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Credit: JoeTang for translations
PirateBullet Time
Bullet Time
Description: Permanently increases Accuracy, Maximum Speed, and Jump
Info: type = 50
Maximum Level: 10
1 Accuracy: +22, Speed: +2%, Jump: +1% 2 Accuracy: +44, Speed: +4%, Jump: +2% 3 Accuracy: +66, Speed: +6%, Jump: +3% 4 Accuracy: +88, Speed: +8%, Jump: +4% 5 Accuracy: +110, Speed: +10%, Jump: +5% 6 Accuracy: +132, Speed: +12%, Jump: +6% 7 Accuracy: +154, Speed: +14%, Jump: +7% 8 Accuracy: +176, Speed: +16%, Jump: +8% 9 Accuracy: +198, Speed: +18%, Jump: +9% 10 Accuracy: +220, Speed: +20%, Jump: +10% Fortune Attack
Fortune Attack
Description: Gain a chance to deal lethal damage whenever you attack
Info: type = 51, showFromTheHead = 1
Animations: special
Maximum Level: 1
Activation Rate: 7%, Damage: +200%Critical Rower
Critical Rower
Description: Increases critical hit rate and minimum critical damage.
Info: type = 50
Maximum Level: 10
1 Critical Hit Rate: +2%, Critical Minimum Damage: +1% 2 Critical Hit Rate: +4%, Critical Minimum Damage: +2% 3 Critical Hit Rate: +6%, Critical Minimum Damage: +3% 4 Critical Hit Rate: +8%, Critical Minimum Damage: +4% 5 Critical Hit Rate: +10%, Critical Minimum Damage: +5% 6 Critical Hit Rate: +12%, Critical Minimum Damage: +6% 7 Critical Hit Rate: +14%, Critical Minimum Damage: +7% 8 Critical Hit Rate: +16%, Critical Minimum Damage: +8% 9 Critical Hit Rate: +18%, Critical Minimum Damage: +9% 10 Critical Hit Rate: +20%, Critical Minimum Damage: +10% Dash
Dash
Description: Press left or right arrow twice to temporarily boost Speed and Jump, and receive 100% knock-back prevention. [Dash activation: ←← or →→ with the arrow keys.] While using Dash, Corkscrew Blow and Triple Fire's damage will be increased.
Info: type = 10
Animations: effect, effect0, special
Maximum Level: 10
1 MP Cost: 9, Duration: 4 sec, Speed: +5%, Jump: +2%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active 2 MP Cost: 8, Duration: 4 sec, Speed: +10%, Jump: +4%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active 3 MP Cost: 7, Duration: 8 sec, Speed: +15%, Jump: +6%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active 4 MP Cost: 6, Duration: 8 sec, Speed: +20%, Jump: +8%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active 5 MP Cost: 5, Duration: 12 sec, Speed: +25%, Jump: +10%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active 6 MP Cost: 4, Duration: 12 sec, Speed: +30%, Jump: +12%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active 7 MP Cost: 3, Duration: 16 sec, Speed: +35%, Jump: +14%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active 8 MP Cost: 2, Duration: 16 sec, Speed: +40%, Jump: +16%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active 9 MP Cost: 1, Duration: 20 sec, Speed: +45%, Jump: +18%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active 10 MP Cost: 0, Duration: 20 sec, Speed: +50%, Jump: +20%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active Double Shot
Double Shot
Description: Fires two consecutive bullets at the enemy.
Info: type = 2
Delays: doublefire - 450 ms
Final Attack: Gun
Animations: effect, ball, hit.0, CharLevel.10.hit.0, CharLevel.10.hit.1, CharLevel.10.effect, CharLevel.10.ball, CharLevel.15.hit.0, CharLevel.15.hit.1, CharLevel.15.effect, CharLevel.15.ball, CharLevel.20.hit.0, CharLevel.20.hit.1, CharLevel.20.effect, CharLevel.20.ball, CharLevel.25.hit.0, CharLevel.25.hit.1, CharLevel.25.effect, CharLevel.25.ball
Maximum Level: 20
1 MP Cost: 4, Damage: 127%, Number of Hits: 2, Range: 380 2 MP Cost: 4, Damage: 129%, Number of Hits: 2, Range: 380 3 MP Cost: 4, Damage: 131%, Number of Hits: 2, Range: 380 4 MP Cost: 4, Damage: 133%, Number of Hits: 2, Range: 380 5 MP Cost: 4, Damage: 135%, Number of Hits: 2, Range: 380 6 MP Cost: 5, Damage: 137%, Number of Hits: 2, Range: 380 7 MP Cost: 5, Damage: 139%, Number of Hits: 2, Range: 380 8 MP Cost: 5, Damage: 141%, Number of Hits: 2, Range: 380 9 MP Cost: 5, Damage: 143%, Number of Hits: 2, Range: 380 10 MP Cost: 5, Damage: 145%, Number of Hits: 2, Range: 380 11 MP Cost: 5, Damage: 147%, Number of Hits: 2, Range: 380 12 MP Cost: 6, Damage: 149%, Number of Hits: 2, Range: 380 13 MP Cost: 6, Damage: 151%, Number of Hits: 2, Range: 380 14 MP Cost: 6, Damage: 153%, Number of Hits: 2, Range: 380 15 MP Cost: 6, Damage: 155%, Number of Hits: 2, Range: 380 16 MP Cost: 6, Damage: 157%, Number of Hits: 2, Range: 380 17 MP Cost: 6, Damage: 159%, Number of Hits: 2, Range: 380 18 MP Cost: 7, Damage: 161%, Number of Hits: 2, Range: 380 19 MP Cost: 7, Damage: 163%, Number of Hits: 2, Range: 380 20 MP Cost: 7, Damage: 165%, Number of Hits: 2, Range: 380 Sommersault Kick
Sommersault Kick
Description: A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity.
Info: type = 1, areaAttack = 1
Delays: somersault - 840 ms
Range: 110%
Animations: hit.0, effect, CharLevel.10.hit.0, CharLevel.10.effect, CharLevel.15.hit.0, CharLevel.15.effect, CharLevel.20.hit.0, CharLevel.20.effect, CharLevel.25.hit.0, CharLevel.25.effect
Maximum Level: 20
1 MP Cost: 8, Damage: 229%, Max Enemies Hit: 6 2 MP Cost: 8, Damage: 233%, Max Enemies Hit: 6 3 MP Cost: 8, Damage: 237%, Max Enemies Hit: 6 4 MP Cost: 8, Damage: 241%, Max Enemies Hit: 6 5 MP Cost: 10, Damage: 245%, Max Enemies Hit: 6 6 MP Cost: 10, Damage: 249%, Max Enemies Hit: 6 7 MP Cost: 10, Damage: 253%, Max Enemies Hit: 6 8 MP Cost: 10, Damage: 257%, Max Enemies Hit: 6 9 MP Cost: 10, Damage: 261%, Max Enemies Hit: 6 10 MP Cost: 12, Damage: 265%, Max Enemies Hit: 6 11 MP Cost: 12, Damage: 269%, Max Enemies Hit: 6 12 MP Cost: 12, Damage: 273%, Max Enemies Hit: 6 13 MP Cost: 12, Damage: 277%, Max Enemies Hit: 6 14 MP Cost: 12, Damage: 281%, Max Enemies Hit: 6 15 MP Cost: 14, Damage: 285%, Max Enemies Hit: 6 16 MP Cost: 14, Damage: 289%, Max Enemies Hit: 6 17 MP Cost: 14, Damage: 293%, Max Enemies Hit: 6 18 MP Cost: 14, Damage: 297%, Max Enemies Hit: 6 19 MP Cost: 14, Damage: 301%, Max Enemies Hit: 6 20 MP Cost: 16, Damage: 305%, Max Enemies Hit: 6 BrawlerMental Clarity
Mental Clarity
Description: Clear your mind to temporarily improve your weapon attack and accuracy.
Note: Mental Clarity’s weapon attack buff stacks with other weapon attack buffes
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, effect0, special
Maximum Level: 20
1 MP Cost: 15, Weapon ATT: +1, Accuracy: +84 2 MP Cost: 15, Weapon ATT: +3, Accuracy: +88 3 MP Cost: 16, Weapon ATT: +4, Accuracy: +92 4 MP Cost: 16, Weapon ATT: +6, Accuracy: +96 5 MP Cost: 17, Weapon ATT: +7, Accuracy: +100 6 MP Cost: 17, Weapon ATT: +9, Accuracy: +104 7 MP Cost: 18, Weapon ATT: +10, Accuracy: +108 8 MP Cost: 18, Weapon ATT: +12, Accuracy: +112 9 MP Cost: 19, Weapon ATT: +13, Accuracy: +116 10 MP Cost: 19, Weapon ATT: +15, Accuracy: +120 11 MP Cost: 20, Weapon ATT: +16, Accuracy: +124 12 MP Cost: 20, Weapon ATT: +18, Accuracy: +128 13 MP Cost: 21, Weapon ATT: +19, Accuracy: +132 14 MP Cost: 21, Weapon ATT: +21, Accuracy: +136 15 MP Cost: 22, Weapon ATT: +22, Accuracy: +140 16 MP Cost: 22, Weapon ATT: +24, Accuracy: +144 17 MP Cost: 23, Weapon ATT: +25, Accuracy: +148 18 MP Cost: 23, Weapon ATT: +27, Accuracy: +152 19 MP Cost: 24, Weapon ATT: +28, Accuracy: +156 20 MP Cost: 24, Weapon ATT: +30, Accuracy: +160 Endurance
Endurance
Description: Periodically heal HP and MP.
Info: type = 50, pvp = 0
Maximum Level: 5
1 Recover 1% HP and MP every 13 seconds. 2 Recover 2% HP and MP every 11 seconds. 3 Recover 3% HP and MP every 9 seconds. 4 Recover 4% HP and MP every 7 seconds. 5 Recover 5% HP and MP every 5 seconds. HP Boost
HP Boost
Description: Permanently increases maximum HP.
Info: type = 50
Maximum Level: 10
1 Max HP: +2% 2 Max HP: +4% 3 Max HP: +6% 4 Max HP: +8% 5 Max HP: +10% 6 Max HP: +12% 7 Max HP: +14% 8 Max HP: +16% 9 Max HP: +18% 10 Max HP: +20% Corkscrew Blow
Corkscrew Blow
Description: Rush forward wildly, taking a quick opportunity to punch many enemies.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: screw - 810 ms
Range: 200%
Animations: hit.0, effect
Maximum Level: 20
1 MP Cost: 10, Damage: 284%, Max Enemies Hit: 6 2 MP Cost: 11, Damage: 288%, Max Enemies Hit: 6 3 MP Cost: 11, Damage: 292%, Max Enemies Hit: 6 4 MP Cost: 12, Damage: 296%, Max Enemies Hit: 6 5 MP Cost: 12, Damage: 300%, Max Enemies Hit: 6 6 MP Cost: 13, Damage: 304%, Max Enemies Hit: 6 7 MP Cost: 13, Damage: 308%, Max Enemies Hit: 6 8 MP Cost: 14, Damage: 312%, Max Enemies Hit: 6 9 MP Cost: 14, Damage: 316%, Max Enemies Hit: 6 10 MP Cost: 15, Damage: 320%, Max Enemies Hit: 6 11 MP Cost: 15, Damage: 324%, Max Enemies Hit: 6 12 MP Cost: 16, Damage: 328%, Max Enemies Hit: 6 13 MP Cost: 16, Damage: 332%, Max Enemies Hit: 6 14 MP Cost: 17, Damage: 336%, Max Enemies Hit: 6 15 MP Cost: 17, Damage: 340%, Max Enemies Hit: 6 16 MP Cost: 18, Damage: 344%, Max Enemies Hit: 6 17 MP Cost: 18, Damage: 348%, Max Enemies Hit: 6 18 MP Cost: 19, Damage: 352%, Max Enemies Hit: 6 19 MP Cost: 19, Damage: 356%, Max Enemies Hit: 6 20 MP Cost: 20, Damage: 360%, Max Enemies Hit: 6 Tornado Upper
Tornado Upper
Description: Using a strong uppercut, form a fierce tornado to attack the enemy
Info: type = 2, areaAttack = 1
Delays: tornadoUpper - 1080 ms
Range: 45%
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 18, Damage: 318%, Max Enemies Hit: 6 2 MP Cost: 18, Damage: 321%, Max Enemies Hit: 6 3 MP Cost: 18, Damage: 324%, Max Enemies Hit: 6 4 MP Cost: 18, Damage: 327%, Max Enemies Hit: 6 5 MP Cost: 18, Damage: 330%, Max Enemies Hit: 6 6 MP Cost: 20, Damage: 333%, Max Enemies Hit: 6 7 MP Cost: 20, Damage: 336%, Max Enemies Hit: 6 8 MP Cost: 20, Damage: 339%, Max Enemies Hit: 6 9 MP Cost: 20, Damage: 342%, Max Enemies Hit: 6 10 MP Cost: 20, Damage: 345%, Max Enemies Hit: 6 11 MP Cost: 22, Damage: 348%, Max Enemies Hit: 6 12 MP Cost: 22, Damage: 351%, Max Enemies Hit: 6 13 MP Cost: 22, Damage: 354%, Max Enemies Hit: 6 14 MP Cost: 22, Damage: 357%, Max Enemies Hit: 6 15 MP Cost: 22, Damage: 360%, Max Enemies Hit: 6 16 MP Cost: 24, Damage: 363%, Max Enemies Hit: 6 17 MP Cost: 24, Damage: 366%, Max Enemies Hit: 6 18 MP Cost: 24, Damage: 369%, Max Enemies Hit: 6 19 MP Cost: 24, Damage: 372%, Max Enemies Hit: 6 20 MP Cost: 24, Damage: 375%, Max Enemies Hit: 6 Knuckle Booster
Knuckle Booster
Description: Increases the attack speed of your weapon. Must have Knuckles equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Knuckle Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 29, Duration: 20 sec 2 MP Cost: 27, Duration: 40 sec 3 MP Cost: 25, Duration: 60 sec 4 MP Cost: 23, Duration: 80 sec 5 MP Cost: 21, Duration: 100 sec 6 MP Cost: 19, Duration: 120 sec 7 MP Cost: 17, Duration: 140 sec 8 MP Cost: 15, Duration: 160 sec 9 MP Cost: 13, Duration: 180 sec 10 MP Cost: 11, Duration: 200 sec Pirate Training
Pirate Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 5
1 Strength: +6, Dexterity: +6 2 Strength: +12, Dexterity: +12 3 Strength: +18, Dexterity: +18 4 Strength: +24, Dexterity: +24 5 Strength: +30, Dexterity: +30 Knuckle Mastery
Knuckle Mastery
Description: Increases the weapon mastery and accuracy of Knuckles
Info: type = 50
Maximum Level: 10
1 Knuckler Mastery: +14%, Accuracy: +12 2 Knuckler Mastery: +18%, Accuracy: +24 3 Knuckler Mastery: +22%, Accuracy: +36 4 Knuckler Mastery: +26%, Accuracy: +48 5 Knuckler Mastery: +30%, Accuracy: +60 6 Knuckler Mastery: +34%, Accuracy: +72 7 Knuckler Mastery: +38%, Accuracy: +84 8 Knuckler Mastery: +42%, Accuracy: +96 9 Knuckler Mastery: +46%, Accuracy: +108 10 Knuckler Mastery: +50%, Accuracy: +120 MarauderStun Mastery
Stun Mastery
Description: Increase your critical hit rate against enemies that are stunned. In addition to this, all attacks have an additional chance to stun enemies.
Info: type = 51, incDamToStunTarget = 1
Animations: mob
Maximum Level: 10
1 Critical Hit Rate when attacking Stunned enemies: +24%, Stun Rate: +24% 2 Critical Hit Rate when attacking Stunned enemies: +28%, Stun Rate: +28% 3 Critical Hit Rate when attacking Stunned enemies: +32%, Stun Rate: +32% 4 Critical Hit Rate when attacking Stunned enemies: +36%, Stun Rate: +36% 5 Critical Hit Rate when attacking Stunned enemies: +40%, Stun Rate: +40% 6 Critical Hit Rate when attacking Stunned enemies: +44%, Stun Rate: +44% 7 Critical Hit Rate when attacking Stunned enemies: +48%, Stun Rate: +48% 8 Critical Hit Rate when attacking Stunned enemies: +52%, Stun Rate: +52% 9 Critical Hit Rate when attacking Stunned enemies: +56%, Stun Rate: +56% 10 Critical Hit Rate when attacking Stunned enemies: +60%, Stun Rate: +60% Energy Charge
Energy Charge
Description: Charge energy when you attack enemies. When Energy Charge is active, you will receive bonus Accuracy, Attack, Defense, Speed, and Stance effect, and Energy Skills will be available. When attacking bosses, you will charge at twice the normal rate.
Note: Energy Charge’s buffs will not stack with other buffs
Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack
Animations: effect.0, effect.1, effect.2, hit.0, special, affected
Maximum Level: 20
1 Energy per Attack: 205 Energy, Duration: 22 sec, Accuracy: +15, Weapon ATT: +1, Weapon Defense: +15, Magic Defense: +15, Speed: +12%, Knock-back Resistance: +52%. Energy per Attack (vs Bosses): +205 Energy 2 Energy per Attack: 210 Energy, Duration: 24 sec, Accuracy: +30, Weapon ATT: +3, Weapon Defense: +30, Magic Defense: +30, Speed: +14%, Knock-back Resistance: +54%. Energy per Attack (vs Bosses): +210 Energy 3 Energy per Attack: 215 Energy, Duration: 26 sec, Accuracy: +45, Weapon ATT: +4, Weapon Defense: +45, Magic Defense: +45, Speed: +16%, Knock-back Resistance: +56%. Energy per Attack (vs Bosses): +215 Energy 4 Energy per Attack: 220 Energy, Duration: 28 sec, Accuracy: +60, Weapon ATT: +6, Weapon Defense: +60, Magic Defense: +60, Speed: +18%, Knock-back Resistance: +58%. Energy per Attack (vs Bosses): +220 Energy 5 Energy per Attack: 225 Energy, Duration: 30 sec, Accuracy: +75, Weapon ATT: +7, Weapon Defense: +75, Magic Defense: +75, Speed: +20%, Knock-back Resistance: +60%. Energy per Attack (vs Bosses): +225 Energy 6 Energy per Attack: 230 Energy, Duration: 32 sec, Accuracy: +90, Weapon ATT: +9, Weapon Defense: +90, Magic Defense: +90, Speed: +22%, Knock-back Resistance: +62%. Energy per Attack (vs Bosses): +230 Energy 7 Energy per Attack: 235 Energy, Duration: 34 sec, Accuracy: +105, Weapon ATT: +10, Weapon Defense: +105, Magic Defense: +105, Speed: +24%, Knock-back Resistance: +64%. Energy per Attack (vs Bosses): +235 Energy 8 Energy per Attack: 240 Energy, Duration: 36 sec, Accuracy: +120, Weapon ATT: +12, Weapon Defense: +120, Magic Defense: +120, Speed: +26%, Knock-back Resistance: +66%. Energy per Attack (vs Bosses): +240 Energy 9 Energy per Attack: 245 Energy, Duration: 38 sec, Accuracy: +135, Weapon ATT: +13, Weapon Defense: +135, Magic Defense: +135, Speed: +28%, Knock-back Resistance: +68%. Energy per Attack (vs Bosses): +245 Energy 10 Energy per Attack: 250 Energy, Duration: 40 sec, Accuracy: +150, Weapon ATT: +15, Weapon Defense: +150, Magic Defense: +150, Speed: +30%, Knock-back Resistance: +70%. Energy per Attack (vs Bosses): +250 Energy 11 Energy per Attack: 255 Energy, Duration: 42 sec, Accuracy: +165, Weapon ATT: +16, Weapon Defense: +165, Magic Defense: +165, Speed: +32%, Knock-back Resistance: +72%. Energy per Attack (vs Bosses): +255 Energy 12 Energy per Attack: 260 Energy, Duration: 44 sec, Accuracy: +180, Weapon ATT: +18, Weapon Defense: +180, Magic Defense: +180, Speed: +34%, Knock-back Resistance: +74%. Energy per Attack (vs Bosses): +260 Energy 13 Energy per Attack: 265 Energy, Duration: 46 sec, Accuracy: +195, Weapon ATT: +19, Weapon Defense: +195, Magic Defense: +195, Speed: +36%, Knock-back Resistance: +76%. Energy per Attack (vs Bosses): +265 Energy 14 Energy per Attack: 270 Energy, Duration: 48 sec, Accuracy: +210, Weapon ATT: +21, Weapon Defense: +210, Magic Defense: +210, Speed: +38%, Knock-back Resistance: +78%. Energy per Attack (vs Bosses): +270 Energy 15 Energy per Attack: 275 Energy, Duration: 50 sec, Accuracy: +225, Weapon ATT: +22, Weapon Defense: +225, Magic Defense: +225, Speed: +40%, Knock-back Resistance: +80%. Energy per Attack (vs Bosses): +275 Energy 16 Energy per Attack: 280 Energy, Duration: 52 sec, Accuracy: +240, Weapon ATT: +24, Weapon Defense: +240, Magic Defense: +240, Speed: +42%, Knock-back Resistance: +82%. Energy per Attack (vs Bosses): +280 Energy 17 Energy per Attack: 285 Energy, Duration: 54 sec, Accuracy: +255, Weapon ATT: +25, Weapon Defense: +255, Magic Defense: +255, Speed: +44%, Knock-back Resistance: +84%. Energy per Attack (vs Bosses): +285 Energy 18 Energy per Attack: 290 Energy, Duration: 56 sec, Accuracy: +270, Weapon ATT: +27, Weapon Defense: +270, Magic Defense: +270, Speed: +46%, Knock-back Resistance: +86%. Energy per Attack (vs Bosses): +290 Energy 19 Energy per Attack: 295 Energy, Duration: 58 sec, Accuracy: +285, Weapon ATT: +28, Weapon Defense: +285, Magic Defense: +285, Speed: +48%, Knock-back Resistance: +88%. Energy per Attack (vs Bosses): +295 Energy 20 Energy per Attack: 300 Energy, Duration: 60 sec, Accuracy: +300, Weapon ATT: +30, Weapon Defense: +300, Magic Defense: +300, Speed: +50%, Knock-back Resistance: +90%. Energy per Attack (vs Bosses): +300 Energy Critical Rage
Critical Rage
Description: Increase hit rate and critical damage, and critical hit rate against bosses.
