
Originally Posted by
Nexon
Black Dragon Memoria
Revisit the nightmare! Conquer and defeat the followers of the Black Dragon with three of your guildies, or friends, or both. Even solo it, if you dare!
-Recommended Level: 70 and above
-Party Size: 1 – 4 Players
-Entry Pass required: 1 x Midnight Feather (Acquired from Lv. 70 Abyss and Chaos Dungeons)
-Portal Location: Garden of Eternity (Lv. 70) South East Portal
-Rewards: Lv. 70 Unique Crafting Materials, Life-Giving Essence, Midnight Feather (Entry Pass).
Dragon Expedition: Season 2
Your attempts to help Sarasa with correcting the flows of time that Jasmine disrupted did not exactly work out. In short, helping Sarasa has done more bad than good. But there is some good news, and there is also a lot of bad news. The good news is that some of the disruptions were actually corrected (Yay!). The bad news is that due to all the recent events more disruptions have appeared (Boo!). Really there’s only way to find out what closed, and what new dangers have opened. Take a buddy, and journey again through the Mobius Realm.
-Recommended Level: 70 and above
-Party Size: 2 Players
-Entry Pass required: 1 x Red Mobius Strip (Acquired from Lv. 70 Abyss and Chaos Dungeons)
-Portal Location: Garden of Eternity (Lv. 70) East Portal
-Rewards: Lv. 70 Unique Accessories, Lv. 70 Unique Expedition Crests, Lv. 60 Unique Special Crests.
Black Dragon Nest (Practice)
Psssst! Need some pointers on defeating all the things in the Black Dragon Nest? Well, you’re in luck! Practice mode for the Black Dragon Nest is here. Perfect your strategies to conquer the real thing! Having problems with certain bosses? No problem! Choose the boss gateway, and have at it!
Halloween Events
Halloween has hit the towns of Altera! Check out the towns, and talk to this year’s Halloween NPC!
-Log in Event – Stay logged in and trade in your coins for treats and other rewards!
-Attend every day and you’ll gain a wickedly wonderful prize!
-A daily Ghouls mode quest has been added to aid your Log in Coin count!
Dragon Vault Update
Frightful, yet formal! Scare and amaze (Scare-maze?) the ghouls and goblins that go bump in the night with an all new magic set for Halloween. Also, check out the tricks and the treats of this year’s special Halloween Wicked Treat Box.
Ring the doorbell and enter the Dragon Vault, click here.
Patch Notes
System Improvements and Changes
Skills
-A blue arrow icon now appears on the main UI when SP points are available.
-The Skill UI has been improved by informing you on the max amount of SP that can be invested in a skill.
Class Revamp
Engineer
Cannon Blaster: Shoots out mine-type cannon balls. The cannon balls explode after 1 second and deal damage to surrounding enemies.
Loading Bullets: Throws nearby enemies in to the air and loads the gun.
Chemical Grenade: Throws a hand grenade that decreases the enemy's defense.
Mechanic Mode: When maintaining the aura, the player no longer summons quackums. Instead the quackum summons become the Mechanic’s attack skills.
Fly-by: Has been integrated into the Rocket Crash Skill.
Chemical Warfare: The cooldown was removed, so that 2 bullets are required to use the skill.
Bullet Barrage: The Special Attack Button can be pressed down right after the cast only.
Make it Rain: The cooldown was removed, so that 2 bullets are required to use the skill.
Robo Quackum: When Robo-quackum is summoned, Quack Patrol is casted right away.
Super Ball: PvE damage increased.
Kami - Quackum: PvE damage increased.
Gatling Quackum: PvE damage increased.
Cannon Quackum: PvE damage increased.
Frost Quackum: PvE damage increased.
The Quackums: PvE damage increased.
Gearmaster
Gigaton Quack: PVE damage increased.
Chainsaw Quackum: PVE damage increased.
Shooting Star
Loading Bullets: Loads 1 bullet.
Chemical Grenade: Chemical Warfare Debuff is replaced by Chemical Grenade.
Chemical Missile: Improves the Lv. 32 skill damage that was significantly lower than that of the other classes.
Loading Bullets +: When using Loading Bullets, Cooldown of Cannon Blaster changes to 2 seconds, and all shooting skill damages increase by 30\% for a certain period of time.
Splash: PvE damage increased.
Chemical Warfare +: Debuff that decreases the enemy's Physical Defense and Magic Defense.
Skills
Warrior
Swordsman
Forward Thrust: (PvP) Cooldown changed to 25 secs.
Hacking Stance: (PvP) The relative values and the absolute values will be decreased.
