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  1. Default


    Here's what it says exactly, word for word, from the MSEA Maker guide:

    The Maker Guide for MapleSEA. This book is used for Cool Maplers in Singapore and Malaysia Only.

    Authors - Ramain, Meren, Keol

    1. What is the "Maker"?
    It's a skill that allows you to create an item through the fundamentals of alchemy. All you need are materials and a small fee, and you're set.

    2. Create a Monster Crystal
    (1) On the Maker skill, select [Monster Crystal]-[Monster Crystal].
    (2) Select at least a 100 droppings from monsters above level 31 and drag them into the Maker window.
    (3) Press Make to create the Monster Crystal.
    Tip. There's a small chance that the Monster Crystal winds up being a level above the expected outcome.
    Tip. Quest items and a few monster droppings are unavailable for Monster Crystals.

    3. Create an Equipment
    (1) On the Maker skill, select the name and the type of equipment you'd like to create.
    (2) Check the materials required to create the item. If you are short on the items, the icon will be flashed in gray.
    (3) Press Make to complete the production of an equipment.
    Tip. Throw in a Production Stimulator or an Enhancement Gem to create an item with better options.

    4. Create an Enhancement Gem
    (1) On the Maker skill, select [Enhancement Gem] and select the name of the gem you'd like to create.
    (2) Check the gem that is required to make this. If you are short on gems, the icon will be flashed in gray.
    (3) Press Make to begin the production.
    Tip. There's a small chance that the Enhancement Gem may come out as either Intermediate or Advanced.

    5. What is a Production Stimulator?
    (1) First, you don't necessarily have to use a Production Stimulant or an Enhancement Gem to create an item. All you need is a required set of materials.
    (2) If you don't use the Production Stimulant, the item has an equal chance of the item option either improving or declining.
    (3) If the Production Stimulant is used, the item will come out with better item options, but there's also a small chance that the item may not materialize, and the materials may disappear.

    6. ???
    It's a type of item-production where the materials and the outcome are unknown. Enter the type and the exact number of the materials correctly, and you'll be able to create a hidden new item. Even if you fail to produce one, the materials will not diasappear.
    Tip. You may use both the Production Stimulant and the Enhancement Gem, but if the Production Stimulatn is used, there's a slight chance that the item may be destroyed.

    As for the stuff in #5, here's what it is in the original Korean text.

    5. 촉진제란?
    (1) 촉진제나 강화 보석이 없어도 필수 재료만 있으면 아이템을 제작할 수 있습니다.
    (2) 촉진제를 사용하지 않으면 제작된 아이템의 옵션이 기본 옵션보다 더 좋거나 나쁘게 변할 수 있습니다.
    (3) 촉진제를 사용하면 기본 옵션보다 더 좋은 아이템이 제작되지만 제작에 실패하면 재료가 사라집니다.

  2. Won't Be Coming Back

    IGN: Septher
    Server: vengeance
    Level: 172
    Job: ShAHHHdower

    Default


    A quick question regarding Dark Crystals and Black Crystals. Do these randomly add STATS (Limited to STR/DEX/LUK/INT), or can it add W.DEF or W.ATK as well? Also, do the current stats on a clean item influence the outcome of using a Dark/Black crystal (If an equip has 2 DEX and 2 LUK, will a Dark Crystal randomly add to DEX, LUK, or both)?

    Black and Dark Crystals are confusing me.

  3. Default


    Dark Crystals only affect STR/DEX/INT/LUK (it's readily obvious because they add [2, 3, 5] just like the corresponding crystals)

    Black Crystals affect all other stats. I do not yet know if Black Crystals can affect WDEF/MDEF, but if they do it won't be a gamebreaking feature.

  4. King Father Unbanned
    IGN: Pendellin
    Server: Scania
    Level: 1XX
    Job: CB/Shad
    Guild: ZpykeKanyon

    Default


    I also remember you or Isaac saying that it can only add stats that are already on the equipment. Anyone yet tested to see if putting another jewel before a dark/black allows it to also add that new, non-original, stat?

