The potential type might have been. Just like how when they added potential to Familiar Cards, old, already activated Familiar Cards could not get potential at all because they were old. Old, already potentialed Shields could have been locked into the old potential type.
Besides the fact that ACB has a higher damage %, and mobs, it is also 30 ms faster than blast. Seems superior in every way. Of course, you need that annoying skill book![]()
Honnestly i was supprised that not a single hyper skill/ reinforcment skill dealt with elements. wish we had more elemental skills honnestly.
about the secondary weapon thing that gives weapon potential. Does it mean that heros, paladins, and shadowers have a choice of either using the 10stat/3weapon attack thing or a shield? or is the secondary weapon in a different slot? cause then jobs with shield would be extremely overpowered.
It's in the same slot, so they have to choose. No three weapon potential items.
Obviously if one has a well-scrolled shield, it's better than the clean missile, but even a perfect dragon khanjar isn't going to give anyone a significant advantage in this world of 20-30 attack on every armor and accessory![]()
This ACB upgrade is one of the greatest things ever to happen to Paladins. I don't consider any of them complaining about this upgrade to be true Paladins and they need their Paladin license revoked immediately.
New ACB and New regular Blast (that should be added next patch since they mistakenly forgot to add it in this one) Makes up for Paladin getting so many crappy hyper skills.
So ACB makes Sanctuary useless even with hyper skills? They should change sanctuary hyper skills to add 100% crit rate and 10m max damage cap.
Smite is decent now but still wish its attack count was 10 due to its long cooldown time. Sacrosanctity still sucks because 5min cooldown is still to long. It should be 2.5 minute cooldown at the most.
They gave our new fire skills to heroes lol! Yea i agree i wish they gave us a skill / reinforcement that made all enemies and bosses weak to all elemental charges for a certain period of time.
what happens to mihile's? can't find a translation
Wow. With paladins being underrated for so long you would think you would develop some modesty now that you got such an intense buff. o.o
It f'ucking binds. And you have crash. Are you kidding me?
Unlimited demon force for 30 seconds out of 10 minutes was nowhere near as overpowered as complete and total invincibility from literally anything that can kill you. 5 minutes is even more so.
Wow mihile's got a 10% party skill with his attack? That's really awesome.
Well, good. Us Heroes need a break from revamps. (We had a lot of revamps as if it ein't enough.)
DarKs on the other hand, seriously needs more updates. Why not make Dark Impale 15 mobs?
15 mobs is a bit redundant IMO.
Even in Monster Park, I don't think you can run into a situation where you have more than 8 or 9 mobs in front of you.
I'd prefer DI to be increased to 8 and a little more damage.
Feels a little odd to be outperformed offensively by the defensive class.
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