With the recent Masteria change, I've seen a lot of people criticizing Nexon's use of basic map shapes for the revamped areas, saying that the old Masteria was better.
But I don't get it. "Different" maps are often more of a novelty than anything. Any map with slopes screws over ranged attacks and horizontal AoE skills. Maps with too much level variety in the spawn are terrible for training. And anything that has real spaced out spawns and/or requires half a jump quest to navigate is far more trouble than it's worth.
Simple maps are useful. And useful maps are actually worth having. The Maple World is huge, but 80% of the areas that spawn monsters are terribly inefficient to the point where they may as well not exist, which is why there are so many KS wars and overcrowding problems in the places that ARE good to train at. Yeah, it might be slightly boring, but how many of you would honestly rather spend your 5X and low 6X levels deep in Ant Tunnel at ice/dark drakes when you could instead go to the recommended small, flat maps and level three to five times faster?