Blade Storm: (PvE) The absolute value of the Level 1 Skill will increase by about 3 times.
(PvE/PvP) The explosive damage of the sword waves and the great sword waves will be changed. The great sword waves will push the enemy away and deal damage.
Gladiator
Feint: (PvP) Cooldown changes to 20 secs. The relative value and the absolute value will be decreased.
Lunar Knight
Moon Blade Dance: (PvP) The relative value and the absolute value will be decreased.
Mercenary
Empowering Howl: (PvP) duration will be decreased, and the duration value that increases by each skill level will be decreased.
Crisis Howl: (PvP) Cooldown changes to 60 secs.
Taunting Howl: (PvP) The damage of the attacked enemy and the stats that decreases Critical will be decreased (except for aggro). Cooldown changed to 40 secs.
Roll Attack: (PvP) The relative value and the absolute value will be decreased.
Barbarian
Bone Cleaver: (PvP) The effect that deals additional damage to all attacks will be decreased. The relative value and the absolute value will be decreased. (PVP/PVE) Super Armor Defense will be increased.
Destroyer
Punishing Swing +: (PvP) The attack range will be decreased.
Maelstrom Howl: (PvP) The relative value and the absolute value will be decreased.
Archer
Sharpshooter
Fake Shot: (PvP) Cooldown changed to 10 secs.
Stunning Shot: (PvP) Cooldown changed to 25 secs.
Guided Missiles: (PvP) Cooldown changed to 35 secs.
Warden
Frag Arrow +: (PvE) Leaves a Frag Core at the center of the explosion (This is an addition to the existing abilities).
Swift Shot+: (PvE) The additional attack can target the center of the Frag Core if a Frag Core exists (This is an addition to the existing abilities).
Guided Missiles +: (PvE) Guided Missiles are enhanced when the targets have critical hits with magical arrows for a certain number of times.
Swift Shot: (PvE) Damage will be increased.
Guided Missiles: (PvE) Damage will be increased.
Hawk Ballista: (PvE) Damage will be increased.
Detonating Arrow: (PvP) The relative value and the absolute value will be decreased.
Acrobat
Spirit Boost: (PVP) Duration will be decreased.
Tempest
Sommersault Kick: (PvP) The relative value and the absolute value will be decreased. (PvP/PvE) Super Armor Damage will be decreased.
Sommersault Kick +: (PvP/PvE) Super Armor Damage will be decreased.
Furious Winds +: (PvP/PvE) Super Armor Damage will be decreased.
Hurricane Dance: (PvP) The relative value and the absolute value will be decreased.
Windwalker
Rising Storm: (PvP/PvE) Super Armor Damage will be decreased. (PVP) The relative value and the absolute value will be decreased.
Sorceress
Toxic Spray: (PvP/PvE) Decreased Super Armor destroying power.
Elementalist
Ice Cold Field: (PvP) Decreased Damage.
Inferno: (PvP) Decreased Damage.
Icy Shards: (PvP) Decreased relative value and absolute value.
Fireball: (PvP) Decreased relative value and absolute value.
Fire Shield: (PvP) Decreased Damage Reduction and MP Consumption.
Ice Shield: (PvP) Decreased Damage Reduction and MP Consumption.
Pyromancer
Magma Ball: (PvP) Decreased relative value, absolute value, and Burn Damage.
Mystic
Time Stop: (PvP) Changed the cooldown to 40 sec.
Fast Forward: (PvP) The cooldown becomes the same as the ultimate skill’s cooldown.
Meteor Storm: (PvP) The cooldown becomes the same as the ultimate skill’s cooldown.
Spectrum Ray: (PvP) Decreased the relative value and absolute value.
Nine Tail Laser: (PvP) Decreased the relative value and absolute value.
Gravity Ball: (PvP) Changed the cooldown to 12 sec.
Time Dodge: (PvP) Changed the cooldown to 38 sec.
War Mage
Laser Cutter: (PvP) Decreased the Explosion Damage.
Chaos Mage
Gravity Well: (PvP) Decreased Damage. We fixed an issue with dealing more damage than the set value.
Cleric
Heal: (PvP) Decreased HP Recovery.
Paladin
Divine Punishment: (PvP) Decreased the damage reflect effect and duration.
Guardian
Falling Angel: (PvP) When attack succeeds, the target will be lifted, not stunned.
Crusader
Goddess Relic: (PvP/PvE) Added Physical Damage.
Sacred Hammering: (PvP/PvE) Added Physical Damage. (PvP) Decreased the absolute value, duration, and cooldown.
Armor Break: (PvP/PvE) Decreases the attacked target’s Defense (Physical/Magic) instead of Physical Defense.
