Ohh... so people can't do what that Aran did on the Lyka video anymore....
Ohh... so people can't do what that Aran did on the Lyka video anymore....
How do you guys pronounce Aran?
Like Air-N (or Erin)?
uh-ran?
I pronounce "Aran" in spanish.... o,o
Just thought it'd be worth mentioning that extra slots will probably only be given to accounts that are older than a given date decided by nexon. As was the case with KoCs... I think all accounts made before the KoC patch were expanded, but the new ones are still stuck with the usual 3 slots (which kind of makes reasonable sense anyway).
I, for one will enjoy having another slot for a mule. I dont believe in having more than one main per account, for the sake of being able to use more than one at a time or incase i get hacked. (But now also keeping a secondary just for blessing advantage)
Aa-RaahnHow do you guys pronounce Aran?
extra As for extended "A" sound =)
I noticed in the second Pap video that her regular attack could hit multiple enemies. What's up with that?
EDIT: Specifically, it's at 3:45.
Last edited by KaidaTan; 2009-11-15 at 01:24 PM.
Would it be possible to find where the 4th job books drop from?
granted there will be a few Zak books and pap books...
How does Final Toss actually work. I know that it pushes monsters into the air, and that you do more damage on airbone-monsters. But do monsters stay long enough in the air for the added damage? How do you train with Final Toss? Do you toss every monster into the air, and use it everytime after Triple Swing? I would like to know how usefull it is and if it should be maxed before or after the attack increasing skills (Full Swing, Critical Combo, Snow Charge and Phantom Peril). =)
Final Toss is very hard to work with in 3rd job, mine is only level 1 and I can barely ever hit them when the monster is in the air. I've heard it gets easier once it's higher leveled and you hit 4th job. Aslo, Smart Knockback apparently helps it a little.
Monsters stay in the air if you can KB them as they are falling. You train with final toss just as a way to add extra damage if you can't 1hko/2hko. It really helps to add damage to a large mob where Aran's get their damage distributed between them. It only activates after triple swing if you press up and attack. You can decide between many moves after triple swing, or not, so it doesn't activate after every triple swing. As for maxing it, I don't really know when the best time have maxed it would have been. Definitely max it before Combo Peril though.
I was just wondering if anyone has managed to find out the attack time in ms of the Aran skills for each attack speed. If possible, could someone extract them and put them here / in the attack speed reference area?
Thanks for the answers. Final Toss is a difficult skill to calculate the damage for the Aran Calculations I'm doing. If for example when you do after Final Toss another Triple Attack, and the monsters are airbone with the first 2 attacks and not anymore with the third attack, plus you do Final Toss after every Triple Attack, then it would be calculateable. But as I see now, Final Toss is an unpredictable skill. =(
I have another question. Is it true that the last attack of Triple Attack has spread out damage? That means that when for example the skill is maxed, not all monsters receive the full 250% damage, but a fraction of it like the warriors Final Attack? Are there other skills with spread out damage? Otherwise I have to rerun my calculations.![]()
|
Bookmarks