Speaking of Hilla, does anyone know if her cage was changed to be less ridiculous? Because if not, then the status resistance revamp is a massive middle finger to those who fight her.
I still don't get how the new avoibility work, i saw a magican avoiding just as much as a thief
What's the new formula they use to calculate it?![]()
I would like to know how avoidability works now as well. Some person told me it's based off of how much DEX or LUK you have, but I don't think that's right. (They also said you can avoid all %HP attacks, apparently, but I don't see that in any KMS video...)
KMS got their update in their live servers: https://orangemushroom.net/2016/08/1...story-v-lucid/
Concentration (Focused Fury in GMS) got its reactivation cooldown removed, yay. Bowmasters will be sitting at a base 120 Status Resist now, essentially.![]()
And Aran got shat on with another damage nerf. great.
That soul thoOriginally Posted by Max's Blog
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Nexon FINALLY fixed Trifling Wind. A start to fixing WA issues.
And looks like the Arcane Shade set still sucks.
"Hey why you asking for new animations? All that is important in this game is damage"
I know i made the same comment somewhere here before and i got that answer. A mastery system that takes what you already got and perfects it would be the best to be honest. At this point its almost impossible to create original skills so eventually 5th job will only help in making all jobs more similar.
Ahhh even though this patch has some changes that aren't the greatest I still want it to happen in gms sooooon. As far as I know Star planet is dead in gms.
Haha, nice defense! I think that's defense? The 44444.![]()
In the status, he have 281%boss and 323%critical damage?![]()
That's the most successful attempt so far. They're slowly getting there..?
Spoiler
I don't know, and no, why having 77% final damage mean that it's additive? If you had 30% and 40% final damage, your window would show 82% final damage (meaning you do 1.82x damage, since 1.3 * 1.4 = 1.82). Maxed Cross Over Chains (+80% Final Damage) and Level 10 Final Cut (+20% Final Damage) adds up to 116% final damage in the window (1.8 * 1.2 = 2.16x).
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Didn't crossover give rang equal to your hp? so they changed to 80%final damage?
Edit: and will any %damage from marksman's passive ever count in the stats?(will it change to %final damage since it come last in terms of damage adition?)
Lucid has been defeated for the first time in the Aurora server.
(Reward for defeating Lucid is the “Dream of the Butterfly” medal)
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