Hammer of Divinity: (PvP/PvE) STR and INT increases when using Hammer of Divinity.
Divine Magic: (PvP/PvE) Both Physical and Magic Damage will increase when launching a Light Attack. When the attack succeeds, Electric Smite’s cooldown will decrease.
Judgement Hammer: (PvP/PvE) Removed the hit restriction. (PvP) Damage decreases with the number of hits. Decreased relative value and absolute value, in general as well as Physical and Magic Damage.
Crusader's Zeal: (PvP) Crusader’s Zeal won’t increase damage more than double your original Damage stat.
Priest
Righteous Bolt: (PvP) Changed the duration to 7 sec.
Lightning Bolt: (PvP) Increased Damage. Cannot receive heal from allies for 7 sec.
Chain Lightning: (PvP) Increased Damage. Cannot receive heal from allies for 7 sec.
Holy Burst: (PvP) Increased Super Armor destructive power and Super Armor Defense.
Cure Relic (Including +): (PvP) The relic’s HP will be 15\% of the summoner’s HP.
Lightning Relic: (PvP) The relic’s HP will be 10\% of the summoner’s HP.
Bind Relic: (PvP) Decreased HP of the summoned relic. The relic’s duration will be 12 sec regardless of level. The cooldown will be the same as PVE.
Bind Relic +: (PvP) Decreased HP of the summoned relic. The relic’s duration will be 12 sec regardless of level. The cooldown will be the same as PvE.
Protection Shell: (PvP) Decreased Physical Damage taken by you and nearby party members. Decreased Magic Damage reduction.
Saint
Relic Reaction: (PvP) Increased Damage. Decreased the relative value and absolute value.
Holy Shield: (PvP) Decreased duration.
Inquisitor
Consecration: (PvE) When skill’s activated within the range, it will be replaced with the enhanced skill. (PvP) Decreases the relative value and absolute value.
Lightning Bolt +: (PvP/PvE) Can be cancelled while casting.
Heavenly Judgment: (PvP/PvE) Increased Damage. (PVE) Invincible when casting the skill.
Blessed Electric: (PvP/PvE) Increases additional non-elemental damage.
Grand Cross: (PvP/PvE) Increases Damage.
Tinkerer
Engineer
Mechanic - Frost Quacker: (PvP) Decreased the attacked target’s movement speed by 15\%. Changed the duration to 4 sec. Changed the cooldown to 18 sec.
Mechanic - Chainsaw Quackum: (PvP) Changed cooldown to 18 sec.
Mechanic Mode: (PvP) Decreased Damage.
Mechanic Cannon: (PvP) Added 12 sec to cooldown.
Mechanic - Gatling Quacker: (PvP) Added 12 sec to cooldown.
Super Ball: (PvP) Decreased Damage.
Shooting star
Splash: (PvP) Decreased the relative value and absolute value.
Gear Master
Chainsaw Quackum: (PvP) Decreased the relative value and absolute value.
Gigaton Quack: (PvP) Decreased the relative value and absolute value.
Adept
Ice Beam: (PvP) Decreased the relative value and absolute value.
Physician
Good Vibrations: (PvP) The relative value and absolute value of the healing amount will be decreased due to Magic Damage.
Kali
Soul Breath: (PVP) Decreased Damage.
Screamer
Spirit snakes: (PVP) Decreased reduction in the attacked target’s movement speed.
Ghostly Web: (PVP) Decreased reduction in the attacked target’s movement speed.
Chain Claw: (PVP) Decreased the relative value and absolute value.
Dark Summoner
Chaos: (PVP) Decreased the relative value and absolute value.
Soul Eater
Spector of Torment: (PVP/PVE) Ranged attack will attack a single target. (PVP) Decreased the relative value and absolute value.
Dancer
Windcall: (PvP) Decreased the amount of increase in the Blade Dance skills’ Critical rate. Changed the cooldown to 25 sec.
Windcall Twirl: (PvP) Changed the cooldown to 25 sec.
Illusive Gaze: (PvP) Removed the invincibility time.
Illusion Dance: (PvP) Changed the cooldown to 25 sec.
Chakram Storm: (PvP) Decreased the Paralyze.
Bladeflip: (PvP) Changed the cooldown to 20 sec.
Abolisher: (PvP) Changed the cooldown to 18 sec.
Whirling Dervishes: (PvP) Changed the cooldown to 25 sec.
General Dawnblade: (PvP) Changed the cooldown to 25 sec.
Chakram Storm: (PvP) Decreased the relative value and absolute value.
Blade Dancer
Squall Spin: (PvP) Changed the cooldown to 25 sec.
