I thought that point gathering would be faster, can't you save at any rest floor and start from there? you could save before the last 10 bosses, do 5 that give a higher score and repeat o,o
I thought that point gathering would be faster, can't you save at any rest floor and start from there? you could save before the last 10 bosses, do 5 that give a higher score and repeat o,o
It's probably best to save before the 2nd~4th sets, depending which you can kill efficiently. (I'd say time them, see which gives the fastest point/second)
I mean it's a waste to be killing Mano's 4000 hp when you can do 50k in a single hit, but the points don't scale up with monster hp or anything. 600k on Alishar is still only worth ~3 points, while the Dyle has 40k hp for the same points.
Beginning to wonder if Marksmen may be the most efficient here, as they can Snipe every 5 seconds or so for 200k damage. Assuming Snipe isn't mana-heavy in cost, they could simply use only Snipe and regenerate their mana as they go. Puppet could keep the boss aggro'd to the other side of the map, provided it can take enough hits to last long.
Nobody's really going to kill anything past crimson rog anyways unless it's for fun. Even completely disregarding the mp shortage and whatnot, the massive hp jumps starting from manon just aren't worth it for belt farming, assuming we get the new skill charge system.
Decided to put it in a new post...whatever.
MP means Mana Pool in the columns on the right. For those who don't know, Mana Pool =...nevermind. If you don't know, go away.![]()
Class Skill MP/s Total MP @150 w/ MoN Time (s) DPS for Pap (1MP) "" "" w/2MPs "" "" 3MPs "" "" 4MPs DrK Crusher 24.2 2190 90 255,555 127,777 85,185 63,888 DrK Fury 26.7 2190 82 280,487 140,243 93,495 70,121 NL TT 33.3 2644 79 291,139 145,596 97,046 72,798 Shad Bstep/SB 37.6 2644 70 328,571 164,285 109,523 82,142 BM Hurricane (with Conc) 41.7 2644 63 365,079 182,539 121,693 91,269 MM Strafe 44.4 2644 59 389,830 194,915 129,943 97,457 Corsair Cannon 63.5 3344 53 433,962 216,982 144,654 108,491 Pally Blast 32.0 1369 43 534,883 267,441 178,294 133,720 Hero Brandish 33.3 1244 37 621,621 310,810 207,207 155,405 BM Hurricane 75.0 2644 35 657,142 328,571 219,047 164,285
This is still assuming no 1/1's and no random mana pots along the way.
Well...if you have more Mana Pools, you dont need to kill it quite as fast. o.O The first DPS column is if you only had one fill of your MP bar, second, as though you picked up a power elixir or something as your MP hit 0, Etc. for columns 3 and 4.
Like...the second colum for Crusher would be 180 seconds instead of 90 to kill it, requiring only half the DPS.
Oh, I get it, that's how much DPS you need to be able to kill Pap before you run out of MP. Yeah, that's ridiculous, there's definitely going to be pots.
Here's some questions to ponder:
1.What will be the ideal MLPQ set up?
-I know there will be a Bishop to cover for damage. The question is should there be just one of them, or should there be two?
-How many Bowmasters and Night Lords there should there be so the last bosses die fast enough?
-How many melee guys should there be to keep the boss knocked back?
-How many Buccaneers should be taken to take advantage of their near infinite self sustained HP and MP recovery as well as resetting Resurrections?
For a six man party I already see a staple like so:
1 Bishop
1 Dark Knight
1 Buccaneer
2 Night Lords
1 Bowmaster
If the party is strong and confident enough, substitute the Buccaneer for another Night Lord/Bowmaster. If REALLY strong and confident, replace the Dark Knight with another Night Lord/Bowmaster.
Easiest way is to just have 6 people charged up fully at leviathan then use 3 bamboos at pap and 3 at mu gong.
All you need is a couple attackers + a Bishop, there's not that much thinking involved. I'm planning on doing 3 person parties with a friend. I think ranged attackers would be better so the Bishop can avoid getting too close to the bosses but it's not a huge deal.
I'm still a little worried about Pap's 1/1. Unless your bishop has Infinity on at the right moment and can heal, or you can manage to kill a bomb with a regular attack before something else hits you, you're pineappleed. =/
you can cast infinity with 0 mp. then heal and the bishop uses gen to kill a few bombs for pots. though infinity's cooldown is too long for that, better keep a few pots around for back up
Weres the dojo at >O and the other place
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