Iron Body - 250 Defense
Power Strike - 330% Damage
Slash Blast - 280% Damage, set range instead of splash
Final Attack -> Shield Mastery - 50% Defense, 5% Guard Chance
Threaten - 100% success all the time
Ground Smash - 350% Damage, 6 mobs, 300% Range
(and to all the other warriors also)
Lv30 -> Lv20 Max - Charge Blow -> Blow Strike - 250% Damage, 3 hits, 6 mobs, 70% chance to cause stun. Can be used without charges, 810ms delay.
Lv20 -> Lv10 Max - Flame Charge - 145% Damage, 100% chance to deal 100% damage over time for 8 seconds. Applies on normal and boss monsters.
Lv20 -> Lv10 Max - Blizzard Charge - 140% Damage, 100% chance to freeze normal mobs, 25% chance to apply attack speed slow on boss monsters
Lv20 -> Lv10 Max - Lightning Charge - 15% Total Damage, can be used in conjunction with other charges. If used with other charges, Lightning element is neutral.
[New] Lv10 - Divine Charge - 150% Damage, 100% chance to seal mobs, 10% chance to deal mortal damage to devil/dark type monsters. Effects do not work on bosses.
Lv20 -> Lv30 Max - Shield Mastery -> Advanced Shield Mastery - 100% Defense, 20% Guard Rate (on top of 2nd Job Shield Mastery)
[New] Lv10 - Chivalry - Toggle Skill, allows the Knight to absorb a portion of all party members' damage, passively increases strength - 10% damage reduction for all party members and the Knight takes 5% of the damage reduced after applying the Knight's defenses, passive 20 STR.
Restoration - 100% HP healed, 30 second cooldown.
Achilles -> Shield Divinity - Heightens the Paladin's defense beyond his limits - 150% Defense, 15% Guard Rate 20% Damage Reduction, increases maximum defense to 50,000. 30% chance when hit to create a divine shield to guard against 10 attacks, 60 second duration, 30 second cooldown.
(Defense/Guard boosts stack with Shield Masteries if Shield is equipped, boosts are standalone if 2h Weapon is equipped)
Lv30 - Lv10 Max - Guardian -> Divine Blessings - Heighten tolerance for abnormal effects and all elemental and magical attacks - 50% Elemental Resistance, 80% Abnormal Tolerance
Blast -> Burst Strike - Deal consecutive strikes to a monster - 220% Damage, 6 hits, 25% Critical Rate Bonus, 40% defense ignore, 740ms delay
Lv10 -> Lv20 Max - Advanced Charge Blow -> Heaven's Pierce - Charge a Holy Sword to pierce 7 mobs in front of you, different charges will add additional effects; Flame - additional 20% damage over time, Blizzard - increased chance of slow on boss monsters, Divine - increased chance to mortally wound dark/devil type mobs - 300% Damage, 3 hits, 7 mobs, 90% stun rate, 980ms delay.
Lv10 -> Lv30 Max - Divine Shield -> Divine Mastery - Increase mastery of Swords and Hammers - 70% Mastery, 25% Critical Rate, +10% Minimum Critical Damage, Increase Attack Speed by 1 stage.
Lv20 -> Lv10 Max - Divine Charge -> Elemental Mastery - Increase mastery of elemental attacks, ignores a portion of elemental resistance. Flame Charge - 155%, Blizzard Charge - 145%, Divine Charge - 160%, Lightning Charge - 25%, Ignore 50% elemental resistance.
ok i tried. w/e