500% chain Lightning. Not counting amp/elewand of course, bout 30k with the potential system, that would be what, 50k with Elewand plus Amp? Hardly seems like enough compensation for losing our ultimate and now being stuck with crap training speed.
but as you said, there may be new mechanics/formulae, but this just doesn't seem good. I'll wait until some Videos/More light comes out for sure, but it seems Archmages lost their Ultimate for 1v1 damage that still will be s'hit to everyone else. >_>
HP가 70% 이상일 때 공격력 +30%, 물리 방어력 -30% When more than 70% of HP damage +30%, -30% physical defense
This is the huge one. HP now has to be ABOVE to receive a buff. I feel real sorry for the DrKs that HP washed.
Beholder's Revenge returns damage at 400% every 5 second, supposedly.
I don't have very much to say about this. Are they going to change Arans/Evans?
EDIT: Ignore what I said about evans/arans
Mad at what? I'm just saying that the game needed a complete overlook. And everyone else did. Yes, you too. If you change one class, it'll change others, too. Imagine they removed SE altogether. That'd kill Bowmen, AND night lords. The only way to succesfully change it all and make it balanced is to change everything, and redo it from scratch. Even Nexon saw that D:
Wow... damn near every skill except barrage got a huge Nerf for Buccs...
F**k!
Brawler changes:
1. Bullet Time gives +120 accuracy and +120 avoid. WUT
2. Flash Fist lost 10% power. Minor
3. SSK gained a 10% boost. Oh yeah.
4. Dash gained +10 jump. Yaaay!
5. 50% Mastery on Knuckle Booster, but +60 accuracy as well. HUH!?
6. Critical Punch: 20% chance of dealing +20% more damage. Not super OPed, but considering how badly SE got slaughtered this is acceptable
7. New HP skill that increases HP by 20%. What is this I don't even. Mini permanent Hyperbody??
8. Backspin Blow boosted in damage by 70%, and hits 4 enemies instead of 3. MAJOR BUFF
9. Double Upper lost 75% (150% damage total) per hit. Doesn't affect me too much, but a nerf nonetheless
10. Screw Punch got buffed by 40%, and hits up to 6 enemies. SWEET!
11. MP Recovery takes 10% of your HP to heal only 60% of that amount as MP, but cooldown got knocked down to 10 seconds. An overall net gain!
12. Stun Mastery is reduced to 25% chance now, but no mentions of it's bonus damage. Perhaps it means stunned enemies have a 25% higher chance to be crit? Me like; better application of Stun Mastery.
13. Energy Charge looks like charge rate went up 8% to 200%, duration is 10 seconds longer, increases hit and avoid by 100 each now (wtp), and PG effect is increased 150%. Levels needed into Energy Charge cut down from 40 to 20. Now if I can just find out if Barrage and Demolition charges it faster.
14. Energy Blast gained 30% in damage and is a 50% chance to stun now. Wowzers.
15. Energy Drain increased by 40% in damage. Nice little buff.
16. Transform increased by 60 seconds, but cooldown increased by 20 seconds. Mixed feelings, but a longer Transform is definitely a good thing. Definite buff.
17. Shockwave nerfed by 70%. lolwave now
No comments on Lucky Dice and Counterattack, although the latter sounds like an attack boost.
18. Dragon Strike nerfed by 150%. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOO
19. Don't care about Energy Orb
20. Super Transform's duration increased by 60 seconds, and cooldown reduced by 40 seconds. This means you're only 20 seconds with Super Transformation. AWESOME!
21. Demolition reduced by 80% per hit. /QQ
22. Snatch nerfed by 30%. Bawing now.
23. Barrage buffed by 75% per hit, for a total increas of 750%. YOWZA!
24. Can't make out Wind Booster, although it has a 300 second duration all around. I'm confused.
Okay what the hell...
They changed Battleship Cannon from 4 hits/380% damage to 6 hits/195% damage. Critical is only 20% chance for 20% damage.
Yeah they just effectively ruined the Gunslinger class.
I don't think we should jump to conclusions until we have formulas for damage ranges ironed out, since it's pretty obvious that they'll be revamped. One thing I'm pretty sure about though is that criticals will become a lot more important seeing as how the multi-hit skills were downgraded and the single-hit skills were upgraded by so much, as well as all the critical skills changing signaling to me an entire revamp of how criticals work. And magic will obviously be totally changed.
I started listing all the changes. Got done with the Hero line and then realized it's a lot of work.
Should I continue or is someone else doing it?
Spoiler
Edit: Meh. I think this is the wrong approach. The new skill tables should be seen as a separate entity from the current ones. Just wait for translated skill tables.
Okay everyone just chill
Yes most skills got nerfed? Why? This is why:
% equips bring your damage ranges to extreme levels. Those damage nerfs are exactly what we needed to actually bring a challenge to the game when the % equips swing by.
If GMS for whatever reason decides to skip % equips and do the balance though, we're screwed.
Dual blader's hero's will go to level 30 woo. I want negative cooldown too.
I think the critical system works the way it's intended to now. Not too much of a boost to other classes except for archers, so everyone is more or less a solo-able class without being buff dependent.
They had better nerf monsters because nobody is going to be doing much with these new skills.
Also, how does the revamped EXP formula look like, Fiel?
Bullseye's 20% doesn't look like it has changed, so there's still that.
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