    And to a few posts above, I do know that average is obviously +0. Come now, you must know I knew. Anyways, the point was that we don't know the exact range that a stimulator can add. Since the original stats can differ up to 5 from average, (+/-5) wouldn't it be like nexon to make a stimulator have the benefit be up to double or nothing? (+10 or bust) Or is it up to +9 like we saw in an earlier example? And how did we figure this out? Maybe +10 is just really rare, and either no one has noticed it yet or the ones looking for it haven't had enough tests yet to find it.

  5. Default


    Could you post up a chart of plate type/requirements? Like 100 weapon - 10 Mithril, 110 shoes - 4 Orihalcon... or whatever it is.


    I haven't yet seen proof of a +9 random stat, what are you talking about? The most I've seen randomly was 1-2 difference in def.

  6. King Father Unbanned
    IGN: Pendellin
    Server: Scania
    Level: 1XX
    Job: CB/Shad
    Guild: ZpykeKanyon

    Default


    The stimulator. Part... #5 of the msea guide, was it? It has a chance of your items just disappearing and getting nothing, or it can improve the main stats of the item. Npc's also gave you this option before, and they'd say the same thing. (Thankfully, though, this time you can make your gear wherever you want.)

  7. ~Thrust Into It~ Straight Male
    IGN: Sn1perel1te
    Server: Bellocan
    Level: 152
    Job: Old School BM
    Guild: EbonSol
    Alliance: In One
    California

    Default


    Im very interested in the #6??? part of the SEA guide a-@ any insight on it?

  8. Default


    #6 should be the option of forging things not for your class, if that's possible.

    So now, the maximum above average for attack is +11, assuming a Stimulator can only make an item +5 above, instead of the previously assumed +13?

  9. ~Thrust Into It~ Straight Male
    IGN: Sn1perel1te
    Server: Bellocan
    Level: 152
    Job: Old School BM
    Guild: EbonSol
    Alliance: In One
    California

    Default


    Is there a randStat=x attribute for the stimulators?

  10. Default


    Good question. No, there is no such variable attached to stimulators.

  11. ~Thrust Into It~ Straight Male
    IGN: Sn1perel1te
    Server: Bellocan
    Level: 152
    Job: Old School BM
    Guild: EbonSol
    Alliance: In One
    California

    Default


    Hmm, then the Stims must just open the average of the item up or something. Like normally, stats are so and so, and are set, but with the stim it makes the stats so to so, at a certain rate.

    I was thinking that maybe the Stims might have had the same randStat variable as the crystals, but thats not the case :\

  12. King Father Unbanned
    IGN: Pendellin
    Server: Scania
    Level: 1XX
    Job: CB/Shad
    Guild: ZpykeKanyon

    Default


    Guess it takes someone other than me to get this question answered. This is what I was already asking...

    So, yeah, what is the range? Is there any way we can test this? How many stats can stims add, and is it only the main? Is it possible that stims can affect, say, attack and luk?

    Because above, someone stats that the max might be 11. But that's if you just forge normally right? Or when you forge, do the items come out fixed at certain stats, no matter what, unless you use a stimulator? In other words, is using a stimulator the only way to get stats that vary from average? Or do stims add on to that? I.E, +/-5 from the average, and stims can then add up to another 5 from that, (Stims only add, or destroy the whole item, so they can't subtract.) so the theoretical max is +10. Add gems onto that, and you could possibly get up to +16 for attack, and +20 for stats/magic-attack.

    Any thing that we can test to proove/disproove this?

  13. Default


    It's already well-known, in my regard at least, that forging equips through maker without using any options can still result in a fluctuation on all stats of the equip, but the chances of this are small and the range is pretty tight. I do not know what the range is myself.

  14. ~Thrust Into It~ Straight Male
    IGN: Sn1perel1te
    Server: Bellocan
    Level: 152
    Job: Old School BM
    Guild: EbonSol
    Alliance: In One
    California

    Default


    Stims can subtract a-@ Iirc, back when i was planning to make a Olympus bow from a crafter, it says the stims can be used to alter the stats on the final item, for better or for worse, and with all stims, it has a chance to destroy the item as well.

    If the Stim was to the att, im pretty sure that it ranges from 0~3 in its effect, and im just basing that on personal thought, so correct me if im wrong data snoopers a-@. So, along with the Crystal, which you can only use one type per forge. So for attack, its +- 3 from the Stim, and +- 5 from the crystal. So thats +- 8.

