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  1. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    I'm sorry but what the hell?
    This didn't make any sense to me.

  2. Proton
    IGN: ReverBrance0
    Server: Windia
    Level: 170
    Job: HackedSair
    Guild: Hacktorious
    Alliance: Dont Care Anymore

    Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    actually now that I looked over it...Big Fat Boy is pretty dang OP considering it can do a max of 10 mil PER hit out of 10 times...and the cooldown is pretty short compared to other classes.

    It can actually be considered detrimental to dps I guess. I'm till pissed though.

    Rapid Fire is already a strong hitting attack that caps early. Increasing RF dmg will not improve Corsair DPS in the long run because once we start hitting 999K our DPS will stay stagnant. The only way this will actually matter if Nexon increases the dmg cap to 2mil instead of 1mil. 50,00K is still not good enough.

    BM's however got their dmg split in half, but shoot twice as fast like mercs do. While I don't know if this is stronger than merc hurricane...its a far better improvement than what was done to RF.

    They should of done to RF as what was done to hurricane....or make Jolly Roger not suck.

  3. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    How about now?

  4. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    That's what I was mostly ''what the hell'' about.
    And corsairs are pretty strong if you ask me. Not everyone can hit max damage cap so easely so for the majority the buffs to RF for example
    is still a really great buff. Not everyone will have angelic bursters max pr0 hax dmg.

  5. Deluxe Refrigerator Straight Male
    IGN: Blackraven16
    Server: Khaini
    Level: 176
    Job: Fire/Posion
    Guild: Osomga
    usa

    Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Actualy I don't think big fat boy would be detrimental to dps at all it takes about 1 sec and does 10 hit while rf in 1 sec does what 8.33 hits? and by the time you can cap with majestic presence you'll be doing 4x as much per line of BFB

  6. Proton
    IGN: ReverBrance0
    Server: Windia
    Level: 170
    Job: HackedSair
    Guild: Hacktorious
    Alliance: Dont Care Anymore

    Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    True true...Sairs are now the Paladins of the range class now...without the crazy amount of Deff buffs...

    This will easily change though if the increase the dmg cap overall though...but that would make the surpass dmg cap by 50K hyper skills pointless.

    The reason why I'm sad about it...is that at least a with a BM and a Merc it feels as if your potential is limitless. Putting reason into upgrading and improving.

    I mean you have other sairs pretty much telling others that if your really want to fund a class...you might as well make something else since we cap early.

    There also no reason now to take a Sair in a party...when everyone else does far better dmg and have buffs. It would be nice if Rum was a party buff or something, perhaps that would give reasoning to taking one in your party.

    Having holypomegranate dmg for no party buffs like it was before was a fair trade, but now thats not the case because we aren't any more.

  7. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    I can't believe the new Shadower self-buff has no cooldown. Oh my god this is amazing <3

  8. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    'Cause everyone is hitting 999k, right?

  9. Deluxe Refrigerator
    IGN: MrTouchnGo
    Server: Bera
    Level: 199
    Job: Shadower
    Guild: Ivalice
    Alliance: Bastion
    usa

    Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Did Nexon increase the cap number of hits from 15 to whatever? Because if they didn't, then the +attack count to M.E. is completely and utterly useless.

  10. Nuclear testing facility Straight Male
    IGN: VerrKol
    Server: Zenith
    Level: 204
    Job: Bowmaster
    Guild: LegacyReborn
    Farm: Kolville
    usa

    Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Phoenix buffs are so lols... I guess the duration increase will sync better with my SE/SA/Phoenix macro... I'll take what I can get I guess.

    I thought for sure they would increase U Inferno attack count/damage. It's just stupid how easy it is to hit cap with it.
    Where's the %status to go with our elemental resist? QQ

    Love the Hurricane split + walking. It doesn't help me now (I hit 800ks max with maxed pot/buffs), but now we nearly match Mercedes in hits so I at least have a point in continuing upgrades.

    Preparation buff looks great too! WH now have absolutely nothing on BMs since we can max stance 100% and move... The damage gap 1v1 with Mercedes is closed too. Overall I'm pretty happy despite the mobbing catastrophe.

    I'd wager MM, who don't cap US, definitely win. WOW @ TRUE SHOT. Definitely top tier mobbers if there was ever any doubt.

    I'll reserve some skepticism until resistance skills (+revamp?) for WH, but it looks like the archers will be actually fairly balanced internally if WH get split WAB + modest mobbing boost.

    @Those complaining about AFA proc, factor in 2 hit phoenix + E puppet attacks and we should be just barely behind Mercedes in hits per sec.

  11. Neon Atom Male
    IGN: WaxMuseum
    Server: Galicia
    Level: 200
    Job: Captain
    Guild: UniquePwns
    Alliance: Miracle
    australia

    Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    2 hit phoenix is completely irrelevant because summons can bypass the damage cap

  12. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default KMST 1.2.452 - More Adventurer Hyper Skills


    It's still double damage though.

  13. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    meh, just give moveable to merc too

  14. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Made me think of this:
    Spoiler


    I would so level my DB to 200 if I can get that to play every time I do that, since it's 10 second keydown with 90 second cooldown. Though it would be better if it was like half damage cap half damage % and 20 seconds so the song can play through

  15. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    OH MY GOD. NOSTALGIA.

  16. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    I got that game with Dream Collection, I wish I had an original Game Boy to enjoy it

  17. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    After some thinking, there is a possible reason for delay of CS hyper skills.

    CS revamp might be coming soon.

    haha

  18. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Going by JoeTang's tables, Sairs are slightly stronger than BMs and Mercedes after the Hyper Skill update. In practice we're probably a little weaker since the All Aboard summons are really derpy and spend more time walking around than actually attacking. Anyways, the point is that we're really not that far off in damage.

    A key advantage we have over Bow Masters, aside from better mobbing, is our high status resistance. With Jolly Roger and the new hyper skill, we have 45% base status resistance. That's more than all adventurers except Bishops and it's comparable to what the new OP classes have. High status resistance really comes in handy against a lot of bosses and leads to faster boss runs.

    The Rapid Fire buffs are a little useless for those who cap with Rapid Fire. However, they come in handy against bosses with physical resistance (like PB and Empress) since it's a lot harder to cap against those. My only complaint is that they wasted Hyper Skills on Double-Barrel instead of buffing Brain Scrambler or one of our summons, but at least it's easier to choose which 5 skills to use. I hope that they buff Brain Scrambler and improve the All Aboard summons eventually, but otherwise Sairs are fine the way they are.




    Does anyone know if it's possible to delay cancel Big Fat Boy with the Battleship mount?

  19. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    hopefully my beautiful flip a coin skill isn't nerfed too much. <3

  20. Neon Atom Male
    IGN: WaxMuseum
    Server: Galicia
    Level: 200
    Job: Captain
    Guild: UniquePwns
    Alliance: Miracle
    australia

    Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    I don't know if it is possible but I am questioning if it's worth it because it's delay isn't too bad
    Delay (HY522bigFatBoy - 1080 ms)

  21.  

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