Gust Dementia: (PvP) Changed the cooldown to 40 sec. Decreased the relative value and absolute value.
Spirit Dancer
Sting: (PvP) Changed the cooldown to 20 sec.
Praetor: (PvP) Changed the cooldown to 40 sec. Decreased the relative value and absolute value.
Assassin
Shinobi
Iron Applause: The camera cannot be moved during the skill.
Reaper
Shinobi Drop +: (PVP/PVE) Increased the Damage of the last hit.
Taoist
Illusion Strike: (PVP/PVE) Decreased the Super Armor destructive power.
Healing Chakra: (PVP) Decreased the MP recovery.
Basic Class Skill Changes
-Damage increase and skill/action change at Lv. 6 SP increase. -Damage increase at Lv. 11 SP increase.
Warrior
Destructive Swing: Increased the attack range. Able to change direction while launching physical attack.
Impact Wave: Increased the attack range by enhancing shockwave.
Archer
Magic Arrow: Shoots an arrow, causing multiple explosions in row. Penetrates enemy armor.
Willow Kick: Increased the range of the whirl slightly. Draws enemies toward you.
Tinkerer
Alley - Oop!: Launches enemies into the air in a wider range by causing a shockwave to the front. An additional hit will be made as a projectile.
Force Bump: Casts the skill while evading to the back.
Kali
Soul Breath: Increased the range of a projectile, and can penetrate enemy armor.
Soul Flurry: Makes a ground hit and draws enemies toward you.
Assassin
Dirty Trick: Makes an additional hit to dash, hauling enemies in the front.
Shadow Hand: Decreased the attack range, but increased the casting speed dramatically.
Sorceress
Wheeling Staff: Changed to Magic Damage. A shockwave caused by the spinning staff will dash forward and push enemies back.
Void Blast: Creates a gravity sphere in the explosion area to deal damage foe 3 sec.
Cleric
Holy Kick: Increased the attack range.
Divine Combo: Able to make additional hits in all the stages. Right-click to smash the ground and launch enemies into the air.
Lv. Requirements Change
Warrior
Rising Slash: Can be learned at Lv. 3.
Sorceress
Toxic Spray: Can be learned at Lv. 3.
Archer
Multi-Shot: Can be learned at Lv. 3.
Tinkerer
Bombs-a-daisy: Can be learned at Lv. 3.
Cleric
Righteous Bolt: Can be learned at Lv. 3.
UI
-A “Selfie” gesture has been added - this gesture will remove the UI and rotate the camera to face your character.
-A “Game Option” has been added that changes the color of a character’s name plate that can be used after reaching 1,000 Likes.
-Named monsters and higher will have an HP bar displayed above them during battle.
-A new EXP Icon based on the amount of max level characters has been added to the buff list.
-Recently met party members are added to a new category (Recent) in the Friends tab in the Social Window.
-The Remote quest has been updated for Dragon Expedition Season 2.
-The Side quests have been updated for Dragon Expedition Season 2.
-The Marketplace Categories has been adjusted in order to help users better find specific items.
-The Inventory sort function has been adjusted to be more intuitive: [Equip] > [Crest] > [Dragon Gem] > [Talisman] > [Crafting Material] > [Exchange Coupon] > [Miscellaneous]
-Crest UI appears on the Character screen at Lv. 10.
-Wellspring UI appears on the Character screen at Lv. 40.
-Talisman UI appears on the Character screen at Lv. 60.
-A Storage NPC has been added to the Farm (Guild Storage is not available).
-The mouse wheel can be used to switch between the tabs inside of NPC shops.
-List of eligible dungeons that a character can enter has been added to the Field Portal UI.
-A new [Extractable] Tool Tip has been added to the Tool Tip of extractable items.
Achievements UI
-The first tab of the Achievements window has been updated.
PvP
-The “Beginner Arena” and “Normal Arena” have been merged.
Dungeons
-Entry item for the Black Dragon Memoria may now drop in Lv. 70 Abyss and Chaos dungeons.
-Entry item for the Dragon Expedition Season 2 may now drop in Lv. 70 Abyss and Chaos dungeons.
Nests
-The Dragon Expedition now drops Lv. 70 items.
-The Dragon Expedition quests have updated for Season 2.
-All entry pass requirement for nests up to Lv. 70 have been removed. This excludes Black Dragon Nest, Black Dragon Nest Memoria, Hero’s Battlefield, Treasure Dungeons, and Dread Gazebo.
-Nest entry passes may now be stored in the Server Storage.
Known Issues
-Pania's Assassin Shop Weapons are INCORRECTLY tagged as KALI items. They will NOT be usable if purchased with coupons.
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