Info: type = 50
Maximum Level: 10
1 Critical Hit Rate: +6%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +2% 2 Critical Hit Rate: +7%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +4% 3 Critical Hit Rate: +8%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +6% 4 Critical Hit Rate: +9%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +8% 5 Critical Hit Rate: +10%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +10% 6 Critical Hit Rate: +11%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +12% 7 Critical Hit Rate: +12%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +14% 8 Critical Hit Rate: +13%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +16% 9 Critical Hit Rate: +14%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +18% 10 Critical Hit Rate: +15%, Minimum Critical Damage: +10%, Critical Hit Rate vs Bosses: +20% Roll of the Dice
Roll of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
1 MP Cost: 40, Duration: 66 sec, Cooldown Time: 480 sec 2 MP Cost: 40, Duration: 72 sec, Cooldown Time: 450 sec 3 MP Cost: 40, Duration: 78 sec, Cooldown Time: 450 sec 4 MP Cost: 40, Duration: 84 sec, Cooldown Time: 420 sec 5 MP Cost: 45, Duration: 90 sec, Cooldown Time: 420 sec 6 MP Cost: 45, Duration: 96 sec, Cooldown Time: 390 sec 7 MP Cost: 45, Duration: 102 sec, Cooldown Time: 390 sec 8 MP Cost: 45, Duration: 108 sec, Cooldown Time: 360 sec 9 MP Cost: 45, Duration: 114 sec, Cooldown Time: 360 sec 10 MP Cost: 50, Duration: 120 sec, Cooldown Time: 330 sec 11 MP Cost: 50, Duration: 126 sec, Cooldown Time: 330 sec 12 MP Cost: 50, Duration: 132 sec, Cooldown Time: 300 sec 13 MP Cost: 50, Duration: 138 sec, Cooldown Time: 300 sec 14 MP Cost: 50, Duration: 144 sec, Cooldown Time: 270 sec 15 MP Cost: 55, Duration: 150 sec, Cooldown Time: 270 sec 16 MP Cost: 55, Duration: 156 sec, Cooldown Time: 240 sec 17 MP Cost: 55, Duration: 162 sec, Cooldown Time: 240 sec 18 MP Cost: 55, Duration: 168 sec, Cooldown Time: 210 sec 19 MP Cost: 55, Duration: 174 sec, Cooldown Time: 210 sec 20 MP Cost: 60, Duration: 180 sec, Cooldown Time: 180 sec Willow Defense
Willow Defense
Description: Temporarily reduce the amount of damage taken from enemies by concentrating your mind.
Info: type = 11, condition = damaged
Delays: alert3 - 1500 ms
Animations: repeat, effect
Maximum Level: 10
1 MP Cost: 18, Duration: 72 sec, Damage Taken: -11% 2 MP Cost: 18, Duration: 84 sec, Damage Taken: -12% 3 MP Cost: 22, Duration: 96 sec, Damage Taken: -13% 4 MP Cost: 22, Duration: 108 sec, Damage Taken: -14% 5 MP Cost: 22, Duration: 120 sec, Damage Taken: -15% 6 MP Cost: 26, Duration: 132 sec, Damage Taken: -16% 7 MP Cost: 26, Duration: 144 sec, Damage Taken: -17% 8 MP Cost: 26, Duration: 156 sec, Damage Taken: -18% 9 MP Cost: 30, Duration: 168 sec, Damage Taken: -19% 10 MP Cost: 30, Duration: 180 sec, Damage Taken: -20% Energy Blast
Energy Blast
Description: Blast your energy at nearby enemies. Can only be used while Energy Charge is active. Chance to stun enemies.
Note: Called Energy Buster in KMS.
Info: type = 1, areaAttack = 1, mes = stun
Delays: eburster - 1020 ms
Range: 150%
Pre-requisite: Level 1 Energy Charge
Animations: effect, hit.0, mob
Maximum Level: 20
1 Damage: 343%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 31%, Stun Duration: 5 sec 2 Damage: 346%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 32%, Stun Duration: 5 sec 3 Damage: 349%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 33%, Stun Duration: 5 sec 4 Damage: 352%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 34%, Stun Duration: 5 sec 5 Damage: 355%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 35%, Stun Duration: 5 sec 6 Damage: 358%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 36%, Stun Duration: 5 sec 7 Damage: 361%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 37%, Stun Duration: 5 sec 8 Damage: 364%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 38%, Stun Duration: 5 sec 9 Damage: 367%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 39%, Stun Duration: 5 sec 10 Damage: 370%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 40%, Stun Duration: 6 sec 11 Damage: 373%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 41%, Stun Duration: 6 sec 12 Damage: 376%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 42%, Stun Duration: 6 sec 13 Damage: 379%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 43%, Stun Duration: 6 sec 14 Damage: 382%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 44%, Stun Duration: 6 sec 15 Damage: 385%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 45%, Stun Duration: 6 sec 16 Damage: 388%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 46%, Stun Duration: 6 sec 17 Damage: 391%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 47%, Stun Duration: 6 sec 18 Damage: 394%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 48%, Stun Duration: 6 sec 19 Damage: 397%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 49%, Stun Duration: 6 sec 20 Damage: 400%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 50%, Stun Duration: 7 sec Shockwave
Shockwave
Description: Strike the earth in front of you to raise a shockwave. The shockwave is able to go through many enemies.
Info: type = 1, areaAttack = 1
Delays: shockwave - 1260 ms
Range: 330%
Animations: hit.0, effect, effect0, effect1, effect2, effect3, effect4
Maximum Level: 20
1 MP Cost: 18, Damage: 655%, Max Enemies Hit: 6 2 MP Cost: 18, Damage: 660%, Max Enemies Hit: 6 3 MP Cost: 18, Damage: 665%, Max Enemies Hit: 6 4 MP Cost: 20, Damage: 670%, Max Enemies Hit: 6 5 MP Cost: 20, Damage: 675%, Max Enemies Hit: 6 6 MP Cost: 20, Damage: 680%, Max Enemies Hit: 6 7 MP Cost: 20, Damage: 685%, Max Enemies Hit: 6 8 MP Cost: 22, Damage: 690%, Max Enemies Hit: 6 9 MP Cost: 22, Damage: 695%, Max Enemies Hit: 6 10 MP Cost: 22, Damage: 700%, Max Enemies Hit: 6 11 MP Cost: 22, Damage: 705%, Max Enemies Hit: 6 12 MP Cost: 24, Damage: 710%, Max Enemies Hit: 6 13 MP Cost: 24, Damage: 715%, Max Enemies Hit: 6 14 MP Cost: 24, Damage: 720%, Max Enemies Hit: 6 15 MP Cost: 24, Damage: 725%, Max Enemies Hit: 6 16 MP Cost: 26, Damage: 730%, Max Enemies Hit: 6 17 MP Cost: 26, Damage: 735%, Max Enemies Hit: 6 18 MP Cost: 26, Damage: 740%, Max Enemies Hit: 6 19 MP Cost: 26, Damage: 745%, Max Enemies Hit: 6 20 MP Cost: 28, Damage: 750%, Max Enemies Hit: 6 Double Spiral
Double Spiral
Description: Summon the strength of the Super Transform to charge through your enemies and push them forward. Can be linked with Corkscrew Blow.
Note: ”Linked” means if used quickly enough after Corkscrew Blow, the delay between the two skills will be shortened
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: doubleSpiral - 900 ms
Range: 350%
Animations: effect, hit
Maximum Level: 20
1 MP Cost: 22, Damage: 268%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 2 MP Cost: 22, Damage: 271%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 3 MP Cost: 24, Damage: 274%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 4 MP Cost: 24, Damage: 277%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 5 MP Cost: 24, Damage: 280%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 6 MP Cost: 26, Damage: 283%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 7 MP Cost: 26, Damage: 286%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 8 MP Cost: 26, Damage: 289%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 9 MP Cost: 28, Damage: 292%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 10 MP Cost: 28, Damage: 295%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 11 MP Cost: 28, Damage: 298%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 12 MP Cost: 30, Damage: 301%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 13 MP Cost: 30, Damage: 304%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 14 MP Cost: 30, Damage: 307%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 15 MP Cost: 32, Damage: 310%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 16 MP Cost: 32, Damage: 313%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 17 MP Cost: 32, Damage: 316%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 18 MP Cost: 34, Damage: 319%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 19 MP Cost: 34, Damage: 322%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 20 MP Cost: 34, Damage: 325%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets BuccanneerPirate's Revenge
Pirate's Revenge
Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.
Info: type = 51, incDam = 1, condition = attack
Animations: affected
Maximum Level: 10
1 Activation Rate: 4%, Duration: 18 sec, Damage: +6% 2 Activation Rate: 8%, Duration: 21 sec, Damage: +7% 3 Activation Rate: 12%, Duration: 24 sec, Damage: +8% 4 Activation Rate: 16%, Duration: 27 sec, Damage: +9% 5 Activation Rate: 20%, Duration: 30 sec, Damage: +10% 6 Activation Rate: 24%, Duration: 33 sec, Damage: +11% 7 Activation Rate: 28%, Duration: 36 sec, Damage: +12% 8 Activation Rate: 32%, Duration: 39 sec, Damage: +13% 9 Activation Rate: 36%, Duration: 42 sec, Damage: +14% 10 Activation Rate: 40%, Duration: 45 sec, Damage: +15% 11 Activation Rate: 44%, Duration: 48 sec, Damage: +16% 12 Activation Rate: 48%, Duration: 51 sec, Damage: +17% Energy Blast
Energy Blast
Description: Collect a powerful amount of energy with the Super Transform to shoot down enemies in front of you. Can only be used while Energy Charge is active. Passively improves the amount of energy charged per attack.
Info: type = 1, areaAttack = 1
Delays: energyBlast - 1560 ms
Range: 695%
Animations: effect, effect0, hit.0
Maximum Level: 30
1 Damage: 405%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +42 Energy 2 Damage: 410%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +44 Energy 3 Damage: 415%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +46 Energy 4 Damage: 420%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +48 Energy 5 Damage: 425%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +50 Energy 6 Damage: 430%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +52 Energy 7 Damage: 435%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +54 Energy 8 Damage: 440%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +56 Energy 9 Damage: 445%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +58 Energy 10 Damage: 450%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +60 Energy 11 Damage: 455%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +62 Energy 12 Damage: 460%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +64 Energy 13 Damage: 465%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +66 Energy 14 Damage: 470%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +68 Energy 15 Damage: 475%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +70 Energy 16 Damage: 480%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +72 Energy 17 Damage: 485%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +74 Energy 18 Damage: 490%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +76 Energy 19 Damage: 495%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +78 Energy 20 Damage: 500%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +80 Energy 21 Damage: 505%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +82 Energy 22 Damage: 510%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +84 Energy 23 Damage: 515%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +86 Energy 24 Damage: 520%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +88 Energy 25 Damage: 525%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +90 Energy 26 Damage: 530%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +92 Energy 27 Damage: 535%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +94 Energy 28 Damage: 540%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +96 Energy 29 Damage: 545%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +98 Energy 30 Damage: 550%, Number of Hits: 4, Max Enemies Hit: 10, Passive Effect - Energy Per Attack: +100 Energy 31 Damage: 555%, Number of Hits: 4, Max Enemies Hit: 10, Passive Effect - Energy Per Attack: +102 Energy 32 Damage: 560%, Number of Hits: 4, Max Enemies Hit: 10, Passive Effect - Energy Per Attack: +104 Energy Vipercision
Vipercision
Description: Summon the spirit of a forgotten serpent to temporarily improve your attack, and passively improves your elemental and status resistance, and your weapon mastery with Knuckles.
Note: I believe the name is a pun on Viper (KMS name for Buccaneers) and Precision (pointed out by ChosenFruit).
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Pre-requisite: Level 10 Knuckle Mastery
Animations: effect
Maximum Level: 30
1 MP Cost: 30, Duration: 64 sec, Weapon ATT: +1%, Passive Effect - Knuckle Mastery: +56%, Elemental Resistance: +1%, Status Effect Resistance: +1% 2 MP Cost: 31, Duration: 68 sec, Weapon ATT: +1%, Passive Effect - Knuckle Mastery: +56%, Elemental Resistance: +2%, Status Effect Resistance: +2% 3 MP Cost: 31, Duration: 72 sec, Weapon ATT: +2%, Passive Effect - Knuckle Mastery: +57%, Elemental Resistance: +3%, Status Effect Resistance: +3% 4 MP Cost: 32, Duration: 76 sec, Weapon ATT: +2%, Passive Effect - Knuckle Mastery: +57%, Elemental Resistance: +4%, Status Effect Resistance: +4% 5 MP Cost: 32, Duration: 80 sec, Weapon ATT: +3%, Passive Effect - Knuckle Mastery: +58%, Elemental Resistance: +5%, Status Effect Resistance: +5% 6 MP Cost: 33, Duration: 84 sec, Weapon ATT: +3%, Passive Effect - Knuckle Mastery: +58%, Elemental Resistance: +6%, Status Effect Resistance: +6% 7 MP Cost: 33, Duration: 88 sec, Weapon ATT: +4%, Passive Effect - Knuckle Mastery: +59%, Elemental Resistance: +7%, Status Effect Resistance: +7% 8 MP Cost: 34, Duration: 92 sec, Weapon ATT: +4%, Passive Effect - Knuckle Mastery: +59%, Elemental Resistance: +8%, Status Effect Resistance: +8% 9 MP Cost: 34, Duration: 96 sec, Weapon ATT: +5%, Passive Effect - Knuckle Mastery: +60%, Elemental Resistance: +9%, Status Effect Resistance: +9% 10 MP Cost: 35, Duration: 100 sec, Weapon ATT: +5%, Passive Effect - Knuckle Mastery: +60%, Elemental Resistance: +10%, Status Effect Resistance: +10% 11 MP Cost: 35, Duration: 104 sec, Weapon ATT: +6%, Passive Effect - Knuckle Mastery: +61%, Elemental Resistance: +11%, Status Effect Resistance: +11% 12 MP Cost: 36, Duration: 108 sec, Weapon ATT: +6%, Passive Effect - Knuckle Mastery: +61%, Elemental Resistance: +12%, Status Effect Resistance: +12% 13 MP Cost: 36, Duration: 112 sec, Weapon ATT: +7%, Passive Effect - Knuckle Mastery: +62%, Elemental Resistance: +13%, Status Effect Resistance: +13% 14 MP Cost: 37, Duration: 116 sec, Weapon ATT: +7%, Passive Effect - Knuckle Mastery: +62%, Elemental Resistance: +14%, Status Effect Resistance: +14% 15 MP Cost: 37, Duration: 120 sec, Weapon ATT: +8%, Passive Effect - Knuckle Mastery: +63%, Elemental Resistance: +15%, Status Effect Resistance: +15% 16 MP Cost: 38, Duration: 124 sec, Weapon ATT: +8%, Passive Effect - Knuckle Mastery: +63%, Elemental Resistance: +16%, Status Effect Resistance: +16% 17 MP Cost: 38, Duration: 128 sec, Weapon ATT: +9%, Passive Effect - Knuckle Mastery: +64%, Elemental Resistance: +17%, Status Effect Resistance: +17% 18 MP Cost: 39, Duration: 132 sec, Weapon ATT: +9%, Passive Effect - Knuckle Mastery: +64%, Elemental Resistance: +18%, Status Effect Resistance: +18% 19 MP Cost: 39, Duration: 136 sec, Weapon ATT: +10%, Passive Effect - Knuckle Mastery: +65%, Elemental Resistance: +19%, Status Effect Resistance: +19% 20 MP Cost: 40, Duration: 140 sec, Weapon ATT: +10%, Passive Effect - Knuckle Mastery: +65%, Elemental Resistance: +20%, Status Effect Resistance: +20% 21 MP Cost: 40, Duration: 144 sec, Weapon ATT: +11%, Passive Effect - Knuckle Mastery: +66%, Elemental Resistance: +21%, Status Effect Resistance: +21% 22 MP Cost: 41, Duration: 148 sec, Weapon ATT: +11%, Passive Effect - Knuckle Mastery: +66%, Elemental Resistance: +22%, Status Effect Resistance: +22% 23 MP Cost: 41, Duration: 152 sec, Weapon ATT: +12%, Passive Effect - Knuckle Mastery: +67%, Elemental Resistance: +23%, Status Effect Resistance: +23% 24 MP Cost: 42, Duration: 156 sec, Weapon ATT: +12%, Passive Effect - Knuckle Mastery: +67%, Elemental Resistance: +24%, Status Effect Resistance: +24% 25 MP Cost: 42, Duration: 160 sec, Weapon ATT: +13%, Passive Effect - Knuckle Mastery: +68%, Elemental Resistance: +25%, Status Effect Resistance: +25% 26 MP Cost: 43, Duration: 164 sec, Weapon ATT: +13%, Passive Effect - Knuckle Mastery: +68%, Elemental Resistance: +26%, Status Effect Resistance: +26% 27 MP Cost: 43, Duration: 168 sec, Weapon ATT: +14%, Passive Effect - Knuckle Mastery: +69%, Elemental Resistance: +27%, Status Effect Resistance: +27% 28 MP Cost: 44, Duration: 172 sec, Weapon ATT: +14%, Passive Effect - Knuckle Mastery: +69%, Elemental Resistance: +28%, Status Effect Resistance: +28% 29 MP Cost: 44, Duration: 176 sec, Weapon ATT: +15%, Passive Effect - Knuckle Mastery: +70%, Elemental Resistance: +29%, Status Effect Resistance: +29% 30 MP Cost: 45, Duration: 180 sec, Weapon ATT: +15%, Passive Effect - Knuckle Mastery: +70%, Elemental Resistance: +30%, Status Effect Resistance: +30% 31 MP Cost: 45, Duration: 184 sec, Weapon ATT: +16%, Passive Effect - Knuckle Mastery: +71%, Elemental Resistance: +31%, Status Effect Resistance: +31% 32 MP Cost: 46, Duration: 188 sec, Weapon ATT: +16%, Passive Effect - Knuckle Mastery: +71%, Elemental Resistance: +32%, Status Effect Resistance: +32% Fist Enrage
Fist Enrage
Description: Unleash a rain of punches with the Super Transform on your enemy.
