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  1. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    So hurricane is actually stronger than blaster
    except the fact that it's even stronger on 4 mobs has me questioning... does it not trigger something that hurricane does?

    also it looks like blaster turret is glitchy as hell, or something.

  2. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    Uncountable Arrow is just better.

    220 / 0.09 = 2444%/s, even less when you factor in start up
    340 * 5 / 0.63 = 2698%/s

    Readjusted the table to include Arrow Platter - Boss Killer. Was missing before because it's not included in the normal tables.

  3. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    I guess what I'm asking is
    -why is using hurricane + turret better dps than blaster + turret
    assuming both blaster versions are 90ms, shouldn't keydown blaster be stronger than hurricane?

  4. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    I'll need to recheck the calculations, one sec.

    Okay, adjusted the original table. Misinterpreted the information for the turret damage. Hurricane is indeed worse if both Arrow Platter and its turret are 90ms. Judging by the videos, this does not appear to be the case currently. I'll likely make a Bow Master when this goes live to check the speed.

  5. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    Those bowmaster numbers are sweet. Anyway I believe you have not done the new calculations for Mercedes for the 30% max crit damage and the 20% damage bonus on Ishtar for Lightning Edge

  6. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    OP has the new Mercedes numbers now. Lightning Edge is useless for Ishtar.

    Double Leap Tornado tables are bugged, and are the same as the regular tables, where it's just Legendary Spear + Advanced Strike Dualshot.

    Also, I learned that Ring of Ishtar not only has movement enabled, you can start it in mid-air, so single target no longer needs to fill the falling animation of Legendary Spear with Strike Dualshot.

  7. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    KMST 1.2.481
    Bow Master:
    Spoiler
    Hyper


    Arrow Blaster for 1~4.

    Marksman:
    Spoiler
    Hyper


    Balanced Marksman
    Last edited by JoeTang; 2013-06-30 at 09:43 PM.

  8. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    i assume the marksman table isn't with the damage cap increase hyper for snipe?

  9. Proton Straight Male
    IGN: Ngame989
    Server: Windia
    Level: 217
    Job: Marksman
    Guild: Premiere
    Alliance: Ambition
    usa

    Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    RIP Marksman Master Race 2013-2013

    Although it is nice that the the wagon won't fill up quite so fast.

  10. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    Ahh cool, bow masters are better up to 5 mobs.

  11. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    Re-evaluated Bow Masters using 40 arrows for Magic Arrow, and 20 or Poison/Drain. Bit higher DPS now.

  12. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    16792%/s vs 16791%/s. We bowmasters are finally better than marksman again.

  13. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    @JoeTang Does the marksman table account for the +100mil hyper? Just wondering, but now it seems MMs are only better if they can get their weapon speed up

  14. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    Yes.

  15. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    @JoeTang Which bowmen class has the most hits per second? Including afa or trifling for WA.

  16. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    @JoeTang Which bowmen class has the most hits per second only including there 1v1 skills and afa or trifling after R.E.D patch or the current path in kms?

  17. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    Hey Joe, which hypers do you recommend for Bowmaster?

  18. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    Sharp Eyes - Critical Rate if you don't have 100%, Sharp Eyes - Ignore Guard if you actually do high defense stuff, Uncountable Arrow - Bonus Attack, Arrow Platter - Reinforce and Extra Target should be best for damage, and then Boss Killer if you didn't get one of the Sharp Eyes.

    Do you know if it's possible for a Phantom to steal Arrow Platter? I need to test it and I don't want to level a Bow Master.

  19. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    Thanks!

    Yeah I believe one of the Phantoms in my guild stole Platter from me, I can double check for you though.

  20. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    Made a correction to Wild Hunter, where Assistant Hunting Device was always active.

    Added a separate Hurricane table for Bow Masters, as there are monsters and bosses that Arrow Platter simply cannot hit due to its arc.

    Corrected Marksman's Arrow Illusion attack rate from 1530ms to 3030ms. (Not significant at all).

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