+STR | strFX | x | 40 | STR +40 |
+DEX | dexFX | x | 40 | DEX +40 |
+INT | intFX | x | 40 | INT +40 |
+LUK | lukFX | x | 40 | LUK +40 |
+Accuracy | accX | 10*x | 40 | Accuracy +400 |
+Avoid | evaX | 10*x | 40 | Avoid +400 |
+DEF | pddX | 10*x | 40 | DEF +400 |
+MDEF | mddX | 10*x | 40 | MDEF +400 |
+MaxHP | mhpX | x*15 | 40 | HP +600 |
+MaxMP | mmpX | x*15 | 40 | MP +600 |
+Jump | psdJump | 2*u(x/3) | 30 | Jump +20 |
+Speed | psdSpeed | 2*u(x/3) | 30 | Speed +20 |
+ATK | padX | 3*u(x/3) | 30 | ATK +30 |
+MATK | madX | 3*u(x/3) | 30 | MATK +30 |
Crit Rate | cr | x | 30 | Crit Rate +30% |
+All Stats | strFX, dexFX, intFX, lukFX | x | 40 | All Stats +40 |
Booster | actionSpeed | -1 | 10 | -1 Weapon Speed |
DEF to MDEF | pdd2mdd | u(x/4) | 40 | 10% DEF to MDEF |
MDEF to DEF | mdd2pdd | u(x/4) | 40 | 10% MDEF to DEF |
Accuracy to MP | acc2mp | 5*u(x/4) | 40 | 50% Accuracy to MP |
Avoid to HP | eva2hp | 5*u(x/4) | 40 | 50% Avoid to HP |
Base STR to DEX | str2dex | u(x/4) | 40 | 10% Base STR to DEX |
Base DEX to STR | dex2str | u(x/4) | 40 | 10% Base DEX to STR |
Base INT to LUK | int2luk | u(x/4) | 40 | 10% Base INT to LUK |
Base LUK to DEX | luk2dex | u(x/4) | 40 | 10% Base LUK to DEX |
Level to ATK | lv2pad | 20-2*d(x/2) | 10 | +1 ATT for Every 10 Character Levels |
Level to MATK | lv2mad | 20-2*d(x/2) | 10 | +1 MATK for Every 10 Character Levels |
% Accuracy | accR | x | 20 | 20% Accuracy |
% Avoid | evaR | x | 20 | 20% Avoid |
% DEF | pddR | x | 20 | 20% DEF |
% MDEF | mddR | x | 20 | 20% MDEF |
% MaxHP | mhpR | x | 20 | 20% MaxHP |
% MaxMP | mmpR | x | 20 | 20% MaxMP |
% Accuracy (Hit) Rate | ar | u(x/2) | 20 | 10% Hit Rate* |
% Evasion Rate | er | u(x/2) | 20 | 10% Evasion Rate* |
% Boss Damage | bdR | x | 20 | 20% Boss Damage |
% Non-Boss Damage | nbdR | u(x/4) | 40 | 10% Non-Boss Damage |
% Tower Damage | tdR | 2*u(x/3) | 30 | 20% Additional Damage on Aswan Towers |
Instant Kill for Suppy Mode Monsters | minionDeathProp | u(x/4) | 40 | 10% Chance to Instantly Kill Aswan Supply Mode Monsters |
Increased Damage on Monsters Inflicted with Status Effects | abnormalDamR | u(x/4) | 40 | +10% Damage to Monsters Inflicted with Status Effects |
Accuracy to Damage | acc2dam | x*2+u(x/2) | 20 | 50% Accuracy to Damage |
DEF to Damge | pdd2dam | x*2+u(x/2) | 20 | 50% DEF to Damage |
MDEF to Damage | mdd2dam | x*2+u(x/2) | 20 | 50% MDEF to Damage |
Ignore Damage (Magical) | pdd2mdx | u(x/3) | 30 | Ignore Magical Damage equal to 10% DEF |
Ignore Damage (Physical) | mdd2pdx | u(x/3) | 30 | Ignore Physical Damage equal to 10% MDEF |
Ignore Cooldown | noCoolProp | x | 20 | 20% Chance to Ignore Skill Cooldown |
Increase Passive Skill Level | passivePlus | 1 | 10 | +1 to All Passive Skills |
Increase Skill Targets | targetPlus | 1 | 10 | Hit 1 Additional Target |
Increase Buff Duration | bufftimeR | x+u(x/4) | 40 | +50% Buff Duration |
Item Drop Rate | dropR | u(x/2) | 40 | +20% Item Drop Rate |
Meso Drop Rate | mesoR | u(x/2) | 40 | +20% Meso Drop Rate |
+STR and +DEX | strFX, dexFX | x, u(x/2) | 40 | STR +40, DEX +20 |
+STR and +INT | strFX, intFX | x, u(x/2) | 40 | STR +40, INT +20 |
+STR and +LUK | strFX, lukFX | x, u(x/2) | 40 | STR +40, LUK +20 |
+DEX and +INT | dexFX, intFX | x, u(x/2) | 40 | DEX +40, INT +20 |
+DEX and +LUK | dexFX, lukFX | x, u(x/2) | 40 | DEX +40, LUK +20 |
+INT and +LUK | intFX, lukFX | x, u(x/2) | 40 | INT +40, LUK +20 |
+DEX and +STR | dexFX, strFX | x, u(x/2) | 40 | DEX +40, STR+20 |
+INT and +STR | intFX, strFX | x, u(x/2) | 40 | INT +40, STR +20 |
+LUK and +STR | lukFX, strFX | x, u(x/2) | 40 | LUK +40, STR +20 |
+INT and +DEX | intFX, dexFX | x, u(x/2) | 40 | INT +40, DEX +20 |
+LUK and +DEX | lukFX, dexFX | x, u(x/2) | 40 | LUK +40, DEX +20 |
+LUK and +INT | lukFX, intFX | x, u(x/2) | 40 | LUK +40, INT +20 |
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