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  1. Default Re: Character Card System


    It's still not activating at a 70% rate, though. I'm gonna try to do some tests to figure out a more accurate number.

    Waiting at least 10 seconds between attacks (usually more like a minute)
    No heal: ii
    heal: iiiii iiiii ii
    85% success rate. But a decent number of these were the 2x effect.

    Doing sequences of attacks until it does not heal:
    0 heals: i
    1 heal: iiiii iiiii
    2 heals: iiiii ii
    3 heals: i

    as an aside, it seems to 2x the healing amount every time - I get 322, 644, 1288. (these are 6%, 12%, 24% of my *base* hp, not the total I see ingame).

    Stating the obvious... this is way, way more healing than I get during normal training. Basic timing indicates there's actually a 10 second interval between successful heals. Since I am waiting longer than that, I get a heal almost every time.

    Numbers are consistent with a near 100% success rate on the first heal, and 70% chance of 2x heal. I'm not sure how frequent 3x heals are but it's a very small number (I see them during training sometimes but only once while testing)

  2. Can you hear it?
    street's Avatar [Jr. Event Coordinator]

    IGN: Street
    Server: Windia
    Level: 15x
    Job: I/l mage
    Guild: Imperial
    Alliance: Royal
    Washington

    Default Re: Character Card System


    [QUOTE=LiquidSwing;986280]I guess the next big question is what combination yields the most damage. This is what I can think of so far;

    For Warriors
    [spoiler]Set 1
    120 DrK - 4% HP
    120 Paladin - 1.5 physical damage
    120 Hero - 4% wep def
    -Bonuses-
    (S rank) +700 HP, +700 MP, +3 ATK, +3 M.ATK, +3% damage to bosses
    (3 Advent.) +7 all stats
    (3 Warrior) +8% HP to Damage

    Set 2
    120 DrK - 4% HP
    120 Paladin - 1.5 physical damage
    120 Hero - 4% wep def
    -Bonuses-
    (S rank) +700 HP, +700 MP, +3 ATK, +3 M.ATK, +3% damage to bosses
    (3 Advent.) +7 all stats
    (3 Warrior) +8% HP to Damage

    Total;
    8% bonus HP
    3 physical damage
    8% wep def
    +1400 HP, +1400 MP, +6 atk, +6% boss
    +14 all stats
    +16% HP to damage
    ------

    I'm real late to the party regarding this so i only read the first page. Is this even possible? Cause in both my decks i have rank s chars and the other has rank a. I'm only getting powefrul charge s and not receiving a charge. In stero post he says you can only have on effect present then why does this guy post that you can have two set presents? In both warrior sets does all the characters have to be the same rank for more than one effect to stack? So i can get 14% hp to damage? If its been answered before i'm sorry

  3. Default Re: Character Card System


    You can't stack any of the ones that say they're unique set effects, which are all the class effects basically.

  4. Can you hear it?
    street's Avatar [Jr. Event Coordinator]

    IGN: Street
    Server: Windia
    Level: 15x
    Job: I/l mage
    Guild: Imperial
    Alliance: Royal
    Washington

    Default Re: Character Card System


    Well i guess i wont be wasting time on a pally for the physical damage bonus then.

    So if i make 2 buccaneers will the physical damage bonus stack?

  5. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: Character Card System


    Yes, those do stack. It's just "Set effects" that are unique.

  6. Default Re: Character Card System


    [Set 1] Mechanic, Buccaneer, & Thunder Breaker.
    Effects; Buff duration increase, level to physical+magical damage x 2, Ignore Monster defense

    [Set 2] Demon Slayer, Dark Knight, & Paladin.
    Effects; Status Resistance, max hp and level to physical damage, hp to damage.

    Except for maybe Kaiser in one of the Warrior Slots, does this Card set up seem viable and optimum or is there a better option set up for a Mercedes or Dual Blade/Shadower as the main target for these effects.

  7. Default Re: Character Card System


    First of all, I dont think its worth spending so much time into this and many char slots but be my guest if you want to. However I still think you should move away from thunder breaker and get angelic burster instead and replace dark knight with kaiser.

    If I were you I would go with

    1st set: Mikhail, Kaiser & Demon slayer
    2nd set: Cannoneer, Angelic burster & mechanic

    But no the kaiser card is horrible for mercedes, dual blader and shadower simply because you dont need 2ndary stat after tempest but he still gives the 10% link skill rather than like 4-5% from dark knight card.

