Want instant notification of new extractions, announcements and updates? Follow Southperry on Twitter!
How do you feel about the content changed in this patch? Click on "Rate this thread" in the upper right-hand corner of this thread to share your opinion!
-----
Credit: JoeTang for translations
SwordmanHP Boost
HP Boost
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 10
1 Max HP: +2% 2 Max HP: +4% 3 Max HP: +6% 4 Max HP: +8% 5 Max HP: +10% 6 Max HP: +12% 7 Max HP: +14% 8 Max HP: +16% 9 Max HP: +18% 10 Max HP: +20% Guardian Armor
Guardian Armor
Description: Increase your battle attack in proportion to your physical defense.
Info: type = 50
Maximum Level: 1
Gain 1 Battle Attack for every 400 Physical Defense.Iron Body
Iron Body
Description: Increases your Weapon Defense for a fixed amount of time.
Info: type = 10, magicSteal = 1
Delays: alert2 - 600 ms
Maximum Level: 20
1 MP Cost: 8, Duration: 110 sec, Weapon Defense: +10 2 MP Cost: 8, Duration: 120 sec, Weapon Defense: +20 3 MP Cost: 8, Duration: 130 sec, Weapon Defense: +30 4 MP Cost: 8, Duration: 140 sec, Weapon Defense: +40 5 MP Cost: 8, Duration: 150 sec, Weapon Defense: +50 6 MP Cost: 10, Duration: 160 sec, Weapon Defense: +60 7 MP Cost: 10, Duration: 170 sec, Weapon Defense: +70 8 MP Cost: 10, Duration: 180 sec, Weapon Defense: +80 9 MP Cost: 10, Duration: 190 sec, Weapon Defense: +90 10 MP Cost: 10, Duration: 200 sec, Weapon Defense: +100 11 MP Cost: 12, Duration: 210 sec, Weapon Defense: +110 12 MP Cost: 12, Duration: 220 sec, Weapon Defense: +120 13 MP Cost: 12, Duration: 230 sec, Weapon Defense: +130 14 MP Cost: 12, Duration: 240 sec, Weapon Defense: +140 15 MP Cost: 12, Duration: 250 sec, Weapon Defense: +150 16 MP Cost: 14, Duration: 260 sec, Weapon Defense: +160 17 MP Cost: 14, Duration: 270 sec, Weapon Defense: +170 18 MP Cost: 14, Duration: 280 sec, Weapon Defense: +180 19 MP Cost: 14, Duration: 290 sec, Weapon Defense: +190 20 MP Cost: 14, Duration: 300 sec, Weapon Defense: +200 Slash Blast
Slash Blast
Description: Consumes MP to attack up to 6 nearby enemies simultaneously.
Info: type = 1, rangeAttack = 1
Pre-requisite: Level 1 Power Strike
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe, 1H Sword, 1H BW, 2H Sword, 2H BW, Spear, Polearm
Animations: effect, hit.0, hit.1, CharLevel.10.hit.0, CharLevel.10.hit.1, CharLevel.10.hit.2, CharLevel.10.effect, CharLevel.15.hit.0, CharLevel.15.hit.1, CharLevel.15.hit.2, CharLevel.15.effect, CharLevel.20.hit.0, CharLevel.20.hit.1, CharLevel.20.hit.2, CharLevel.20.effect, CharLevel.25.hit.0, CharLevel.25.hit.1, CharLevel.25.hit.2, CharLevel.25.effect
Maximum Level: 20
1 MP Cost: 6, Damage: 165%, Max Enemies Hit: 6 2 MP Cost: 6, Damage: 170%, Max Enemies Hit: 6 3 MP Cost: 6, Damage: 175%, Max Enemies Hit: 6 4 MP Cost: 6, Damage: 180%, Max Enemies Hit: 6 5 MP Cost: 8, Damage: 185%, Max Enemies Hit: 6 6 MP Cost: 8, Damage: 190%, Max Enemies Hit: 6 7 MP Cost: 8, Damage: 195%, Max Enemies Hit: 6 8 MP Cost: 8, Damage: 200%, Max Enemies Hit: 6 9 MP Cost: 8, Damage: 205%, Max Enemies Hit: 6 10 MP Cost: 10, Damage: 210%, Max Enemies Hit: 6 11 MP Cost: 10, Damage: 215%, Max Enemies Hit: 6 12 MP Cost: 10, Damage: 220%, Max Enemies Hit: 6 13 MP Cost: 10, Damage: 225%, Max Enemies Hit: 6 14 MP Cost: 10, Damage: 230%, Max Enemies Hit: 6 15 MP Cost: 12, Damage: 235%, Max Enemies Hit: 6 16 MP Cost: 12, Damage: 240%, Max Enemies Hit: 6 17 MP Cost: 12, Damage: 245%, Max Enemies Hit: 6 18 MP Cost: 12, Damage: 250%, Max Enemies Hit: 6 19 MP Cost: 12, Damage: 255%, Max Enemies Hit: 6 20 MP Cost: 14, Damage: 260%, Max Enemies Hit: 6 Power Strike
Power Strike
Description: Consumes MP to deliver powerful damage to enemies.
Info: type = 1
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe, 1H Sword, 1H BW, 2H Sword, 2H BW, Spear, Polearm
Animations: hit.0, effect, CharLevel.10.hit.0, CharLevel.10.effect, CharLevel.15.hit.0, CharLevel.15.effect, CharLevel.20.hit.0, CharLevel.20.effect, CharLevel.25.hit.0, CharLevel.25.effect
Maximum Level: 20
1 MP Cost: 5, Damage: 205% 2 MP Cost: 5, Damage: 210% 3 MP Cost: 5, Damage: 215% 4 MP Cost: 5, Damage: 220% 5 MP Cost: 5, Damage: 225% 6 MP Cost: 7, Damage: 230% 7 MP Cost: 7, Damage: 235% 8 MP Cost: 7, Damage: 240% 9 MP Cost: 7, Damage: 245% 10 MP Cost: 7, Damage: 250% 11 MP Cost: 9, Damage: 255% 12 MP Cost: 9, Damage: 260% 13 MP Cost: 9, Damage: 265% 14 MP Cost: 9, Damage: 270% 15 MP Cost: 9, Damage: 275% 16 MP Cost: 11, Damage: 280% 17 MP Cost: 11, Damage: 285% 18 MP Cost: 11, Damage: 290% 19 MP Cost: 11, Damage: 295% 20 MP Cost: 11, Damage: 300% FighterPower Reflection
Power Reflection
Description: Absorbs a certain amount of damage taken, and reflects the rest back on an enemy. Cannot reflect more than half of the enemy's Max HP at once.
Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1
Delays: alert2 - 600 ms
Pre-requisite: Level 3 Rage
Animations: effect, effect0
Maximum Level: 20
1 MP Cost: 10, Duration: 66 sec, Damage Taken: -11%, Damage Reflected: 120% 2 MP Cost: 11, Duration: 72 sec, Damage Taken: -12%, Damage Reflected: 140% 3 MP Cost: 11, Duration: 78 sec, Damage Taken: -13%, Damage Reflected: 160% 4 MP Cost: 12, Duration: 84 sec, Damage Taken: -14%, Damage Reflected: 180% 5 MP Cost: 12, Duration: 90 sec, Damage Taken: -15%, Damage Reflected: 200% 6 MP Cost: 13, Duration: 96 sec, Damage Taken: -16%, Damage Reflected: 220% 7 MP Cost: 13, Duration: 102 sec, Damage Taken: -17%, Damage Reflected: 240% 8 MP Cost: 14, Duration: 108 sec, Damage Taken: -18%, Damage Reflected: 260% 9 MP Cost: 14, Duration: 114 sec, Damage Taken: -19%, Damage Reflected: 280% 10 MP Cost: 15, Duration: 120 sec, Damage Taken: -20%, Damage Reflected: 300% 11 MP Cost: 15, Duration: 126 sec, Damage Taken: -21%, Damage Reflected: 320% 12 MP Cost: 16, Duration: 132 sec, Damage Taken: -22%, Damage Reflected: 340% 13 MP Cost: 16, Duration: 138 sec, Damage Taken: -23%, Damage Reflected: 360% 14 MP Cost: 17, Duration: 144 sec, Damage Taken: -24%, Damage Reflected: 380% 15 MP Cost: 17, Duration: 150 sec, Damage Taken: -25%, Damage Reflected: 400% 16 MP Cost: 18, Duration: 156 sec, Damage Taken: -26%, Damage Reflected: 420% 17 MP Cost: 18, Duration: 162 sec, Damage Taken: -27%, Damage Reflected: 440% 18 MP Cost: 19, Duration: 168 sec, Damage Taken: -28%, Damage Reflected: 460% 19 MP Cost: 19, Duration: 174 sec, Damage Taken: -29%, Damage Reflected: 480% 20 MP Cost: 20, Duration: 180 sec, Damage Taken: -30%, Damage Reflected: 500% Brandish
Brandish
Description: Perform a double attack on enemies in front of you.