Note: Barrage is originally named Fist in KMS.
Info: type = 1, invincible = 1
Delays: fistEnrage - 900 ms
Animations: effect, effect0, hit.0
Maximum Level: 30
1 MP Cost: 20, Damage: 192%, Number of Hits: 8 2 MP Cost: 20, Damage: 194%, Number of Hits: 8 3 MP Cost: 20, Damage: 196%, Number of Hits: 8 4 MP Cost: 20, Damage: 198%, Number of Hits: 8 5 MP Cost: 22, Damage: 200%, Number of Hits: 8 6 MP Cost: 22, Damage: 202%, Number of Hits: 8 7 MP Cost: 22, Damage: 204%, Number of Hits: 8 8 MP Cost: 22, Damage: 206%, Number of Hits: 8 9 MP Cost: 22, Damage: 208%, Number of Hits: 8 10 MP Cost: 24, Damage: 210%, Number of Hits: 8 11 MP Cost: 24, Damage: 212%, Number of Hits: 8 12 MP Cost: 24, Damage: 214%, Number of Hits: 8 13 MP Cost: 24, Damage: 216%, Number of Hits: 8 14 MP Cost: 24, Damage: 218%, Number of Hits: 8 15 MP Cost: 26, Damage: 220%, Number of Hits: 8 16 MP Cost: 26, Damage: 222%, Number of Hits: 8 17 MP Cost: 26, Damage: 224%, Number of Hits: 8 18 MP Cost: 26, Damage: 226%, Number of Hits: 8 19 MP Cost: 26, Damage: 228%, Number of Hits: 8 20 MP Cost: 28, Damage: 230%, Number of Hits: 8 21 MP Cost: 28, Damage: 232%, Number of Hits: 8 22 MP Cost: 28, Damage: 234%, Number of Hits: 8 23 MP Cost: 28, Damage: 236%, Number of Hits: 8 24 MP Cost: 28, Damage: 238%, Number of Hits: 8 25 MP Cost: 30, Damage: 240%, Number of Hits: 8 26 MP Cost: 30, Damage: 242%, Number of Hits: 8 27 MP Cost: 30, Damage: 244%, Number of Hits: 8 28 MP Cost: 30, Damage: 246%, Number of Hits: 8 29 MP Cost: 30, Damage: 248%, Number of Hits: 8 30 MP Cost: 32, Damage: 250%, Number of Hits: 8 31 MP Cost: 32, Damage: 252%, Number of Hits: 8 32 MP Cost: 32, Damage: 254%, Number of Hits: 8 Maple Warrior
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16% Dragon Strike
Dragon Strike
Description: Summon the soul of a sleeping dragon to attack your enemies
Info: type = 1, areaAttack = 1, showFromTheOrigin = 1
Delays: dragonstrike - 1080 ms
Range: 400%
Animations: effect, hit.0, hit.1, hit.2, tile.0, tile.1, tile.2, tile.3
Maximum Level: 30
1 MP Cost: 23, Damage: 584%, Number of Hits: 2, Max Enemies Hit: 6 2 MP Cost: 23, Damage: 588%, Number of Hits: 2, Max Enemies Hit: 6 3 MP Cost: 25, Damage: 592%, Number of Hits: 2, Max Enemies Hit: 6 4 MP Cost: 25, Damage: 596%, Number of Hits: 2, Max Enemies Hit: 6 5 MP Cost: 25, Damage: 600%, Number of Hits: 2, Max Enemies Hit: 6 6 MP Cost: 27, Damage: 604%, Number of Hits: 2, Max Enemies Hit: 6 7 MP Cost: 27, Damage: 608%, Number of Hits: 2, Max Enemies Hit: 6 8 MP Cost: 27, Damage: 612%, Number of Hits: 2, Max Enemies Hit: 6 9 MP Cost: 29, Damage: 616%, Number of Hits: 2, Max Enemies Hit: 6 10 MP Cost: 29, Damage: 620%, Number of Hits: 2, Max Enemies Hit: 6 11 MP Cost: 29, Damage: 624%, Number of Hits: 2, Max Enemies Hit: 6 12 MP Cost: 31, Damage: 628%, Number of Hits: 2, Max Enemies Hit: 6 13 MP Cost: 31, Damage: 632%, Number of Hits: 2, Max Enemies Hit: 6 14 MP Cost: 31, Damage: 636%, Number of Hits: 2, Max Enemies Hit: 6 15 MP Cost: 33, Damage: 640%, Number of Hits: 2, Max Enemies Hit: 6 16 MP Cost: 33, Damage: 644%, Number of Hits: 2, Max Enemies Hit: 6 17 MP Cost: 33, Damage: 648%, Number of Hits: 2, Max Enemies Hit: 6 18 MP Cost: 35, Damage: 652%, Number of Hits: 2, Max Enemies Hit: 6 19 MP Cost: 35, Damage: 656%, Number of Hits: 2, Max Enemies Hit: 6 20 MP Cost: 35, Damage: 660%, Number of Hits: 2, Max Enemies Hit: 6 21 MP Cost: 37, Damage: 664%, Number of Hits: 2, Max Enemies Hit: 6 22 MP Cost: 37, Damage: 668%, Number of Hits: 2, Max Enemies Hit: 6 23 MP Cost: 37, Damage: 672%, Number of Hits: 2, Max Enemies Hit: 6 24 MP Cost: 39, Damage: 676%, Number of Hits: 2, Max Enemies Hit: 6 25 MP Cost: 39, Damage: 680%, Number of Hits: 2, Max Enemies Hit: 6 26 MP Cost: 39, Damage: 684%, Number of Hits: 2, Max Enemies Hit: 6 27 MP Cost: 41, Damage: 688%, Number of Hits: 2, Max Enemies Hit: 6 28 MP Cost: 41, Damage: 692%, Number of Hits: 2, Max Enemies Hit: 6 29 MP Cost: 41, Damage: 696%, Number of Hits: 2, Max Enemies Hit: 6 30 MP Cost: 43, Damage: 700%, Number of Hits: 2, Max Enemies Hit: 6 31 MP Cost: 43, Damage: 704%, Number of Hits: 2, Max Enemies Hit: 6 32 MP Cost: 43, Damage: 708%, Number of Hits: 2, Max Enemies Hit: 6 Time Leap
Time Leap
Description: Resets the cooldown for your skills and your party member's skills. Does not reset the cooldown of Time Leap.
Info: type = 10, massSpell = 1
Delays: timeleap - 1440 ms
Range: 400%
Animations: effect, affected
Maximum Level: 5
1 MP Cost: 465, Cooldown Time: 45 minutes 2 MP Cost: 450, Cooldown Time: 40 minutes 3 MP Cost: 435, Cooldown Time: 35 minutes 4 MP Cost: 420, Cooldown Time: 30 minutes 5 MP Cost: 405, Cooldown Time: 25 minutes 6 MP Cost: 390, Cooldown Time: 20 minutes 7 MP Cost: 375, Cooldown Time: 15 minutes Guard Crash
Guard Crash
Description: When attacking, have a chance to completely ignore an enemy's defense, including bosses.
Info: type = 50
Maximum Level: 20
1 2% chance to ignore 100% of a monster's defense 2 4% chance to ignore 100% of a monster's defense 3 6% chance to ignore 100% of a monster's defense 4 8% chance to ignore 100% of a monster's defense 5 10% chance to ignore 100% of a monster's defense 6 12% chance to ignore 100% of a monster's defense 7 14% chance to ignore 100% of a monster's defense 8 16% chance to ignore 100% of a monster's defense 9 18% chance to ignore 100% of a monster's defense 10 20% chance to ignore 100% of a monster's defense 11 22% chance to ignore 100% of a monster's defense 12 24% chance to ignore 100% of a monster's defense 13 26% chance to ignore 100% of a monster's defense 14 28% chance to ignore 100% of a monster's defense 15 30% chance to ignore 100% of a monster's defense 16 32% chance to ignore 100% of a monster's defense 17 34% chance to ignore 100% of a monster's defense 18 36% chance to ignore 100% of a monster's defense 19 38% chance to ignore 100% of a monster's defense 20 40% chance to ignore 100% of a monster's defense 21 42% chance to ignore 100% of a monster's defense 22 44% chance to ignore 100% of a monster's defense Battleship Nautilus
Battleship Nautilus
Description: Sortie the Battleship Nautilus to rain ordnance on your foes.
Note: Battleship refers to the literal class of ship.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
1 MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec 2 MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec 3 MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec 4 MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec 5 MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec 6 MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec 7 MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec 8 MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec 9 MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec 10 MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec 11 MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec 12 MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec 13 MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec 14 MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec 15 MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec 16 MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec 17 MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec 18 MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec 19 MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec 20 MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec 21 MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec 22 MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec 23 MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec 24 MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec 25 MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec 26 MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec 27 MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec 28 MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec 29 MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec 30 MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec 31 MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec 32 MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec Pirate's Rage
Pirate's Rage
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown Time: 600 sec 2 MP Cost: 30, Cooldown Time: 540 sec 3 MP Cost: 30, Cooldown Time: 480 sec 4 MP Cost: 30, Cooldown Time: 420 sec 5 MP Cost: 30, Cooldown Time: 360 sec 6 MP Cost: 30, Cooldown Time: 300 sec 7 MP Cost: 30, Cooldown Time: 240 sec Speed Infusion
Speed Infusion
Description: Use HP and MP to temporarily improve your party member's attack speed by 2. Can be used with other Boosters.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert4 - 900 ms
Range: 250%
Pre-requisite: Level 10 Knuckle Booster
Animations: effect, affected
Maximum Level: 20
1 HP Cost: 78, MP Cost: 78, Duration: 110 sec 2 HP Cost: 76, MP Cost: 76, Duration: 120 sec 3 HP Cost: 74, MP Cost: 74, Duration: 130 sec 4 HP Cost: 72, MP Cost: 72, Duration: 140 sec 5 HP Cost: 70, MP Cost: 70, Duration: 150 sec 6 HP Cost: 68, MP Cost: 68, Duration: 160 sec 7 HP Cost: 66, MP Cost: 66, Duration: 170 sec 8 HP Cost: 64, MP Cost: 64, Duration: 180 sec 9 HP Cost: 62, MP Cost: 62, Duration: 190 sec 10 HP Cost: 60, MP Cost: 60, Duration: 200 sec 11 HP Cost: 58, MP Cost: 58, Duration: 210 sec 12 HP Cost: 56, MP Cost: 56, Duration: 220 sec 13 HP Cost: 54, MP Cost: 54, Duration: 230 sec 14 HP Cost: 52, MP Cost: 52, Duration: 240 sec 15 HP Cost: 50, MP Cost: 50, Duration: 250 sec 16 HP Cost: 48, MP Cost: 48, Duration: 260 sec 17 HP Cost: 46, MP Cost: 46, Duration: 270 sec 18 HP Cost: 44, MP Cost: 44, Duration: 280 sec 19 HP Cost: 42, MP Cost: 42, Duration: 290 sec 20 HP Cost: 40, MP Cost: 40, Duration: 300 sec 21 HP Cost: 38, MP Cost: 38, Duration: 310 sec 22 HP Cost: 36, MP Cost: 36, Duration: 320 sec Double Lucky Dice
Double Lucky Dice
Description: Chance to roll two dice to test your luck. If the dice are matching, you get a strengthened buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: +30% HP & MP, 4/4: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Roll of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6
Maximum Level: 5
1 MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec 2 MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec 3 MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec 4 MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec 5 MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec 6 MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec 7 MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec GunslingerGun Mastery
Gun Mastery
Description: Increases the weapon mastery and accuracy of Guns, and enhances the maximum number of bullets that can be carried.
Info: type = 50
Maximum Level: 10
1 Gun Mastery: +14%, Accuracy: +12, Bullet Capacity: +20 2 Gun Mastery: +18%, Accuracy: +24, Bullet Capacity: +40 3 Gun Mastery: +22%, Accuracy: +36, Bullet Capacity: +60 4 Gun Mastery: +26%, Accuracy: +48, Bullet Capacity: +80 5 Gun Mastery: +30%, Accuracy: +60, Bullet Capacity: +100 6 Gun Mastery: +34%, Accuracy: +72, Bullet Capacity: +120 7 Gun Mastery: +38%, Accuracy: +84, Bullet Capacity: +140 8 Gun Mastery: +42%, Accuracy: +96, Bullet Capacity: +160 9 Gun Mastery: +46%, Accuracy: +108, Bullet Capacity: +180 10 Gun Mastery: +50%, Accuracy: +120, Bullet Capacity: +200 Infinite Bullets
Infinite Bullets
Description: Consume some bullets to temporarily have infinite bullets.
Note: Your damage range will reflect the bullets at the top of your inventory, but your damage will reflect the bullets consumed by Infinite Bullets. If you do not have enough bullets in one stack to use Infinite Bullets, it will not use any bullets from that stack.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 5
1 MP Cost: 12, Duration: 116 sec, Bullets Consumed: 180 2 MP Cost: 14, Duration: 132 sec, Bullets Consumed: 160 3 MP Cost: 16, Duration: 148 sec, Bullets Consumed: 140 4 MP Cost: 18, Duration: 164 sec, Bullets Consumed: 120 5 MP Cost: 20, Duration: 180 sec, Bullets Consumed: 100 Gun Booster
Gun Booster
Description: Increases the attack speed of your weapon. Must have a Gun equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Gun Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 29, Duration: 20 sec 2 MP Cost: 27, Duration: 40 sec 3 MP Cost: 25, Duration: 60 sec 4 MP Cost: 23, Duration: 80 sec 5 MP Cost: 21, Duration: 100 sec 6 MP Cost: 19, Duration: 120 sec 7 MP Cost: 17, Duration: 140 sec 8 MP Cost: 15, Duration: 160 sec 9 MP Cost: 13, Duration: 180 sec 10 MP Cost: 11, Duration: 200 sec Pirate Training
Pirate Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 5
1 Strength: +6, Dexterity: +6 2 Strength: +12, Dexterity: +12 3 Strength: +18, Dexterity: +18 4 Strength: +24, Dexterity: +24 5 Strength: +30, Dexterity: +30 Magnum Shot
Magnum Shot
Description: Shoot three bullets at your enemies at an incredible speed.
Info: type = 1, areaAttack = 1
Delays: shot - 780 ms
Range: 250%
Final Attack: Gun
Animations: hit.0, hit.1, effect
Maximum Level: 20
1 MP Cost: 8, Damage: 93%, Number of Hits: 3, Max Enemies Hit: 4 2 MP Cost: 8, Damage: 95%, Number of Hits: 3, Max Enemies Hit: 4 3 MP Cost: 10, Damage: 97%, Number of Hits: 3, Max Enemies Hit: 4 4 MP Cost: 10, Damage: 99%, Number of Hits: 3, Max Enemies Hit: 4 5 MP Cost: 10, Damage: 101%, Number of Hits: 3, Max Enemies Hit: 4 6 MP Cost: 12, Damage: 103%, Number of Hits: 3, Max Enemies Hit: 4 7 MP Cost: 12, Damage: 105%, Number of Hits: 3, Max Enemies Hit: 4 8 MP Cost: 12, Damage: 107%, Number of Hits: 3, Max Enemies Hit: 4 9 MP Cost: 14, Damage: 109%, Number of Hits: 3, Max Enemies Hit: 4 10 MP Cost: 14, Damage: 111%, Number of Hits: 3, Max Enemies Hit: 4 11 MP Cost: 14, Damage: 113%, Number of Hits: 3, Max Enemies Hit: 4 12 MP Cost: 16, Damage: 115%, Number of Hits: 3, Max Enemies Hit: 4 13 MP Cost: 16, Damage: 117%, Number of Hits: 3, Max Enemies Hit: 4 14 MP Cost: 16, Damage: 119%, Number of Hits: 3, Max Enemies Hit: 4 15 MP Cost: 18, Damage: 121%, Number of Hits: 3, Max Enemies Hit: 4 16 MP Cost: 18, Damage: 123%, Number of Hits: 3, Max Enemies Hit: 4 17 MP Cost: 18, Damage: 125%, Number of Hits: 3, Max Enemies Hit: 4 18 MP Cost: 20, Damage: 127%, Number of Hits: 3, Max Enemies Hit: 4 19 MP Cost: 20, Damage: 129%, Number of Hits: 3, Max Enemies Hit: 4 20 MP Cost: 20, Damage: 131%, Number of Hits: 3, Max Enemies Hit: 4 Recoil Shot
Recoil Shot
Description: Uses the recoil of the gun to retreat after firing
Info: type = 2, casterMove = 1, delay = 1200
Delays: backstep - 300 ms
Pre-requisite: Level 5 Wings
Final Attack: Gun
Maximum Level: 20
1 MP Cost: 12, Damage: 186% 2 MP Cost: 12, Damage: 192% 3 MP Cost: 12, Damage: 198% 4 MP Cost: 12, Damage: 204% 5 MP Cost: 15, Damage: 210% 6 MP Cost: 15, Damage: 216% 7 MP Cost: 15, Damage: 222% 8 MP Cost: 15, Damage: 228% 9 MP Cost: 15, Damage: 234% 10 MP Cost: 18, Damage: 240% 11 MP Cost: 18, Damage: 246% 12 MP Cost: 18, Damage: 252% 13 MP Cost: 18, Damage: 258% 14 MP Cost: 18, Damage: 264% 15 MP Cost: 21, Damage: 270% 16 MP Cost: 21, Damage: 276% 17 MP Cost: 21, Damage: 282% 18 MP Cost: 21, Damage: 288% 19 MP Cost: 21, Damage: 294% 20 MP Cost: 24, Damage: 300% Wings
Wings
Description: Jump even higher than normally possible. Hold down the skill key after jumping to fall slowly. Release the skill key to fall at normal speed.
Note: Wings cannot be executed in midair. Jumps approximately 400% high and does not improve with level
Info: type = 40, casterMove = 1, pvp = 0
Delays: wings - 810 ms
Animations: effect
Maximum Level: 5
1 MP Cost: 26 2 MP Cost: 22 3 MP Cost: 18 4 MP Cost: 14 5 MP Cost: 10 Triple Fire
Triple Fire
Description: When using Double Shot, fire one more bullet with extra power.
Info: type = 2
Delays: triplefire - 810 ms
Pre-requisite: Level 20 Double Shot
Final Attack: Gun
Animations: effect, ball, hit.0, hit.1
Maximum Level: 20
1 MP Cost: 10, Damage: 124%, Number of Hits: 3, Range: 380 2 MP Cost: 10, Damage: 127%, Number of Hits: 3, Range: 380 3 MP Cost: 11, Damage: 130%, Number of Hits: 3, Range: 380 4 MP Cost: 11, Damage: 133%, Number of Hits: 3, Range: 380 5 MP Cost: 11, Damage: 136%, Number of Hits: 3, Range: 380 6 MP Cost: 12, Damage: 139%, Number of Hits: 3, Range: 380 7 MP Cost: 12, Damage: 142%, Number of Hits: 3, Range: 380 8 MP Cost: 12, Damage: 145%, Number of Hits: 3, Range: 380 9 MP Cost: 13, Damage: 148%, Number of Hits: 3, Range: 380 10 MP Cost: 13, Damage: 151%, Number of Hits: 3, Range: 380 11 MP Cost: 13, Damage: 154%, Number of Hits: 3, Range: 380 12 MP Cost: 14, Damage: 157%, Number of Hits: 3, Range: 380 13 MP Cost: 14, Damage: 160%, Number of Hits: 3, Range: 380 14 MP Cost: 14, Damage: 163%, Number of Hits: 3, Range: 380 15 MP Cost: 15, Damage: 166%, Number of Hits: 3, Range: 380 16 MP Cost: 15, Damage: 169%, Number of Hits: 3, Range: 380 17 MP Cost: 15, Damage: 172%, Number of Hits: 3, Range: 380 18 MP Cost: 16, Damage: 175%, Number of Hits: 3, Range: 380 19 MP Cost: 16, Damage: 178%, Number of Hits: 3, Range: 380 20 MP Cost: 16, Damage: 181%, Number of Hits: 3, Range: 380 OutlawAssemble Crew
Assemble Crew
Description: Summon a random crew member from the Nautilus to assist you in battle.
