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  1. Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    Well it seems that Aran hits (approximately)10x of whatever its range is once you have your combo up.

    Outside of the buff they gave to a few skills once they made it so that the combo counter doesn't reset, but just subtracts you can really just build up combo for a while and go bossing. Might even be able to lock Magnus with CT come to think of it.

  2. Lazy Mathematician Female
    IGN: MsJudith
    Server: Windia
    Level: 130
    Job: aran
    Guild: n/a
    Alliance: n/a
    California

    Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    too many pages for me to read through... so I'll ask now... why does GMS kaiser have fastestest 0 as a possible speed whereas no other GMS class does (nor KMS kaiser).

  3. Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    Kaiser can apparently break the speed cap for us. We tested and it seemed to be the case.

  4. Lazy Mathematician Female
    IGN: MsJudith
    Server: Windia
    Level: 130
    Job: aran
    Guild: n/a
    Alliance: n/a
    California

    Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    So kaiser has a normal 6 weapon -> 4 after booster -> 2 after filling the gauge? then... SI? for 0?

    Or how would that work?

  5. Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    I think they can only break speed cap while Kaiser's Majesty, which is -1, is active, I don't remember all that well. The gauge is only -1, Transfig is supposed to be -2, but you end up at Normal(6) while transformed for some reason (maybe intentional?), and then there's (Decent) SI, AYA, the attack speed inner ability, Monster Park Extreme Green Pots (which I've heard also allows everyone to break the speed cap).

  6. Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    They seem to. Only thing it doesn't affect/i don't see the difference on is DB. THough if I do it on BaM for too long I get d/c ed

  7. Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    Not sure if it just me, but dawn warrior seem to break the speed cap in GMS.
    Using a maple pyrope sword/red katana which is both fast 4, I noticed two drops in attack speed when rising sun and booster wear off.

  8. Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    KMST 1.2.490
    Demon Slayer:
    Spoiler
    Sharp Eyes
    Hyper

  9. Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    KMST 1.2.490
    Demon Avenger:
    Spoiler
    Sharp Eyes
    Hyper

  10. Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    KMST 1.2.490
    Mikhail:
    Spoiler
    Sharp Eyes
    Hyper

  11. Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    KMST 1.2.490
    Kaiser:
    With Wingbeat
    Without Wingbeat
    Hyper

  12. Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    Hayato:
    Spoiler
    Sanrenzan-Rai
    Shinsoku
    Sharp Eyes
    Hyper



    Added Hypers. I don't have the information for 150 and 170 Hypers. Uses Yousousen and Issen Hypers, except Issen - Extra Target. For Shinsokumusou, Yousousen's is replaced with Shinsokumusou's. Issen is used whenever its duration is nearly done. It'd be beneficial if you can spam it in a chain with perhaps Senpuuzan -> Issen -> Senpuuzan, but I have no way of testing if this is possible. Might need a second attack there like Hikarasu or Dankuusen since Issen likely has a spam delay.

  13. Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    From TMS

    150 Hyper:
    delay - 1080ms
    mpCon - 80
    indiePad - 50
    x - 100
    y - 100
    time - 30
    cooltime - 90

    170 Hyper:
    delay - 1800ms
    damage - 500
    attackCount - 8
    mobCount 14
    cooltime - 8

  14. Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    Hayato:
    Spoiler
    Sanrenzan-Rai
    Shinsoku
    Sharp Eyes
    Hyper



    Might be a bit overestimated because attacks may not chain into Akatsuki no Ootachi and vice-versa. This table also uses Issen as an attack since it has no cooldown. Not sure how I could separate it, since there may need to be an option for when you don't want to spam it.

  15. Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    @joetang sorry to bother but i would like to know with the lastest update of mikhail and with no cooldown rolling soul how much would the chart change?
    Forgot another question would radiant blast with the new buff would win fpa or fpa compensates the lines with speed?

  16. Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    I don't see no cooldown roiling soul.

  17. Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    I think if he means if you have cooldown reduction/ buff duration increase.

  18. Default Re: Warrior %/s (KMS Unlimited & GMS Tempest)


    Sooo ignore def lines become obsolete for pallies now?

  19. Default Re: Warrior %/s (KMS Unlimited & GMS Tempest)


    physical resistance =/= physical dmg reduction

    some bosses have both

  20. Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    My bad i meant rolling soul with % buff duration making rolling soul active 100% of the time

  21.  

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