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  1. Default Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"


    *Facepalm*

  2. Default Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"


    what makes you say this?
    the icon on top of their head could easily just show that our damage is increased, or the item drop rate is.

  3. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default [KMS]Inkwell Diary # 59 - RED test server patching direction


    Their lingering continual knock back frame, the range of the skill being the same as a lot of other bind skills...

    The exact same reasons i called freezing breath out on being a bind and i was right.

  4. Default Re: [KMS]Inkwell Diary # 59 - RED test server patching direction


    I didn't see that.

    hattip to you

  5. Default Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"


    How bad you think they're gonna fuck up Pirates in the next patch? Taking bets, gents and gals?

  6. Flatpanel TV Straight Male
    IGN: Dailom
    Server: Windia
    Level: 188
    Job: Wild Hunter
    Guild: Caelia
    Alliance: HighOrder

    Default Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"


    They're going to take buccs, nerf them, take out dash and replace it with a new single target punch attack, and make all of their animations mustard yellow. No movement skills and no status resistance.

    That's about the worst revamp I can think of. Nexon's already used most of the bad ideas in the last revamp, so what else is there?

  7. Default Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"


    probably on par with how bad bowmasters were pineappleed up the ass. someone in NXKR hates us up there

  8. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"


    More wings, more lazors.

  9. Default Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"


    They'll probably try some daring thing that will fail even harder than the Bowmaster revamp but won't bother to fix it because everyone thinks Nexon hates pirates.

  10. Default Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"


    No. More wings, more lazors, more dragons and more binds.

  11. Default Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"


    Give buccs a base attacking skill in 1st Job that gets upgraded via a passive every advancement.

    Some of the other attacking skills can only be used after attacking with the aforementioned move. Other attacks can only be used after using other skills that can only be used after that basic move.

    i.e. base skill (tier 1) -> a few skills (tier 2) -> the most powerful skills (tier 3)

    Most utility moves like rushes are exempt, except maybe a "shadow step" move to slip past an opponent to dodge attacks and can be slipped in at any point as a dodge cancel kind of move.

    Just to prevent skill spamming, and to emulate fighting games.


    p.s. Or maybe they should've done that for battlemages instead of keeping them virtually untouched.

  12. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"


    You want Buccs to play like Tifa from Dissidia?

    Iwouldbeokaywiththis.

  13. Default Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"



    I too would be okay with this lol.

  14. Default Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"


    Looks like the new animation for Taunt. A pomegranatety skill that probably still exists.

  15. Default Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"


    All I can think of is Dragon Ball Z. It looks like a more flashy version of the Budokai Tenkaichi series.

  16. Default Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"


    Exactly what I thought, punches, flying, teleporting, its DBZ minus any sort of energy blast.

  17. Default Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"


    I don't like it, but I might change my mind later on. It looks like Taunt with an animation revamp, and we already know Taunt is useless since it only works on regular monsters, and not party-play mobs or bosses (which is why Stink Bomb Shot got deleted for WH's). If it's a bind or some other debuff, it could have worked better with Shadow Web. I always thought Shadow Web would make a good bind skill if it wasn't tweaked for some other purpose like Stance, or Alloy's trampoline idea, or a clinging to walls effect.

  18. Default Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"


    Crying about Pirates how original

  19. Default Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"


    Because nbody bothered to embed this


  20. Default Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"


    Hundred times this. We need clever skills. We are thieves, we have to use alternative ways to deal damage instead of full frontal agression... The best ranged ideas are taken by archers, with the further the better and quiver effects. But at least let us have some fun... AND MOVEMENT.

  21.  

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