Note: Skill data for Jack summon. Attacks at 600ms.
Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 10%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 20
1 MP Cost: 25, Duration: 63 sec, Damage: 183%, Cooldown Time: 87 sec 2 MP Cost: 25, Duration: 66 sec, Damage: 186%, Cooldown Time: 84 sec 3 MP Cost: 25, Duration: 69 sec, Damage: 189%, Cooldown Time: 81 sec 4 MP Cost: 28, Duration: 72 sec, Damage: 192%, Cooldown Time: 78 sec 5 MP Cost: 28, Duration: 75 sec, Damage: 195%, Cooldown Time: 75 sec 6 MP Cost: 28, Duration: 78 sec, Damage: 198%, Cooldown Time: 72 sec 7 MP Cost: 28, Duration: 81 sec, Damage: 201%, Cooldown Time: 69 sec 8 MP Cost: 31, Duration: 84 sec, Damage: 204%, Cooldown Time: 66 sec 9 MP Cost: 31, Duration: 87 sec, Damage: 207%, Cooldown Time: 63 sec 10 MP Cost: 31, Duration: 90 sec, Damage: 210%, Cooldown Time: 60 sec 11 MP Cost: 31, Duration: 93 sec, Damage: 213%, Cooldown Time: 57 sec 12 MP Cost: 34, Duration: 96 sec, Damage: 216%, Cooldown Time: 54 sec 13 MP Cost: 34, Duration: 99 sec, Damage: 219%, Cooldown Time: 51 sec 14 MP Cost: 34, Duration: 102 sec, Damage: 222%, Cooldown Time: 48 sec 15 MP Cost: 34, Duration: 105 sec, Damage: 225%, Cooldown Time: 45 sec 16 MP Cost: 37, Duration: 108 sec, Damage: 228%, Cooldown Time: 42 sec 17 MP Cost: 37, Duration: 111 sec, Damage: 231%, Cooldown Time: 39 sec 18 MP Cost: 37, Duration: 114 sec, Damage: 234%, Cooldown Time: 36 sec 19 MP Cost: 37, Duration: 117 sec, Damage: 237%, Cooldown Time: 33 sec 20 MP Cost: 40, Duration: 120 sec, Damage: 240%, Cooldown Time: 30 sec Bullet Smash
Bullet Smash
Description: Fire a large bullet, pushing enemies away and damaging them.
Note: This skill has a 1260ms spam delay unaffected by booster
Info: type = 1, areaAttack = 1, pushTarget = 1
Delays: bulletSmash - 870 ms
Range: 380%
Final Attack: Gun
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 23, Damage: 658%, Max Enemies Hit: 6, Knock-back Distance: 400 2 MP Cost: 23, Damage: 662%, Max Enemies Hit: 6, Knock-back Distance: 400 3 MP Cost: 25, Damage: 666%, Max Enemies Hit: 6, Knock-back Distance: 400 4 MP Cost: 25, Damage: 670%, Max Enemies Hit: 6, Knock-back Distance: 400 5 MP Cost: 25, Damage: 674%, Max Enemies Hit: 6, Knock-back Distance: 400 6 MP Cost: 27, Damage: 678%, Max Enemies Hit: 6, Knock-back Distance: 400 7 MP Cost: 27, Damage: 682%, Max Enemies Hit: 6, Knock-back Distance: 400 8 MP Cost: 27, Damage: 686%, Max Enemies Hit: 6, Knock-back Distance: 400 9 MP Cost: 29, Damage: 690%, Max Enemies Hit: 6, Knock-back Distance: 400 10 MP Cost: 29, Damage: 694%, Max Enemies Hit: 6, Knock-back Distance: 400 11 MP Cost: 29, Damage: 698%, Max Enemies Hit: 6, Knock-back Distance: 400 12 MP Cost: 31, Damage: 702%, Max Enemies Hit: 6, Knock-back Distance: 400 13 MP Cost: 31, Damage: 706%, Max Enemies Hit: 6, Knock-back Distance: 400 14 MP Cost: 31, Damage: 710%, Max Enemies Hit: 6, Knock-back Distance: 400 15 MP Cost: 33, Damage: 714%, Max Enemies Hit: 6, Knock-back Distance: 400 16 MP Cost: 33, Damage: 718%, Max Enemies Hit: 6, Knock-back Distance: 400 17 MP Cost: 33, Damage: 722%, Max Enemies Hit: 6, Knock-back Distance: 400 18 MP Cost: 35, Damage: 726%, Max Enemies Hit: 6, Knock-back Distance: 400 19 MP Cost: 35, Damage: 730%, Max Enemies Hit: 6, Knock-back Distance: 400 20 MP Cost: 35, Damage: 734%, Max Enemies Hit: 6, Knock-back Distance: 400 Octopus Quarterdeck
Octopus Quarterdeck
Description: Summon an even more upgraded octopus. For its duration, the octopus will fire indescriminately on enemies with its gatling gun.
Note: Attacks at 540ms.
Info: type = 33, minionAttack = normal
Delays: octopus - 810 ms
Summon Range: attack1 = 380%
Summon Mob Count: attack1 = 1
Animations: summon.summoned, summon.move, summon.stand, summon.attack1.info.ball, summon.attack1, summon.die, hit.0
Maximum Level: 10
1 MP Cost: 10, Duration: 21 sec, Damage: 86%, Cooldown Time: 28 sec 2 MP Cost: 10, Duration: 22 sec, Damage: 92%, Cooldown Time: 26 sec 3 MP Cost: 10, Duration: 23 sec, Damage: 98%, Cooldown Time: 24 sec 4 MP Cost: 10, Duration: 24 sec, Damage: 104%, Cooldown Time: 22 sec 5 MP Cost: 10, Duration: 25 sec, Damage: 110%, Cooldown Time: 20 sec 6 MP Cost: 10, Duration: 26 sec, Damage: 116%, Cooldown Time: 18 sec 7 MP Cost: 10, Duration: 27 sec, Damage: 122%, Cooldown Time: 16 sec 8 MP Cost: 18, Duration: 28 sec, Damage: 128%, Cooldown Time: 14 sec 9 MP Cost: 18, Duration: 29 sec, Damage: 134%, Cooldown Time: 12 sec 10 MP Cost: 18, Duration: 30 sec, Damage: 140%, Cooldown Time: 10 sec Roll of the Dice
Roll of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
1 MP Cost: 40, Duration: 66 sec, Cooldown Time: 480 sec 2 MP Cost: 40, Duration: 72 sec, Cooldown Time: 450 sec 3 MP Cost: 40, Duration: 78 sec, Cooldown Time: 450 sec 4 MP Cost: 40, Duration: 84 sec, Cooldown Time: 420 sec 5 MP Cost: 45, Duration: 90 sec, Cooldown Time: 420 sec 6 MP Cost: 45, Duration: 96 sec, Cooldown Time: 390 sec 7 MP Cost: 45, Duration: 102 sec, Cooldown Time: 390 sec 8 MP Cost: 45, Duration: 108 sec, Cooldown Time: 360 sec 9 MP Cost: 45, Duration: 114 sec, Cooldown Time: 360 sec 10 MP Cost: 50, Duration: 120 sec, Cooldown Time: 330 sec 11 MP Cost: 50, Duration: 126 sec, Cooldown Time: 330 sec 12 MP Cost: 50, Duration: 132 sec, Cooldown Time: 300 sec 13 MP Cost: 50, Duration: 138 sec, Cooldown Time: 300 sec 14 MP Cost: 50, Duration: 144 sec, Cooldown Time: 270 sec 15 MP Cost: 55, Duration: 150 sec, Cooldown Time: 270 sec 16 MP Cost: 55, Duration: 156 sec, Cooldown Time: 240 sec 17 MP Cost: 55, Duration: 162 sec, Cooldown Time: 240 sec 18 MP Cost: 55, Duration: 168 sec, Cooldown Time: 210 sec 19 MP Cost: 55, Duration: 174 sec, Cooldown Time: 210 sec 20 MP Cost: 60, Duration: 180 sec, Cooldown Time: 180 sec Valkyrie Patience
Valkyrie Patience
Description: Gain the stamina of a valkyrie to permanently increase your defense, and maximum HP and MP
Info: type = 50
Maximum Level: 10
1 Weapon Defense: +2%, Magic Defense: +2%, Max HP and MP: +60 2 Weapon Defense: +4%, Magic Defense: +4%, Max HP and MP: +120 3 Weapon Defense: +6%, Magic Defense: +6%, Max HP and MP: +180 4 Weapon Defense: +8%, Magic Defense: +8%, Max HP and MP: +240 5 Weapon Defense: +10%, Magic Defense: +10%, Max HP and MP: +300 6 Weapon Defense: +12%, Magic Defense: +12%, Max HP and MP: +360 7 Weapon Defense: +14%, Magic Defense: +14%, Max HP and MP: +420 8 Weapon Defense: +16%, Magic Defense: +16%, Max HP and MP: +480 9 Weapon Defense: +18%, Magic Defense: +18%, Max HP and MP: +540 10 Weapon Defense: +20%, Magic Defense: +20%, Max HP and MP: +600 Full Metal Jacket
Full Metal Jacket
Description: Master the art of casing bullets to improve your critical hit rate and pierce through enemy defenses.
Info: type = 50
Maximum Level: 20
1 Critical Hit Rate: +11%, Defense Ignored: 1% 2 Critical Hit Rate: +12%, Defense Ignored: 2% 3 Critical Hit Rate: +13%, Defense Ignored: 3% 4 Critical Hit Rate: +14%, Defense Ignored: 4% 5 Critical Hit Rate: +15%, Defense Ignored: 5% 6 Critical Hit Rate: +16%, Defense Ignored: 6% 7 Critical Hit Rate: +17%, Defense Ignored: 7% 8 Critical Hit Rate: +18%, Defense Ignored: 8% 9 Critical Hit Rate: +19%, Defense Ignored: 9% 10 Critical Hit Rate: +20%, Defense Ignored: 10% 11 Critical Hit Rate: +21%, Defense Ignored: 11% 12 Critical Hit Rate: +22%, Defense Ignored: 12% 13 Critical Hit Rate: +23%, Defense Ignored: 13% 14 Critical Hit Rate: +24%, Defense Ignored: 14% 15 Critical Hit Rate: +25%, Defense Ignored: 15% 16 Critical Hit Rate: +26%, Defense Ignored: 16% 17 Critical Hit Rate: +27%, Defense Ignored: 17% 18 Critical Hit Rate: +28%, Defense Ignored: 18% 19 Critical Hit Rate: +29%, Defense Ignored: 19% 20 Critical Hit Rate: +30%, Defense Ignored: 20% Double-barrel Shot
Double-barrel Shot
Description: Fire buckshot forward to hit many enemies.
Info: type = 1
Delays: doubleBarrel - 1230 ms
Range: 416%
Final Attack: Gun
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 20, Bullets Consumed: 2, Damage: 355%, Number of Hits: 2, Max Enemies Hit: 6 2 MP Cost: 20, Bullets Consumed: 2, Damage: 360%, Number of Hits: 2, Max Enemies Hit: 6 3 MP Cost: 22, Bullets Consumed: 2, Damage: 365%, Number of Hits: 2, Max Enemies Hit: 6 4 MP Cost: 22, Bullets Consumed: 2, Damage: 370%, Number of Hits: 2, Max Enemies Hit: 6 5 MP Cost: 22, Bullets Consumed: 2, Damage: 375%, Number of Hits: 2, Max Enemies Hit: 6 6 MP Cost: 24, Bullets Consumed: 2, Damage: 380%, Number of Hits: 2, Max Enemies Hit: 6 7 MP Cost: 24, Bullets Consumed: 2, Damage: 385%, Number of Hits: 2, Max Enemies Hit: 6 8 MP Cost: 24, Bullets Consumed: 2, Damage: 390%, Number of Hits: 2, Max Enemies Hit: 6 9 MP Cost: 26, Bullets Consumed: 2, Damage: 395%, Number of Hits: 2, Max Enemies Hit: 6 10 MP Cost: 26, Bullets Consumed: 2, Damage: 400%, Number of Hits: 2, Max Enemies Hit: 6 11 MP Cost: 26, Bullets Consumed: 2, Damage: 405%, Number of Hits: 2, Max Enemies Hit: 6 12 MP Cost: 28, Bullets Consumed: 2, Damage: 410%, Number of Hits: 2, Max Enemies Hit: 6 13 MP Cost: 28, Bullets Consumed: 2, Damage: 415%, Number of Hits: 2, Max Enemies Hit: 6 14 MP Cost: 28, Bullets Consumed: 2, Damage: 420%, Number of Hits: 2, Max Enemies Hit: 6 15 MP Cost: 30, Bullets Consumed: 2, Damage: 425%, Number of Hits: 2, Max Enemies Hit: 6 16 MP Cost: 30, Bullets Consumed: 2, Damage: 430%, Number of Hits: 2, Max Enemies Hit: 6 17 MP Cost: 30, Bullets Consumed: 2, Damage: 435%, Number of Hits: 2, Max Enemies Hit: 6 18 MP Cost: 32, Bullets Consumed: 2, Damage: 440%, Number of Hits: 2, Max Enemies Hit: 6 19 MP Cost: 32, Bullets Consumed: 2, Damage: 445%, Number of Hits: 2, Max Enemies Hit: 6 20 MP Cost: 32, Bullets Consumed: 2, Damage: 450%, Number of Hits: 2, Max Enemies Hit: 6 Hollow Point Bullets
Hollow Point Bullets
Description: Use more powerful wounding bullets. Creates a limited number of bullets available.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 20, Weapon ATT: +11, Hollow Point Bullets: 510 2 MP Cost: 20, Weapon ATT: +12, Hollow Point Bullets: 520 3 MP Cost: 20, Weapon ATT: +13, Hollow Point Bullets: 530 4 MP Cost: 23, Weapon ATT: +14, Hollow Point Bullets: 540 5 MP Cost: 23, Weapon ATT: +15, Hollow Point Bullets: 550 6 MP Cost: 23, Weapon ATT: +16, Hollow Point Bullets: 560 7 MP Cost: 23, Weapon ATT: +17, Hollow Point Bullets: 570 8 MP Cost: 26, Weapon ATT: +18, Hollow Point Bullets: 580 9 MP Cost: 26, Weapon ATT: +19, Hollow Point Bullets: 590 10 MP Cost: 26, Weapon ATT: +20, Hollow Point Bullets: 600 11 MP Cost: 26, Weapon ATT: +21, Hollow Point Bullets: 610 12 MP Cost: 29, Weapon ATT: +22, Hollow Point Bullets: 620 13 MP Cost: 29, Weapon ATT: +23, Hollow Point Bullets: 630 14 MP Cost: 29, Weapon ATT: +24, Hollow Point Bullets: 640 15 MP Cost: 29, Weapon ATT: +25, Hollow Point Bullets: 650 16 MP Cost: 32, Weapon ATT: +26, Hollow Point Bullets: 660 17 MP Cost: 32, Weapon ATT: +27, Hollow Point Bullets: 670 18 MP Cost: 32, Weapon ATT: +28, Hollow Point Bullets: 680 19 MP Cost: 32, Weapon ATT: +29, Hollow Point Bullets: 690 20 MP Cost: 35, Weapon ATT: +30, Hollow Point Bullets: 700 CorsairDouble Lucky Dice
Double Lucky Dice
Description: Chance to roll two dice to test your luck. If the dice are matching, you get a strengthened buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: +30% HP & MP, 4/4: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Roll of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6
Maximum Level: 5
1 MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec 2 MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec 3 MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec 4 MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec 5 MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec 6 MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec 7 MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec Pirate Style
Pirate Style
Description: Improve your attacks with the attitude of a pirate who does not fear death, and gain resistance towards knock-back, status effects, and elements. As a pirate who does not fear death, you shouldn't bother with dodging attacks as often.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 45, Duration: 66 sec, Weapon ATT: +1%, Elemental and Status Effect Resistance: +11%, Knock-back Resistance: +22%, Avoidability: -15 2 MP Cost: 45, Duration: 72 sec, Weapon ATT: +1%, Elemental and Status Effect Resistance: +12%, Knock-back Resistance: +24%, Avoidability: -30 3 MP Cost: 45, Duration: 78 sec, Weapon ATT: +2%, Elemental and Status Effect Resistance: +13%, Knock-back Resistance: +26%, Avoidability: -45 4 MP Cost: 47, Duration: 84 sec, Weapon ATT: +2%, Elemental and Status Effect Resistance: +14%, Knock-back Resistance: +28%, Avoidability: -60 5 MP Cost: 47, Duration: 90 sec, Weapon ATT: +3%, Elemental and Status Effect Resistance: +15%, Knock-back Resistance: +30%, Avoidability: -75 6 MP Cost: 47, Duration: 96 sec, Weapon ATT: +3%, Elemental and Status Effect Resistance: +16%, Knock-back Resistance: +32%, Avoidability: -90 7 MP Cost: 47, Duration: 102 sec, Weapon ATT: +4%, Elemental and Status Effect Resistance: +17%, Knock-back Resistance: +34%, Avoidability: -105 8 MP Cost: 49, Duration: 108 sec, Weapon ATT: +4%, Elemental and Status Effect Resistance: +18%, Knock-back Resistance: +36%, Avoidability: -120 9 MP Cost: 49, Duration: 114 sec, Weapon ATT: +5%, Elemental and Status Effect Resistance: +19%, Knock-back Resistance: +38%, Avoidability: -135 10 MP Cost: 49, Duration: 120 sec, Weapon ATT: +5%, Elemental and Status Effect Resistance: +20%, Knock-back Resistance: +40%, Avoidability: -150 11 MP Cost: 49, Duration: 126 sec, Weapon ATT: +6%, Elemental and Status Effect Resistance: +21%, Knock-back Resistance: +42%, Avoidability: -165 12 MP Cost: 51, Duration: 132 sec, Weapon ATT: +6%, Elemental and Status Effect Resistance: +22%, Knock-back Resistance: +44%, Avoidability: -180 13 MP Cost: 51, Duration: 138 sec, Weapon ATT: +7%, Elemental and Status Effect Resistance: +23%, Knock-back Resistance: +46%, Avoidability: -195 14 MP Cost: 51, Duration: 144 sec, Weapon ATT: +7%, Elemental and Status Effect Resistance: +24%, Knock-back Resistance: +48%, Avoidability: -210 15 MP Cost: 51, Duration: 150 sec, Weapon ATT: +8%, Elemental and Status Effect Resistance: +25%, Knock-back Resistance: +50%, Avoidability: -225 16 MP Cost: 53, Duration: 156 sec, Weapon ATT: +8%, Elemental and Status Effect Resistance: +26%, Knock-back Resistance: +52%, Avoidability: -240 17 MP Cost: 53, Duration: 162 sec, Weapon ATT: +9%, Elemental and Status Effect Resistance: +27%, Knock-back Resistance: +54%, Avoidability: -255 18 MP Cost: 53, Duration: 168 sec, Weapon ATT: +9%, Elemental and Status Effect Resistance: +28%, Knock-back Resistance: +56%, Avoidability: -270 19 MP Cost: 53, Duration: 174 sec, Weapon ATT: +10%, Elemental and Status Effect Resistance: +29%, Knock-back Resistance: +58%, Avoidability: -285 20 MP Cost: 55, Duration: 180 sec, Weapon ATT: +10%, Elemental and Status Effect Resistance: +30%, Knock-back Resistance: +60%, Avoidability: -300 21 MP Cost: 55, Duration: 186 sec, Weapon ATT: +11%, Elemental and Status Effect Resistance: +31%, Knock-back Resistance: +62%, Avoidability: -315 22 MP Cost: 55, Duration: 192 sec, Weapon ATT: +11%, Elemental and Status Effect Resistance: +32%, Knock-back Resistance: +64%, Avoidability: -330 Pirate's Revenge
Pirate's Revenge
Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.
