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  1. Helium Atom
    IGN: MadHog (banned~ sponsored by nexon's glitches)
    Server: Khaini
    Level: 200
    Job: Shadower
    poland

    Default Re: Feedback Unleashed: Part I - Numbers big and small



    Dunno how much exactly they buffed the bosses but guessing its at least 4-5 times as much hp as before (might be even more dunno since did it only once and got kicked out due to sc in the middle of pirate lord which i was fighting for at least a min.

    @DemonImpact

    Yeah i forgot about that too.

    Meh i guess its time to quit again.
     

  2. Default Re: Feedback Unleashed: Part I - Numbers big and small


    I think I've accidentally clicked increase inventory like four times now.
    God damn it Nexon I don't have monies for your stupid NX.
     

  3. Default Re: Feedback Unleashed: Part I - Numbers big and small


    My only complaint is that the raised damage cap. I don't think it should have ever been raised, or at least raised by that much.
     

  4. Default Re: Feedback Unleashed: Part I - Numbers big and small


    Why not? 99% of the community will never reach the cap anyway.
     

  5. Default Re: Feedback Unleashed: Part I - Numbers big and small


    tbh I'm glad for the raised damage cap, because now I can double-Ender the stupid Dimensional Invasion tower, instead of failing so many times. It's amazing what they tag as Boss monsters and what they don't.

    Hadriel
     

  6. Default Re: Feedback Unleashed: Part I - Numbers big and small


    Two reasons: Buffing bosses that already few players (comparable to the entire population of the game) could solo and widening the gap between the rich and the very-rich. Widening the gap between the rich and the very-rich is infinitely worse (at least in my opinion) than the gap between the rich and the poor. The gap between the rich and the very-rich is also more relevant as well.
     

  7. Default Re: Feedback Unleashed: Part I - Numbers big and small


    I really hope they get back to adding empress equips to the evolving world summons :( That was my last hope of being able to afford empress equips.
     

  8. Default Re: Feedback Unleashed: Part I - Numbers big and small


    Two problems that is only incidentally linked to the raised damage cap. A low cap in this case is only an artifical band aid fix to much bigger issues. Granted, it is debatable if a band aid fix is preferable or not, but still, the cap is not the problem.
     

  9. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Feedback Unleashed: Part I - Numbers big and small


    i did today's attendance quest solely at future mixed golems, what mob were you killing for the quest in future perion that didn't work?
    everything, i can OHKO, and have two ultimates (Roar and dark synthesis) and i get a C on every non-boss stage there, with a smaaaaall chance of a B in the first stage, which i lose because every time i go in i lose my pets and their buffs.
    my black PB mount doesn't fly ._. and oh god the blue wall of death
    try 50x or something, dodo took me almost the entirety of the time, and i got kicked when i killed lilynouch because i tried to use mp healing method and didn't notice i had just a few seconds to spare for the next room, it's insane.

    edit: i like the new cap, if only because roar no longer is capped at 999k damage, i can finally kill the minibeans with it!
     

  10. Default Re: Feedback Unleashed: Part I - Numbers big and small


    I like everything but how glitched Root Abyss is and the nerf on lower-level training grounds. Not that I have experienced most of the new content yet, so I can't really leave a complete feedback.
     

  11. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: Feedback Unleashed: Part I - Numbers big and small


    I tried the attendance in Twisted Aquaroad, the squids (level 200) didn't count.

    I got to Perion later, and throughout the quests (kill 200 of these, collect 100 of that), none of the stumps or boars dropped tea bags, kaleidoscope coupons, or 8th Anniversary boxes. Today when I trained at Ancient Mixed Golems, they did not drop any of the above items, nor the items my bishop needs for one of the board game quests. (Chief Oblivion Guardians drop all of those, frequently. So do the various Knights at HoH.)
     

  12. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: Feedback Unleashed: Part I - Numbers big and small


    This patch has been amazing in all ways. Meso cap increase and empress change makes trading with meso FAR better, and making money is much easier, plus with gach supplies hitting the market this hard making new items isn't anywhere near as hard either. Training is better than it has ever been and leveling is worthwhile too.
     

  13. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Feedback Unleashed: Part I - Numbers big and small


    oh yea, they don't drop any of the event stuff (which is greatly annoying me, because it would certainly help make the train less monotonous) but they seem to work for the quest "kill 300 monsters" (the golems i mean)
     

  14. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: Feedback Unleashed: Part I - Numbers big and small


    The new root abyss map works for it also. Convenient since it's the most accessible thing right now.
     

  15. ᗧ · · · ᗣ · · · ᗣ ᗣ Straight Male
    IGN: Helsinki
    Server: MYBCKN
    Level: 220
    Job: Aran
    Guild: Friends
    Alliance: Unbreakable
    finland

    Default Re: Feedback Unleashed: Part I - Numbers big and small


    I would be with you on this if it wasn't for the fact that the previous cap still didn't balance out rich and poor. It made classes hitting multiple hits per second superior compared to classes based on a few powerful hits.
     

  16. Default Re: Feedback Unleashed: Part I - Numbers big and small


    Now it's the other way around though. Classes like Mercedes got absolutely nothing from this update (unless you count being shafted). A 50m cap helps a marginal amount of people. I think the cap should've increased given how easy it was, however, 50m is too high.
     

  17. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Feedback Unleashed: Part I - Numbers big and small


    Mercedes got the same thing everyone else did...not being limited by a damage cap. Just because you can't ever hit cap doesn't mean your character is weak.
     

  18. AFK at Ch 18 Leafre Straight Male
    Nion's Avatar [Jr. Event Coordinator]

    IGN: GreenTeaSip
    Server: Scania
    Job: Hero
    Guild: Symbolism
    Alliance: Lore
    Farm: Symbolism
    California

    Default Re: Feedback Unleashed: Part I - Numbers big and small


    I can only solo up to stage 2 of the vPQ. I'm mad, sad, and happy.

    But nonetheless, the patch seems okay.
     

  19. Brick Male
    IGN: ZeroCA
    Server: Windia
    Level: 21x
    Job: Zero
    Guild: EssentiaI
    Alliance: N/A
    Farm: ReneMule
    usa

    Default


    Demon Slayer has voiceovers.

    "Do you HEAR my cry?"
    I wonder what a girl DS sounds like saying that...

    lel I'm so weird
     

  20. Default Re: Feedback Unleashed: Part I - Numbers big and small


    The average unfunded player doesn't have any PDR ignore. Even if they did, those amounts would be so tiny (or come from very few sources) that the PDR changes are hardly going to affect them. The people being hit are the middle-class players (such as yourself).

    Please stop trying to use the lower class as a pretence for your whingeing.
     

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