
Originally Posted by
hadriel
Magician: Magic Guard and Magic Armour's MP columns need to be brought to the front.
Priest: Doom's MP column and duration column to be brought to the front.
Priest: Doom, Mystic Door and Summon Dragon lack the note about them consuming Magic Rocks and Summoning Rock.
Bishop: Ressurection's MP column.
Sorry, I don't play Assassin class so I'm not too clear about this... but what's the difference between "X% attack" and "X% skill"? Just checking.
For Hermit, should indicate whether Shadow Mesos break through Weapon Immunity... just for the sake of clarity. Also, Avenger's MP column, and should note that it consumes 3 throwing stars. And... does Flash Jump have a predefined data for it's jumping range?
For Night Lord, Shadow Star's MP column.
For Shadower, you might want to consider putting Assassinate's "X seconds" column as "up to X seconds charge time"... The presentation of this data has been a rather troublesome one everywhere IMO.
For Crusader's Combo Attack, the "State" animation doesn't quite make sense in comparision to the animation we see when actually played out on a Crusader in-game... not a big issue actually. Also... I saw the missing data value for Shout... data issue?
Ok that's about all I can pick out from all your extracts for now. I'll keep checking back for updates and to help you sieve through the errors.
Hadriel
Oh hi! I see you finally decided to get an account here. :p How about hopping over to the Battlemage and Deeper Mechanics threads? XD
%Attack and %Skill? Are you referring to Shadow Partner? Shadow Partner does 80% damage when the player uses a regular attack, and 50% damage when the player is using a skill.
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