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  1. Mercury Straight Male
    IGN: MagiRico
    Server: LoL NA
    Level: 30
    Job: Jungle/Top/Supp
    Guild: Deny
    Alliance: Eternal
    Kansas

    Default


    Oh Snap, Hi Heath!

    Hope there is, I will be more angry with Nexon then I was with the upcoming patch for gMS

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    There's probably some quests to get the skills max level raised, but the cash shop scrolls are the easy way out.

  3. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    They DO get a Meso Guard like ability. God dang this class has everything. Flashy skills, the power to back it up, AND a powerful party skill what Thorns will be I assume).

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    Wow self haste, because you wouldn’t want to make them too powerful now would you. Some interesting sounding skills there. Some sound fun like the sticky bomb and flash bangs but maybe not so practical.

    Chains of Hell sounds like snatch and demo combined.

    So upper stab throws enemies in the air and allows you to do more damage. Depending on speed and delays perhaps you could combine that with Flying Assaulter.

    "Stack attack the enemy by focusing on my role is to protect against enemy attack" Google translate sucks but is this seems like it could be a defence skill like others said.

  5. Neutron

    IGN: TomasLuther
    Server: Bellocan
    Level: 200
    Job: Hero
    Guild: Forsaken
    Alliance: Solace

    Cash4


    *Starts saving Nx for mass HP washing*

  6. Won't Be Coming Back

    IGN: ixSheng
    Server: Kradia
    Level: 18x
    Job: Nightlord
    Guild: Regulate

    Default


    where is it? i don't see it in the extractions :/

  7. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    Stack Dummy Effect appears to be a Puppet-like skill where you cause the summon from Mirror Image to take damage instead of you.

    You yourself said it. It'd make sense too, since the "Stack" ability needs Mirror Image as a Pre-req.

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    The description and the skill animations for Dummy Effect seem to imply that your Mirror Image stops attacking once it's been dummied, but I could be wrong. Going to have to wait for KMST to get their hands on it first.

  9. Won't Be Coming Back

    IGN: ixSheng
    Server: Kradia
    Level: 18x
    Job: Nightlord
    Guild: Regulate

    Default



    stack effect wasn't translated so idk what it says :/ and uhh no i was quoting someone else who said that is what it does but ok thanx for clearing that up.

  10. aka ClawofBeta Straight Male
    Corn's Avatar [Jr. Event Coordinator]

    IGN: ClawofBeta
    Server: LoL.NA
    Level: 30
    Job: Bot Lane
    Guild: N/A
    Alliance: N/A
    New_Jersey

    Default


    I hope they have the lousiest HP in the world....they probably do, since Flashbangs + the incredibly amount of invincibility frames + a thief's avoidability + all of those Dark Sight skills are formidable if they don't have crappy hp.

  11. aka ClawofBeta Straight Male
    Corn's Avatar [Jr. Event Coordinator]

    IGN: ClawofBeta
    Server: LoL.NA
    Level: 30
    Job: Bot Lane
    Guild: N/A
    Alliance: N/A
    New_Jersey

    Default


    Nah, those scrolls are 100%. They probably will release those and the regular mastery books.

    Edit: Whoops double post.

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    Lots of cool new skills in here, but we'll need to see them in action to be able to judge. Hopefully many people will start posting videos soon.

  13. ☮♫♥ Gay Male
    IGN: FrozNlite
    Server: Khaini
    Level: 200
    Job: F/P ArchMage
    Guild: Brazzers
    Alliance: Heroes
    New_York

    Default


    Dual Blades getting ultimates! Nice stuff.

    And Chains of Hell sounds interesting. So long as the cast speed is reasonable they might be decent with single target based damage as well.

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    The X Var for Dummy Effect looks like "endurance". So maybe it first reduces damage by 50% and reduces whatever "X Var" is by that amount. I guess that would make it similar to Battleship's endurance and Meso Guard. Perhaps the 90 seconds is its cooldown?

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    1st Job: 10 Double Stab, 20 Dark Sight, LOOKS LIKE FUN BROS.