Info: type = 51, incDam = 1, condition = attack
Animations: affected
Maximum Level: 10
1 Activation Rate: 4%, Duration: 18 sec, Damage: +6% 2 Activation Rate: 8%, Duration: 21 sec, Damage: +7% 3 Activation Rate: 12%, Duration: 24 sec, Damage: +8% 4 Activation Rate: 16%, Duration: 27 sec, Damage: +9% 5 Activation Rate: 20%, Duration: 30 sec, Damage: +10% 6 Activation Rate: 24%, Duration: 33 sec, Damage: +11% 7 Activation Rate: 28%, Duration: 36 sec, Damage: +12% 8 Activation Rate: 32%, Duration: 39 sec, Damage: +13% 9 Activation Rate: 36%, Duration: 42 sec, Damage: +14% 10 Activation Rate: 40%, Duration: 45 sec, Damage: +15% 11 Activation Rate: 44%, Duration: 48 sec, Damage: +16% 12 Activation Rate: 48%, Duration: 51 sec, Damage: +17% Rapid Fire
Rapid Fire
Description: Fire bullets rapidly. Hold down the skill key to continuously attack.
Info: type = 2, rapidAttack = 1, knockbackLimit = 90
Delays: rapidfire - 120 ms
Pre-requisite: Level 20 Triple Fire
Final Attack: Gun
Animations: prepare, keydown, keydown0, hit.0, keydownend
Maximum Level: 30
1 MP Cost: 6, Damage: 213%, Range: 400 2 MP Cost: 6, Damage: 216%, Range: 400 3 MP Cost: 6, Damage: 219%, Range: 400 4 MP Cost: 6, Damage: 222%, Range: 400 5 MP Cost: 6, Damage: 225%, Range: 400 6 MP Cost: 6, Damage: 228%, Range: 400 7 MP Cost: 6, Damage: 231%, Range: 400 8 MP Cost: 6, Damage: 234%, Range: 400 9 MP Cost: 6, Damage: 237%, Range: 400 10 MP Cost: 7, Damage: 240%, Range: 400 11 MP Cost: 7, Damage: 243%, Range: 400 12 MP Cost: 7, Damage: 246%, Range: 400 13 MP Cost: 7, Damage: 249%, Range: 400 14 MP Cost: 7, Damage: 252%, Range: 400 15 MP Cost: 7, Damage: 255%, Range: 400 16 MP Cost: 7, Damage: 258%, Range: 400 17 MP Cost: 7, Damage: 261%, Range: 400 18 MP Cost: 7, Damage: 264%, Range: 400 19 MP Cost: 7, Damage: 267%, Range: 400 20 MP Cost: 8, Damage: 270%, Range: 400 21 MP Cost: 8, Damage: 273%, Range: 400 22 MP Cost: 8, Damage: 276%, Range: 400 23 MP Cost: 8, Damage: 279%, Range: 400 24 MP Cost: 8, Damage: 282%, Range: 400 25 MP Cost: 8, Damage: 285%, Range: 400 26 MP Cost: 8, Damage: 288%, Range: 400 27 MP Cost: 8, Damage: 291%, Range: 400 28 MP Cost: 8, Damage: 294%, Range: 400 29 MP Cost: 8, Damage: 297%, Range: 400 30 MP Cost: 9, Damage: 300%, Range: 400 31 MP Cost: 9, Damage: 303%, Range: 400 32 MP Cost: 9, Damage: 306%, Range: 400 Hero's Will
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown Time: 600 sec 2 MP Cost: 30, Cooldown Time: 540 sec 3 MP Cost: 30, Cooldown Time: 480 sec 4 MP Cost: 30, Cooldown Time: 420 sec 5 MP Cost: 30, Cooldown Time: 360 sec 6 MP Cost: 30, Cooldown Time: 300 sec 7 MP Cost: 30, Cooldown Time: 240 sec Head Shot
Head Shot
Description: Aim for an enemy's head, instantly finishing it. Enemies who are immune to instant death will instead take severe damage.
Info: type = 2, suddenDeath = 1
Delays: headShot - 1710 ms
Final Attack: Gun
Animations: effect, hit.0, mob, ball
Maximum Level: 30
1 MP Cost: 10, Instant Death, vs Bosses: Damage: 510%, Number of Hits: 4, Defense Ignored: 11%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec 2 MP Cost: 10, Instant Death, vs Bosses: Damage: 520%, Number of Hits: 4, Defense Ignored: 12%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec 3 MP Cost: 10, Instant Death, vs Bosses: Damage: 530%, Number of Hits: 4, Defense Ignored: 13%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec 4 MP Cost: 10, Instant Death, vs Bosses: Damage: 540%, Number of Hits: 4, Defense Ignored: 14%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec 5 MP Cost: 10, Instant Death, vs Bosses: Damage: 550%, Number of Hits: 4, Defense Ignored: 15%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec 6 MP Cost: 14, Instant Death, vs Bosses: Damage: 560%, Number of Hits: 4, Defense Ignored: 16%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec 7 MP Cost: 14, Instant Death, vs Bosses: Damage: 570%, Number of Hits: 4, Defense Ignored: 17%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec 8 MP Cost: 14, Instant Death, vs Bosses: Damage: 580%, Number of Hits: 4, Defense Ignored: 18%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec 9 MP Cost: 14, Instant Death, vs Bosses: Damage: 590%, Number of Hits: 4, Defense Ignored: 19%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec 10 MP Cost: 14, Instant Death, vs Bosses: Damage: 600%, Number of Hits: 4, Defense Ignored: 20%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec 11 MP Cost: 14, Instant Death, vs Bosses: Damage: 610%, Number of Hits: 4, Defense Ignored: 21%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec 12 MP Cost: 18, Instant Death, vs Bosses: Damage: 620%, Number of Hits: 4, Defense Ignored: 22%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec 13 MP Cost: 18, Instant Death, vs Bosses: Damage: 630%, Number of Hits: 4, Defense Ignored: 23%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec 14 MP Cost: 18, Instant Death, vs Bosses: Damage: 640%, Number of Hits: 4, Defense Ignored: 24%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec 15 MP Cost: 18, Instant Death, vs Bosses: Damage: 650%, Number of Hits: 4, Defense Ignored: 25%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec 16 MP Cost: 18, Instant Death, vs Bosses: Damage: 660%, Number of Hits: 4, Defense Ignored: 26%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec 17 MP Cost: 18, Instant Death, vs Bosses: Damage: 670%, Number of Hits: 4, Defense Ignored: 27%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec 18 MP Cost: 22, Instant Death, vs Bosses: Damage: 680%, Number of Hits: 4, Defense Ignored: 28%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec 19 MP Cost: 22, Instant Death, vs Bosses: Damage: 690%, Number of Hits: 4, Defense Ignored: 29%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec 20 MP Cost: 22, Instant Death, vs Bosses: Damage: 700%, Number of Hits: 4, Defense Ignored: 30%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec 21 MP Cost: 22, Instant Death, vs Bosses: Damage: 710%, Number of Hits: 4, Defense Ignored: 31%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec 22 MP Cost: 22, Instant Death, vs Bosses: Damage: 720%, Number of Hits: 4, Defense Ignored: 32%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec 23 MP Cost: 22, Instant Death, vs Bosses: Damage: 730%, Number of Hits: 4, Defense Ignored: 33%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec 24 MP Cost: 26, Instant Death, vs Bosses: Damage: 740%, Number of Hits: 4, Defense Ignored: 34%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec 25 MP Cost: 26, Instant Death, vs Bosses: Damage: 750%, Number of Hits: 4, Defense Ignored: 35%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec 26 MP Cost: 26, Instant Death, vs Bosses: Damage: 760%, Number of Hits: 4, Defense Ignored: 36%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec 27 MP Cost: 26, Instant Death, vs Bosses: Damage: 770%, Number of Hits: 4, Defense Ignored: 37%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec 28 MP Cost: 26, Instant Death, vs Bosses: Damage: 780%, Number of Hits: 4, Defense Ignored: 38%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec 29 MP Cost: 26, Instant Death, vs Bosses: Damage: 790%, Number of Hits: 4, Defense Ignored: 39%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec 30 MP Cost: 30, Instant Death, vs Bosses: Damage: 800%, Number of Hits: 4, Defense Ignored: 40%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec 31 MP Cost: 30, Instant Death, vs Bosses: Damage: 810%, Number of Hits: 4, Defense Ignored: 41%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec 32 MP Cost: 30, Instant Death, vs Bosses: Damage: 820%, Number of Hits: 4, Defense Ignored: 42%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec Maple Warrior
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16% Continual Aiming
Continual Aiming
Description: Concentrate fire on an enemy by marking it with a parrot. Afterwards, all of your attacks will focus on the target marked with the parrot, and the target will take extra damage.
Info: type = 2
Delays: homing - 960 ms
Animations: effect, hit.0, mob, ball
Maximum Level: 20
1 MPCost: 25, Damage: 458%, Bonus Damage: +1%, Range: 400 2 MPCost: 25, Damage: 466%, Bonus Damage: +2%, Range: 400 3 MPCost: 25, Damage: 474%, Bonus Damage: +3%, Range: 400 4 MPCost: 25, Damage: 482%, Bonus Damage: +4%, Range: 400 5 MPCost: 28, Damage: 490%, Bonus Damage: +5%, Range: 400 6 MPCost: 28, Damage: 498%, Bonus Damage: +6%, Range: 400 7 MPCost: 28, Damage: 506%, Bonus Damage: +7%, Range: 400 8 MPCost: 28, Damage: 514%, Bonus Damage: +8%, Range: 400 9 MPCost: 28, Damage: 522%, Bonus Damage: +9%, Range: 400 10 MPCost: 31, Damage: 530%, Bonus Damage: +10%, Range: 400 11 MPCost: 31, Damage: 538%, Bonus Damage: +11%, Range: 400 12 MPCost: 31, Damage: 546%, Bonus Damage: +12%, Range: 400 13 MPCost: 31, Damage: 554%, Bonus Damage: +13%, Range: 400 14 MPCost: 31, Damage: 562%, Bonus Damage: +14%, Range: 400 15 MPCost: 34, Damage: 570%, Bonus Damage: +15%, Range: 400 16 MPCost: 34, Damage: 578%, Bonus Damage: +16%, Range: 400 17 MPCost: 34, Damage: 586%, Bonus Damage: +17%, Range: 400 18 MPCost: 34, Damage: 594%, Bonus Damage: +18%, Range: 400 19 MPCost: 34, Damage: 602%, Bonus Damage: +19%, Range: 400 20 MPCost: 37, Damage: 610%, Bonus Damage: +20%, Range: 400 21 MPCost: 37, Damage: 618%, Bonus Damage: +21%, Range: 400 22 MPCost: 37, Damage: 626%, Bonus Damage: +22%, Range: 400 Fusillade
Fusillade
Description: Summon an expert marksman octopus to fusillade the enemy.
Note: Definition: Continuous discharge of firearms.
Info: type = 1, areaAttack = 1, knockbackLimit = 100
Delays: fusillade - 1710 ms
Range: 400%
Final Attack: Gun
Animations: effect, effect0, hit.0
Maximum Level: 30
1 MP Cost: 25, Bullets Consumed: 4, Damage: 474%, Number of Hits: 4, Max Enemies Hit: 6 2 MP Cost: 25, Bullets Consumed: 4, Damage: 478%, Number of Hits: 4, Max Enemies Hit: 6 3 MP Cost: 28, Bullets Consumed: 4, Damage: 482%, Number of Hits: 4, Max Enemies Hit: 6 4 MP Cost: 28, Bullets Consumed: 4, Damage: 486%, Number of Hits: 4, Max Enemies Hit: 6 5 MP Cost: 28, Bullets Consumed: 4, Damage: 490%, Number of Hits: 4, Max Enemies Hit: 6 6 MP Cost: 31, Bullets Consumed: 4, Damage: 494%, Number of Hits: 4, Max Enemies Hit: 6 7 MP Cost: 31, Bullets Consumed: 4, Damage: 498%, Number of Hits: 4, Max Enemies Hit: 6 8 MP Cost: 31, Bullets Consumed: 4, Damage: 502%, Number of Hits: 4, Max Enemies Hit: 6 9 MP Cost: 34, Bullets Consumed: 4, Damage: 506%, Number of Hits: 4, Max Enemies Hit: 6 10 MP Cost: 34, Bullets Consumed: 4, Damage: 510%, Number of Hits: 4, Max Enemies Hit: 6 11 MP Cost: 34, Bullets Consumed: 4, Damage: 514%, Number of Hits: 4, Max Enemies Hit: 6 12 MP Cost: 37, Bullets Consumed: 4, Damage: 518%, Number of Hits: 4, Max Enemies Hit: 6 13 MP Cost: 37, Bullets Consumed: 4, Damage: 522%, Number of Hits: 4, Max Enemies Hit: 6 14 MP Cost: 37, Bullets Consumed: 4, Damage: 526%, Number of Hits: 4, Max Enemies Hit: 6 15 MP Cost: 40, Bullets Consumed: 4, Damage: 530%, Number of Hits: 4, Max Enemies Hit: 6 16 MP Cost: 40, Bullets Consumed: 4, Damage: 534%, Number of Hits: 4, Max Enemies Hit: 6 17 MP Cost: 40, Bullets Consumed: 4, Damage: 538%, Number of Hits: 4, Max Enemies Hit: 6 18 MP Cost: 43, Bullets Consumed: 4, Damage: 542%, Number of Hits: 4, Max Enemies Hit: 6 19 MP Cost: 43, Bullets Consumed: 4, Damage: 546%, Number of Hits: 4, Max Enemies Hit: 6 20 MP Cost: 43, Bullets Consumed: 4, Damage: 550%, Number of Hits: 4, Max Enemies Hit: 6 21 MP Cost: 46, Bullets Consumed: 4, Damage: 554%, Number of Hits: 4, Max Enemies Hit: 6 22 MP Cost: 46, Bullets Consumed: 4, Damage: 558%, Number of Hits: 4, Max Enemies Hit: 6 23 MP Cost: 46, Bullets Consumed: 4, Damage: 562%, Number of Hits: 4, Max Enemies Hit: 6 24 MP Cost: 49, Bullets Consumed: 4, Damage: 566%, Number of Hits: 4, Max Enemies Hit: 6 25 MP Cost: 49, Bullets Consumed: 4, Damage: 570%, Number of Hits: 4, Max Enemies Hit: 6 26 MP Cost: 49, Bullets Consumed: 4, Damage: 574%, Number of Hits: 4, Max Enemies Hit: 6 27 MP Cost: 52, Bullets Consumed: 4, Damage: 578%, Number of Hits: 4, Max Enemies Hit: 6 28 MP Cost: 52, Bullets Consumed: 4, Damage: 582%, Number of Hits: 4, Max Enemies Hit: 6 29 MP Cost: 52, Bullets Consumed: 4, Damage: 586%, Number of Hits: 4, Max Enemies Hit: 6 30 MP Cost: 55, Bullets Consumed: 4, Damage: 590%, Number of Hits: 4, Max Enemies Hit: 6 31 MP Cost: 55, Bullets Consumed: 4, Damage: 594%, Number of Hits: 4, Max Enemies Hit: 6 32 MP Cost: 55, Bullets Consumed: 4, Damage: 598%, Number of Hits: 4, Max Enemies Hit: 6 Crew Ship Commander
Crew Ship Commander
Description: With a captain's leadership, improve Assemble Crew's damage, as well as receive buffs from different crew members.
Info: type = 50
Pre-requisite: Level 10 Assemble Crew
Animations: repeat
Maximum Level: 10
1 Assemble Crew Damage: +1%, All Crew - Weapon ATT: +3, Muirhat - Critical Damage: +1%, Valerie - Critical Hit Rate: +1%, Jack - HP and MP: +2%, Speed: +2% 2 Assemble Crew Damage: +2%, All Crew - Weapon ATT: +6, Muirhat - Critical Damage: +2%, Valerie - Critical Hit Rate: +2%, Jack - HP and MP: +4%, Speed: +4% 3 Assemble Crew Damage: +3%, All Crew - Weapon ATT: +9, Muirhat - Critical Damage: +3%, Valerie - Critical Hit Rate: +3%, Jack - HP and MP: +6%, Speed: +6% 4 Assemble Crew Damage: +4%, All Crew - Weapon ATT: +12, Muirhat - Critical Damage: +4%, Valerie - Critical Hit Rate: +4%, Jack - HP and MP: +8%, Speed: +8% 5 Assemble Crew Damage: +5%, All Crew - Weapon ATT: +15, Muirhat - Critical Damage: +5%, Valerie - Critical Hit Rate: +5%, Jack - HP and MP: +10%, Speed: +10% 6 Assemble Crew Damage: +6%, All Crew - Weapon ATT: +18, Muirhat - Critical Damage: +6%, Valerie - Critical Hit Rate: +6%, Jack - HP and MP: +12%, Speed: +12% 7 Assemble Crew Damage: +7%, All Crew - Weapon ATT: +21, Muirhat - Critical Damage: +7%, Valerie - Critical Hit Rate: +7%, Jack - HP and MP: +14%, Speed: +14% 8 Assemble Crew Damage: +8%, All Crew - Weapon ATT: +24, Muirhat - Critical Damage: +8%, Valerie - Critical Hit Rate: +8%, Jack - HP and MP: +16%, Speed: +16% 9 Assemble Crew Damage: +9%, All Crew - Weapon ATT: +27, Muirhat - Critical Damage: +9%, Valerie - Critical Hit Rate: +9%, Jack - HP and MP: +18%, Speed: +18% 10 Assemble Crew Damage: +10%, All Crew - Weapon ATT: +30, Muirhat - Critical Damage: +10%, Valerie - Critical Hit Rate: +10%, Jack - HP and MP: +20%, Speed: +20% 11 Assemble Crew Damage: +11%, All Crew - Weapon ATT: +33, Muirhat - Critical Damage: +11%, Valerie - Critical Hit Rate: +11%, Jack - HP and MP: +22%, Speed: +22% 12 Assemble Crew Damage: +12%, All Crew - Weapon ATT: +36, Muirhat - Critical Damage: +12%, Valerie - Critical Hit Rate: +12%, Jack - HP and MP: +24%, Speed: +24% Battleship Nautilus
Battleship Nautilus
Description: Sortie the Battleship Nautilus to rain ordnance on your foes.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
1 MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec 2 MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec 3 MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec 4 MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec 5 MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec 6 MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec 7 MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec 8 MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec 9 MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec 10 MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec 11 MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec 12 MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec 13 MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec 14 MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec 15 MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec 16 MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec 17 MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec 18 MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec 19 MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec 20 MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec 21 MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec 22 MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec 23 MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec 24 MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec 25 MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec 26 MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec 27 MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec 28 MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec 29 MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec 30 MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec 31 MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec 32 MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec Captain's Dignity
Captain's Dignity
Description: With a captain's dignity, improve your mastery and accuracy with guns. When attacking, your bullets will do additonal explosive damage.