Info: type = 1, areaAttack = 1
Delays: brandish1 - 840 ms, brandish2 - 840 ms
Range: 150%
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe
Animations: effect.0, effect.1, hit.0
Maximum Level: 20
1 MP Cost: 10, Damage: 172%, Number of Hits: 2, Max Enemies Hit: 3 2 MP Cost: 10, Damage: 174%, Number of Hits: 2, Max Enemies Hit: 3 3 MP Cost: 11, Damage: 176%, Number of Hits: 2, Max Enemies Hit: 3 4 MP Cost: 11, Damage: 178%, Number of Hits: 2, Max Enemies Hit: 3 5 MP Cost: 11, Damage: 180%, Number of Hits: 2, Max Enemies Hit: 3 6 MP Cost: 12, Damage: 182%, Number of Hits: 2, Max Enemies Hit: 3 7 MP Cost: 12, Damage: 184%, Number of Hits: 2, Max Enemies Hit: 3 8 MP Cost: 12, Damage: 186%, Number of Hits: 2, Max Enemies Hit: 3 9 MP Cost: 13, Damage: 188%, Number of Hits: 2, Max Enemies Hit: 3 10 MP Cost: 13, Damage: 190%, Number of Hits: 2, Max Enemies Hit: 3 11 MP Cost: 13, Damage: 192%, Number of Hits: 2, Max Enemies Hit: 3 12 MP Cost: 14, Damage: 194%, Number of Hits: 2, Max Enemies Hit: 3 13 MP Cost: 14, Damage: 196%, Number of Hits: 2, Max Enemies Hit: 3 14 MP Cost: 14, Damage: 198%, Number of Hits: 2, Max Enemies Hit: 3 15 MP Cost: 15, Damage: 200%, Number of Hits: 2, Max Enemies Hit: 3 16 MP Cost: 15, Damage: 202%, Number of Hits: 2, Max Enemies Hit: 3 17 MP Cost: 15, Damage: 204%, Number of Hits: 2, Max Enemies Hit: 3 18 MP Cost: 16, Damage: 206%, Number of Hits: 2, Max Enemies Hit: 3 19 MP Cost: 16, Damage: 208%, Number of Hits: 2, Max Enemies Hit: 3 20 MP Cost: 16, Damage: 210%, Number of Hits: 2, Max Enemies Hit: 3 Rush
Rush
Description: Gather up your energy to jump a far distance.
Note: Rush is written in Korean as it is pronounced in English, unlike the 4th job skill.
Info: type = 41
Maximum Level: 5
1 MP Cost: 55, jumps a certain distance 2 MP Cost: 45, jumps a certain distance 3 MP Cost: 35, jumps a certain distance 4 MP Cost: 25, jumps a certain distance 5 MP Cost: 15, jumps a certain distance Rage
Rage
Description: Improves the Weapon ATT of party members. Can be used with other buffs.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert2 - 600 ms
Range: 300%
Animations: affected, effect
Maximum Level: 20
1 MP Cost: 12, Duration: 66 sec, Weapon ATT: +11 2 MP Cost: 12, Duration: 72 sec, Weapon ATT: +12 3 MP Cost: 12, Duration: 78 sec, Weapon ATT: +13 4 MP Cost: 12, Duration: 84 sec, Weapon ATT: +14 5 MP Cost: 12, Duration: 90 sec, Weapon ATT: +15 6 MP Cost: 12, Duration: 96 sec, Weapon ATT: +16 7 MP Cost: 12, Duration: 102 sec, Weapon ATT: +17 8 MP Cost: 12, Duration: 108 sec, Weapon ATT: +18 9 MP Cost: 12, Duration: 114 sec, Weapon ATT: +19 10 MP Cost: 12, Duration: 120 sec, Weapon ATT: +20 11 MP Cost: 20, Duration: 126 sec, Weapon ATT: +21 12 MP Cost: 20, Duration: 132 sec, Weapon ATT: +22 13 MP Cost: 20, Duration: 138 sec, Weapon ATT: +23 14 MP Cost: 20, Duration: 144 sec, Weapon ATT: +24 15 MP Cost: 20, Duration: 150 sec, Weapon ATT: +25 16 MP Cost: 20, Duration: 156 sec, Weapon ATT: +26 17 MP Cost: 20, Duration: 162 sec, Weapon ATT: +27 18 MP Cost: 20, Duration: 168 sec, Weapon ATT: +28 19 MP Cost: 20, Duration: 174 sec, Weapon ATT: +29 20 MP Cost: 20, Duration: 180 sec, Weapon ATT: +30 Weapon Mastery
Weapon Mastery
Description: Increases the weapon mastery and accuracy of swords and axes.
Info: type = 50
Maximum Level: 10
1 Sword and Axe Mastery: +14%, Accuracy: +12 2 Sword and Axe Mastery: +18%, Accuracy: +24 3 Sword and Axe Mastery: +22%, Accuracy: +36 4 Sword and Axe Mastery: +26%, Accuracy: +48 5 Sword and Axe Mastery: +30%, Accuracy: +60 6 Sword and Axe Mastery: +34%, Accuracy: +72 7 Sword and Axe Mastery: +38%, Accuracy: +84 8 Sword and Axe Mastery: +42%, Accuracy: +96 9 Sword and Axe Mastery: +46%, Accuracy: +108 10 Sword and Axe Mastery: +50%, Accuracy: +120 Weapon Booster
Weapon Booster
Description: Increases the attack speed of your weapon. Must have a sword or axe equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Weapon Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 29, Duration: 20 sec 2 MP Cost: 27, Duration: 40 sec 3 MP Cost: 25, Duration: 60 sec 4 MP Cost: 23, Duration: 80 sec 5 MP Cost: 21, Duration: 100 sec 6 MP Cost: 19, Duration: 120 sec 7 MP Cost: 17, Duration: 140 sec 8 MP Cost: 15, Duration: 160 sec 9 MP Cost: 13, Duration: 180 sec 10 MP Cost: 11, Duration: 200 sec Final Attack
Final Attack
Description: Grants a chance to deal additional damage after an attack. Must have a sword or an axe equipped.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Weapon Mastery
Animations: hit.0
Maximum Level: 20
1 Activation Rate: 2%, Damage: 100% 2 Activation Rate: 4%, Damage: 105% 3 Activation Rate: 6%, Damage: 105% 4 Activation Rate: 8%, Damage: 110% 5 Activation Rate: 10%, Damage: 110% 6 Activation Rate: 12%, Damage: 115% 7 Activation Rate: 14%, Damage: 115% 8 Activation Rate: 16%, Damage: 120% 9 Activation Rate: 18%, Damage: 120% 10 Activation Rate: 20%, Damage: 125% 11 Activation Rate: 22%, Damage: 125% 12 Activation Rate: 24%, Damage: 130% 13 Activation Rate: 26%, Damage: 130% 14 Activation Rate: 28%, Damage: 135% 15 Activation Rate: 30%, Damage: 135% 16 Activation Rate: 32%, Damage: 140% 17 Activation Rate: 34%, Damage: 140% 18 Activation Rate: 36%, Damage: 145% 19 Activation Rate: 38%, Damage: 145% 20 Activation Rate: 40%, Damage: 150% Physical Training
Physical Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 5
1 Strength: +6, Dexterity: +6 2 Strength: +12, Dexterity: +12 3 Strength: +18, Dexterity: +18 4 Strength: +24, Dexterity: +24 5 Strength: +30, Dexterity: +30 Ground Smash
Ground Smash
Description: Sends forth a shockwave to attack up to 4 enemies.
