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  1. Default Re: Warrior %/s (KMS 1.2.157 Warrior, Aran, Demon Slayer, and Mikhail)


    I don't know where you got this information that it does 100m damage per second, but yes it can do up to 100m per hit. I don't know what relevance this has to what you're discussing in the first place though since Soul Resonance only does 1 hit per attack...

  2. Default Re: Warrior %/s (KMS 1.2.157 Warrior, Aran, Demon Slayer, and Mikhail)


    i didn't even look at the skill i just read the description. i was just dumbfounded by the ridiculous damage numbers and i thought it was like damage over time. So its continuous like the speed of hurricane doing 100m per hit? wtp? Nexon makes me sick! Making that stupidest looking character ever in the game into God doing practically unlimited damage.

    Ok i should have used Primal Roar
    Primal Roar: Escada’s roar shakes the souls of up to 8 enemies in front of you, dealing 1100% damage two times with a 90% chance to stun for 8 seconds. There is a 50% chance of Recharging. Maximum damage for this skill is 30,000,000. [Soul Recharge skill] (max level: 30)

    So Primal Roar does 30m x 2=60m total damage instead of 15m x 2=30m total damage? I swear if nexon aren't going to give adventurers a 5th job to make them as good or better than Nova classes very soon then i hope this company goes out of business tomorrow.

  3. Default Re: Warrior %/s (KMS 1.2.157 Warrior, Aran, Demon Slayer, and Mikhail)


    Paladin:
    Hyper
    Dark Knight:
    Hyper
    Mikhail:
    Hyper

  4. Can of Soup Straight Male
    IGN: chicoran
    Server: Bera
    Level: 200
    Job: Aran IV
    Guild: Risk
    Alliance: Bastion
    venezuela

    Default Re: Warrior %/s (KMS 1.2.157 Warrior, Aran, Demon Slayer, and Mikhail)


    @JoeTang; I think you made a typo or there is a error with aran's calculations because they show
    Defense: 0% 10% 25% 40% 70% Hits Max
    1 Target: 23382%/s 22427%/s 20996%/s 19565%/s 16702%/s 25.78/s 19.42m/s

    And 23k DPS is a big number for aran, I don't think that even spamming beyonder it's possible.

  5. Default Re: Warrior %/s (KMS 1.2.157 Warrior, Aran, Demon Slayer, and Mikhail)


    Yeah, I have no idea how that happened, fixing it now.

    Hyper


    Thanks for catching that. The previous iteration pure Beyonder spam, and when I updated it to have a requirement for Overswing, I didn't change the function to set Overswing's mob count, so it was always hitting 10 mobs with Overswing.

  6. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Warrior %/s (KMS 1.2.157 Warrior, Aran, Demon Slayer, and Mikhail)


    well... pallies are pretty much equal to dark knights when mobbing, but i have a question @JoeTang; looking at two mobs, how come the hits per second is so different? they both hit 6 times, the chance of triggering FA is the same for both, i'd assume they'd have the same hits per second? or is ACB slower than impale?

    edit: i'm retarded, forgot synthesis, if so, that's just... wow.

    they match us spamming our ultimate every 8 seconds, just by holding the acb button, percentage-wise. and it isn't until we start capping that the small difference pops up.

  7. Default Re: Warrior %/s (KMS 1.2.157 Warrior, Aran, Demon Slayer, and Mikhail)


    I think Dark Knights with the average damage % of Hero and Paladin would be perfect? Like 8548.5% for 1v1 (using Sacrifice, faster 3) and like 32660% for 1v6 (using Dark Impale, faster 3)? They should buff Dark Impale to 8 mobs haha.

  8. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Warrior %/s (KMS 1.2.157 Warrior, Aran, Demon Slayer, and Mikhail)


    so do i, and so it was (with heroes leading with a massive difference) and that ACB just destroys that. so i'm hoping this thing won't end here.

  9. Default Re: Warrior %/s (KMS 1.2.157 Warrior, Aran, Demon Slayer, and Mikhail)


    They should make Dark Impale do what they did with Dragon Buster before and make it have +1 hit and +1 target when Dark Force is on. :r

  10. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Warrior %/s (KMS 1.2.157 Warrior, Aran, Demon Slayer, and Mikhail)


    at the point we're in compared to the other two, +1 hit is nowhere near enough. but a warrior with a normal mobber that hits 7 or 8 times is just so weird.

  11. Default Re: Warrior %/s (KMS 1.2.157 Warrior, Aran, Demon Slayer, and Mikhail)


    +damage too? I know dark impale needs a range boost too, pomegranate is one huge swing and it can't hit things that look like it should get hit.
    also, kaiser's sword strike hits like 10 times or something. xd

  12. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Warrior %/s (KMS 1.2.157 Warrior, Aran, Demon Slayer, and Mikhail)


    well, i honestly don't even know anymore, logic dictates that without a hyper skill, dark knights should be ahead than paladins damage-wise unless elementally weak comes into play and heroes should have some sort of backlash for all the power they hold (be it lack of hits, less survival or something). but we all know how much nexon likes logic (they could have made the original skills hit above the cap than adding more hits on a warrior) i don't even take the other warriors into account anymore.

    do agree on the range though, since ever it irked me that i couldn't hit stuff that DI's animation was hitting.

    i don't even know what i want ._. i want to be stronger than pallies, but doing so feasibly without removing the pally upgrade is hard to picture, and i can't say "well, remove boosted ACB" because then you'd be in the same situation as DrK's

  13. Default Re: Warrior %/s (KMS 1.2.157 Warrior, Aran, Demon Slayer, and Mikhail)


    Not sure if u know @JoeTang; but blast's damage is now 510% per hit. still 6 hits. Got from http://orangemushroom.wordpress.com/...-hyper-skills/

  14. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Warrior %/s (KMS 1.2.157 Warrior, Aran, Demon Slayer, and Mikhail)


    and nerfed to *can't remember, but around 230 iirc* now

  15. Default Re: Warrior %/s (KMS 1.2.157 Warrior, Aran, Demon Slayer, and Mikhail)


    I'm waiting for Fiel to eventually do extractions, and for the emergency patch that will fix this problem of Paladins doing damage.

  16. Default Re: Warrior %/s (KMS 1.2.157 Warrior, Aran, Demon Slayer, and Mikhail)


    Level 10acb is now 230% and level 32 blast is 298% after emergency patch.

  17. Default Re: Warrior %/s (KMS 1.2.157 Warrior, Aran, Demon Slayer, and Mikhail)


    Level 30 Blast is also 290%.

  18. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Warrior %/s (KMS 1.2.157 Warrior, Aran, Demon Slayer, and Mikhail)


    you'll excuse me, but i laughed a bit, that's indeed a serious issue.

  19. Default Re: Warrior %/s (KMS 1.2.157 Warrior, Aran, Demon Slayer, and Mikhail)


    I've updated the thread using 298% for Blast and 254% for ACB.

  20. Default Re: Warrior %/s (KMS 1.2.157 Warrior, Aran, Demon Slayer, and Mikhail)


    Wow, the day has come where Paladins are second place to Heroes. I'm REALLY happy about this!

  21.  

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