Note: Final Attack tags for Corsairs should be linked with this skill, which has a 100% activation Rate.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 10 Gun Mastery
Animations: hit.0
Maximum Level: 30
1 Gun Mastery: +56%, Explosive Damage: 42% 2 Gun Mastery: +56%, Explosive Damage: 44% 3 Gun Mastery: +57%, Explosive Damage: 46% 4 Gun Mastery: +57%, Explosive Damage: 48% 5 Gun Mastery: +58%, Explosive Damage: 50% 6 Gun Mastery: +58%, Explosive Damage: 52% 7 Gun Mastery: +59%, Explosive Damage: 54% 8 Gun Mastery: +59%, Explosive Damage: 56% 9 Gun Mastery: +60%, Explosive Damage: 58% 10 Gun Mastery: +60%, Explosive Damage: 60% 11 Gun Mastery: +61%, Explosive Damage: 62% 12 Gun Mastery: +61%, Explosive Damage: 64% 13 Gun Mastery: +62%, Explosive Damage: 66% 14 Gun Mastery: +62%, Explosive Damage: 68% 15 Gun Mastery: +63%, Explosive Damage: 70% 16 Gun Mastery: +63%, Explosive Damage: 72% 17 Gun Mastery: +64%, Explosive Damage: 74% 18 Gun Mastery: +64%, Explosive Damage: 76% 19 Gun Mastery: +65%, Explosive Damage: 78% 20 Gun Mastery: +65%, Explosive Damage: 80% 21 Gun Mastery: +66%, Explosive Damage: 82% 22 Gun Mastery: +66%, Explosive Damage: 84% 23 Gun Mastery: +67%, Explosive Damage: 86% 24 Gun Mastery: +67%, Explosive Damage: 88% 25 Gun Mastery: +68%, Explosive Damage: 90% 26 Gun Mastery: +68%, Explosive Damage: 92% 27 Gun Mastery: +69%, Explosive Damage: 94% 28 Gun Mastery: +69%, Explosive Damage: 96% 29 Gun Mastery: +70%, Explosive Damage: 98% 30 Gun Mastery: +70%, Explosive Damage: 100% 31 Gun Mastery: +71%, Explosive Damage: 102% 32 Gun Mastery: +71%, Explosive Damage: 104% Cannon Shooter (I)Cannon Blaster
Cannon Blaster
Description: Shoots a fireball out, hitting up to three enemies.
Info: type = 2, splash = 1, rectBasedOnTarget = 1
Delays: flamesplash - 810 ms
Range: 170%
Animations: effect, effect0, hit.0, mob
Maximum Level: 20
1 MP Cost: 7, Damage: 187%, Max Enemies Hit: 3 2 MP Cost: 7, Damage: 189%, Max Enemies Hit: 3 3 MP Cost: 7, Damage: 191%, Max Enemies Hit: 3 4 MP Cost: 7, Damage: 193%, Max Enemies Hit: 3 5 MP Cost: 8, Damage: 195%, Max Enemies Hit: 3 6 MP Cost: 8, Damage: 197%, Max Enemies Hit: 3 7 MP Cost: 8, Damage: 199%, Max Enemies Hit: 3 8 MP Cost: 8, Damage: 201%, Max Enemies Hit: 3 9 MP Cost: 9, Damage: 203%, Max Enemies Hit: 3 10 MP Cost: 9, Damage: 205%, Max Enemies Hit: 3 11 MP Cost: 9, Damage: 207%, Max Enemies Hit: 3 12 MP Cost: 9, Damage: 209%, Max Enemies Hit: 3 13 MP Cost: 10, Damage: 211%, Max Enemies Hit: 3 14 MP Cost: 10, Damage: 213%, Max Enemies Hit: 3 15 MP Cost: 10, Damage: 215%, Max Enemies Hit: 3 16 MP Cost: 10, Damage: 217%, Max Enemies Hit: 3 17 MP Cost: 11, Damage: 219%, Max Enemies Hit: 3 18 MP Cost: 11, Damage: 221%, Max Enemies Hit: 3 19 MP Cost: 11, Damage: 223%, Max Enemies Hit: 3 20 MP Cost: 11, Damage: 225%, Max Enemies Hit: 3 Cannon Strike
Cannon Strike
Description: Fire a cannon punch at a single enemy.
Info: type = 1, areaAttack = 1
Delays: cannonSmash - 900 ms
Range: 250%
Animations: effect, effect0, hit.0
Maximum Level: 20
1 MP Cost: 7, Damage; 76%, Number of Hits: 3 2 MP Cost: 7, Damage; 77%, Number of Hits: 3 3 MP Cost: 7, Damage; 78%, Number of Hits: 3 4 MP Cost: 7, Damage; 79%, Number of Hits: 3 5 MP Cost: 7, Damage; 80%, Number of Hits: 3 6 MP Cost: 7, Damage; 81%, Number of Hits: 3 7 MP Cost: 7, Damage; 82%, Number of Hits: 3 8 MP Cost: 7, Damage; 83%, Number of Hits: 3 9 MP Cost: 7, Damage; 84%, Number of Hits: 3 10 MP Cost: 7, Damage; 85%, Number of Hits: 3 11 MP Cost: 9, Damage; 86%, Number of Hits: 3 12 MP Cost: 9, Damage; 87%, Number of Hits: 3 13 MP Cost: 9, Damage; 88%, Number of Hits: 3 14 MP Cost: 9, Damage; 89%, Number of Hits: 3 15 MP Cost: 9, Damage; 90%, Number of Hits: 3 16 MP Cost: 9, Damage; 91%, Number of Hits: 3 17 MP Cost: 9, Damage; 92%, Number of Hits: 3 18 MP Cost: 9, Damage; 93%, Number of Hits: 3 19 MP Cost: 9, Damage; 94%, Number of Hits: 3 20 MP Cost: 9, Damage; 95%, Number of Hits: 3 Blast Back
Blast Back
Description: An emergency escape measure using cannonfire that can reduce enemy movement speeds.
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1, casterMove = 1, delay = 1200, mes = slow
Delays: giganticBackstep - 300 ms
Range: 150%
Animations: mob, ball, hit.0
Maximum Level: 15
1 MP Cost: 45, Damage: 154%, Max Enemies Hit: 3, Slow Chance: 28%, Slow Duration: 2, Enemy Speed: -18 2 MP Cost: 45, Damage: 158%, Max Enemies Hit: 3, Slow Chance: 31%, Slow Duration: 2, Enemy Speed: -21 3 MP Cost: 40, Damage: 162%, Max Enemies Hit: 3, Slow Chance: 34%, Slow Duration: 2, Enemy Speed: -24 4 MP Cost: 40, Damage: 166%, Max Enemies Hit: 3, Slow Chance: 37%, Slow Duration: 2, Enemy Speed: -27 5 MP Cost: 40, Damage: 170%, Max Enemies Hit: 3, Slow Chance: 40%, Slow Duration: 3, Enemy Speed: -30 6 MP Cost: 35, Damage: 174%, Max Enemies Hit: 3, Slow Chance: 43%, Slow Duration: 3, Enemy Speed: -33 7 MP Cost: 35, Damage: 178%, Max Enemies Hit: 3, Slow Chance: 46%, Slow Duration: 3, Enemy Speed: -36 8 MP Cost: 35, Damage: 182%, Max Enemies Hit: 3, Slow Chance: 49%, Slow Duration: 3, Enemy Speed: -39 9 MP Cost: 30, Damage: 186%, Max Enemies Hit: 3, Slow Chance: 52%, Slow Duration: 3, Enemy Speed: -42 10 MP Cost: 30, Damage: 190%, Max Enemies Hit: 3, Slow Chance: 55%, Slow Duration: 4, Enemy Speed: -45 11 MP Cost: 30, Damage: 194%, Max Enemies Hit: 3, Slow Chance: 58%, Slow Duration: 4, Enemy Speed: -48 12 MP Cost: 25, Damage: 198%, Max Enemies Hit: 3, Slow Chance: 61%, Slow Duration: 4, Enemy Speed: -51 13 MP Cost: 25, Damage: 202%, Max Enemies Hit: 3, Slow Chance: 64%, Slow Duration: 4, Enemy Speed: -54 14 MP Cost: 25, Damage: 206%, Max Enemies Hit: 3, Slow Chance: 67%, Slow Duration: 4, Enemy Speed: -57 15 MP Cost: 20, Damage: 210%, Max Enemies Hit: 3, Slow Chance: 70%, Slow Duration: 5, Enemy Speed: -60 Cannon Boost
Cannon Boost
Description: An improvement to the Cannon that permanently increases Weapon Attack and Defense.
Info: type = 50
Maximum Level: 10
1 Weapon ATT: +2, Weapon Defense: +25, Magic Defense: +25 2 Weapon ATT: +4, Weapon Defense: +50, Magic Defense: +50 3 Weapon ATT: +6, Weapon Defense: +75, Magic Defense: +75 4 Weapon ATT: +8, Weapon Defense: +100, Magic Defense: +100 5 Weapon ATT: +10, Weapon Defense: +125, Magic Defense: +125 6 Weapon ATT: +12, Weapon Defense: +150, Magic Defense: +150 7 Weapon ATT: +14, Weapon Defense: +175, Magic Defense: +175 8 Weapon ATT: +16, Weapon Defense: +200, Magic Defense: +200 9 Weapon ATT: +18, Weapon Defense: +225, Magic Defense: +225 10 Weapon ATT: +20, Weapon Defense: +250, Magic Defense: +250 Cannon Shooter (II)Scatter Shot
Scatter Shot
Description: Shoot many small shells forward
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Delays: swiftShot - 840 ms
Range: 100%
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 16, Damage: 163%, Number of Hits: 2, Max Enemies Hit: 4 2 MP Cost: 16, Damage: 166%, Number of Hits: 2, Max Enemies Hit: 4 3 MP Cost: 16, Damage: 169%, Number of Hits: 2, Max Enemies Hit: 4 4 MP Cost: 16, Damage: 172%, Number of Hits: 2, Max Enemies Hit: 4 5 MP Cost: 18, Damage: 175%, Number of Hits: 2, Max Enemies Hit: 4 6 MP Cost: 18, Damage: 178%, Number of Hits: 2, Max Enemies Hit: 4 7 MP Cost: 18, Damage: 181%, Number of Hits: 2, Max Enemies Hit: 4 8 MP Cost: 18, Damage: 184%, Number of Hits: 2, Max Enemies Hit: 4 9 MP Cost: 18, Damage: 187%, Number of Hits: 2, Max Enemies Hit: 4 10 MP Cost: 20, Damage: 190%, Number of Hits: 2, Max Enemies Hit: 4 11 MP Cost: 20, Damage: 193%, Number of Hits: 2, Max Enemies Hit: 4 12 MP Cost: 20, Damage: 196%, Number of Hits: 2, Max Enemies Hit: 4 13 MP Cost: 20, Damage: 199%, Number of Hits: 2, Max Enemies Hit: 4 14 MP Cost: 20, Damage: 202%, Number of Hits: 2, Max Enemies Hit: 4 15 MP Cost: 22, Damage: 205%, Number of Hits: 2, Max Enemies Hit: 4 16 MP Cost: 22, Damage: 208%, Number of Hits: 2, Max Enemies Hit: 4 17 MP Cost: 22, Damage: 211%, Number of Hits: 2, Max Enemies Hit: 4 18 MP Cost: 22, Damage: 214%, Number of Hits: 2, Max Enemies Hit: 4 19 MP Cost: 22, Damage: 217%, Number of Hits: 2, Max Enemies Hit: 4 20 MP Cost: 24, Damage: 220%, Number of Hits: 2, Max Enemies Hit: 4 Barrel Bomb
Barrel Bomb
Description: Throw forward an oak barrel filled with explosives. The barrel will roll a certain distance, pushing enemies with it before exploding.
Note: The barrel is restricted by physical rules, causing it to go up hills slower, go off edges at angles depending on its launch speed, and requires a certain amount of ground in front of you before being able to be used.
Info: type = 2, pushTarget = 1, areaAttack = 1
Delays: rushBoom - 930 ms
Range: 45%
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 20, Damage; 31%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 50%, Explosion Damage: 243% 2 MP Cost: 20, Damage; 32%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 55%, Explosion Damage: 246% 3 MP Cost: 20, Damage; 33%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 55%, Explosion Damage: 249% 4 MP Cost: 20, Damage; 34%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 60%, Explosion Damage: 252% 5 MP Cost: 22, Damage; 35%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 60%, Explosion Damage: 255% 6 MP Cost: 22, Damage; 36%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 65%, Explosion Damage: 258% 7 MP Cost: 22, Damage; 37%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 65%, Explosion Damage: 261% 8 MP Cost: 22, Damage; 38%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 70%, Explosion Damage: 264% 9 MP Cost: 22, Damage; 39%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 70%, Explosion Damage: 267% 10 MP Cost: 24, Damage; 40%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 75%, Explosion Damage: 270% 11 MP Cost: 24, Damage; 41%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 75%, Explosion Damage: 273% 12 MP Cost: 24, Damage; 42%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 80%, Explosion Damage: 276% 13 MP Cost: 24, Damage; 43%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 80%, Explosion Damage: 279% 14 MP Cost: 24, Damage; 44%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 85%, Explosion Damage: 282% 15 MP Cost: 26, Damage; 45%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 85%, Explosion Damage: 285% 16 MP Cost: 26, Damage; 46%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 90%, Explosion Damage: 288% 17 MP Cost: 26, Damage; 47%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 90%, Explosion Damage: 291% 18 MP Cost: 26, Damage; 48%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 95%, Explosion Damage: 294% 19 MP Cost: 26, Damage; 49%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 95%, Explosion Damage: 297% 20 MP Cost: 28, Damage; 50%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 100%, Explosion Damage: 300% Cannon Booster
Cannon Booster
Description: Increases the attack speed of your weapon. Must have a Cannon equipped.
Info: type = 10
Delays: cannonBooster - 600 ms
Pre-requisite: Level 5 Cannon Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 29, Duration: 20 sec 2 MP Cost: 27, Duration: 40 sec 3 MP Cost: 25, Duration: 60 sec 4 MP Cost: 23, Duration: 80 sec 5 MP Cost: 21, Duration: 100 sec 6 MP Cost: 19, Duration: 120 sec 7 MP Cost: 17, Duration: 140 sec 8 MP Cost: 15, Duration: 160 sec 9 MP Cost: 13, Duration: 180 sec 10 MP Cost: 11, Duration: 200 sec Monkey Magic
Monkey Magic
Description: Monkey magic that temporarily improves party member's HP, MP, All Stats, Speed, Jump, Accuracy, and Avoidability. This buff can stack with any other buff.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: piratebless - 1350 ms
Range: 512%
Animations: effect, effect0, affected
Maximum Level: 20
1 MP Cost: 30, Duration: 15 sec, Max HP: +15, Max MP: +15, All Stats: +1, Speed: +1%, Jump: +1%, Accuracy: +8, Avoidability: +8 2 MP Cost: 30, Duration: 30 sec, Max HP: +30, Max MP: +30, All Stats: +2, Speed: +1%, Jump: +1%, Accuracy: +16, Avoidability: +16 3 MP Cost: 30, Duration: 45 sec, Max HP: +45, Max MP: +45, All Stats: +3, Speed: +2%, Jump: +1%, Accuracy: +24, Avoidability: +24 4 MP Cost: 35, Duration: 60 sec, Max HP: +60, Max MP: +60, All Stats: +4, Speed: +2%, Jump: +1%, Accuracy: +32, Avoidability: +32 5 MP Cost: 35, Duration: 75 sec, Max HP: +75, Max MP: +75, All Stats: +5, Speed: +3%, Jump: +2%, Accuracy: +40, Avoidability: +40 6 MP Cost: 35, Duration: 90 sec, Max HP: +90, Max MP: +90, All Stats: +6, Speed: +3%, Jump: +2%, Accuracy: +48, Avoidability: +48 7 MP Cost: 35, Duration: 105 sec, Max HP: +105, Max MP: +105, All Stats: +7, Speed: +4%, Jump: +2%, Accuracy: +56, Avoidability: +56 8 MP Cost: 40, Duration: 120 sec, Max HP: +120, Max MP: +120, All Stats: +8, Speed: +4%, Jump: +2%, Accuracy: +64, Avoidability: +64 9 MP Cost: 40, Duration: 135 sec, Max HP: +135, Max MP: +135, All Stats: +9, Speed: +5%, Jump: +3%, Accuracy: +72, Avoidability: +72 10 MP Cost: 40, Duration: 150 sec, Max HP: +150, Max MP: +150, All Stats: +10, Speed: +5%, Jump: +3%, Accuracy: +80, Avoidability: +80 11 MP Cost: 40, Duration: 165 sec, Max HP: +165, Max MP: +165, All Stats: +11, Speed: +6%, Jump: +3%, Accuracy: +88, Avoidability: +88 12 MP Cost: 45, Duration: 180 sec, Max HP: +180, Max MP: +180, All Stats: +12, Speed: +6%, Jump: +3%, Accuracy: +96, Avoidability: +96 13 MP Cost: 45, Duration: 195 sec, Max HP: +195, Max MP: +195, All Stats: +13, Speed: +7%, Jump: +4%, Accuracy: +104, Avoidability: +104 14 MP Cost: 45, Duration: 210 sec, Max HP: +210, Max MP: +210, All Stats: +14, Speed: +7%, Jump: +4%, Accuracy: +112, Avoidability: +112 15 MP Cost: 45, Duration: 225 sec, Max HP: +225, Max MP: +225, All Stats: +15, Speed: +8%, Jump: +4%, Accuracy: +120, Avoidability: +120 16 MP Cost: 50, Duration: 240 sec, Max HP: +240, Max MP: +240, All Stats: +16, Speed: +8%, Jump: +4%, Accuracy: +128, Avoidability: +128 17 MP Cost: 50, Duration: 255 sec, Max HP: +255, Max MP: +255, All Stats: +17, Speed: +9%, Jump: +5%, Accuracy: +136, Avoidability: +136 18 MP Cost: 50, Duration: 270 sec, Max HP: +270, Max MP: +270, All Stats: +18, Speed: +9%, Jump: +5%, Accuracy: +144, Avoidability: +144 19 MP Cost: 50, Duration: 285 sec, Max HP: +285, Max MP: +285, All Stats: +19, Speed: +10%, Jump: +5%, Accuracy: +152, Avoidability: +152 20 MP Cost: 55, Duration: 300 sec, Max HP: +300, Max MP: +300, All Stats: +20, Speed: +10%, Jump: +5%, Accuracy: +160, Avoidability: +160 Cannon Mastery
Cannon Mastery
Description: Increases the weapon mastery and accuracy of Cannons.
Info: type = 50
Maximum Level: 10
1 Cannon Mastery: +14%, Accuracy: +12 2 Cannon Mastery: +18%, Accuracy: +24 3 Cannon Mastery: +22%, Accuracy: +36 4 Cannon Mastery: +26%, Accuracy: +48 5 Cannon Mastery: +30%, Accuracy: +60 6 Cannon Mastery: +34%, Accuracy: +72 7 Cannon Mastery: +38%, Accuracy: +84 8 Cannon Mastery: +42%, Accuracy: +96 9 Cannon Mastery: +46%, Accuracy: +108 10 Cannon Mastery: +50%, Accuracy: +120 Critical Fire
Critical Fire
Description: Passively improve your critical hit rate and minimum critical damage.
Info: type = 50
Maximum Level: 10
1 Critical Hit Rate: +8%, Minimum Critical Damage: +6% 2 Critical Hit Rate: +8%, Minimum Critical Damage: +6% 3 Critical Hit Rate: +11%, Minimum Critical Damage: +7% 4 Critical Hit Rate: +11%, Minimum Critical Damage: +7% 5 Critical Hit Rate: +14%, Minimum Critical Damage: +8% 6 Critical Hit Rate: +14%, Minimum Critical Damage: +8% 7 Critical Hit Rate: +17%, Minimum Critical Damage: +9% 8 Critical Hit Rate: +17%, Minimum Critical Damage: +9% 9 Critical Hit Rate: +20%, Minimum Critical Damage: +10% 10 Critical Hit Rate: +20%, Minimum Critical Damage: +10% Pirate Training
Pirate Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 5
1 Strength: +6, Dexterity: +6 2 Strength: +12, Dexterity: +12 3 Strength: +18, Dexterity: +18 4 Strength: +24, Dexterity: +24 5 Strength: +30, Dexterity: +30 Cannon Shooter (III)Reinforced Cannon
Reinforced Cannon
Description: Permanently enhance your cannon, improving weapon attack and attack speed.
