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  1. Default Re: Magician %/s (KMS Unlimited & GMS Tempest)


    It's in the second post for GMS right after Battle Mage since Kanna isn't in KMS.

    I'll update both posts now actually. I didn't look into it too in-depth, but GMS just got the full RED changes right?

  2. Default Re: Magician %/s (KMS Unlimited & GMS Tempest)


    Only heros/resistance/nova/sengoku.

  3. Default Re: Magician %/s (KMS Unlimited & GMS Tempest)


    Thank you, both posts should be updated for the most recent live patches. I had read that Kanna's 150 Hyper activated her final attack. Is this correct? I haven't added it.

  4. Default Re: Magician %/s (KMS Unlimited & GMS Tempest)


    idk anything about kanna so someone else will have to answer that question

  5. Default Re: Magician %/s (KMS Unlimited & GMS Tempest)


    It does trigger her FA but it's been acknowledged as a bug in GMS. Does it make much of a difference to %/s?

  6. Default Re: Magician %/s (KMS Unlimited & GMS Tempest)


    Here's it with that bug occurring assuming it can only occur once per tick. Also fixed the top post for Kanna where Hyper was using Sharp Eyes values by default, and added Hyper Critical Rate.
    Hyper


    Looks like it'd just be a flat 200~300%/s bonus. This assumes a tick rate of every 2 seconds. Is the 150 Hyper affected by total/boss/crit? I assume it is.

  7. Neutron Male
    IGN: FanMasher
    Server: Khaini
    Level: 1-2
    Job: Kannaspiracy
    Guild: Contagious
    Alliance: PityDaFool

    Default Re: Magician %/s (KMS Unlimited & GMS Tempest)


    It is; also, I personally prefer using Vanquisher's Charm(Haja Rengekifu?) instead of Shikigami Haunting(Shisen Gyouha?), since with hypers, it hits the same amount of targets and its faster/stronger.

    Edit: Also why go with persist on Kikyou Kekkai if cooldown cutter would have a better effect overall on it?
    Last edited by Dodoch; 2013-10-22 at 01:15 PM. Reason: Silly question

  8. Default Re: Magician %/s (KMS Unlimited & GMS Tempest)


    Kikyou Kekkai's duration and cooldown are the same. If you use cooltime reduce, you would recast it every 180s. If you use persist, you can recast it every 200 seconds.

  9. Neutron Male
    IGN: FanMasher
    Server: Khaini
    Level: 1-2
    Job: Kannaspiracy
    Guild: Contagious
    Alliance: PityDaFool

    Default Re: Magician %/s (KMS Unlimited & GMS Tempest)


    that might be true but that would only work on stationary bosses, on bosses that you have to keep moving is better to have multiples out to have more consistent damage output, and on bosses like CHT that have multiple platforms if you cast it and then kill that part, you would have to wait the cooldown to recast it on the next part and so on.

  10. Default Re: Magician %/s (KMS Unlimited & GMS Tempest)


    The difference is literally less than 30%/s.

    Fixed another bug in the top post with Kanna using Battle Mage's minimum crit instead of her own.

  11. Default Re: Magician %/s (KMS Unlimited & GMS Tempest)


    For Evan single target Phantom Imprint is x1.2 damage and not +20% total damage.

    It looks like it's currently being treated as +20% total damage in the OP




    It also looks like something else that isn't total damage or boss is being treated as total
    There's around 35% extra and Dragon Fury just happens to give 35% matk idk

    Evan should only have 5% boss on non-hyper from beginner skill I think.

  12. Default Re: Magician %/s (KMS Unlimited & GMS Tempest)


    I've updated the OP for this. If you can, some screen shots proving both of these would be helpful.

  13. Default Re: Magician %/s (KMS FLY 2 & GMS Dawnveil)


    imprint


    no imprint


    For comparison Frenzied Soul (30% total damage) boosts my damage by less than 3m

    I'll take pics of Dragon Fury later.

  14. Default Re: Magician %/s (KMS FLY 2 & GMS Dawnveil)


    top = no Dragon Fury
    bottom = Dragon Fury

    30% matk from potential


    0% matk from potential

  15. Default Re: Magician %/s (KMS FLY 2 & GMS Dawnveil)


    hi JoeTang, I/L's Storm Magic and Element Amplification count as total damage too?
    I'm pretty sure Storm Magic is 1.2x like Evan's Phantom Imprint.
    Not sure for Ele Amp.

  16. Default Re: Magician %/s (KMS FLY 2 & GMS Dawnveil)


    Average Total/Boss% at 0% boss = 1/(B1/B0-1)-1 approximately

    for anyone who wants to check things
    Assuming DoT damage and summon damage = 0. If DoTs and summons do X %/s then it's 1/[(B1-X)/(B0-X)-1]-1

    B1 = %/s at 100% boss, B0 = %/s at 0% boss

    Spits out like 69% total on the GMS I/L non-hyper table, and it should be a little less than that after correcting for DoTs & summons.

  17. Default Re: Magician %/s (KMS FLY 2 & GMS Dawnveil)


    I use Total Damage for both of them. If anyone can test to see if they aren't then I'll change it.

  18. Default Re: Magician %/s (KMS FLY 2 & GMS Dawnveil)



    by the way this is recorded from MapleSEA.

    after the Arcame Aim buff maxed, CL dmg up to 1.273m
    when Glacial Chain used, CL dmg up to 1.528m
    1.273*1.2 = 1.528

    my total dmg% has 123% if include Arcane Aim (40%) and Element Amplification (50%).
    if Storm Magic is +0.2 instead of x1.2,
    my CL cap would be 1.27/1.23*1.43 = 1.48 right?

  19. Default Re: Magician %/s (KMS FLY 2 & GMS Dawnveil)


    Judging by this video, Storm Magic is 1.2x, but I can't tell anything else from it other than you have 76% Total Damage after Arcane Aim. How much boss damage and defense ignore do you have?

    I'll update the OP later.
    Last edited by JoeTang; 2013-11-19 at 05:48 PM.

  20. Default Re: Magician %/s (KMS FLY 2 & GMS Dawnveil)


    Boss damage = 93% (shield potential 30%, weapon additional stat 6%, DragonTail set effect 30%, Demon Slayer link 15%, character card set effect 3% x 3, demon avenger card 3%)

    Defense ignore = 59.7% (weapon potential 30%, ambition 10%, luminous link 15%, pirate card set effect 6%, Arcane Aim 20%)

    Total damage = 123% (shield potential 9%, weapon potential 12%, weapon additional stat 2%, demon avenger link 10%, element amp 50%, arcane aim 40%)

    (no idea where to put) > hyper CL reinforce +20%

    minimum critical damage = 165% (120% + Arcane Overdrive 25% + Explorer's Magical Ring 20% + Zen card 3%)
    maximum critical damage = 165% (150% + DSE 15%)

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