Quick Table of main DPS / AoE skills (no criticals though):
Attack Time (ms) Dmg/Att DPPS Triple Stab 870 600 690% Fatal Blow 1402 1000 713% Chains of Hell 2400 3000 1250% --- --- --- --- Flying Assaulter (8x) 1380 800 580% (4640%) Final Cut (8x) 2160 1500 694% (5552%) Sudden Raid (15x) 2700 600 222% (3330%) (Full Screen)
fatalBlow.0.delay -142
lolwut.
Slash Storm appears to have some delay to it to prevent it from being spammed, though Fatal Blow may suffer from this as well.
Maxed Slash Storm: 115% x "2"
Maxed Fatal Blow: 125% x "8"
With the Dual Wield mechanic, this is 115% Dagger Range + 115% Blade Range vs 500% Dagger Range + 500% Blade Range
Speed for the two is roughly 1582ms for Fatal Blow and for Slash Storm, there's a separate 660ms and 1140ms component and I can't discern what both are used for, though Bloody Storm only has an 1140 component. Bloody Storm could just be using the 660ms component to combine with it, though it appears the animation sequence is a 420ms buffer with 540ms of slashing.
However, it either appears that they both have hidden delays that require a Triple Stab in between each or are so weak at level 1 that it isn't beneficial to spam them.
Assumed Base DPS
Maxed Triple Stab: 459.8%/s Dagger + 229.9%/s Blade
1 Fatal Blow: 155.5%/s Dagger + 103.7%/s Blade
Maxed Fatal Blow: 316.1%/s Dagger + 316.1%/s Blade
1 Slash Storm (1140ms): 54.4% Dagger + 54.4% Blade
Maxed Slash Storm (1140ms): 100.9% Dagger + 100.9% Blade
Draw whatever conclusions you may, this is merely theoretical. However, I would like to point out Triple Stab's significantly higher Dagger DPS compared to the difference in Blade DPS with Fatal Blow. Take that into consideration when attacking.
Last edited by JoeTang; 2010-02-18 at 05:45 PM.
I can see it now:
Original designer: Hee guys lets make so many skills for the new job that they need to choose a path depending on their liking :D?
Nexon: NICE! And then we make a cs item giving them 1 sp for 10 k nx per use! :D. They're in the cs already cause they gotta pay mastery books so why not?
I'm quite curious about that "thorns" skill. With the criticals and that.
Could it be that the monsters on the affected area have a bigger chance to receive criticals? Or maybe characters inside that radius?
I would also like to state for economic purpose...
KMS has that additional shop permit that allows you to sell Cash Shop items along with regular items. So I don't expect the price to get shafted completely. KMS does have wierd pricings though (Chaos Scrolls 20-30m in Culverin). So what some people might do for money, is just buy those, and sell them in the Free Market.
Also, they may be limited time only!
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