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  1. Default [Justice] [Adventurer] Magicians

    Credit to JoeTang for these translations.

    F/P Wizard
    F/P Mage
    F/P Archmage
    I/L Wizard
    I/L Mage
    I/L Archmage

  2. Default

    Pretty sure the skill in Korean is Master Magic with the first number being bonus magic attack and the second being increased buff duration.

  3. Default

    Ray right, Master Magic which gives +30 m.att and 50% buff duration increase at max level.

  4. Default

    Yeah, it was set as 2320010 instead of 2321010. Buff Mastery is an active skill. Whodathunk.

  5. Default

    There seem to be a lot more variable errors on this one. Buff Mastery was a wrong skillID =[ Why is it criticaldamageMin and not criticalDamageMin

  6. Default

    Yeah, I just went through and fixed all of the errors. We still love you Joe.

    Because Nexon doesn't like to be consistent with CamelCase.

  7. Default

    I'm going through it on my end and fixing things up, but the only thing I'm missing is the variable name for Blast's critical minimum damage. It's always been unlisted in the readout, and I didn't know they changed it from #u, to I guess #criticaldamageMin?

    Wall of text vs clean table, clearly shows which one is easier to proofread.

  8. Default


  9. Default Re: [Justice] [Adventurer] Magicians

    Sorry, i moved it to the proper thread.

  10. Default Re: [Justice] [Adventurer] Magicians

    hmm.. this guide says holly symbol has 20 skill levels. but says there are 30. and both of those are all different....
    which one is correct?

  11. Interdimensional Rift Straight Male
    IGN: thewatch3r
    Server: Khaini
    Level: 204
    Job: Lolmaster
    Guild: Contagious

    Default Re: [Justice] [Adventurer] Magicians

    What patch is coming next? K.

  12. Default Re: [Justice] [Adventurer] Magicians

    I didn't even know Magicians were being changed in Justice. Woohoo?

  13. Default Re: [Justice] [Adventurer] Magicians

    ... that doesn't really answer my question...

  14. Default Re: [Justice] [Adventurer] Magicians

    It gets reduced to 20 in the Union/Alliance patch.

  15. Default Re: [Justice] [Adventurer] Magicians

    Since you can't put 2 and 2 together, Holy Symbol maxes out at 20.



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