Okay. I keep trying to find info about what really changed with Phantom at the Tempest update. The only universal changes I can find are the ones posted to blogs:
Phantom‘s skills received a small nerf.
•Judgement (beginner): Fortune Card’s effect has been increased from 5% critical chance to 10% (upgraded Fortune Card’s effect has been increased from 10% critical chance to 20%)
•Talent of Phantom Thief I/II/III/IV: there is now a 30 second cooldown in between changing skills
•Blanc Carte (2nd): damage has been decreased from 160% to 140%
•Acute Sense (3rd): critical chance boost has been decreased from 50% to 30%
•Soul Steal (4th): cooldown has been increased from 60 to 120 seconds
•Pray of Aria (4th): damage boost has been decreased from 30% to 20%
•Tempest of Card (4th): cooldown has been increased from 12 seconds to 18 seconds
•Ultimate Drive (4th): damage has been decreased from 130% to 120%
•Twilight (4th): damage has been decreased from 600% to 450%
•Noir Carte (4th): damage has been decreased from 220% to 200%
and Rapid Fire taking a hit from 330% to 300%.
That amounts to a range difference of 10% (from Pray of Aria/Aria Amour), 20% base critical loss, and ~10% difference in skill percentages. Aside from the 30s Impeccable Memory cooldown that's not so bad.
Then there's the other stuff that I haven't been able to find a definitive source for.
•Cane Multiplier changed from 1.3x to 1.1x
This would affect range considerably.
•Percentage and duration changes to Impeccable Memory/Talent of Phantom Thief.
This is the one I really want to talk about. From what I can tell, the duration of stolen skills has been reduced by ~30-50%. That's okay, just means I have to buff more. But what about percentage changes? JoeTang said that he tested some magic skills and they ended up being approximately 77% of the damage they should have done, as well as DoT. I have not been able to find anyone else to confirm this nerf. So I have a bunch of questions:
- Is this a straight reduction of skill damage %s, in addition to the other nerfs?
- Does this affect all stolen attacks equally? (i.e. Rapid Fire, Chain Lightning, Dragon Strike)
- Does this affect buffs the same way? (i.e. Sharp Eyes reduced to ~15% crit chance and ~23% max crit dmg; Dark Harmony only adds ~31att)
I've heard rumors that a phantom's range got basically halved post-nerf, from ~50k to ~26k, but the only source I can find for that is Nexon Forums, which is a totally and completely reliable source of information.
So any definitive information, preferably independent of JoeTang's findings, would be really nice. I also need a myth check on the cane multiplier change, since that is pretty big news and would probably be noted in patch notes.
TL;DR - Exactly how badly did Phantom get nerfed? Are there changes that aren't noted in extractions and patch notes?
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