Info: type = 1, areaAttack = 1
Range: 200%
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe
Animations: effect, hit.0
Maximum Level: 10
1 MP Cost: 6, Damage: 218%, Max Enemies Hit: 4 2 MP Cost: 7, Damage: 236%, Max Enemies Hit: 4 3 MP Cost: 8, Damage: 254%, Max Enemies Hit: 4 4 MP Cost: 9, Damage: 272%, Max Enemies Hit: 4 5 MP Cost: 10, Damage: 290%, Max Enemies Hit: 4 6 MP Cost: 11, Damage: 308%, Max Enemies Hit: 4 7 MP Cost: 12, Damage: 326%, Max Enemies Hit: 4 8 MP Cost: 13, Damage: 344%, Max Enemies Hit: 4 9 MP Cost: 14, Damage: 362%, Max Enemies Hit: 4 10 MP Cost: 15, Damage: 380%, Max Enemies Hit: 4 CrusaderSelf Recovery
Self Recovery
Description: Restores HP and MP every 4 seconds, even in combat.
Info: type = 50
Maximum Level: 10
1 +40 HP and +6 MP every 4 sec 2 +80 HP and +12 MP every 4 sec 3 +120 HP and +18 MP every 4 sec 4 +160 HP and +24 MP every 4 sec 5 +200 HP and +30 MP every 4 sec 6 +240 HP and +36 MP every 4 sec 7 +280 HP and +42 MP every 4 sec 8 +320 HP and +48 MP every 4 sec 9 +360 HP and +54 MP every 4 sec 10 +400 HP and +60 MP every 4 sec Endure
Endure
Description: Improve your status effect resistance.
Info: type = 51, mes = stun, condition = damaged
Maximum Level: 20
1 Status Effect Resistance: +1% 2 Status Effect Resistance: +2% 3 Status Effect Resistance: +3% 4 Status Effect Resistance: +4% 5 Status Effect Resistance: +5% 6 Status Effect Resistance: +6% 7 Status Effect Resistance: +7% 8 Status Effect Resistance: +8% 9 Status Effect Resistance: +9% 10 Status Effect Resistance: +10% 11 Status Effect Resistance: +11% 12 Status Effect Resistance: +12% 13 Status Effect Resistance: +13% 14 Status Effect Resistance: +14% 15 Status Effect Resistance: +15% 16 Status Effect Resistance: +16% 17 Status Effect Resistance: +17% 18 Status Effect Resistance: +18% 19 Status Effect Resistance: +19% 20 Status Effect Resistance: +20% Shout
Shout
Description: Shouts at enemies, dealing damage and possibly Stunning them.
Info: type = 1, areaAttack = 1, mes = stun
Delays: alert3 - 1500 ms
Range: 230%
Animations: effect, hit.0, mob
Maximum Level: 20
1 MP Cost: 8, Damage: 90%, Max Enemies Hit: 6, Stun Rate: 57%, Stun Duration: 4 sec 2 MP Cost: 9, Damage: 100%, Max Enemies Hit: 6, Stun Rate: 59%, Stun Duration: 4 sec 3 MP Cost: 9, Damage: 110%, Max Enemies Hit: 6, Stun Rate: 61%, Stun Duration: 4 sec 4 MP Cost: 10, Damage: 120%, Max Enemies Hit: 6, Stun Rate: 63%, Stun Duration: 4 sec 5 MP Cost: 10, Damage: 130%, Max Enemies Hit: 7, Stun Rate: 65%, Stun Duration: 5 sec 6 MP Cost: 11, Damage: 140%, Max Enemies Hit: 7, Stun Rate: 67%, Stun Duration: 5 sec 7 MP Cost: 11, Damage: 150%, Max Enemies Hit: 7, Stun Rate: 69%, Stun Duration: 5 sec 8 MP Cost: 12, Damage: 160%, Max Enemies Hit: 7, Stun Rate: 71%, Stun Duration: 5 sec 9 MP Cost: 12, Damage: 170%, Max Enemies Hit: 7, Stun Rate: 73%, Stun Duration: 5 sec 10 MP Cost: 13, Damage: 180%, Max Enemies Hit: 8, Stun Rate: 75%, Stun Duration: 6 sec 11 MP Cost: 13, Damage: 190%, Max Enemies Hit: 8, Stun Rate: 77%, Stun Duration: 6 sec 12 MP Cost: 14, Damage: 200%, Max Enemies Hit: 8, Stun Rate: 79%, Stun Duration: 6 sec 13 MP Cost: 14, Damage: 210%, Max Enemies Hit: 8, Stun Rate: 81%, Stun Duration: 6 sec 14 MP Cost: 15, Damage: 220%, Max Enemies Hit: 8, Stun Rate: 83%, Stun Duration: 6 sec 15 MP Cost: 15, Damage: 230%, Max Enemies Hit: 9, Stun Rate: 85%, Stun Duration: 7 sec 16 MP Cost: 16, Damage: 240%, Max Enemies Hit: 9, Stun Rate: 87%, Stun Duration: 7 sec 17 MP Cost: 16, Damage: 250%, Max Enemies Hit: 9, Stun Rate: 89%, Stun Duration: 7 sec 18 MP Cost: 17, Damage: 260%, Max Enemies Hit: 9, Stun Rate: 91%, Stun Duration: 7 sec 19 MP Cost: 17, Damage: 270%, Max Enemies Hit: 9, Stun Rate: 93%, Stun Duration: 7 sec 20 MP Cost: 18, Damage: 280%, Max Enemies Hit: 10, Stun Rate: 95%, Stun Duration: 8 sec Brave Slash
Brave Slash
Description: Deal 3 consecutive attacks on multiple enemies in front of you.
Info: type = 1, areaAttack = 1
Delays: braveslash1 - 840 ms, braveslash2 - 840 ms, braveslash3 - 840 ms, braveslash4 - 840 ms
Range: 175%
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe
Animations: effect.0, effect.1, effect.2, effect.3, hit.0, hit.1, hit.2
Maximum Level: 20
1 MP Cost: 15, Damage: 202%, Number of Hits: 3, Max Enemies Hit: 4 2 MP Cost: 15, Damage: 204%, Number of Hits: 3, Max Enemies Hit: 4 3 MP Cost: 15, Damage: 206%, Number of Hits: 3, Max Enemies Hit: 4 4 MP Cost: 15, Damage: 208%, Number of Hits: 3, Max Enemies Hit: 4 5 MP Cost: 16, Damage: 210%, Number of Hits: 3, Max Enemies Hit: 4 6 MP Cost: 16, Damage: 212%, Number of Hits: 3, Max Enemies Hit: 4 7 MP Cost: 16, Damage: 214%, Number of Hits: 3, Max Enemies Hit: 4 8 MP Cost: 16, Damage: 216%, Number of Hits: 3, Max Enemies Hit: 4 9 MP Cost: 17, Damage: 218%, Number of Hits: 3, Max Enemies Hit: 4 10 MP Cost: 17, Damage: 220%, Number of Hits: 3, Max Enemies Hit: 4 11 MP Cost: 17, Damage: 222%, Number of Hits: 3, Max Enemies Hit: 4 12 MP Cost: 17, Damage: 224%, Number of Hits: 3, Max Enemies Hit: 4 13 MP Cost: 18, Damage: 226%, Number of Hits: 3, Max Enemies Hit: 4 14 MP Cost: 18, Damage: 228%, Number of Hits: 3, Max Enemies Hit: 4 15 MP Cost: 18, Damage: 230%, Number of Hits: 3, Max Enemies Hit: 4 16 MP Cost: 18, Damage: 232%, Number of Hits: 3, Max Enemies Hit: 4 17 MP Cost: 19, Damage: 234%, Number of Hits: 3, Max Enemies Hit: 4 18 MP Cost: 19, Damage: 236%, Number of Hits: 3, Max Enemies Hit: 4 19 MP Cost: 19, Damage: 238%, Number of Hits: 3, Max Enemies Hit: 4 20 MP Cost: 19, Damage: 240%, Number of Hits: 3, Max Enemies Hit: 4 Combo Attack
Combo Attack
Description: For a fixed amount of time, accumulates combo orbs with each attack. Allows you to charge 5 combo orbs max. Each combo orb increases the damage you deal.
