Results 1 to 18 of 18

Thread: [KMST] [1.2.332] Zakum

  1. Default [1.2.332] Zakum

    Just so that it's perfectly clear since I'm seeing a lot of people mess this up:

    Regular Zakum's level was reduced from 140 to 110.
    Chaos Zakum's level was not reduced.
    Horntail's level was not reduced.
    Chaos Horntail's level was not reduced.
    Pink Bean's level was not reduced.

    Thank you.


  2. Default

    There were other changes to all of the bosses to make them work for post-BB, but only regular Zakum's level was changed.

  3. Flatpanel TV Straight Male
    IGN: Dailom
    Server: Windia
    Level: 188
    Job: Wild Hunter
    Guild: Caelia
    Alliance: HighOrder


    Well, it seems dexless/lowdex warriors are going to have an easier time hitting zakum after the BB patch.
    Of course, I have yet to do the Zakum quests, so I really don't know how much accuracy one would need to hit him.

    New Question: Will hitting zakum be easier for people in the early hundreds post BB?

  4. Proton
    IGN: VictorGS
    Server: Culverin, KMS
    Level: 7x
    Job: 버커니어
    Guild: Sleepywood
    Alliance: GuildUnion


    yes, but you need to be 110 for 100% hit

  5. Default

    What about blaze wizards? >.>

    Do they get a mini 1v1 skill to make them similar to archmages now that
    their ultimate is pointless for leeching concerns?

  6. Default

    What do you mean? Zakum's avoidability is ridiculously low. You'd have to try to miss him even at level 110 right now.

  7. ☮♫♥ Gay Male
    IGN: FrozNlite
    Server: Khaini
    Level: 200
    Job: F/P ArchMage
    Guild: Brazzers
    Alliance: Heroes


    And just so everyone is well aware of the levels of these mobs, can we fill in the table accordingly?

    KMST 1.2.332

    Boss MobLevel
    Chaos Zakum140
    Chaos Horntail160
    Pink Bean180

    Those level values are off the top of my head; please change if incorrect.

  8. Default

    you need like 50 accuracy to miss zak o.O

    after BB if your over zaks lvl, its 100% hit

  9. Default

    The accuracy stat isn't used at all after Big Bang?

  10. Default


    Accuracy completely useless? That can't be right.

    I know the formula states that for every level you are under the enemy, you'll miss an additional 5%. However I thought it was meerely additional, aka "additional miss rate on top of whatever your accuracy suggests you should hit."

  11. Flatpanel TV Straight Male
    IGN: Dailom
    Server: Windia
    Level: 188
    Job: Wild Hunter
    Guild: Caelia
    Alliance: HighOrder


    Well, like I said, I haven't actually gone up against Zakum. I was just making my assumption based on the fact that he's one of the stronger bosses. I guess I assumed wrong and just proved that old saying: "When you assume, you make an 'ass' out of 'u' and 'me.'"

  12. Default

    it is, if you're under zaks lvl

  13. Default

    The new accuracy thing is a complete joke, defeats the purpose of there even being accuracy well funded at lower levels is useless.

  14. Default

    Trust me, it's right.

    I don't know about bosses, but for common mobs as long as you're at the same level as the monster you'll 100% hit. ACC is useless, unless you want to buff your hit rate from like 90% to 92% if you're 2 levels lower, but there is really no point. Better off investing in ATK/main stat gear.

  15. Default

    Actually in terms of DPS or DPM it's not useless, if you get to hit 90% of the times, then u must reduce ur DPM by 10%

  16. Default

    But if you level 2 times all the extra accuracy becomes useless, so you're better of buying other things that are more usefull later on.



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts