I think much more will be put in in this patch, sneak peek never means the entire thing, usually just to hype it up, and PQs hype up GMSers. Everyone loves dojo, and CPQ is a staple for global.
How long would a "Normal" Sky Ski last? Or a Carabella on a Hero? o.o...this isn't looking too good for Heroes. :[
Heroes and paladins max improve mp recovery, don't they? At least you get something to do when you get 1/1'd and there are no potions around I guess.
I'm pretty sure I did...but you still need to wait ten seconds for it to kick in I think...1/1 isn't going to be kind to anyone at all...
Edit: I wonder if there'll be a place to avoid Pap's 1/1 like in the Origin of Clocktower map?
I think so generally yes, but +33 mp is still only 1 extra attack every 7 seconds >_> Over the full 43 second period that's 6 more attacks, or bumping it up to 47 seconds.
I think a damage per MP% is in order here, eg. 24 mp for 770% (Blast) out of 1350 MP = 1.8% mp, or about 430%/%. 12 mp for 574% (Powerstrike+60%FA) = 645%/%.
Last edited by Stereo; 2009-08-12 at 06:19 PM.
[size="Over 9000"]YES.[/size]
Just yes.
Because I found it funny...
On the comments, this was a comment:
"Thank you WIZET for making this big update I have been waiting for MCPQ2 WIZET thanks :D"
Lolwut?
And then the guy 2 under him's main character is a skunk. Just a skunk.
Funny people are funny.
And I'm glad I can suck the mp out of those bosses, and, at the same time, heal myself! Yay me!![]()
does anyone know the belts you can get from the Dojo?
like the stats on them.
thnx
http://www.southperry.net/forums/showthread.php?t=12550
That thread will answer just about any question about the Dojo.
Belts' Stats
Info taken from that thread.
Should be noted that the point progression is kinda slower, Bosshunter PQ is +1 point per round (1 for mano, 2 for stumpy, etc... 24+ by the time you get to Manon). Mu Lung Dojo is +2 +2 +2 +2 +2, +3 +3 +3 +3 +3, etc.as far as I know, so it'll be somewhat harder to get points. I mean, my Night Lord took maybe 20min to get the 1000 point Agent Hat... by clearing ~16 rounds repeatedly (136 points). That becomes 50 points in the new system o.o
There's that, and it looks even slower due to the stupid spawning. In BPQ, the boss was already spawned and waiting for you inside. It looks like Dojo bosses have to do some fancy spawn animation before you can kill them (which means pointless waiting around time, wasted seconds, etc).
I don't mind, though. Nothing is going to stop me from getting my Black Belts.
Shall we begin hoarding chaos scrolls? Or laugh at those that delay too late to sell theirs when belt scrolls are released?
Maybe I have the numbers wrong... I stopped at C.Rogs cause their map is horrible for ranged attacks. It's not that I couldn't kill it (and no I can't tank it, 3800 hp), I just didn't like wasting time staying away from it and trying to attack through all the random platforms.
So I stole Dusk's table and added a column.
Class Skill MP/s Total MP @150 w/ MoN Time (s) DPS for Pap (Solo) DrK Crusher 24.2 2190 90 255,555 DrK Fury 26.7 2190 82 280,487 NL TT 33.3 2644 79 291,139 Shad Bstep/SB 37.6 2644 70 328,571 BM Hurricane (with Conc) 41.7 2644 63 365,079 MM Strafe 44.4 2644 59 389,830 Corsair Cannon 63.5 3344 53 433,962 Pally Blast 32.0 1369 43 534,883 Hero Brandish 33.3 1244 37 621,621 BM Hurricane 75.0 2644 35 657,142
This is based on 23,000,000 for Pap's first body only. Also assuming he doesn't spawn any bombs, which may or may not be fair. I've gone entire solos on Pap without bombs, and others being constantly crowded by then. So...these numbers aren't fantasy ones if you're unlucky. This'll bring a problem for low-hp ranged characters: Do you want the bombs for their potions, or will they blow you to pomegranate?
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