Info: type = 10
Delays: alert4 - 900 ms
Animations: state, effect
Maximum Level: 20
1 MP Cost: 22, Duration: 100 sec, Max Combo Orbs: 3, Damage: +1% per Orb 2 MP Cost: 22, Duration: 110 sec, Max Combo Orbs: 3, Damage: +1% per Orb 3 MP Cost: 22, Duration: 110 sec, Max Combo Orbs: 3, Damage: +1% per Orb 4 MP Cost: 22, Duration: 120 sec, Max Combo Orbs: 3, Damage: +1% per Orb 5 MP Cost: 22, Duration: 120 sec, Max Combo Orbs: 3, Damage: +2% per Orb 6 MP Cost: 26, Duration: 130 sec, Max Combo Orbs: 3, Damage: +2% per Orb 7 MP Cost: 26, Duration: 130 sec, Max Combo Orbs: 3, Damage: +2% per Orb 8 MP Cost: 26, Duration: 140 sec, Max Combo Orbs: 4, Damage: +2% per Orb 9 MP Cost: 26, Duration: 140 sec, Max Combo Orbs: 4, Damage: +3% per Orb 10 MP Cost: 26, Duration: 150 sec, Max Combo Orbs: 4, Damage: +3% per Orb 11 MP Cost: 30, Duration: 150 sec, Max Combo Orbs: 4, Damage: +3% per Orb 12 MP Cost: 30, Duration: 160 sec, Max Combo Orbs: 4, Damage: +3% per Orb 13 MP Cost: 30, Duration: 160 sec, Max Combo Orbs: 4, Damage: +4% per Orb 14 MP Cost: 30, Duration: 170 sec, Max Combo Orbs: 4, Damage: +4% per Orb 15 MP Cost: 30, Duration: 170 sec, Max Combo Orbs: 5, Damage: +4% per Orb 16 MP Cost: 34, Duration: 180 sec, Max Combo Orbs: 5, Damage: +4% per Orb 17 MP Cost: 34, Duration: 180 sec, Max Combo Orbs: 5, Damage: +5% per Orb 18 MP Cost: 34, Duration: 190 sec, Max Combo Orbs: 5, Damage: +5% per Orb 19 MP Cost: 34, Duration: 190 sec, Max Combo Orbs: 5, Damage: +5% per Orb 20 MP Cost: 34, Duration: 200 sec, Max Combo Orbs: 5, Damage: +5% per Orb Magic Crash
Magic Crash
Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min]
Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit
Delays: alert3 - 1500 ms
Range: 300%
Pre-requisite: Level 3 Shout
Animations: effect, effect0, mob
Maximum Level: 10
1 MP Cost: 35, Success Rate: 28%, Buff Block Duration: 10 sec 2 MP Cost: 31, Success Rate: 36%, Buff Block Duration: 10 sec 3 MP Cost: 31, Success Rate: 44%, Buff Block Duration: 10 sec 4 MP Cost: 27, Success Rate: 52%, Buff Block Duration: 14 sec 5 MP Cost: 27, Success Rate: 60%, Buff Block Duration: 14 sec 6 MP Cost: 23, Success Rate: 68%, Buff Block Duration: 14 sec 7 MP Cost: 23, Success Rate: 76%, Buff Block Duration: 18 sec 8 MP Cost: 19, Success Rate: 84%, Buff Block Duration: 18 sec 9 MP Cost: 19, Success Rate: 92%, Buff Block Duration: 18 sec 10 MP Cost: 15, Success Rate: 100%, Buff Block Duration: 22 sec Coma
Coma
Description: Deals damage to many enemies and has a chance to stun targets. Requires at least 1 Combo Orb charged to be used.
Info: type = 1, rangeAttack = 1, requireSkill = 1111002, mes = stun, areaAttack = 1
Range: 200%
Pre-requisite: Level 1 Combo Attack
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe
Animations: hit.0, hit.1, finish.1, finish.2, finish.3, finish.4, finish.5, finish.6, finish.7, finish.8, finish.9, finish.10, mob
Maximum Level: 20
1 MP Cost: 12, Combo Count Used: 1, Damage: 528%, Max Enemies Hit: 6, Stun Rate: 33%, Stun Duration: 2 sec 2 MP Cost: 13, Combo Count Used: 1, Damage: 536%, Max Enemies Hit: 6, Stun Rate: 36%, Stun Duration: 2 sec 3 MP Cost: 13, Combo Count Used: 1, Damage: 544%, Max Enemies Hit: 6, Stun Rate: 39%, Stun Duration: 2 sec 4 MP Cost: 14, Combo Count Used: 1, Damage: 552%, Max Enemies Hit: 6, Stun Rate: 42%, Stun Duration: 2 sec 5 MP Cost: 14, Combo Count Used: 1, Damage: 560%, Max Enemies Hit: 6, Stun Rate: 45%, Stun Duration: 2 sec 6 MP Cost: 15, Combo Count Used: 1, Damage: 568%, Max Enemies Hit: 6, Stun Rate: 48%, Stun Duration: 2 sec 7 MP Cost: 15, Combo Count Used: 1, Damage: 576%, Max Enemies Hit: 6, Stun Rate: 51%, Stun Duration: 2 sec 8 MP Cost: 16, Combo Count Used: 1, Damage: 584%, Max Enemies Hit: 6, Stun Rate: 54%, Stun Duration: 2 sec 9 MP Cost: 16, Combo Count Used: 1, Damage: 592%, Max Enemies Hit: 6, Stun Rate: 57%, Stun Duration: 2 sec 10 MP Cost: 17, Combo Count Used: 1, Damage: 600%, Max Enemies Hit: 6, Stun Rate: 60%, Stun Duration: 3 sec 11 MP Cost: 17, Combo Count Used: 1, Damage: 608%, Max Enemies Hit: 6, Stun Rate: 63%, Stun Duration: 3 sec 12 MP Cost: 18, Combo Count Used: 1, Damage: 616%, Max Enemies Hit: 6, Stun Rate: 66%, Stun Duration: 3 sec 13 MP Cost: 18, Combo Count Used: 1, Damage: 624%, Max Enemies Hit: 6, Stun Rate: 69%, Stun Duration: 3 sec 14 MP Cost: 19, Combo Count Used: 1, Damage: 632%, Max Enemies Hit: 6, Stun Rate: 72%, Stun Duration: 3 sec 15 MP Cost: 19, Combo Count Used: 1, Damage: 640%, Max Enemies Hit: 6, Stun Rate: 75%, Stun Duration: 3 sec 16 MP Cost: 20, Combo Count Used: 1, Damage: 648%, Max Enemies Hit: 6, Stun Rate: 78%, Stun Duration: 3 sec 17 MP Cost: 20, Combo Count Used: 1, Damage: 656%, Max Enemies Hit: 6, Stun Rate: 81%, Stun Duration: 3 sec 18 MP Cost: 21, Combo Count Used: 1, Damage: 664%, Max Enemies Hit: 6, Stun Rate: 84%, Stun Duration: 3 sec 19 MP Cost: 21, Combo Count Used: 1, Damage: 672%, Max Enemies Hit: 6, Stun Rate: 87%, Stun Duration: 3 sec 20 MP Cost: 22, Combo Count Used: 1, Damage: 680%, Max Enemies Hit: 6, Stun Rate: 90%, Stun Duration: 4 sec Panic
Panic
Description: Deals damage to many enemies, reducing their attack power, and has a chance to apply Darkness, decreasing target's hit rate. Requires at least 2 Combo Orbs charged to be used. Darkness can be afflicted on any monster, but the duration is halved on boss monsters.
Info: type = 1, requireSkill = 1111002, mes = darkness, areaAttack = 1
Range: 200%
Pre-requisite: Level 1 Combo Attack
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe
Animations: finish.1, finish.2, finish.3, finish.4, finish.5, finish.6, finish.7, finish.8, finish.9, finish.10, hit.0, hit.1, mob
Maximum Level: 20
1 MP Cost: 10, Combo Count Used: 2, Damage: 850%, Max Enemies Hit: 6, Enemy Attack Reduction: -11%, Darkness Chance: 33%, Enemy Accuracy Reduction: -11%, Duration: 42 sec. Cooldown Time: 60 sec 2 MP Cost: 11, Combo Count Used: 2, Damage: 860%, Max Enemies Hit: 6, Enemy Attack Reduction: -12%, Darkness Chance: 36%, Enemy Accuracy Reduction: -11%, Duration: 44 sec. Cooldown Time: 57 sec 3 MP Cost: 11, Combo Count Used: 2, Damage: 870%, Max Enemies Hit: 6, Enemy Attack Reduction: -13%, Darkness Chance: 39%, Enemy Accuracy Reduction: -12%, Duration: 46 sec. Cooldown Time: 57 sec 4 MP Cost: 12, Combo Count Used: 2, Damage: 880%, Max Enemies Hit: 6, Enemy Attack Reduction: -14%, Darkness Chance: 42%, Enemy Accuracy Reduction: -12%, Duration: 48 sec. Cooldown Time: 54 sec 5 MP Cost: 12, Combo Count Used: 2, Damage: 890%, Max Enemies Hit: 6, Enemy Attack Reduction: -15%, Darkness Chance: 45%, Enemy Accuracy Reduction: -13%, Duration: 50 sec. Cooldown Time: 54 sec 6 MP Cost: 13, Combo Count Used: 2, Damage: 900%, Max Enemies Hit: 6, Enemy Attack Reduction: -16%, Darkness Chance: 48%, Enemy Accuracy Reduction: -13%, Duration: 52 sec. Cooldown Time: 51 sec 7 MP Cost: 13, Combo Count Used: 2, Damage: 910%, Max Enemies Hit: 6, Enemy Attack Reduction: -17%, Darkness Chance: 51%, Enemy Accuracy Reduction: -14%, Duration: 54 sec. Cooldown Time: 51 sec 8 MP Cost: 14, Combo Count Used: 2, Damage: 920%, Max Enemies Hit: 6, Enemy Attack Reduction: -18%, Darkness Chance: 54%, Enemy Accuracy Reduction: -14%, Duration: 56 sec. Cooldown Time: 48 sec 9 MP Cost: 14, Combo Count Used: 2, Damage: 930%, Max Enemies Hit: 6, Enemy Attack Reduction: -19%, Darkness Chance: 57%, Enemy Accuracy Reduction: -15%, Duration: 58 sec. Cooldown Time: 48 sec 10 MP Cost: 15, Combo Count Used: 2, Damage: 940%, Max Enemies Hit: 6, Enemy Attack Reduction: -20%, Darkness Chance: 60%, Enemy Accuracy Reduction: -15%, Duration: 60 sec. Cooldown Time: 45 sec 11 MP Cost: 15, Combo Count Used: 2, Damage: 950%, Max Enemies Hit: 6, Enemy Attack Reduction: -21%, Darkness Chance: 63%, Enemy Accuracy Reduction: -16%, Duration: 62 sec. Cooldown Time: 45 sec 12 MP Cost: 16, Combo Count Used: 2, Damage: 960%, Max Enemies Hit: 6, Enemy Attack Reduction: -22%, Darkness Chance: 66%, Enemy Accuracy Reduction: -16%, Duration: 64 sec. Cooldown Time: 42 sec 13 MP Cost: 16, Combo Count Used: 2, Damage: 970%, Max Enemies Hit: 6, Enemy Attack Reduction: -23%, Darkness Chance: 69%, Enemy Accuracy Reduction: -17%, Duration: 66 sec. Cooldown Time: 42 sec 14 MP Cost: 17, Combo Count Used: 2, Damage: 980%, Max Enemies Hit: 6, Enemy Attack Reduction: -24%, Darkness Chance: 72%, Enemy Accuracy Reduction: -17%, Duration: 68 sec. Cooldown Time: 39 sec 15 MP Cost: 17, Combo Count Used: 2, Damage: 990%, Max Enemies Hit: 6, Enemy Attack Reduction: -25%, Darkness Chance: 75%, Enemy Accuracy Reduction: -18%, Duration: 70 sec. Cooldown Time: 39 sec 16 MP Cost: 18, Combo Count Used: 2, Damage: 1000%, Max Enemies Hit: 6, Enemy Attack Reduction: -26%, Darkness Chance: 78%, Enemy Accuracy Reduction: -18%, Duration: 72 sec. Cooldown Time: 36 sec 17 MP Cost: 18, Combo Count Used: 2, Damage: 1010%, Max Enemies Hit: 6, Enemy Attack Reduction: -27%, Darkness Chance: 81%, Enemy Accuracy Reduction: -19%, Duration: 74 sec. Cooldown Time: 36 sec 18 MP Cost: 19, Combo Count Used: 2, Damage: 1020%, Max Enemies Hit: 6, Enemy Attack Reduction: -28%, Darkness Chance: 84%, Enemy Accuracy Reduction: -19%, Duration: 76 sec. Cooldown Time: 33 sec 19 MP Cost: 19, Combo Count Used: 2, Damage: 1030%, Max Enemies Hit: 6, Enemy Attack Reduction: -29%, Darkness Chance: 87%, Enemy Accuracy Reduction: -20%, Duration: 78 sec. Cooldown Time: 33 sec 20 MP Cost: 20, Combo Count Used: 2, Damage: 1040%, Max Enemies Hit: 6, Enemy Attack Reduction: -30%, Darkness Chance: 90%, Enemy Accuracy Reduction: -20%, Duration: 80 sec. Cooldown Time: 30 sec Chance Attack
Chance Attack
Description: Deals greater damage when attacking enemies that are stunned, blinded, or frozen.
Info: type = 51, incDamToStunTarget = 1, incDamToDarknessTarget = 1, incDamToFreezeTarget = 1
Maximum Level: 10
1 Damage (to stunned, blinded, frozen enemies): 107% 2 Damage (to stunned, blinded, frozen enemies): 109% 3 Damage (to stunned, blinded, frozen enemies): 111% 4 Damage (to stunned, blinded, frozen enemies): 113% 5 Damage (to stunned, blinded, frozen enemies): 115% 6 Damage (to stunned, blinded, frozen enemies): 117% 7 Damage (to stunned, blinded, frozen enemies): 119% 8 Damage (to stunned, blinded, frozen enemies): 121% 9 Damage (to stunned, blinded, frozen enemies): 123% 10 Damage (to stunned, blinded, frozen enemies): 125% HeroRaging Blow
Raging Blow
Description: Deal many consecutive attacks on multiple enemies in front of you. The final hit is guaranteed to be a critical hit.
Info: type = 1, areaAttack = 1
Delays: ragingBlow1 - 840 ms, ragingBlow2 - 840 ms, ragingBlow3 - 840 ms, ragingBlow4 - 840 ms
Range: 200%
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe
Animations: effect.0, effect.1, effect.2, effect.3, hit.0
Maximum Level: 30
1 MP Cost: 22, Damage: 133%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 2 MP Cost: 22, Damage: 136%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 3 MP Cost: 22, Damage: 139%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 4 MP Cost: 24, Damage: 142%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 5 MP Cost: 24, Damage: 145%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 6 MP Cost: 24, Damage: 148%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 7 MP Cost: 26, Damage: 151%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 8 MP Cost: 26, Damage: 154%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 9 MP Cost: 26, Damage: 157%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 10 MP Cost: 28, Damage: 160%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 11 MP Cost: 28, Damage: 163%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 12 MP Cost: 28, Damage: 166%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 13 MP Cost: 30, Damage: 169%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 14 MP Cost: 30, Damage: 172%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 15 MP Cost: 30, Damage: 175%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 16 MP Cost: 32, Damage: 178%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 17 MP Cost: 32, Damage: 181%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 18 MP Cost: 32, Damage: 184%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 19 MP Cost: 34, Damage: 187%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 20 MP Cost: 34, Damage: 190%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 21 MP Cost: 34, Damage: 193%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 22 MP Cost: 36, Damage: 196%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 23 MP Cost: 36, Damage: 199%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 24 MP Cost: 36, Damage: 202%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 25 MP Cost: 38, Damage: 205%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 26 MP Cost: 38, Damage: 208%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 27 MP Cost: 38, Damage: 211%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 28 MP Cost: 40, Damage: 214%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 29 MP Cost: 40, Damage: 217%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 30 MP Cost: 40, Damage: 220%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 31 MP Cost: 42, Damage: 223%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% 32 MP Cost: 42, Damage: 226%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100% Maple Warrior
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16% Monster Magnet
Monster Magnet
Description: Pull multiple monsters towards you as you attack them. Pulled monsters are stunned temporarily.
Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun
Range: 370%
Animations: effect, hit.0, mob
Maximum Level: 30
1 MP Cost: 10, Damage: 60%, Max Enemies Hit: 3, Duration: 1 sec 2 MP Cost: 10, Damage: 70%, Max Enemies Hit: 3, Duration: 1 sec 3 MP Cost: 10, Damage: 80%, Max Enemies Hit: 3, Duration: 1 sec 4 MP Cost: 10, Damage: 90%, Max Enemies Hit: 3, Duration: 1 sec 5 MP Cost: 12, Damage: 100%, Max Enemies Hit: 3, Duration: 1 sec 6 MP Cost: 12, Damage: 110%, Max Enemies Hit: 3, Duration: 1 sec 7 MP Cost: 12, Damage: 120%, Max Enemies Hit: 3, Duration: 2 sec 8 MP Cost: 12, Damage: 130%, Max Enemies Hit: 3, Duration: 2 sec 9 MP Cost: 12, Damage: 140%, Max Enemies Hit: 4, Duration: 2 sec 10 MP Cost: 14, Damage: 150%, Max Enemies Hit: 4, Duration: 2 sec 11 MP Cost: 14, Damage: 160%, Max Enemies Hit: 4, Duration: 2 sec 12 MP Cost: 14, Damage: 170%, Max Enemies Hit: 4, Duration: 2 sec 13 MP Cost: 14, Damage: 180%, Max Enemies Hit: 4, Duration: 3 sec 14 MP Cost: 14, Damage: 190%, Max Enemies Hit: 4, Duration: 3 sec 15 MP Cost: 16, Damage: 200%, Max Enemies Hit: 4, Duration: 3 sec 16 MP Cost: 16, Damage: 210%, Max Enemies Hit: 4, Duration: 3 sec 17 MP Cost: 16, Damage: 220%, Max Enemies Hit: 5, Duration: 3 sec 18 MP Cost: 16, Damage: 230%, Max Enemies Hit: 5, Duration: 3 sec 19 MP Cost: 16, Damage: 240%, Max Enemies Hit: 5, Duration: 4 sec 20 MP Cost: 18, Damage: 250%, Max Enemies Hit: 5, Duration: 4 sec 21 MP Cost: 18, Damage: 260%, Max Enemies Hit: 5, Duration: 4 sec 22 MP Cost: 18, Damage: 270%, Max Enemies Hit: 5, Duration: 4 sec 23 MP Cost: 18, Damage: 280%, Max Enemies Hit: 5, Duration: 4 sec 24 MP Cost: 18, Damage: 290%, Max Enemies Hit: 5, Duration: 4 sec 25 MP Cost: 20, Damage: 300%, Max Enemies Hit: 6, Duration: 5 sec 26 MP Cost: 20, Damage: 310%, Max Enemies Hit: 6, Duration: 5 sec 27 MP Cost: 20, Damage: 320%, Max Enemies Hit: 6, Duration: 5 sec 28 MP Cost: 20, Damage: 330%, Max Enemies Hit: 6, Duration: 5 sec 29 MP Cost: 20, Damage: 340%, Max Enemies Hit: 6, Duration: 5 sec 30 MP Cost: 22, Damage: 350%, Max Enemies Hit: 6, Duration: 5 sec 31 MP Cost: 22, Damage: 360%, Max Enemies Hit: 6, Duration: 6 sec 32 MP Cost: 22, Damage: 370%, Max Enemies Hit: 6, Duration: 6 sec Power Stance
Power Stance
Description: With great concentration, you hold your ground when struck, resisting knock-back effects.
Info: type = 10, magicSteal = 1
Delays: alert4 - 900 ms
Animations: effect, special
Maximum Level: 30
1 MP Cost: 30, Duration: 10 sec, Knock-back Resistance: +42% 2 MP Cost: 30, Duration: 20 sec, Knock-back Resistance: +44% 3 MP Cost: 30, Duration: 30 sec, Knock-back Resistance: +46% 4 MP Cost: 30, Duration: 40 sec, Knock-back Resistance: +48% 5 MP Cost: 35, Duration: 50 sec, Knock-back Resistance: +50% 6 MP Cost: 35, Duration: 60 sec, Knock-back Resistance: +52% 7 MP Cost: 35, Duration: 70 sec, Knock-back Resistance: +54% 8 MP Cost: 35, Duration: 80 sec, Knock-back Resistance: +56% 9 MP Cost: 35, Duration: 90 sec, Knock-back Resistance: +58% 10 MP Cost: 40, Duration: 100 sec, Knock-back Resistance: +60% 11 MP Cost: 40, Duration: 110 sec, Knock-back Resistance: +62% 12 MP Cost: 40, Duration: 120 sec, Knock-back Resistance: +64% 13 MP Cost: 40, Duration: 130 sec, Knock-back Resistance: +66% 14 MP Cost: 40, Duration: 140 sec, Knock-back Resistance: +68% 15 MP Cost: 45, Duration: 150 sec, Knock-back Resistance: +70% 16 MP Cost: 45, Duration: 160 sec, Knock-back Resistance: +72% 17 MP Cost: 45, Duration: 170 sec, Knock-back Resistance: +74% 18 MP Cost: 45, Duration: 180 sec, Knock-back Resistance: +76% 19 MP Cost: 45, Duration: 190 sec, Knock-back Resistance: +78% 20 MP Cost: 50, Duration: 200 sec, Knock-back Resistance: +80% 21 MP Cost: 50, Duration: 210 sec, Knock-back Resistance: +82% 22 MP Cost: 50, Duration: 220 sec, Knock-back Resistance: +84% 23 MP Cost: 50, Duration: 230 sec, Knock-back Resistance: +86% 24 MP Cost: 50, Duration: 240 sec, Knock-back Resistance: +88% 25 MP Cost: 55, Duration: 250 sec, Knock-back Resistance: +90% 26 MP Cost: 55, Duration: 260 sec, Knock-back Resistance: +92% 27 MP Cost: 55, Duration: 270 sec, Knock-back Resistance: +94% 28 MP Cost: 55, Duration: 280 sec, Knock-back Resistance: +96% 29 MP Cost: 55, Duration: 290 sec, Knock-back Resistance: +98% 30 MP Cost: 60, Duration: 300 sec, Knock-back Resistance: +100% Enrage
Enrage
Description: In your rage, you hone in specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs.
