-Make all finishers independant from the combo count.
-Increase the time the combos take to fade out. (Idk how long it takes in KMS right now but around 30 seconds sounds good enough to me)
-Increase the cooldown on combo recharge to 600 seconds. Now it is meant to be used as backup at bosses, not to recast your combo drain.
-Give each finisher a secondary effect. If judgement can cause freeze, give fenrir a huge range so it can cross any map from side to side, or at least work as DA's bats, combo smash can do w/e and make combo tempest deal damage on regular monsters instead of reducing their hp.
-Give finishers a small cooldown time varying on each one.
-Make each advancement's finisher increase damage passively on the previous job's one, in other to keep them all relevant at later levels.
-Increase final blow damage to 400% per hit and make it cast bleeding on monsters. (lol i'm guessing here)
-Get rid of final toss and replace it with a 1vs1 skill. I can't think of what it could be like so maybe a swing like...
-pineapple Beyonder and give us Soul synchronize. For a period of time Maha and Aran synchronize their souls increasing mastery to 100%, attack by X and defense by X. Cooldown time: xx
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