IGN: Me
    Server: Life
    Level: 17
    Job: Working Hard
    Guild: Doing Good
    Alliance: For the Earth
    California

    Default


    They changed it.

  4. Default


    Yes. My fighter is lvl 42 currently.

  5. Default


    Fiel thinks this means Amp works on summons.

    Still, Demon and Summon was a nice trick. I'm kinda sad to see that vanish, especially since Ultimate Spamming is dead.

  6. Default


    Freaking awesome. So it does work like crit? Now to figure out if it just adds 150% or if it adds 150% per hit so that it'll actaully make brave slash viable.

  7. Default


    According to what he, Andy, told me, it shows the extra hit, but not the animation. So it's a separate hit, not added damage like critical. Andy, correct me if I'm wrong.

  8. Default


    As long as there's no extra delay in it I'm quite happy. If each hit of Brave Slash has an equal and seperate chance at activating FA then my day will be made.

  9. Default


    Pretty sure cooldown starts on use, not at the end of the buff.

  10. Default


    Exactly. But anyways, I have all 3rd job skills maxed except 15 gaviota, and I could only get lvl 16 Dice. Which is less seconds and more cooldown.

  11. Default


    Since the Arch Mage summons were switched, does Ice Demon make monsters weak to Ice and Fire Demon make monsters weak to Fire?

  12. Cash7


    Sorry for my Stupidity..
    Fiel ,can u tell me Ifrit and Elquines is switched is a mistake of extraction.
    or they are really switched?
    I'm so confused now.

  13. Default


    not a mistake. you could easily check this yourself by looking at jobIDs of each skill

  14. Default


    OK.Noted.!

  15. Default


    I read somewhere that the Captain/Corsair's Counter attack skill is passive, and adds a chance for every attack you perform to add some WA temporarily. At maximum skill level, 10% chance of adding 30 WA. That, coupled with Critical Shot, is probably why many of their attacks were nerfed so badly.

  16. Default


    An Outlaw can have everything maxed and 24 Gaviota.

  17. Default


    It looks like getting a 6 might be +20% EXP.

  18. Default


    So would this build for bandit be good?

    1 Mastery -> 5 Haste -> 14 Steal(hits 4 enemies)(1 Savage Blow Somewhere) -> Max Mastery -> Max Steal -> 5 Booster -> Max Savage Blow/Haste(IDK which one to max first) -> Max Shadow Resistance

  19. Default


    Sounds fine to me...

    As for me, I'll definitely be past Second Job by the time the patch gets to MapleSEA. If they reset all the SP, then I would add:

    Dagger Mastery - 20 (Maxed)
    Dagger Booster - 20 (Maxed)
    Haste - 20 (Maxed)
    Steal - 11
    Savage Blow - 30 (Maxed)
    Shadow Resistance - 20 (Maxed)

    Total: 121 SP

    Note: I love having a 200 second Booster, so there. :p

  20. Default


    I have accounts in both KMS and MSEA, and TBH i prefer KMS

  21.  

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