Info: type = 10
Pre-requisite: Level 30 Advanced Combo Attack
Animations: effect
Maximum Level: 30
1 MP Cost: 30, Uses 10 orbs, Duration: 66 sec, Damage: +2%, Critical Hit Rate: +11%, Minimum Critical Damage: +1%, Max Enemies Hit For All Skills: 1 2 MP Cost: 30, Uses 10 orbs, Duration: 72 sec, Damage: +4%, Critical Hit Rate: +11%, Minimum Critical Damage: +1%, Max Enemies Hit For All Skills: 1 3 MP Cost: 32, Uses 10 orbs, Duration: 78 sec, Damage: +6%, Critical Hit Rate: +11%, Minimum Critical Damage: +2%, Max Enemies Hit For All Skills: 1 4 MP Cost: 32, Uses 10 orbs, Duration: 84 sec, Damage: +8%, Critical Hit Rate: +12%, Minimum Critical Damage: +2%, Max Enemies Hit For All Skills: 1 5 MP Cost: 32, Uses 10 orbs, Duration: 90 sec, Damage: +10%, Critical Hit Rate: +12%, Minimum Critical Damage: +3%, Max Enemies Hit For All Skills: 1 6 MP Cost: 34, Uses 10 orbs, Duration: 96 sec, Damage: +12%, Critical Hit Rate: +12%, Minimum Critical Damage: +3%, Max Enemies Hit For All Skills: 1 7 MP Cost: 34, Uses 10 orbs, Duration: 102 sec, Damage: +14%, Critical Hit Rate: +13%, Minimum Critical Damage: +4%, Max Enemies Hit For All Skills: 1 8 MP Cost: 34, Uses 10 orbs, Duration: 108 sec, Damage: +16%, Critical Hit Rate: +13%, Minimum Critical Damage: +4%, Max Enemies Hit For All Skills: 1 9 MP Cost: 36, Uses 10 orbs, Duration: 114 sec, Damage: +18%, Critical Hit Rate: +13%, Minimum Critical Damage: +5%, Max Enemies Hit For All Skills: 1 10 MP Cost: 36, Uses 10 orbs, Duration: 120 sec, Damage: +20%, Critical Hit Rate: +14%, Minimum Critical Damage: +5%, Max Enemies Hit For All Skills: 1 11 MP Cost: 36, Uses 10 orbs, Duration: 126 sec, Damage: +22%, Critical Hit Rate: +14%, Minimum Critical Damage: +6%, Max Enemies Hit For All Skills: 1 12 MP Cost: 38, Uses 10 orbs, Duration: 132 sec, Damage: +24%, Critical Hit Rate: +14%, Minimum Critical Damage: +6%, Max Enemies Hit For All Skills: 1 13 MP Cost: 38, Uses 10 orbs, Duration: 138 sec, Damage: +26%, Critical Hit Rate: +15%, Minimum Critical Damage: +7%, Max Enemies Hit For All Skills: 1 14 MP Cost: 38, Uses 10 orbs, Duration: 144 sec, Damage: +28%, Critical Hit Rate: +15%, Minimum Critical Damage: +7%, Max Enemies Hit For All Skills: 1 15 MP Cost: 40, Uses 10 orbs, Duration: 150 sec, Damage: +30%, Critical Hit Rate: +15%, Minimum Critical Damage: +8%, Max Enemies Hit For All Skills: 1 16 MP Cost: 40, Uses 10 orbs, Duration: 156 sec, Damage: +32%, Critical Hit Rate: +16%, Minimum Critical Damage: +8%, Max Enemies Hit For All Skills: 1 17 MP Cost: 40, Uses 10 orbs, Duration: 162 sec, Damage: +34%, Critical Hit Rate: +16%, Minimum Critical Damage: +9%, Max Enemies Hit For All Skills: 1 18 MP Cost: 42, Uses 10 orbs, Duration: 168 sec, Damage: +36%, Critical Hit Rate: +16%, Minimum Critical Damage: +9%, Max Enemies Hit For All Skills: 1 19 MP Cost: 42, Uses 10 orbs, Duration: 174 sec, Damage: +38%, Critical Hit Rate: +17%, Minimum Critical Damage: +10%, Max Enemies Hit For All Skills: 1 20 MP Cost: 42, Uses 10 orbs, Duration: 180 sec, Damage: +40%, Critical Hit Rate: +17%, Minimum Critical Damage: +10%, Max Enemies Hit For All Skills: 1 21 MP Cost: 44, Uses 10 orbs, Duration: 186 sec, Damage: +42%, Critical Hit Rate: +17%, Minimum Critical Damage: +11%, Max Enemies Hit For All Skills: 1 22 MP Cost: 44, Uses 10 orbs, Duration: 192 sec, Damage: +44%, Critical Hit Rate: +18%, Minimum Critical Damage: +11%, Max Enemies Hit For All Skills: 1 23 MP Cost: 44, Uses 10 orbs, Duration: 198 sec, Damage: +46%, Critical Hit Rate: +18%, Minimum Critical Damage: +12%, Max Enemies Hit For All Skills: 1 24 MP Cost: 46, Uses 10 orbs, Duration: 204 sec, Damage: +48%, Critical Hit Rate: +18%, Minimum Critical Damage: +12%, Max Enemies Hit For All Skills: 1 25 MP Cost: 46, Uses 10 orbs, Duration: 210 sec, Damage: +50%, Critical Hit Rate: +19%, Minimum Critical Damage: +13%, Max Enemies Hit For All Skills: 1 26 MP Cost: 46, Uses 10 orbs, Duration: 216 sec, Damage: +52%, Critical Hit Rate: +19%, Minimum Critical Damage: +13%, Max Enemies Hit For All Skills: 1 27 MP Cost: 48, Uses 10 orbs, Duration: 222 sec, Damage: +54%, Critical Hit Rate: +19%, Minimum Critical Damage: +14%, Max Enemies Hit For All Skills: 1 28 MP Cost: 48, Uses 10 orbs, Duration: 228 sec, Damage: +56%, Critical Hit Rate: +20%, Minimum Critical Damage: +14%, Max Enemies Hit For All Skills: 1 29 MP Cost: 48, Uses 10 orbs, Duration: 234 sec, Damage: +58%, Critical Hit Rate: +20%, Minimum Critical Damage: +15%, Max Enemies Hit For All Skills: 1 30 MP Cost: 50, Uses 10 orbs, Duration: 240 sec, Damage: +60%, Critical Hit Rate: +20%, Minimum Critical Damage: +15%, Max Enemies Hit For All Skills: 1 31 MP Cost: 50, Uses 10 orbs, Duration: 246 sec, Damage: +62%, Critical Hit Rate: +21%, Minimum Critical Damage: +16%, Max Enemies Hit For All Skills: 1 32 MP Cost: 50, Uses 10 orbs, Duration: 252 sec, Damage: +64%, Critical Hit Rate: +21%, Minimum Critical Damage: +16%, Max Enemies Hit For All Skills: 1 Rush
Rush
Description: Dash forward and push back multiple monsters.