  15. King Father Unbanned
    IGN: Pendellin
    Server: Scania
    Level: 1XX
    Job: CB/Shad
    Guild: ZpykeKanyon

    Default


    You might be thinking of chaos scrolls, but I haven't checked or tried myself, so I can't argue it. It still comes down to testing things. We should find some people who already has a lot of experience forging and ask them their experiences and what they've found so we can determine the max. Sure, some additions might be rare, so it might take 200 or more tries, but that's the same as finding a 19 attack 3 luk clean d.khanjar, it's not common at all. (I assume that's the max for d.khanjars as their average is 14 attack, no?) Either way, nothing persistence can't handle.

    And Fiel can correct me on this possible, but crystals and jewels are fixed iirc, as in it will add a fixed 1/2/3/5 to a stat based on the jem and the quality of it. So that's always a given amount, unless I'm wrong.

  16. Default


    @ bolded part, I can upgrade basic crystals to intermediate ones with just level one maker. Unless you're referring to intermediate to advanced. o:

    I've made an observation on disassembling equips .
    Could someone confirm if the amount of crystals you get is dependant on your skill level on maker?

    I disassembled quite a number of equips with both my lv70 Bucc(lvl 1) and my lv109 Knight(lvl3) .
    It seems to me that when I disassemble a weapon on my Knight,the lowest amount I'll get is just 9 and no further than 18.
    For overalls,I won't get below 5 on my Knight.
    On my bucc, I could get as low as 6 and for overall I'd get 3 as the lowest.

  17. ~Thrust Into It~ Straight Male
    IGN: Sn1perel1te
    Server: Bellocan
    Level: 152
    Job: Old School BM
    Guild: EbonSol
    Alliance: In One
    California

    Default


    Black/Dark crystals act randomly on them. The way im hearing it, is that low grade affects it randomly by say 2, mid grade affects it by 3 and high grade by 5.

  18. King Father Unbanned
    IGN: Pendellin
    Server: Scania
    Level: 1XX
    Job: CB/Shad
    Guild: ZpykeKanyon

    Default


    Well, I'm pretty sure it's not "up to x," otherwise it'd make spending so much to make a high grade crystal pointless. So the number is fixed. The ones I'm not absolutely sure about (I may not get to know until I do the damn testing myself... ) is if it can subtract as well, and if it affects more than one stat.

    I don't think dark/black's are like chaos's in that they affect everything randomly, as the crystals should do exactly as they say they work. But to test if the number added is fixed and if it can subtract, is to take a bunch of crystals and try making the same item over and over. If the original range was, say, 50-60, (I don't know if the new ranges of +/-7 from gach affect maker.) then we can figure it out from there. If you use a mid-range that adds 3 or 2, and it was fixed, then it would never differ from adding that much. Let's use a crystal that adds 2 as an example. If it's fixed, the new range would be 52-62, because it can't be 1, and can't go above 2. If it also can subtract, the new range would be 48-62. So if you get a 48, then it's been proven to be able to subtract, etc. Another easy way is to just create something that doesn't have magic attack or another stat, and just use mid-grade crystals on it. It should only take 10 or so tests to be fully positive that it only adds, or also subtracts.

    After that comes the painful process of testing the stimulator...

    Btw, if you're going to test things, I'd recommend testing low level stuff. Things with a range of +/-3 still has a range to test and differ with crystals and stimulators. It's also easier, as there's less range and with less numbers means it's easier to find the full range.

  19. Default


    I'm now under the impression that stimulators simply force the items to be above avg, by the natural fluctuation range, and offer a different kind of penalty, 10% chance breakage.

  20. King Father Unbanned
    IGN: Pendellin
    Server: Scania
    Level: 1XX
    Job: CB/Shad
    Guild: ZpykeKanyon

    Default


    Though not in the exact words, I'm pretty sure this is what npcs told us. Though I'm still waiting for someone who's tested it and has proof to think of it as final.

    Although, maker could be different altogether. I wish Nexon wasn't so vague on pretty much how ANYTHING works in their own damn game, as it forces us to test and rely with others to learn the basics of anything. And these days, most new players aren't going to deal with that crap, as their spoon-fed even the advanced stuff. (Stuff like strategies that you should learn on your own.)

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