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  1. Deluxe Refrigerator Straight Male
    IGN: Blackraven16
    Server: Khaini
    Level: 176
    Job: Fire/Posion
    Guild: Osomga
    usa

    Default Re: GMS v115 bugs & glitches


    Its a rare glitch only one time did it tell me I was wrong and my calculator auto does order of operations so it wasn't my calculator

  2. Default Re: GMS v115 bugs & glitches


    Sometimes the quest does not even appear, but if i kill all the tiny zombies i can still continue. And usually there are not enough zombies to finish the quest in one go. But you dont need to even do the quest to continue, just kill all the zombies and talk to him and he should let you through. He is like the NPC in the lobby, he does not always give a quest.

  3. Default Re: GMS v115 bugs & glitches


    Entered Red Leaf High in Sleepywood and exited in Henesys. Not a big deal but still a bug.

  4. Default Re: GMS v115 bugs & glitches




    Event card "fixed", but old event stamps are gone and there aren't enough events that give stamps, so.... no positive chaos for anyone (except for my bucc who has an old event card and 2 event stamps somehow).

  5. Default Re: GMS v115 bugs & glitches


    To add to that, the KoV event doesn't give a stamp.

  6. Nuclear testing facility Straight Male
    IGN: VerrKol
    Server: Zenith
    Level: 204
    Job: Bowmaster
    Guild: LegacyReborn
    Farm: Kolville
    usa

    Default Re: GMS v115 bugs & glitches


    I still have my (one) previous stamp

  7. Default Re: GMS v115 bugs & glitches


    It gave me a stamp.

  8. Default Re: GMS v115 bugs & glitches


    None for me, unless it takes more than 10 days to get.


    I didn't complete it last year though - the event UI says I'm on day 7 - so maybe it requires that one being done.

    EDIT: my dark knight, who's finished all 10 days both times, didn't get a stamp.

  9. Default Re: GMS v115 bugs & glitches


    I got a stamp finishing day 5 or 6, but I did finish it last year. That might be it.

  10. Default Re: GMS v115 bugs & glitches


    I've encountered this glitch last night and I tried out some things. It turns out a lot of the chairs affected are ones with a layer(s) that covers the character.

    I've found out how this glitch is caused though; when you equip a totem in the far left slot of the 3, this glitch takes into effect. Apparently, if you have a totem(s) in the other two slots it won't trigger the glitch, only the far left one. o_o Very strange I know, but it's pretty amusing at times. Oh, the glitch only happens when you face left, not right.

    On a side note, this isn't really a glitch but totems don't show in the character UI equip list when double clicking someone.

  11. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: GMS v115 bugs & glitches


    The partly-invisible chair glitch has nothing to do with totems. It's already in the list (#37) and was observed long before the RLH event started.

  12. Default Re: GMS v115 bugs & glitches


    I can definitely confirm the totems are causing it. I've done several tests and it's definitely them. It's possible there may be a second way to glitch those chairs but totems in the far left slot are definitely a cause.

    Edit: Chairs like the bear bed and easel chair have the same effect in the video and a Game of Seats chair moves your character completely when sitting down but leaves your IGN, guild and everything else where it was.

    This glitch isn't the same as #37; #37 is a visual glitch where you can't see part of the chair in the map if the user sitting in the chair sits before you enter the map.

    This glitch however shakes parts of your chair and possibly your character's face, with some exceptions the Game of Seats chair moving you completely.

  13. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: GMS v115 bugs & glitches


    It might be some kind of memory leak having to do with the equipped item inventory, now that slots for totems have been added. But they definitely don't have to be in use. I've observed the glitch myself on a character that never set foot in RLH.

  14. Default Re: GMS v115 bugs & glitches


    Here, I posted some images relating to the glitch I was talking about; it's a whole new glitch on it's own.

    Totem in far right slot:
    Spoiler


    Totem in middle slot:
    Spoiler


    Totems in middle and right slots:
    Spoiler


    Totem in far left slot:
    Spoiler


    Sitting in chairs like the easel chair and bear bed chair create results similiar to the video posted above. I edited my previous post with more information regarding the glitch.

    The glitch also won't trigger until you get off the chair and sit back down again. Also any totem in the far left slot will trigger it; there's not a specific one that triggers it.

    The glitch only happens when you face left, not right.

  15. Default Re: GMS v115 bugs & glitches


    Krexel summons Dark Wyverns instead of Bacals... and promptly decides to crash my game thus the lack of an SS.

    Hadriel

  16. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: GMS v115 bugs & glitches


    Krexel has always summoned Dark Wyverns. At least, I remember it doing so the first day it came to GMS.
    What are Bacals?

  17. Default Re: GMS v115 bugs & glitches


    Wait really?? Doesn't make sense to me...

    This guy is Bacal: http://global.hidden-street.net/monster/bacal
    Based on the animation from Krexel, it only makes sense to summon plant-related stuff... not... Dark Wyverns...
    I have no hell of an idea why it crashed on me right when I started dumping damage on the Wyverns, but it smells like a bug to me. I might test it again, but this time without using a 1.5X Exp card (grrr)

    Hadriel

  18. Default Re: GMS v115 bugs & glitches


    These things.

    ack ninja'd

    @Fiel; what's the mobID of Bacal and Dark Wyvern? Is this a typo or something?

  19. Default Re: GMS v115 bugs & glitches


    I would doubt it's a typo. The mobID of Dark Wyvern is 8150302. The mobID of bacal is 9420923 / 9420924. Looking at the animation it would make sense that bacals are summoned and not dark wyverns, of which I see it only summons two of them. It seems fairly deliberate. I don't see a reason why it would glitch when you hit the Dark Wyverns. Those are the same mobIDs that are used for dark wyverns in all other non-boss maps.

  20. Default Re: GMS v115 bugs & glitches


    I'll give it another try tomorrow, say in the wee hours of PST so that connection is likely to be more stable, in case the DC was due to rubbish connection or something. Thanks for the info Fiel.

    On a side note, it's pretty amusing to see my BaM's Reapers skidding on ice in El Nath hahahahah. [They turn but don't move in the turned direction immediately]

    Hadriel

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