Page 1 of 2 12 LastLast
Results 1 to 20 of 34
  1. Default [Module] The Restructuring | Resistance skills


    Updated for 1.2.355

    The Resistance Restructuring


    Battlemage (I)
    Battlemage (II)
    Battlemage (III)
    Battlemage (IV)
    Wild Hunter (I)
    Wild Hunter (II)
    Wild Hunter (III)
    Wild Hunter (IV)
    Mechanic (I)
    Mechanic (II)
    Mechanic (III)
    Mechanic (IV)
    Last edited by Fiel; 2010-12-03 at 12:46 PM.


  2. Default


    So.. w/h hurricane is also 220 huh..


  3. Default


    Small?

    lolwat.

  4. Default


    Interesting that the Battle Mage changed so little. Nice to see that the aura range increased at least.

  5. Default


    yup. fun stuff for bowmasters.

  6. Flatpanel TV Straight Male
    IGN: Dailom
    Server: Windia
    Level: 188
    Job: Wild Hunter
    Guild: Caelia
    Alliance: HighOrder

    Default


    I kind of wish wild shot had stayed at 200% damage since Wild Hunters can move while using it.

  7. Default


    They also have the xbow formula.

  8. Venus Fly Gay Male
    IGN: CalmSonata
    Server: YMardiaCK
    Level: 200
    Job: Phantom
    Guild: Kinetic/Ceremonials
    Alliance: Southperu
    Farm: GagaVille
    California

    Default


    Bigger Aura range + other Battle Mage buffs, Claw Cut hitting 6 monsters + other nerfs/buffs, I'm in heaven. Mech nerfs suck, but they were expected.

    Overall, much more balanced.

  9. Euro Minicar Straight Male
    IGN: I
    Server: QUIT
    Level: &#8
    Job: Xenon
    Guild: Scandalous
    Alliance: DarkLily
    Farm: HarvestxMoon
    usa

    Default


    does WH hurricane and BM hurricane have same delays?

  10. Flatpanel TV Straight Male
    IGN: Dailom
    Server: Windia
    Level: 188
    Job: Wild Hunter
    Guild: Caelia
    Alliance: HighOrder

    Default


    From what I've read, it seems that yes, both wild shot and hurricane have the same delays and the only difference between them is their animations.

  11. Euro Minicar Straight Male
    IGN: I
    Server: QUIT
    Level: &#8
    Job: Xenon
    Guild: Scandalous
    Alliance: DarkLily
    Farm: HarvestxMoon
    usa

    Default


    ah thx

  12. Default


    quewha? they got like 3 very small buffs. That and the buffing revive to still be useless. Seriously all that skill does is make me wish i could spend points on skills from a previous job.

  13. Venus Fly Gay Male
    IGN: CalmSonata
    Server: YMardiaCK
    Level: 200
    Job: Phantom
    Guild: Kinetic/Ceremonials
    Alliance: Southperu
    Farm: GagaVille
    California

    Default


    Those "3 very small buffs" were all I was referring to, haha.

  14. Default


    Does anyone mind explaining to me the nerfs on the mechanic class? I see them but they don't seem so big to really say the class isnt overpowered anymore. Maybe i'm missing something.

  15. Default


    They are pretty much the only class to get drastic nerfs to all job advancements. The range nerf to drill rush AND atomic hammer are both extremely crippling not to mention the cooldown changes on their summons. The damage for a lot of their skills were lowered as well.

  16. Default


    Does anyone else just want wild hunters to completely vanish? lol.

  17. Venus Fly Gay Male
    IGN: CalmSonata
    Server: YMardiaCK
    Level: 200
    Job: Phantom
    Guild: Kinetic/Ceremonials
    Alliance: Southperu
    Farm: GagaVille
    California

    Default


    No...? Why?

  18. Can of Soup Male
    IGN: LunaMimosa
    Server: El Nido
    Level: 134
    Job: OP Elf Queen
    Guild: Some no-name guild
    Alliance: Read above.

    Default


    If you mean adding stealth capability that allow them to attack without risk of being hit. Then certainly.

  19.  

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •