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  1. Default My CWKPQ experience today Post-V114 patch


    Half of the expedition couldn't leave stage 1
    Phantoms are not considered a Thief to Jack.
    Our I/L Mage could not enter the Mage room
    Phantoms cannot enter the Thief room.
    Every job can activate every single Sigil (Aran activating Mage Sigil)
    Phantoms can't use stolen skills to activate Sigils.

    Just a massive train wreck.

  2. Lead Ball Straight Male
    IGN: Doubletap
    Server: Yellonde
    Level: 21X
    Job: Marksman
    Guild: Villains
    Alliance: Unparalleled
    New_York

    Default Re: My CWKPQ experience today Post-V114 patch


    I thought I was imagining that. I hit every sigil in the Stirge + Fire room because it's stupidly easy to do so with Double Jump. I assumed the sigils always turned when you hit them because it's been so long since this PQ worked.

  3. Default Re: My CWKPQ experience today Post-V114 patch


    Oh man, more surprises from Nexon. Joy.

  4. Default Re: My CWKPQ experience today Post-V114 patch


    I'm surprised that PQ hasn't just flat-out been removed.

  5. Water Gay Male
    IGN: Scenarey
    Server: Arcania
    Level: 146
    Job: Mercedes
    Guild: Destiny
    Alliance: Providence
    canada

    Default Re: My CWKPQ experience today Post-V114 patch


    A prime example of what happens when documentation doesn't exist, and development is broken up so terribly between two continents. A mess.

  6. Idiot. Male
    IGN: Enfris
    Server: Reboot GMS
    Level: 173
    Job: Evan
    Guild: Forever alone.jpg
    Alliance: Forever alone.jpg
    California

    Default Re: My CWKPQ experience today Post-V114 patch


    What are Phantoms considered to Jack then? A NULL class?

  7. Default Re: My CWKPQ experience today Post-V114 patch


    I think every NPC considers Phantom to be a Null class.

  8. Default Re: My CWKPQ experience today Post-V114 patch


    Yeah, CWK, one of Nexon America's greatest achievements, is pretty much dead. Don't see much point anyways since the bosses were never adjusted to the potential system.

  9. Default Re: My CWKPQ experience today Post-V114 patch


    I went in just fine with myself being a phantom and having a shadower with us.
    Our I/L did the mage room just fine of course there was still the glitch where you'd get stuck however there's a method around that.
    Phantom doesn't need to use skills to activate the sigils he can straight out attack it as normal.
    While I(phantom) could not enter the thief room, I was able to enter the pirate room and our Jett could enter the thief room.

  10. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 225
    Job: Hero
    Guild: Matriarchy
    Alliance: Dominion

    Default Re: My CWKPQ experience today Post-V114 patch


    Sounds from this that the Jett counted as a thief for Jack, too.

  11. Default Re: My CWKPQ experience today Post-V114 patch


    still alive and working well in msea. popular too.

  12. Default Re: My CWKPQ experience today Post-V114 patch


    They get potentialable pendants too.

  13. Neutron Straight Male
    IGN: Sugarsouffle
    Server: Broa
    Level: 200
    Job: Mercedes
    Guild: Virtus
    Alliance: TeamRocket
    Washington

    Default Re: My CWKPQ experience today Post-V114 patch


    Some of the bosses have started attacking again, at least. Red Nirg doesn't just sit there and blow his horn, he'll actually swing his axe too. Hsalf uses his dark Meso explosion as well.

  14. Helium Atom Straight Male
    IGN: Combobro
    Server: Kradia
    Level: 212
    Job: Aran
    Guild: SolarWinds
    Alliance: Dominion
    Arizona

    Default Re: My CWKPQ experience today Post-V114 patch


    On that note, Zipangu mobs have some of their attacks back too.

  15. Default Re: My CWKPQ experience today Post-V114 patch


    I saw no problem with it other then:

    Phantoms can't enter thief room,
    All sigils can be activated.

    Our Jetts entered pirate room and all our Phantoms were counted as a thief.

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