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  1. Default Re: Feedback Unleashed: Part II - Xenon


    But how much did you spend on those? Because I'm pretty sure I lose in that regard.

    I can list my stuff, but that's just too showy and pointless IMO. So yeah.
     

  2. Default Re: Feedback Unleashed: Part II - Xenon


    Love my lvl30 and lvl70 EXP potions. Went to lvl 81 in the blink of an eye. You DON'T use them to go to level 70 because they'll expire before your eyes. You use them AFTER you're 70 e.g. 71, 72.

    Hadriel
     

  3. Default Re: Feedback Unleashed: Part II - Xenon


    Question: for the purple senior gear (epic on reveal gear fromt eh 5x-6x monsters) are the gears supposed to be auto loot to your class? When Xenon loots one it gets the warrior gear, which cant be equipped by Xenon :C I'm pretty sure it's really lucky to get 3 pieces of warrior only gears of these types.

    Sad part is that the shoe gives 4% luk too T.T


    EDIT: also i dont think the Bit boxes are working too well LOL Box didn't give me anything.
     

  4. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Feedback Unleashed: Part II - Xenon


    they were supposed to, yes, i farmed on my canonneer so i could get full pirate gear.

    i'm 12x, i'll put a picture of my range later on.

    edit: this is my range at maximum buffing (level 10 ooparts code) note that's almost impossible to have due to ooparts taking all the energy away, normally my range is 55.6k

    21% str earrings, 12% str 6% all shoes, and 14% all 6% dex mask, and 9/6/6 str/dex/luk glove. all the rest of the equips are cheap farmed stuff.

     

  5. Default Re: Feedback Unleashed: Part II - Xenon


    Grinding to 4th job was totally worth it. Nuff said.
     

  6. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: Feedback Unleashed: Part II - Xenon


    Agreed, 4th job is amazing. Beam Dancing is my favourite skill in the game by far. I got 6 levels in 30 minutes at Evolving World on 1x exp. Absolutely ridiculous.

    The modal shift for the 4th job skill is a lot more satisfying too than it was in 3rd job. A strong single target skill, an Area of Effect skill and a spammable long range beam attack. Really cool.
     

  7. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Feedback Unleashed: Part II - Xenon


    i actually despise the modal shift, the AoE and the beam attack are too similar imo (plus RooD looks out of place as hell)

    hypogram field too, top version and left version are too similar to me, i still don't fully grasp their effects though.
     

  8. Default Re: Feedback Unleashed: Part II - Xenon


    Also, FRM is CRAZY. Able to deal 50k damage per line with only 14k range @.@
    Personally, i prefer FRM: snipe for bossing and blade dancing for a bit of mobbing.

    Hologram Graffitti: Stationmaster / Hologram : Force Field deals more damage, so I'm going with that. Top version.
     

  9. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: Feedback Unleashed: Part II - Xenon


    True, I find them too similar. the beam attack has less of a delay though, so I use that one more.
     

  10. Default Re: Feedback Unleashed: Part II - Xenon


    Also, time capsule is kinda useless for me, since I rarely use HG for grinding, and TC only reduces HG cooldowns :/
     

  11. Default Re: Feedback Unleashed: Part II - Xenon


    Hypogram: Force Field (the purple one) damages the monsters inside the field when the orb touches the sides of the field. Hypogram: Penetrate (the teal/green one) damages monsters when the orb touches them. I agree that in Mecha Purge RooD looks out of place. I'm not sure why all of a sudden he appears in fourth job for one set of attacks.
     

  12. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Feedback Unleashed: Part II - Xenon


    ooh, thanks for the info, so i guess for big bosses it might be better to roll the teal one, but with your info i should be able to play with the skill a bit more and figure stuff on my own. one thing though, know of any mob count limit?

    and it's not only RooD that annoys me, it's the fact that if you look at previous xenon skills they're all small whip-like things that are blue-colored... and then suddenly 4th job, a gigantic mecha with neon green sight and lazers shows up from nowhere piloted by a cute critter.

    it'd make more sense if it were a turret-like skill (and smaller) imo.
     

  13. Default Re: Feedback Unleashed: Part II - Xenon


    Force Field has a mob count of 8 and Penetrate has no listed mob count. However, given that Penetrate deals damage when the orb touches a mob, it really can't hit more than eight (if even) unless the targets are gigantic or something.

    That's true. I do think Mecha Purge is thematically out of place, especially given the color as well. At least I can get some of my energy sword/whip fill from using Beam Dance.
     

  14. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: Feedback Unleashed: Part II - Xenon


    Use Liberty Boosters
    Use any mount

    any mount is a flying mount! woo.
     

  15. Default Re: Feedback Unleashed: Part II - Xenon


    ok so tot is telling me i can do a gold beach quest but it doesn't even show up above the NPC. it did the same pineappleing thing for the pulse quest in ereve, i'm confused.

    i skipped over mushroom kingdom if that helps any? i usually don't do that so i have no idea what's going on
     

  16. Default Re: Feedback Unleashed: Part II - Xenon


    If you want to do the quests of Golden Beach on a Xenon, you need to have the ''Completed Device'' story quest completed. That is the pulse quest where you have to visit some towns, including Ereve.
     

  17. Default Re: Feedback Unleashed: Part II - Xenon


    okay, thanks. it's just really odd that tot is referring to a quest i can't even start!
     

  18. Default Re: Feedback Unleashed: Part II - Xenon


    I've really enjoying the class and I'll stick with it after nerfs and Phantom buffs. I love how much mobility Xenon has.

    I was outdamaging my level 201 phantom with 60% luk at lv 120 or so. My xenon only has 9% allstat or so, but I have a lot of + all from novas and a RA overall I'm still scrolling. I'll have over 100k range by 150.

    Anyone know how to get a screenshot on a laptop without a scroll lock key?
     

  19. Default Re: Feedback Unleashed: Part II - Xenon


    Since I play in windowed mode, I just use Gyazo to screen cap the game.
     

  20. Default Re: Feedback Unleashed: Part II - Xenon


    The item that drops is a use item, you loot it and it turns into an equip.

    If your equip space is full, it doesn't transform, so you can grab it as a use item, transfer it to a class that works, and double click to open it there.

    FWIW my Xenon's got a 13600 range at level 5x. More stats than Jed's (397/322/272) but less w.atk. I haven't bought any new items for it - it just happens to be able to equip my face/eye accessories and stormcaster gloves, and I have every damage buff link skill except Hayato's.

    I got a lot of this stuff for free just by being around; the democrat balloon (5atk), the evo rings (all 3), brute squad (4 stats 3 atk medal) - I'm really not wearing much that's uncommon.
     

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