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  1. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: The revealed potential thread!


    It is, but the total is still additive. The multiplicative effect only gets calculated when you're actually applying damage.

  2. Default Re: The revealed potential thread!


    Not sure about that. I'm not going on a potential reset spree until I accumulated like 50k WP.

    Oh man, I was first not interested in Zero because of the whole Mirror World restriction till Lv. 180.
    But Zero is definitely a character you need to try out. The story is quite good and Zero itself plays very well and its fun!

  3. Default Re: The revealed potential thread!


    I think this is everything (I'm technically not wearing a hat right now but I put it in here because I'll have one eventually)

    30% Leafre set
    8% Pirate's Way SS deck effect (3 200 pirates)
    15% Luminous link skill Level 2
    30% Offensive Matrix
    30% Mecha Purge: Snipe
    10% Mecha Purge: Snipe - Hyper
    10% Fafnir Split Edge
    21% A-nebulite on main-hand weapon
    5% Root abyss top
    5% Root abyss bot
    10% Root Abyss hat
    40% Hybrid heart line #1
    35% off-hand line #1
    30% off-hand line #3

    That gives me a PDR reduction value of 0.03806 meaning I ignore 96.19% of the enemy's PDR

    So Vellum's 300% PDR --> 11.42% PDR so I do 88.58% of my regular damage on a no-defense target.

    Kinda happy/mad about having that much ignore though. It's "too much" now and I'd get better benefits off of boss% lines/nebs. I don't really think I'll be touching the heart/offhand potentials anytime soon so I'll have to pull the crit% + atk/dmg/boss off of IA, bonus potential.

  4. Brick Male
    IGN: ZeroCA
    Server: Windia
    Level: 21x
    Job: Zero
    Guild: EssentiaI
    Alliance: N/A
    Farm: ReneMule
    usa

    Default Re: The revealed potential thread!


    The def ignore on Bonus pot is very little, but I think you already knew that :P

    The heart is better of having %ignore because it can't get boss. I never thought about %crit, but it seems viable too.

    The offhand is totally up to you.

  5. Default Re: The revealed potential thread!


    Managed to get my secondary weapon to 30% boss and a few other things to unique before I ran out of cube. Im happy with trading 6% attack for 30% boss

  6. Default Re: The revealed potential thread!



    no one wants to buy this, so I guess I'm keeping it


  7. Default Re: The revealed potential thread!



    Got this within a few super cubes, really happy with it. It'll stay like this for a while.

  8. Default Re: The revealed potential thread!


    I bought this hat intending to cube for decent bless, and after 17 cubes of not getting it, I get this.

    WHY CANT I HAVE THIS KIND OF LUCK ON MY NORMAL ITEMS

    Also:


  9. Neon Atom Male
    IGN: WaxMuseum
    Server: Galicia
    Level: 200
    Job: Captain
    Guild: UniquePwns
    Alliance: Miracle
    australia

    Default Re: The revealed potential thread!


    I think you can only get decent AB on 121+ hats.

  10. Default Re: The revealed potential thread!


    Oh wow, did not know that. I assumed since you can get CO and door on 70+ shoes/hats, the same also applied for DB. Now I feel like a klutz for wasting so many cubes on this

    This picture just becomes more and more relevant....

  11. Neon Atom Gay Male
    IGN: Sylvananna
    Server: El Nido
    Level: 210
    Job: Mercedes
    Guild: LegacyReborn
    Alliance: Muse
    Farm: Farm
    canada

    Default Re: The revealed potential thread!


    I think the way it works is based off of the old job advancement system and what job level you would have gotten the skills on normally.

    For example, since Door and CO are both 3rd job skills, you can get them on equipment that's 70+.

    For SE and AB, since they're 4th job skills, you can get them on equipment that's 120+.

    That's how I thought it worked at least, I could be wrong.

  12. Default Re: The revealed potential thread!


    You are correct on that. They probably kept it that way too so that you couldn't get tradeable decent 4th job skills....

  13. Default Re: The revealed potential thread!


    decent Hot Time equip for once



    This'll make Attendance go by faster. Hopefully.

  14. Default Re: The revealed potential thread!




    GOD WHY CAN'T THIS BE DEX T.T

  15. Default Re: The revealed potential thread!


    Way better than ATT +#


    Aww yeah, folks.

  16. Default Re: The revealed potential thread!



    Got this on my main account. No money on my alternate...
    I still don't know if total damage is better than attack or vice versa.

    My friend just got 7% HP (1% from bonus pot). Damn.
    Last edited by Rinax; 2013-08-03 at 03:07 PM.

  17. Default Re: The revealed potential thread!


    Starting with no pot at all, 1 unique pot 30%, 1 potential stamp and 1 regular cube later:



    This works for me.

  18. Default Re: The revealed potential thread!


    - I hear all about PDR being multiplicative and I've yet to see any proof.

    - As such, do you actually have any proof that PDR is multiplicative, or are all of these just baseless claims?

    - If you actually happen to have proof, I'd love to see it.

  19. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default The revealed potential thread!


    Chaos vellum.

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