  8. Default Re: Character Card System


    Already have an available account with 7 free slots on it since I came back after a long, long break. And thank you for your advice but I am very particular and delve deep into the perfection side of games lol

    I don't know what your boner is for the Cannoneer or Mikhail, saw you suggest those two before but, I really don't care for the 5% extra defense since I play very effectively with kiting/mobility characters and if I plan to be dying that much that I'd need a card slot to warrant Exp loss, I don't think I should be looking at ways to negate the effect, and rather the cause. Aka I wont die, and if I do alot, there's more to solve then the Exp loss you know what I mean? haha But yeah Probably the Angelic Burster would be beneficial, to both classes, thanks.

    Set 1: Mechanic, Bucc, Thunder Breaker
    Set 2: Angelic Burster, Demon Slayer, Paladin

    =] Looks sexy.

  9. Default Re: Character Card System


    Actually, you should not put a KoC into your deck as your max rank bonus (The Hero one) will be limited to rank A and not rank S even if all three of your characters are level 120.

  10. Default Re: Character Card System


    Really? o_o; Ahh, yeah, I see. Well then I will just swap it out for some other pirate I suppose to keep that PDR bonus ^^
    Thanks.

  11. Default Re: Character Card System


    I read somewhere (correct me if i am wrong) that what counts is the average level of the set, let's say the set is a KoC(120), another level 120, and a lvl 200, in the end it's going to be a S set rank since the average level would be 146

  12. Default Re: Character Card System


    Nothing special, just that you get all link skills, koc buff and everything with LEAST char slots used but if you really want to use so much time to perfect this then go ahead and do the set you already have now. Kaiser wont change anything but still replace thunder breaker with angelic burster and put some warrior in the 2nd set. Thunder breaker bonus dmg is just not that good at all and you cant obtain the lvl 120+ 3x card bonus which is better than tb bonus together.

    Set 1: Mechanic, Bucc, Angelic Burster
    Set 2: Dark knight, Demon Slayer, Paladin

    that would be my suggestion untill something better comes out.

    Edit: keep in mind that after tempest the cards change to lvl 30, 60, 100 and 200 so you wont need to level them futher than 100.

  13. Default Re: Character Card System


    That's what I initially thought too but it's proven otherwise in this statement by Stereo:

    The Hero's Feat bonus (The one that adds HP, bossing damage and so on) is entirely dependent on rank; as KoCs can reach a maximum of rank A your entire deck would be brought down to rank A even if your average level is > 120. I believe the set effect you're referring to is the card set effect (Three Archers and so on) and yes, that one is determined by your deck's average level.

  14. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: Character Card System


    There's also the "Double Kaiser" / "Double Burster" system for double STR / DEX, which is what I plan on doing.
    Can't say "no" to 80+ STR and 80+ DEX.

  15. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Character Card System


    So wrong.

    Lol what. Kaiser does nothing for his characters. Mikhail is so insignificant it's hilarious he's even a card. Cannoneer sucks too.

  16. Default Re: Character Card System


    I think he was referring to the 10% HP link skill from Kaiser since both Mercedes and Dual Blade don't have the highest of HP. I'd agree though, those two cards kind of blow and I'd recommend a Marksman just to get the critical rate of both classes even higher.

  17. Default Re: Character Card System


    I don't see anything about those changes in Max's blog.

  18. Default Re: Character Card System


    He doesn't mention it explicitly in this post, but someone asks a question about it in the comments section. Just search "card" or "card set bonus" and you'll see it.

  19. Default Re: Character Card System


    Ah.

    Well that makes things even easier. Lol.

  20. Neutron Male
    IGN: Yugidude3536
    Server: Bera
    Level: 177
    Job: Hero
    Guild: Prospect
    Alliance: ComeAtUsBro
    Michigan

    Default Re: Character Card System


    alright, heres my planned sets. Keep in mind that the main character im trying to work for is my Hero

    Set 1: Aran, DS, Kaiser.
    Set Effects: Passive Drain, Status Ignore, and STR
    Set Bonus: Warrior: HP -> Damage


    Set 2: MM, Pally, DK
    Set Effects: Crit, Level -> Damage, HP increase
    Set Bonus: Adventure - +All stat

    I didnt list the acutall stats, as i am unsure of what level set i will raise them to. Anywho, do people have any reccomendations to any better combinations?

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