Info: type = 50
Maximum Level: 10
1 Weapon ATT: +3, Weapon Speed: -1 2 Weapon ATT: +6, Weapon Speed: -1 3 Weapon ATT: +9, Weapon Speed: -1 4 Weapon ATT: +12, Weapon Speed: -1 5 Weapon ATT: +15, Weapon Speed: -1 6 Weapon ATT: +18, Weapon Speed: -1 7 Weapon ATT: +21, Weapon Speed: -1 8 Weapon ATT: +24, Weapon Speed: -1 9 Weapon ATT: +27, Weapon Speed: -1 10 Weapon ATT: +30, Weapon Speed: -1 Pirate Rush
Pirate Rush
Description: Permanently improve your stamina, defense, and resistance to status effects.
Info: type = 50
Maximum Level: 10
1 Max HP: +2%, Weapon Defense: +14%, Status Effect Resistance: +2% 2 Max HP: +4%, Weapon Defense: +18%, Status Effect Resistance: +4% 3 Max HP: +6%, Weapon Defense: +22%, Status Effect Resistance: +6% 4 Max HP: +8%, Weapon Defense: +26%, Status Effect Resistance: +8% 5 Max HP: +10%, Weapon Defense: +30%, Status Effect Resistance: +10% 6 Max HP: +12%, Weapon Defense: +34%, Status Effect Resistance: +12% 7 Max HP: +14%, Weapon Defense: +38%, Status Effect Resistance: +14% 8 Max HP: +16%, Weapon Defense: +42%, Status Effect Resistance: +16% 9 Max HP: +18%, Weapon Defense: +46%, Status Effect Resistance: +18% 10 Max HP: +20%, Weapon Defense: +50%, Status Effect Resistance: +20% Luck of the Dice
Luck of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
1 MP Cost: 40, Duration: 66 sec, Cooldown Time: 480 sec 2 MP Cost: 40, Duration: 72 sec, Cooldown Time: 450 sec 3 MP Cost: 40, Duration: 78 sec, Cooldown Time: 450 sec 4 MP Cost: 40, Duration: 84 sec, Cooldown Time: 420 sec 5 MP Cost: 45, Duration: 90 sec, Cooldown Time: 420 sec 6 MP Cost: 45, Duration: 96 sec, Cooldown Time: 390 sec 7 MP Cost: 45, Duration: 102 sec, Cooldown Time: 390 sec 8 MP Cost: 45, Duration: 108 sec, Cooldown Time: 360 sec 9 MP Cost: 45, Duration: 114 sec, Cooldown Time: 360 sec 10 MP Cost: 50, Duration: 120 sec, Cooldown Time: 330 sec 11 MP Cost: 50, Duration: 126 sec, Cooldown Time: 330 sec 12 MP Cost: 50, Duration: 132 sec, Cooldown Time: 300 sec 13 MP Cost: 50, Duration: 138 sec, Cooldown Time: 300 sec 14 MP Cost: 50, Duration: 144 sec, Cooldown Time: 270 sec 15 MP Cost: 55, Duration: 150 sec, Cooldown Time: 270 sec 16 MP Cost: 55, Duration: 156 sec, Cooldown Time: 240 sec 17 MP Cost: 55, Duration: 162 sec, Cooldown Time: 240 sec 18 MP Cost: 55, Duration: 168 sec, Cooldown Time: 210 sec 19 MP Cost: 55, Duration: 174 sec, Cooldown Time: 210 sec 20 MP Cost: 60, Duration: 180 sec, Cooldown Time: 180 sec Barrel Roulette
Barrel Roulette
Description: Explode an oak barrel to receive a random buff from inside. This buff will give you the chance to inflict status effects on enemies.
Note: Oak Roulette does not affect bosses.
Info: type = 10
Delays: monkeyBoomboom - 2400 ms
Animations: effect, affected.1, affected.2, affected.3, affected.4, mob2, mob3, mob4
Maximum Level: 10
1 MP Cost: 35, Duration: 186, Randomly acquire 3% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 57 sec 2 MP Cost: 40, Duration: 192, Randomly acquire 6% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 54 sec 3 MP Cost: 40, Duration: 198, Randomly acquire 9% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 51 sec 4 MP Cost: 45, Duration: 204, Randomly acquire 12% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 48 sec 5 MP Cost: 45, Duration: 210, Randomly acquire 15% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 45 sec 6 MP Cost: 50, Duration: 216, Randomly acquire 18% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 42 sec 7 MP Cost: 50, Duration: 222, Randomly acquire 21% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 39 sec 8 MP Cost: 55, Duration: 228, Randomly acquire 24% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 36 sec 9 MP Cost: 55, Duration: 234, Randomly acquire 27% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 33 sec 10 MP Cost: 60, Duration: 240, Randomly acquire 30% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 30 sec Counter Crush
Counter Crush
Description: When attacked, you have a chance to Counter, receiving no damage and dealing back some of your own
Note: If you are not attacking when Cannon Counter activates, you will enter the Cannon Counter animation, and execute counterCannon delay. If you are attacking when Cannon Counter activates, you will deal damage without entering any delays or animations.
Info: type = 51, condition = damaged, counter = damaged
Delays: counterCannon - 420 ms
Maximum Level: 10
1 Activation Rate: 8%, Damage: 106% 2 Activation Rate: 8%, Damage: 112% 3 Activation Rate: 11%, Damage: 118% 4 Activation Rate: 11%, Damage: 124% 5 Activation Rate: 14%, Damage: 130% 6 Activation Rate: 14%, Damage: 136% 7 Activation Rate: 17%, Damage: 142% 8 Activation Rate: 17%, Damage: 148% 9 Activation Rate: 20%, Damage: 154% 10 Activation Rate: 20%, Damage: 160% Monkey Madness
Monkey Madness
Description: Detonate several special explosives, damaging enemies in all directions with a chance of stunning them. Permanently improves Monkey Rush Bomb's damage.
Info: type = 1, areaAttack = 1, mes = stun
Delays: cannonSlam - 1530 ms
Range: 250%
Animations: effect, hit.0, mob
Maximum Level: 20
1 Active Effect - MP Cost: 30, Damage: 223%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 45%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +3% 2 Active Effect - MP Cost: 30, Damage: 226%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 50%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +3% 3 Active Effect - MP Cost: 30, Damage: 229%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 50%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +6% 4 Active Effect - MP Cost: 30, Damage: 232%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 55%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +6% 5 Active Effect - MP Cost: 34, Damage: 235%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 55%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +9% 6 Active Effect - MP Cost: 34, Damage: 238%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 60%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +9% 7 Active Effect - MP Cost: 34, Damage: 241%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 60%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +12% 8 Active Effect - MP Cost: 34, Damage: 244%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 65%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +12% 9 Active Effect - MP Cost: 34, Damage: 247%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 65%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +15% 10 Active Effect - MP Cost: 38, Damage: 250%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 70%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +15% 11 Active Effect - MP Cost: 38, Damage: 253%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 70%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +18% 12 Active Effect - MP Cost: 38, Damage: 256%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 75%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +18% 13 Active Effect - MP Cost: 38, Damage: 259%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 75%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +21% 14 Active Effect - MP Cost: 38, Damage: 262%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 80%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +21% 15 Active Effect - MP Cost: 42, Damage: 265%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 80%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +24% 16 Active Effect - MP Cost: 42, Damage: 268%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 85%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +24% 17 Active Effect - MP Cost: 42, Damage: 271%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 85%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +27% 18 Active Effect - MP Cost: 42, Damage: 274%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 90%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +27% 19 Active Effect - MP Cost: 42, Damage: 277%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 90%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +30% 20 Active Effect - MP Cost: 46, Damage: 280%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 95%, Stun Duration: 4 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +30% Cannon Spike
Cannon Spike
Description: Pierce through many enemies with a sharp cannon shot.
Info: type = 2, piercing = 1
Delays: cannonSpike - 960 ms
Range: 450%
Animations: ball, effect, hit.0
Maximum Level: 20
1 MP Cost: 28, Damage: 202%, Number of Hits: 3, Max Enemies Hit: 6 2 MP Cost: 28, Damage: 204%, Number of Hits: 3, Max Enemies Hit: 6 3 MP Cost: 28, Damage: 206%, Number of Hits: 3, Max Enemies Hit: 6 4 MP Cost: 28, Damage: 208%, Number of Hits: 3, Max Enemies Hit: 6 5 MP Cost: 30, Damage: 210%, Number of Hits: 3, Max Enemies Hit: 6 6 MP Cost: 30, Damage: 212%, Number of Hits: 3, Max Enemies Hit: 6 7 MP Cost: 30, Damage: 214%, Number of Hits: 3, Max Enemies Hit: 6 8 MP Cost: 30, Damage: 216%, Number of Hits: 3, Max Enemies Hit: 6 9 MP Cost: 30, Damage: 218%, Number of Hits: 3, Max Enemies Hit: 6 10 MP Cost: 32, Damage: 220%, Number of Hits: 3, Max Enemies Hit: 6 11 MP Cost: 32, Damage: 222%, Number of Hits: 3, Max Enemies Hit: 6 12 MP Cost: 32, Damage: 224%, Number of Hits: 3, Max Enemies Hit: 6 13 MP Cost: 32, Damage: 226%, Number of Hits: 3, Max Enemies Hit: 6 14 MP Cost: 32, Damage: 228%, Number of Hits: 3, Max Enemies Hit: 6 15 MP Cost: 34, Damage: 230%, Number of Hits: 3, Max Enemies Hit: 6 16 MP Cost: 34, Damage: 232%, Number of Hits: 3, Max Enemies Hit: 6 17 MP Cost: 34, Damage: 234%, Number of Hits: 3, Max Enemies Hit: 6 18 MP Cost: 34, Damage: 236%, Number of Hits: 3, Max Enemies Hit: 6 19 MP Cost: 34, Damage: 238%, Number of Hits: 3, Max Enemies Hit: 6 20 MP Cost: 36, Damage: 240%, Number of Hits: 3, Max Enemies Hit: 6 Cannon Jump
Cannon Jump
Description: Aim your cannon at the ground to use the recoil to jump into the air. Nearby enemies will take damage from the explosion.
Note: The height jumped does improve with more points.
Info: type = 2, casterMove = 1, areaAttack = 1, pvp = 0
Delays: cannonJump - 480 ms
Range: 60%
Animations: effect, special, hit.0
Maximum Level: 5
1 MP Cost: 55, Damage: 174%, Max Enemies Hit: 6 2 MP Cost: 50, Damage: 183%, Max Enemies Hit: 6 3 MP Cost: 45, Damage: 192%, Max Enemies Hit: 6 4 MP Cost: 40, Damage: 201%, Max Enemies Hit: 6 5 MP Cost: 35, Damage: 210%, Max Enemies Hit: 6 Monkey Wave
Monkey Wave
Description: Unleash a sound wave to attack enemies. Charging this attack will let you do full damage. Whenever you hit a critical, there is a chance to bypass the charge requirement to do full damage.
Note: Monkey Wave will display a buff over your head indicating it can be used without charging. This buff is activated at the displayed rate when you hit a critical.
Info: type = 1, chargingSkill = 1, areaAttack = 1, mes = stun, trembling = 1
Delays: noiseWave - 1080 ms
Range: 500%
Animations: prepare, keydown, effect, hit.0, mob
Maximum Level: 20
1 MP Cost: 35, Damage: 480%, Stun Rate: 45%, Activation Rate: 2% 2 MP Cost: 35, Damage: 500%, Stun Rate: 50%, Activation Rate: 2% 3 MP Cost: 35, Damage: 520%, Stun Rate: 50%, Activation Rate: 4% 4 MP Cost: 35, Damage: 540%, Stun Rate: 55%, Activation Rate: 4% 5 MP Cost: 40, Damage: 560%, Stun Rate: 55%, Activation Rate: 6% 6 MP Cost: 40, Damage: 580%, Stun Rate: 60%, Activation Rate: 6% 7 MP Cost: 40, Damage: 600%, Stun Rate: 60%, Activation Rate: 8% 8 MP Cost: 40, Damage: 620%, Stun Rate: 65%, Activation Rate: 8% 9 MP Cost: 40, Damage: 640%, Stun Rate: 65%, Activation Rate: 10% 10 MP Cost: 45, Damage: 660%, Stun Rate: 70%, Activation Rate: 10% 11 MP Cost: 45, Damage: 680%, Stun Rate: 70%, Activation Rate: 12% 12 MP Cost: 45, Damage: 700%, Stun Rate: 75%, Activation Rate: 12% 13 MP Cost: 45, Damage: 720%, Stun Rate: 75%, Activation Rate: 14% 14 MP Cost: 45, Damage: 740%, Stun Rate: 80%, Activation Rate: 14% 15 MP Cost: 50, Damage: 760%, Stun Rate: 80%, Activation Rate: 16% 16 MP Cost: 50, Damage: 780%, Stun Rate: 85%, Activation Rate: 16% 17 MP Cost: 50, Damage: 800%, Stun Rate: 85%, Activation Rate: 18% 18 MP Cost: 50, Damage: 820%, Stun Rate: 90%, Activation Rate: 18% 19 MP Cost: 50, Damage: 840%, Stun Rate: 90%, Activation Rate: 20% 20 MP Cost: 55, Damage: 860%, Stun Rate: 95%, Activation Rate: 20% Cannon Shooter (IV)Double Down
Double Down
Description: Chance to roll two dice to test your luck. If the dice are matching, you get a strengthened buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: +30% HP & MP, 4/4: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Luck of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6
Maximum Level: 5
1 MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec 2 MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec 3 MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec 4 MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec 5 MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec 6 MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec 7 MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec Pirate’s Spirit
Pirate’s Spirit
Description: Permanently increases the rate at which Counter activates, and has a chance to enable a stance effect when struck.
Info: type = 10, magicSteal = 1
Delays: pirateSpirit - 990 ms
Animations: effect, special
Maximum Level: 30
1 Active Effect - MP Cost: 50, Duration: 10 sec, Knock-back Resistance: +22%, Passive Effect - Cannon Counter Rate: +1% 2 Active Effect - MP Cost: 50, Duration: 20 sec, Knock-back Resistance: +24%, Passive Effect - Cannon Counter Rate: +1% 3 Active Effect - MP Cost: 50, Duration: 30 sec, Knock-back Resistance: +26%, Passive Effect - Cannon Counter Rate: +2% 4 Active Effect - MP Cost: 50, Duration: 40 sec, Knock-back Resistance: +28%, Passive Effect - Cannon Counter Rate: +2% 5 Active Effect - MP Cost: 55, Duration: 50 sec, Knock-back Resistance: +30%, Passive Effect - Cannon Counter Rate: +3% 6 Active Effect - MP Cost: 55, Duration: 60 sec, Knock-back Resistance: +32%, Passive Effect - Cannon Counter Rate: +3% 7 Active Effect - MP Cost: 55, Duration: 70 sec, Knock-back Resistance: +34%, Passive Effect - Cannon Counter Rate: +4% 8 Active Effect - MP Cost: 55, Duration: 80 sec, Knock-back Resistance: +36%, Passive Effect - Cannon Counter Rate: +4% 9 Active Effect - MP Cost: 55, Duration: 90 sec, Knock-back Resistance: +38%, Passive Effect - Cannon Counter Rate: +5% 10 Active Effect - MP Cost: 60, Duration: 100 sec, Knock-back Resistance: +40%, Passive Effect - Cannon Counter Rate: +5% 11 Active Effect - MP Cost: 60, Duration: 110 sec, Knock-back Resistance: +42%, Passive Effect - Cannon Counter Rate: +6% 12 Active Effect - MP Cost: 60, Duration: 120 sec, Knock-back Resistance: +44%, Passive Effect - Cannon Counter Rate: +6% 13 Active Effect - MP Cost: 60, Duration: 130 sec, Knock-back Resistance: +46%, Passive Effect - Cannon Counter Rate: +7% 14 Active Effect - MP Cost: 60, Duration: 140 sec, Knock-back Resistance: +48%, Passive Effect - Cannon Counter Rate: +7% 15 Active Effect - MP Cost: 65, Duration: 150 sec, Knock-back Resistance: +50%, Passive Effect - Cannon Counter Rate: +8% 16 Active Effect - MP Cost: 65, Duration: 160 sec, Knock-back Resistance: +52%, Passive Effect - Cannon Counter Rate: +8% 17 Active Effect - MP Cost: 65, Duration: 170 sec, Knock-back Resistance: +54%, Passive Effect - Cannon Counter Rate: +9% 18 Active Effect - MP Cost: 65, Duration: 180 sec, Knock-back Resistance: +56%, Passive Effect - Cannon Counter Rate: +9% 19 Active Effect - MP Cost: 65, Duration: 190 sec, Knock-back Resistance: +58%, Passive Effect - Cannon Counter Rate: +10% 20 Active Effect - MP Cost: 70, Duration: 200 sec, Knock-back Resistance: +60%, Passive Effect - Cannon Counter Rate: +10% 21 Active Effect - MP Cost: 70, Duration: 210 sec, Knock-back Resistance: +62%, Passive Effect - Cannon Counter Rate: +11% 22 Active Effect - MP Cost: 70, Duration: 220 sec, Knock-back Resistance: +64%, Passive Effect - Cannon Counter Rate: +11% 23 Active Effect - MP Cost: 70, Duration: 230 sec, Knock-back Resistance: +66%, Passive Effect - Cannon Counter Rate: +12% 24 Active Effect - MP Cost: 70, Duration: 240 sec, Knock-back Resistance: +68%, Passive Effect - Cannon Counter Rate: +12% 25 Active Effect - MP Cost: 75, Duration: 250 sec, Knock-back Resistance: +70%, Passive Effect - Cannon Counter Rate: +13% 26 Active Effect - MP Cost: 75, Duration: 260 sec, Knock-back Resistance: +72%, Passive Effect - Cannon Counter Rate: +13% 27 Active Effect - MP Cost: 75, Duration: 270 sec, Knock-back Resistance: +74%, Passive Effect - Cannon Counter Rate: +14% 28 Active Effect - MP Cost: 75, Duration: 280 sec, Knock-back Resistance: +76%, Passive Effect - Cannon Counter Rate: +14% 29 Active Effect - MP Cost: 75, Duration: 290 sec, Knock-back Resistance: +78%, Passive Effect - Cannon Counter Rate: +15% 30 Active Effect - MP Cost: 80, Duration: 300 sec, Knock-back Resistance: +80%, Passive Effect - Cannon Counter Rate: +15% 31 Active Effect - MP Cost: 80, Duration: 310 sec, Knock-back Resistance: +82%, Passive Effect - Cannon Counter Rate: +16% 32 Active Effect - MP Cost: 80, Duration: 320 sec, Knock-back Resistance: +84%, Passive Effect - Cannon Counter Rate: +16% Cannon Barrage
Cannon Barrage
Description: Unleash concentrated fire on the enemy ahead.
