Page 7 of 9 FirstFirst ... 56789 LastLast
Results 121 to 140 of 169
  1. Interdimensional Rift Straight Male
    IGN: thewatch3r
    Server: Khaini
    Level: 204
    Job: Lolmaster
    Guild: Contagious
    usa

    Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Archers please :D

    When you get a chance ofc.

  2. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Moving Hurricane and Split Hurricane is nice. Not having a decent Hyper Skill mobber sucks compared to MM's.

    Called NL's getting a skill similar to Wrath of Enlil and Dark Synthesis, which they heavily need when their mobbing was still a bit rubbish post-Justice.

    I think everyone called it that NL's would get Quintuple Throw.

  3. Neon Atom
    IGN: Ibeatkids
    Server: Culverin
    Level: 170
    Job: Viper
    Guild: Reborn
    Alliance: Leafre

    Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    well lucky for you, thanks to a friend i'm uploading both archers + the rest of the classes now. (Except corsairs lol thats gonna take awhile).


    Oh and dualbladers since they are glitched in kmst and can't job advance.

  4. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Called it since Justice.

  5. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    If you want the hyper skill on Dragon Strike instead, you're shooting yourself in the foot. If the Hyper Skill were on Dragon Strike instead, you'd have to cancel Energy Charge to deal optimal %/s, and you would still do less max damage per second compared to Energy Blast. Any skill other than Energy Blast would be a loss in damage.

    I'm sure you think it's a good thing your class got a pomegranatety hyper skill, but it's not.

  6. Neon Atom
    IGN: Ibeatkids
    Server: Culverin
    Level: 170
    Job: Viper
    Guild: Reborn
    Alliance: Leafre

    Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    and here ya go. I'll get boss related videos later of the classes later.






    and the playlist - http://www.youtube.com/watch?v=fCuxo...d&feature=plcp

  7. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Same, lol. I didn't think we'd get it via Hyper Skills though. Looking back from Dec 2011, I personally thought we'd get Quintuple Throw as a revamp after Thief Resistance was released. Much to my dismay, they still haven't released the last Resistance class yet.

  8. Interdimensional Rift Straight Male
    IGN: thewatch3r
    Server: Khaini
    Level: 204
    Job: Lolmaster
    Guild: Contagious
    usa

    Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Cool thanks.

    How many times does that dual hurricane hit per second?

  9. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    What I'm HOPING Nexon will do:

    Since they gave Dual Blades their skills, they made them available to make. Notice how they did this with Mihile before them (gave him skills, enabled creation). Therefor, my hypothesis is that Cannoneers with be released next patch.

  10. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    uh is the spilt hurricane even a buff in damage? to me it only helps people who hit over 999,999 damage per hit on hurricane.

  11. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default KMST 1.2.452 - More Adventurer Hyper Skills


    It's a hit per second buff. And this whole update is catering to those who hit damage cap.

  12. Deluxe Refrigerator
    IGN: MrTouchnGo
    Server: Bera
    Level: 199
    Job: Shadower
    Guild: Ivalice
    Alliance: Bastion
    usa

    Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    So the ultimate seems to hit once per second?

  13. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Yeah Ive notice it catering but this is the first hyper skill that ONLY affects people who can reach cap.

  14. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    There is at least 1 other split damage increase hit count hyper skill iirc. If you don't hit cap then that's 1 more point for a skill that increases your damage.

  15. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Captain's Active.


    It actually looks pretty cool, though it would have made more sense if it was just one big hit (4000% w/99m damage cap) instead of the bunch of little hits it does (400% x10 w/9m damage cap).

    Or, you know what would have been cooler? If it was still 10 hits but the damage would go up the higher the number is on the screen. Like the first 2 hits are 100%, next 2 are 200%, next 2 are 400%, next 2 are 600%, next 1 is 800%, then the last one is 1000%. Each one would have a varying damage cap (699k, 999k, 6.9m, 9.9m, 69m, 99m) and the numbers in the end would resemble a mushroom cloud. :D

  16. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    This sucks, I have to make guesses now how they work =/.

  17. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    That makes sense, but what do you think about Spiral Assault's Hyper Skills? Yay or Nay?

  18. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    DB Skills

  19. Proton
    IGN: ReverBrance0
    Server: Windia
    Level: 170
    Job: HackedSair
    Guild: Hacktorious
    Alliance: Dont Care Anymore

    Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Siighh..

    You know I was really looking forward to coming back full time on my Sair, but I really hope these hyper skills for Corsairs are changed. The Nuke is fine and dandy....considering that it has a pretty fast cooldown compared to other classes.

    But Unless Nexon chooses to increase the dmg cap...the buffs to RF are useless..we already hit cap early with RF why would they make RF even more powerful to cap even earlier? they should have buffed the crap that is Majestic Presence (Jolly Roger).

    Essentially apart from better mobbing...and a decent ultimate Hyper and the fantastic rum buff....Sairs will fall even father behind compared to other classes. You can almost consider this as Nerfing >>.

    Just sad that my most loved class is being treated like trash tbh.

    At this point I'm just going to go with my original plan of oping my Sair and switching all my gears to Angelic Burster.

  20. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Nexon if you're just going to give bowmasters pineapple all for mobbing then just buff elite puppet for pineapple SAKES.

  21.  

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •