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  1. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    And chains of hell is faster than demolition while being just as strong...

    WHAT THE F'UCK.

  2. Won't Be Coming Back

    IGN: ixSheng
    Server: Kradia
    Level: 18x
    Job: Nightlord
    Guild: Regulate

    Default


    he did scroll up... theres a link to the youtube channel with them all...

    no no i'm sure you are the one who needs to read.. not only was it posted before we were discussing it, although the discussion was not a long one.


    Since you two seem seem to be so sure it wasn't posted.. here's the quote n_n (page 9 has the actual link)
    Last edited by Shengz; 2010-02-21 at 03:54 PM.

  3. Default


    Yeah that was the first thing that came to mind. I hope they speed up Demolition in Rebalancing Patch II.

    Except the videos I posted were uploaded after that post.

  4. Won't Be Coming Back

    IGN: ixSheng
    Server: Kradia
    Level: 18x
    Job: Nightlord
    Guild: Regulate

    Default


    meh well the guy who started the discussion about the stacking saw it early as well (when they were just posted). Didn't check time of when they were till you just said so, so my bad i guess o-o

  5. Default


    He probably saw it on Insoya or some other Korean video site. They have some good videos but they take forever to load ._.

  6. Won't Be Coming Back

    IGN: ixSheng
    Server: Kradia
    Level: 18x
    Job: Nightlord
    Guild: Regulate

    Default


    lol they never load for me either -_- like i see the bar buffer but the video never plays =_-

    anyways ontopic about the video i love how flying assaulter works after you just fj'd.. and do you guys think it and final cut will rush bigfoots? And if his damage is nice in kms i cant wait till we get them with all our broken equips n_n
    Last edited by Shengz; 2010-02-21 at 04:27 PM.

  7. Default


    That's because they don't have base criticals. 15 + 35 = 50% And remember mirror image acts like shadow partner, so only look at the bottom half.

    In fact, I'm mostly sure they DO stack on everyone... I mean, look at that Aran down there... HE'S RAPING THE WHOLE PLATFORM.

  8. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    I am crying for my Buccaneer now. They are like Mega Man, while the Dual Blade is Mega Man X with Golden Armor from X3.


  9. Won't Be Coming Back

    IGN: ixSheng
    Server: Kradia
    Level: 18x
    Job: Nightlord
    Guild: Regulate

    Default


    i LOL'd ^^^


    well... arans are strong and we knew that.. but do you realize what this all means? if they do stack, some people thinking nightlords are broken now? just wait until you see them IF thorns + SE stack and then add on that beautiful new critical adventurer ring..
    Last edited by Shengz; 2010-02-21 at 05:57 PM.

  10. Default


    Not like anything matches up to them anyways.

  11. Deluxe Refrigerator
    IGN: Akusaria
    Server: Windia
    Level: 15x
    Job: Bowmaster
    Guild: Nuclear
    Alliance: NuclearHonor
    usa

    Default


    Hm... According to Spadow's latest blog post, the first Tornado Spin listed in the data either doesn't exist, or both of the Tornado Spins are combined into one skill in the actual game.

    http://spadow.wordpress.com/2010/02/...of-dual-blade/

    It makes sense. I don't know how anyone's going to go about allocating their SP when you only get 43+ SP during 3rd job and split all of that across 4 different 20 SP skills. At least this way, there's only 3 skills to choose between.

  12. Default


    We already know that Tornado spin has two parts. It's like how Full Swing only shows as one skill but has data for two.


  13. Default


    they get SP so their 8 attacks get turned to 16 attacks. not to mention all they need to access it is Dark sight, while buccaneers need S. transform.

    God i hope the KMS "rebalance" gets buccaneers at least on par with something.

  14. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    ? Chains of hell with SP = 24 hits.

  15. Perma-Banned

    IGN: I quit MS
    Server: but don't
    Level: see
    Job: why people
    Guild: exaggerate about
    Alliance: it...

    Default


    is endure like the other endure or do you not have to be on a ladder?

  16. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    Is the range on chains of hell correct in the tables? It was way farther than that in the video.

  17. Default


    There's two values for range, presumably one for hit box and one for pulling distance, since not everything can be pulled.

  18. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    Is it safe to say then for enemies that can't be pulled the pulling part is ignored for stationary bosses? As in, the attack gets faster.

    With or without the above happening, this skill completely destroys demolition in every way possible.

  19. Default


    So apparently Chains of Hell does work on immobile monsters if they're within a certain range (I think it's the 140% range in the skill tables). I just saw a video on Insoya of a Dual Blader using it on Newties. The pulling effect misses and nothing else happens when he is too far. But when he was within a certain range, the initial hit (pulling effect) misses but the actual attack hits.

    Here's the insoya link, hopefully someone will put it on youtube:
    http://www.insoya.com/bbs/zboard.php?id=ucc&no=9905


    So if that's how Chains of Hell is intended to work...brb making this class my main.
    Last edited by Bribery; 2010-02-21 at 08:17 PM.

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