Info: type = 2
Delays: immolation - 810 ms
Animations: effect, ball, hit.0
Maximum Level: 30
1 MP Cost: 45, Damage: 233%, Number of Hits: 5, Critical Hit Rate: +1% 2 MP Cost: 45, Damage: 236%, Number of Hits: 5, Critical Hit Rate: +1% 3 MP Cost: 45, Damage: 239%, Number of Hits: 5, Critical Hit Rate: +2% 4 MP Cost: 45, Damage: 242%, Number of Hits: 5, Critical Hit Rate: +2% 5 MP Cost: 48, Damage: 245%, Number of Hits: 5, Critical Hit Rate: +3% 6 MP Cost: 48, Damage: 248%, Number of Hits: 5, Critical Hit Rate: +3% 7 MP Cost: 48, Damage: 251%, Number of Hits: 5, Critical Hit Rate: +4% 8 MP Cost: 48, Damage: 254%, Number of Hits: 5, Critical Hit Rate: +4% 9 MP Cost: 48, Damage: 257%, Number of Hits: 5, Critical Hit Rate: +5% 10 MP Cost: 51, Damage: 260%, Number of Hits: 5, Critical Hit Rate: +5% 11 MP Cost: 51, Damage: 263%, Number of Hits: 5, Critical Hit Rate: +6% 12 MP Cost: 51, Damage: 266%, Number of Hits: 5, Critical Hit Rate: +6% 13 MP Cost: 51, Damage: 269%, Number of Hits: 5, Critical Hit Rate: +7% 14 MP Cost: 51, Damage: 272%, Number of Hits: 5, Critical Hit Rate: +7% 15 MP Cost: 54, Damage: 275%, Number of Hits: 5, Critical Hit Rate: +8% 16 MP Cost: 54, Damage: 278%, Number of Hits: 5, Critical Hit Rate: +8% 17 MP Cost: 54, Damage: 281%, Number of Hits: 5, Critical Hit Rate: +9% 18 MP Cost: 54, Damage: 284%, Number of Hits: 5, Critical Hit Rate: +9% 19 MP Cost: 54, Damage: 287%, Number of Hits: 5, Critical Hit Rate: +10% 20 MP Cost: 57, Damage: 290%, Number of Hits: 5, Critical Hit Rate: +10% 21 MP Cost: 57, Damage: 293%, Number of Hits: 5, Critical Hit Rate: +11% 22 MP Cost: 57, Damage: 296%, Number of Hits: 5, Critical Hit Rate: +11% 23 MP Cost: 57, Damage: 299%, Number of Hits: 5, Critical Hit Rate: +12% 24 MP Cost: 57, Damage: 302%, Number of Hits: 5, Critical Hit Rate: +12% 25 MP Cost: 60, Damage: 305%, Number of Hits: 5, Critical Hit Rate: +13% 26 MP Cost: 60, Damage: 308%, Number of Hits: 5, Critical Hit Rate: +13% 27 MP Cost: 60, Damage: 311%, Number of Hits: 5, Critical Hit Rate: +14% 28 MP Cost: 60, Damage: 314%, Number of Hits: 5, Critical Hit Rate: +14% 29 MP Cost: 60, Damage: 317%, Number of Hits: 5, Critical Hit Rate: +15% 30 MP Cost: 63, Damage: 320%, Number of Hits: 5, Critical Hit Rate: +15% 31 MP Cost: 63, Damage: 323%, Number of Hits: 5, Critical Hit Rate: +16% 32 MP Cost: 63, Damage: 326%, Number of Hits: 5, Critical Hit Rate: +16% Hero's Will
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown Time: 600 sec 2 MP Cost: 30, Cooldown Time: 540 sec 3 MP Cost: 30, Cooldown Time: 480 sec 4 MP Cost: 30, Cooldown Time: 420 sec 5 MP Cost: 30, Cooldown Time: 360 sec 6 MP Cost: 30, Cooldown Time: 300 sec 7 MP Cost: 30, Cooldown Time: 240 sec Monkey Militia
Monkey Militia
Description: Summon a pair of elite monkey gunners to assist you in battle.
Info: type = 33, minionAttack = normal
Summon Range: attack1 = 350%
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 15
1 MP Cost: 40, Duration: 32 sec, Damage: 280%, Cooldown Time: 10 sec 2 MP Cost: 40, Duration: 34 sec, Damage: 285%, Cooldown Time: 10 sec 3 MP Cost: 40, Duration: 36 sec, Damage: 290%, Cooldown Time: 10 sec 4 MP Cost: 40, Duration: 38 sec, Damage: 295%, Cooldown Time: 10 sec 5 MP Cost: 50, Duration: 40 sec, Damage: 300%, Cooldown Time: 10 sec 6 MP Cost: 50, Duration: 42 sec, Damage: 305%, Cooldown Time: 10 sec 7 MP Cost: 50, Duration: 44 sec, Damage: 310%, Cooldown Time: 10 sec 8 MP Cost: 50, Duration: 46 sec, Damage: 315%, Cooldown Time: 10 sec 9 MP Cost: 50, Duration: 48 sec, Damage: 320%, Cooldown Time: 10 sec 10 MP Cost: 60, Duration: 50 sec, Damage: 325%, Cooldown Time: 10 sec 11 MP Cost: 60, Duration: 52 sec, Damage: 330%, Cooldown Time: 10 sec 12 MP Cost: 60, Duration: 54 sec, Damage: 335%, Cooldown Time: 10 sec 13 MP Cost: 60, Duration: 56 sec, Damage: 340%, Cooldown Time: 10 sec 14 MP Cost: 60, Duration: 58 sec, Damage: 345%, Cooldown Time: 10 sec 15 MP Cost: 70, Duration: 60 sec, Damage: 350%, Cooldown Time: 10 sec 16 MP Cost: 70, Duration: 62 sec, Damage: 355%, Cooldown Time: 10 sec 17 MP Cost: 70, Duration: 64 sec, Damage: 360%, Cooldown Time: 10 sec Maple Warrior
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16% Anchors Away
Anchors Away
Description: Summons forth a powerful magnetic anchor. The anchor pulls enemies towards itself, causing damage, and self-destructs when it expires, dealing more damage.
Note: Immediately upon being used, Magnetic Anchor will perform one hit, and pull all monsters. Attacks at a rate of 1530ms.
Info: type = 33, minionAttack = stun, selfDestructMinion = 1, trembling = 1, mes = stun
Delays: magneticCannon - 900 ms
Range: 350%
Summon Range: attack1 = 350%, attack2 = 350%, die = 350%
Summon Mob Count: attack1 = 8, attack2 = 8, die = 8
Animations: hit.0, hit.1, summon.summoned, summon.attack1, summon.attack2, summon.stand, summon.die, mob, effect
Maximum Level: 15
1 MP Cost: 62, Duration: 6 sec, Damage: 260%, Self-destruct Damage: 408% 2 MP Cost: 62, Duration: 7 sec, Damage: 270%, Self-destruct Damage: 416% 3 MP Cost: 62, Duration: 8 sec, Damage: 280%, Self-destruct Damage: 424% 4 MP Cost: 62, Duration: 9 sec, Damage: 290%, Self-destruct Damage: 432% 5 MP Cost: 62, Duration: 10 sec, Damage: 300%, Self-destruct Damage: 440% 6 MP Cost: 74, Duration: 11 sec, Damage: 310%, Self-destruct Damage: 448% 7 MP Cost: 74, Duration: 12 sec, Damage: 320%, Self-destruct Damage: 456% 8 MP Cost: 74, Duration: 13 sec, Damage: 330%, Self-destruct Damage: 464% 9 MP Cost: 74, Duration: 14 sec, Damage: 340%, Self-destruct Damage: 472% 10 MP Cost: 74, Duration: 15 sec, Damage: 350%, Self-destruct Damage: 480% 11 MP Cost: 86, Duration: 16 sec, Damage: 360%, Self-destruct Damage: 488% 12 MP Cost: 86, Duration: 17 sec, Damage: 370%, Self-destruct Damage: 496% 13 MP Cost: 86, Duration: 18 sec, Damage: 380%, Self-destruct Damage: 504% 14 MP Cost: 86, Duration: 19 sec, Damage: 390%, Self-destruct Damage: 512% 15 MP Cost: 86, Duration: 20 sec, Damage: 400%, Self-destruct Damage: 520% 16 MP Cost: 98, Duration: 21 sec, Damage: 410%, Self-destruct Damage: 528% 17 MP Cost: 98, Duration: 22 sec, Damage: 420%, Self-destruct Damage: 536% Cannon Bazooka
Cannon Bazooka
Description: Shoot a powerful cannon at multiple enemies.
Info: type = 1, areaAttack = 1
Delays: superCannon - 1110 ms
Range: 695%
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 50, Damage: 326%, Number of Hits: 4, Max Enemies Hit: 6 2 MP Cost: 50, Damage: 332%, Number of Hits: 4, Max Enemies Hit: 6 3 MP Cost: 50, Damage: 338%, Number of Hits: 4, Max Enemies Hit: 6 4 MP Cost: 50, Damage: 344%, Number of Hits: 4, Max Enemies Hit: 6 5 MP Cost: 50, Damage: 350%, Number of Hits: 4, Max Enemies Hit: 6 6 MP Cost: 55, Damage: 356%, Number of Hits: 4, Max Enemies Hit: 6 7 MP Cost: 55, Damage: 362%, Number of Hits: 4, Max Enemies Hit: 6 8 MP Cost: 55, Damage: 368%, Number of Hits: 4, Max Enemies Hit: 6 9 MP Cost: 55, Damage: 374%, Number of Hits: 4, Max Enemies Hit: 6 10 MP Cost: 55, Damage: 380%, Number of Hits: 4, Max Enemies Hit: 6 11 MP Cost: 55, Damage: 386%, Number of Hits: 4, Max Enemies Hit: 6 12 MP Cost: 60, Damage: 392%, Number of Hits: 4, Max Enemies Hit: 6 13 MP Cost: 60, Damage: 398%, Number of Hits: 4, Max Enemies Hit: 6 14 MP Cost: 60, Damage: 404%, Number of Hits: 4, Max Enemies Hit: 6 15 MP Cost: 60, Damage: 410%, Number of Hits: 4, Max Enemies Hit: 6 16 MP Cost: 60, Damage: 416%, Number of Hits: 4, Max Enemies Hit: 6 17 MP Cost: 60, Damage: 422%, Number of Hits: 4, Max Enemies Hit: 6 18 MP Cost: 65, Damage: 428%, Number of Hits: 4, Max Enemies Hit: 6 19 MP Cost: 65, Damage: 434%, Number of Hits: 4, Max Enemies Hit: 6 20 MP Cost: 65, Damage: 440%, Number of Hits: 4, Max Enemies Hit: 6 21 MP Cost: 65, Damage: 446%, Number of Hits: 4, Max Enemies Hit: 6 22 MP Cost: 65, Damage: 452%, Number of Hits: 4, Max Enemies Hit: 6 23 MP Cost: 65, Damage: 458%, Number of Hits: 4, Max Enemies Hit: 6 24 MP Cost: 70, Damage: 464%, Number of Hits: 4, Max Enemies Hit: 6 25 MP Cost: 70, Damage: 470%, Number of Hits: 4, Max Enemies Hit: 6 26 MP Cost: 70, Damage: 476%, Number of Hits: 4, Max Enemies Hit: 6 27 MP Cost: 70, Damage: 482%, Number of Hits: 4, Max Enemies Hit: 6 28 MP Cost: 70, Damage: 488%, Number of Hits: 4, Max Enemies Hit: 6 29 MP Cost: 70, Damage: 494%, Number of Hits: 4, Max Enemies Hit: 6 30 MP Cost: 75, Damage: 500%, Number of Hits: 4, Max Enemies Hit: 6 31 MP Cost: 75, Damage: 506%, Number of Hits: 4, Max Enemies Hit: 6 32 MP Cost: 75, Damage: 512%, Number of Hits: 4, Max Enemies Hit: 6 Nautilus Strike
Nautilus Strike
Description: Sortie the Battleship Nautilus to rain ordnance on your foes.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
1 MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec 2 MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec 3 MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec 4 MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec 5 MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec 6 MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec 7 MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec 8 MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec 9 MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec 10 MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec 11 MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec 12 MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec 13 MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec 14 MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec 15 MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec 16 MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec 17 MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec 18 MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec 19 MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec 20 MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec 21 MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec 22 MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec 23 MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec 24 MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec 25 MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec 26 MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec 27 MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec 28 MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec 29 MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec 30 MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec 31 MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec 32 MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec Cannon Overload
Cannon Overload
Description: Raise your cannon's performance to its highest, permanently improving damage done, and allowing for attacks to ignore some defense.
Info: type = 50
Maximum Level: 30
1 Damage: +11%, Defense Ignored: +5% 2 Damage: +12%, Defense Ignored: +6% 3 Damage: +13%, Defense Ignored: +6% 4 Damage: +14%, Defense Ignored: +7% 5 Damage: +15%, Defense Ignored: +7% 6 Damage: +16%, Defense Ignored: +8% 7 Damage: +17%, Defense Ignored: +8% 8 Damage: +18%, Defense Ignored: +9% 9 Damage: +19%, Defense Ignored: +9% 10 Damage: +20%, Defense Ignored: +10% 11 Damage: +21%, Defense Ignored: +10% 12 Damage: +22%, Defense Ignored: +11% 13 Damage: +23%, Defense Ignored: +11% 14 Damage: +24%, Defense Ignored: +12% 15 Damage: +25%, Defense Ignored: +12% 16 Damage: +26%, Defense Ignored: +13% 17 Damage: +27%, Defense Ignored: +13% 18 Damage: +28%, Defense Ignored: +14% 19 Damage: +29%, Defense Ignored: +14% 20 Damage: +30%, Defense Ignored: +15% 21 Damage: +31%, Defense Ignored: +15% 22 Damage: +32%, Defense Ignored: +16% 23 Damage: +33%, Defense Ignored: +16% 24 Damage: +34%, Defense Ignored: +17% 25 Damage: +35%, Defense Ignored: +17% 26 Damage: +36%, Defense Ignored: +18% 27 Damage: +37%, Defense Ignored: +18% 28 Damage: +38%, Defense Ignored: +19% 29 Damage: +39%, Defense Ignored: +19% 30 Damage: +40%, Defense Ignored: +20% 31 Damage: +41%, Defense Ignored: +20% 32 Damage: +42%, Defense Ignored: +21% Mega Monkey Magic
Mega Monkey Magic
Description: Improves the effectiveness of Monkey Magic. Temporarily improves party member's HP, MP, All Stats, Speed, Jump, Accuracy, and Avoidability. This buff can stack with any other buff.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: piratebless - 1350 ms
Range: 512%
Pre-requisite: Level 20 Monkey Magic
Animations: effect, affected, effect0
Maximum Level: 30
1 MP Cost: 60, Duration: 300 sec, Max HP: +323, Max MP: +323, All Stats: +25, Speed: +11%, Jump: +6%, Accuracy: +163, Avoidability: +163 2 MP Cost: 60, Duration: 300 sec, Max HP: +336, Max MP: +336, All Stats: +26, Speed: +11%, Jump: +6%, Accuracy: +166, Avoidability: +166 3 MP Cost: 60, Duration: 300 sec, Max HP: +349, Max MP: +349, All Stats: +26, Speed: +11%, Jump: +6%, Accuracy: +169, Avoidability: +169 4 MP Cost: 60, Duration: 300 sec, Max HP: +362, Max MP: +362, All Stats: +27, Speed: +11%, Jump: +6%, Accuracy: +172, Avoidability: +172 5 MP Cost: 60, Duration: 300 sec, Max HP: +375, Max MP: +375, All Stats: +27, Speed: +11%, Jump: +6%, Accuracy: +175, Avoidability: +175 6 MP Cost: 60, Duration: 300 sec, Max HP: +388, Max MP: +388, All Stats: +28, Speed: +11%, Jump: +6%, Accuracy: +178, Avoidability: +178 7 MP Cost: 65, Duration: 300 sec, Max HP: +401, Max MP: +401, All Stats: +28, Speed: +12%, Jump: +7%, Accuracy: +181, Avoidability: +181 8 MP Cost: 65, Duration: 300 sec, Max HP: +414, Max MP: +414, All Stats: +29, Speed: +12%, Jump: +7%, Accuracy: +184, Avoidability: +184 9 MP Cost: 65, Duration: 300 sec, Max HP: +427, Max MP: +427, All Stats: +29, Speed: +12%, Jump: +7%, Accuracy: +187, Avoidability: +187 10 MP Cost: 65, Duration: 300 sec, Max HP: +440, Max MP: +440, All Stats: +30, Speed: +12%, Jump: +7%, Accuracy: +190, Avoidability: +190 11 MP Cost: 65, Duration: 300 sec, Max HP: +453, Max MP: +453, All Stats: +30, Speed: +12%, Jump: +7%, Accuracy: +193, Avoidability: +193 12 MP Cost: 65, Duration: 300 sec, Max HP: +466, Max MP: +466, All Stats: +31, Speed: +12%, Jump: +7%, Accuracy: +196, Avoidability: +196 13 MP Cost: 70, Duration: 300 sec, Max HP: +479, Max MP: +479, All Stats: +31, Speed: +13%, Jump: +8%, Accuracy: +199, Avoidability: +199 14 MP Cost: 70, Duration: 300 sec, Max HP: +492, Max MP: +492, All Stats: +32, Speed: +13%, Jump: +8%, Accuracy: +202, Avoidability: +202 15 MP Cost: 70, Duration: 300 sec, Max HP: +505, Max MP: +505, All Stats: +32, Speed: +13%, Jump: +8%, Accuracy: +205, Avoidability: +205 16 MP Cost: 70, Duration: 300 sec, Max HP: +518, Max MP: +518, All Stats: +33, Speed: +13%, Jump: +8%, Accuracy: +208, Avoidability: +208 17 MP Cost: 70, Duration: 300 sec, Max HP: +531, Max MP: +531, All Stats: +33, Speed: +13%, Jump: +8%, Accuracy: +211, Avoidability: +211 18 MP Cost: 70, Duration: 300 sec, Max HP: +544, Max MP: +544, All Stats: +34, Speed: +13%, Jump: +8%, Accuracy: +214, Avoidability: +214 19 MP Cost: 75, Duration: 300 sec, Max HP: +557, Max MP: +557, All Stats: +34, Speed: +14%, Jump: +9%, Accuracy: +217, Avoidability: +217 20 MP Cost: 75, Duration: 300 sec, Max HP: +570, Max MP: +570, All Stats: +35, Speed: +14%, Jump: +9%, Accuracy: +220, Avoidability: +220 21 MP Cost: 75, Duration: 300 sec, Max HP: +583, Max MP: +583, All Stats: +35, Speed: +14%, Jump: +9%, Accuracy: +223, Avoidability: +223 22 MP Cost: 75, Duration: 300 sec, Max HP: +596, Max MP: +596, All Stats: +36, Speed: +14%, Jump: +9%, Accuracy: +226, Avoidability: +226 23 MP Cost: 75, Duration: 300 sec, Max HP: +609, Max MP: +609, All Stats: +36, Speed: +14%, Jump: +9%, Accuracy: +229, Avoidability: +229 24 MP Cost: 75, Duration: 300 sec, Max HP: +622, Max MP: +622, All Stats: +37, Speed: +14%, Jump: +9%, Accuracy: +232, Avoidability: +232 25 MP Cost: 80, Duration: 300 sec, Max HP: +635, Max MP: +635, All Stats: +37, Speed: +15%, Jump: +10%, Accuracy: +235, Avoidability: +235 26 MP Cost: 80, Duration: 300 sec, Max HP: +648, Max MP: +648, All Stats: +38, Speed: +15%, Jump: +10%, Accuracy: +238, Avoidability: +238 27 MP Cost: 80, Duration: 300 sec, Max HP: +661, Max MP: +661, All Stats: +38, Speed: +15%, Jump: +10%, Accuracy: +241, Avoidability: +241 28 MP Cost: 80, Duration: 300 sec, Max HP: +674, Max MP: +674, All Stats: +39, Speed: +15%, Jump: +10%, Accuracy: +244, Avoidability: +244 29 MP Cost: 80, Duration: 300 sec, Max HP: +687, Max MP: +687, All Stats: +39, Speed: +15%, Jump: +10%, Accuracy: +247, Avoidability: +247 30 MP Cost: 80, Duration: 300 sec, Max HP: +700, Max MP: +700, All Stats: +40, Speed: +15%, Jump: +10%, Accuracy: +250, Avoidability: +250 31 MP Cost: 85, Duration: 300 sec, Max HP: +713, Max MP: +713, All Stats: +40, Speed: +16%, Jump: +11%, Accuracy: +253, Avoidability: +253 32 MP Cost: 85, Duration: 300 sec, Max HP: +726, Max MP: +726, All Stats: +41, Speed: +16%, Jump: +11%, Accuracy: +256, Avoidability: +256
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