i didn't even look at the skill i just read the description. i was just dumbfounded by the ridiculous damage numbers and i thought it was like damage over time. So its continuous like the speed of hurricane doing 100m per hit? wtp? Nexon makes me sick! Making that stupidest looking character ever in the game into God doing practically unlimited damage.
Ok i should have used Primal Roar
Primal Roar: Escada’s roar shakes the souls of up to 8 enemies in front of you, dealing 1100% damage two times with a 90% chance to stun for 8 seconds. There is a 50% chance of Recharging. Maximum damage for this skill is 30,000,000. [Soul Recharge skill] (max level: 30)
So Primal Roar does 30m x 2=60m total damage instead of 15m x 2=30m total damage? I swear if nexon aren't going to give adventurers a 5th job to make them as good or better than Nova classes very soon then i hope this company goes out of business tomorrow.
Paladin:
HyperDark Knight:
HyperMikhail:
Hyper
@JoeTang; I think you made a typo or there is a error with aran's calculations because they show
Defense: 0% 10% 25% 40% 70% Hits Max
1 Target: 23382%/s 22427%/s 20996%/s 19565%/s 16702%/s 25.78/s 19.42m/s
And 23k DPS is a big number for aran, I don't think that even spamming beyonder it's possible.
Yeah, I have no idea how that happened, fixing it now.
Hyper
Thanks for catching that. The previous iteration pure Beyonder spam, and when I updated it to have a requirement for Overswing, I didn't change the function to set Overswing's mob count, so it was always hitting 10 mobs with Overswing.
well... pallies are pretty much equal to dark knights when mobbing, but i have a question @JoeTang; looking at two mobs, how come the hits per second is so different? they both hit 6 times, the chance of triggering FA is the same for both, i'd assume they'd have the same hits per second? or is ACB slower than impale?
edit: i'm retarded, forgot synthesis, if so, that's just... wow.
they match us spamming our ultimate every 8 seconds, just by holding the acb button, percentage-wise. and it isn't until we start capping that the small difference pops up.
They should make Dark Impale do what they did with Dragon Buster before and make it have +1 hit and +1 target when Dark Force is on. :r
well, i honestly don't even know anymore, logic dictates that without a hyper skill, dark knights should be ahead than paladins damage-wise unless elementally weak comes into play and heroes should have some sort of backlash for all the power they hold (be it lack of hits, less survival or something). but we all know how much nexon likes logic (they could have made the original skills hit above the cap than adding more hits on a warrior) i don't even take the other warriors into account anymore.
do agree on the range though, since ever it irked me that i couldn't hit stuff that DI's animation was hitting.
i don't even know what i want ._. i want to be stronger than pallies, but doing so feasibly without removing the pally upgrade is hard to picture, and i can't say "well, remove boosted ACB" because then you'd be in the same situation as DrK's
Not sure if u know @JoeTang; but blast's damage is now 510% per hit. still 6 hits. Got from http://orangemushroom.wordpress.com/...-hyper-skills/
I'm waiting for Fiel to eventually do extractions, and for the emergency patch that will fix this problem of Paladins doing damage.
Level 10acb is now 230% and level 32 blast is 298% after emergency patch.
I've updated the thread using 298% for Blast and 254% for ACB.
Wow, the day has come where Paladins are second place to Heroes. I'm REALLY happy about this!
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