    Minimum Skill Points
    I Job: 30 (10 levels, 10~20)
    II Job: 30 (10 levels 20~30)
    II+ Job: 72 (24 levels 30~54)
    III Job: 48 (16 levels 54~70)
    III+ Job: 150 (50 levels 70~120)
    IV Job: 240 (80 levels 120~200)

    Skill Totals:
    II: 50 [-20]
    II+: 80 [-8]
    III: 80 [-32]
    III+: 120 [+30]
    IV: 245 [-5]

    They'll probably gain one skill point at 30 and 70, and three at 120 like other adventurers, and have no other source of skill points since they have the same potential rating. Otherwise, they'd be maxing more skills than every other job in the end.
    It still does look like there will be quite a few skills to be sacrificed at first. You require 10 Double Stab from first job, leaving 21 points before advancing to II. You need 20 Dark Sight for Advanced Dark Sight, but Dark Sight has a 3 Disorder prerequisite. Highest Dark Sight you can come out of Rogue with at 20 is 18.
    You could obviously forsake Double Stab and Triple Stab though and leech train with something like 8 Nimble BodyLucky Sevens until 30 (and finish with 19 mastery 11 Booster-ish?). However, if you are to get Triple Stab to 10, you'll have to wait until II to put points into Booster or Mastery to finish them, and II is already short of points.
    II+ is less worrisome since it likely has 73/80 points (+1 Point from traditional adventurer job advance). Fatal Blow seems to be the critical single target attack for the job early on, though it could be replaced by Chains of Hell. Self Haste is Haste. Slash Storm is a mobber, and required as a prerequisite for Bloody Storm. Endure can be ditched so you have ~13 spare points to dump back into II+ and Rogue, which is to say you lose a lot from potion conservation.
    III has a measly 48 skill points from 54~70. To say the least, movement skills have always been fairly critical to their jobs thus far. Tornado Spin does outdamage Slash Storm in terms of per hit, and it raises the bar on max mob count, though it does have a higher difficulty in terms of activation. You may be able to hotkey it like Dash or Combat Step but you would still be required to use the attack button to activate the damage effect. The fact that Flash Bang is active on 15 mobs in a 200x Range means that it can be effectively used as a luring skill despite its cool down, and the decreased accuracy could very well be a vital component in survival later on, though the cool down doesn't quite help.
    III+ is where it seems to improve. You have extra skill points after mastering everything here, and can go back for unfinished business. Advanced Dark Sight seems to be hit and miss. Staying in Dark Sight means no auto-pot. Very few monsters exist with a skill that cannot penetrate Dark Sight at the higher levels. Otherwise, every skill here looks fundamental. I'd like to wager though that Flying Assaulter's X var is its prop, and Nexon made another typo in this case though. 13.51% Stun (most likely interruptable) is fairly worthless, but 800% damage in 320x range on the other hand.

    My personal interpretation of Final Cut is that after use, for x seconds, you are left at y% of your maximum strength.

    tl;dr: You're low on skill points so ditch Endure.
    Last edited by JoeTang; 2010-02-18 at 03:53 PM.

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    Eh... You can always do the Aran thing and cut back on Booster and add to Dark Sight or whatever.

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    You get ~30 skill points. Mastery requires 20 to Max. Triple Stab requires 10. Booster requires 20. Go.

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    @@;;

    They're probably going to do +1 SP job class quests like they did with Evan. If they leave it like a normal Adventurer, this'll be the worst class in terms of SP distribution.

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    1 Triple Stab
    19 Mastery
    10 Booster

    In that order. Do I win?

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    BUT YOU DIDN'T DUMP ANY INTO DARK SIGHT.

    If Triple Stab is as fast as Double Stab, you'd achieve 1000%DPS. Interesting thing to note. Given that the animation is 630ms, it could be a contender for this compared to Fatal Blow's 1.5s animation. We need delays Fiel! =D

    It will be the most difficult in terms of starting off (not to say that starting off is difficult or anything); you'll have to sacrifice some small amount of speed or damage or what have you, but in the end, they max about the same amount of skills as any adventurer...ish.
    Last edited by JoeTang; 2010-02-18 at 04:09 PM.

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