Note: Rush is written as the Korean word with the meaning "Rush"
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow
Delays: rush2 - 600 ms
Range: 350%
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe
Animations: effect, effect0
Maximum Level: 30
1 MP Cost: 20, Damage: 355%, Max Enemies Hit: 15 2 MP Cost: 20, Damage: 360%, Max Enemies Hit: 15 3 MP Cost: 20, Damage: 365%, Max Enemies Hit: 15 4 MP Cost: 23, Damage: 370%, Max Enemies Hit: 15 5 MP Cost: 23, Damage: 375%, Max Enemies Hit: 15 6 MP Cost: 23, Damage: 380%, Max Enemies Hit: 15 7 MP Cost: 26, Damage: 385%, Max Enemies Hit: 15 8 MP Cost: 26, Damage: 390%, Max Enemies Hit: 15 9 MP Cost: 26, Damage: 395%, Max Enemies Hit: 15 10 MP Cost: 29, Damage: 400%, Max Enemies Hit: 15 11 MP Cost: 29, Damage: 405%, Max Enemies Hit: 15 12 MP Cost: 29, Damage: 410%, Max Enemies Hit: 15 13 MP Cost: 32, Damage: 415%, Max Enemies Hit: 15 14 MP Cost: 32, Damage: 420%, Max Enemies Hit: 15 15 MP Cost: 32, Damage: 425%, Max Enemies Hit: 15 16 MP Cost: 35, Damage: 430%, Max Enemies Hit: 15 17 MP Cost: 35, Damage: 435%, Max Enemies Hit: 15 18 MP Cost: 35, Damage: 440%, Max Enemies Hit: 15 19 MP Cost: 38, Damage: 445%, Max Enemies Hit: 15 20 MP Cost: 38, Damage: 450%, Max Enemies Hit: 15 21 MP Cost: 38, Damage: 455%, Max Enemies Hit: 15 22 MP Cost: 41, Damage: 460%, Max Enemies Hit: 15 23 MP Cost: 41, Damage: 465%, Max Enemies Hit: 15 24 MP Cost: 41, Damage: 470%, Max Enemies Hit: 15 25 MP Cost: 44, Damage: 475%, Max Enemies Hit: 15 26 MP Cost: 44, Damage: 480%, Max Enemies Hit: 15 27 MP Cost: 44, Damage: 485%, Max Enemies Hit: 15 28 MP Cost: 47, Damage: 490%, Max Enemies Hit: 15 29 MP Cost: 47, Damage: 495%, Max Enemies Hit: 15 30 MP Cost: 47, Damage: 500%, Max Enemies Hit: 15 31 MP Cost: 50, Damage: 505%, Max Enemies Hit: 15 32 MP Cost: 50, Damage: 510%, Max Enemies Hit: 15 Advanced Combo Attack
Advanced Combo Attack
Description: Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly.
Info: type = 30
Pre-requisite: Level 20 Combo Attack
Animations: state
Maximum Level: 30
1 Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 22% 2 Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 24% 3 Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 26% 4 Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 28% 5 Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 30% 6 Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 32% 7 Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 34% 8 Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 36% 9 Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 38% 10 Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 40% 11 Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 42% 12 Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 44% 13 Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 46% 14 Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 48% 15 Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 50% 16 Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 52% 17 Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 54% 18 Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 56% 19 Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 58% 20 Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 60% 21 Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 62% 22 Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 64% 23 Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 66% 24 Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 68% 25 Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 70% 26 Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 72% 27 Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 74% 28 Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 76% 29 Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 78% 30 Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 80% 31 Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 82% 32 Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 84% Combat Mastery
Combat Mastery
Description: Ignores a portion of a monster's defense while attacking.
Info: type = 50
Maximum Level: 10
1 Defense Ignored: 5% 2 Defense Ignored: 10% 3 Defense Ignored: 15% 4 Defense Ignored: 20% 5 Defense Ignored: 25% 6 Defense Ignored: 30% 7 Defense Ignored: 35% 8 Defense Ignored: 40% 9 Defense Ignored: 45% 10 Defense Ignored: 50% 11 Defense Ignored: 55% 12 Defense Ignored: 60% Advanced Final Attack
Advanced Final Attack
Description: Permanently increases physical attack, accuracy, and Final Attack damage and Activation Rate.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 20 Final Attack
Animations: hit.0
Maximum Level: 30
1 Activation Rate: 46%, Damage: 163%, Number of Hits: 2, Weapon ATT: +1, Accuracy: +1% 2 Activation Rate: 46%, Damage: 166%, Number of Hits: 2, Weapon ATT: +2, Accuracy: +1% 3 Activation Rate: 47%, Damage: 169%, Number of Hits: 2, Weapon ATT: +3, Accuracy: +1% 4 Activation Rate: 47%, Damage: 172%, Number of Hits: 2, Weapon ATT: +4, Accuracy: +2% 5 Activation Rate: 48%, Damage: 175%, Number of Hits: 2, Weapon ATT: +5, Accuracy: +2% 6 Activation Rate: 48%, Damage: 178%, Number of Hits: 2, Weapon ATT: +6, Accuracy: +2% 7 Activation Rate: 49%, Damage: 181%, Number of Hits: 2, Weapon ATT: +7, Accuracy: +3% 8 Activation Rate: 49%, Damage: 184%, Number of Hits: 2, Weapon ATT: +8, Accuracy: +3% 9 Activation Rate: 50%, Damage: 187%, Number of Hits: 2, Weapon ATT: +9, Accuracy: +3% 10 Activation Rate: 50%, Damage: 190%, Number of Hits: 2, Weapon ATT: +10, Accuracy: +4% 11 Activation Rate: 51%, Damage: 193%, Number of Hits: 2, Weapon ATT: +11, Accuracy: +4% 12 Activation Rate: 51%, Damage: 196%, Number of Hits: 2, Weapon ATT: +12, Accuracy: +4% 13 Activation Rate: 52%, Damage: 199%, Number of Hits: 2, Weapon ATT: +13, Accuracy: +5% 14 Activation Rate: 52%, Damage: 202%, Number of Hits: 2, Weapon ATT: +14, Accuracy: +5% 15 Activation Rate: 53%, Damage: 205%, Number of Hits: 2, Weapon ATT: +15, Accuracy: +5% 16 Activation Rate: 53%, Damage: 208%, Number of Hits: 2, Weapon ATT: +16, Accuracy: +6% 17 Activation Rate: 54%, Damage: 211%, Number of Hits: 2, Weapon ATT: +17, Accuracy: +6% 18 Activation Rate: 54%, Damage: 214%, Number of Hits: 2, Weapon ATT: +18, Accuracy: +6% 19 Activation Rate: 55%, Damage: 217%, Number of Hits: 2, Weapon ATT: +19, Accuracy: +7% 20 Activation Rate: 55%, Damage: 220%, Number of Hits: 2, Weapon ATT: +20, Accuracy: +7% 21 Activation Rate: 56%, Damage: 223%, Number of Hits: 2, Weapon ATT: +21, Accuracy: +7% 22 Activation Rate: 56%, Damage: 226%, Number of Hits: 2, Weapon ATT: +22, Accuracy: +8% 23 Activation Rate: 57%, Damage: 229%, Number of Hits: 2, Weapon ATT: +23, Accuracy: +8% 24 Activation Rate: 57%, Damage: 232%, Number of Hits: 2, Weapon ATT: +24, Accuracy: +8% 25 Activation Rate: 58%, Damage: 235%, Number of Hits: 2, Weapon ATT: +25, Accuracy: +9% 26 Activation Rate: 58%, Damage: 238%, Number of Hits: 2, Weapon ATT: +26, Accuracy: +9% 27 Activation Rate: 59%, Damage: 241%, Number of Hits: 2, Weapon ATT: +27, Accuracy: +9% 28 Activation Rate: 59%, Damage: 244%, Number of Hits: 2, Weapon ATT: +28, Accuracy: +10% 29 Activation Rate: 60%, Damage: 247%, Number of Hits: 2, Weapon ATT: +29, Accuracy: +10% 30 Activation Rate: 60%, Damage: 250%, Number of Hits: 2, Weapon ATT: +30, Accuracy: +10% 31 Activation Rate: 61%, Damage: 253%, Number of Hits: 2, Weapon ATT: +31, Accuracy: +11% 32 Activation Rate: 61%, Damage: 256%, Number of Hits: 2, Weapon ATT: +32, Accuracy: +11% Hero's Will
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec PageWeapon Mastery
Weapon Mastery
Description: Increases the weapon mastery and accuracy of swords and blunt weapons.
Info: type = 50
Maximum Level: 10
1 Sword and Blunt Weapon Mastery: +14%, Accuracy: +12 2 Sword and Blunt Weapon Mastery: +18%, Accuracy: +24 3 Sword and Blunt Weapon Mastery: +22%, Accuracy: +36 4 Sword and Blunt Weapon Mastery: +26%, Accuracy: +48 5 Sword and Blunt Weapon Mastery: +30%, Accuracy: +60 6 Sword and Blunt Weapon Mastery: +34%, Accuracy: +72 7 Sword and Blunt Weapon Mastery: +38%, Accuracy: +84 8 Sword and Blunt Weapon Mastery: +42%, Accuracy: +96 9 Sword and Blunt Weapon Mastery: +46%, Accuracy: +108 10 Sword and Blunt Weapon Mastery: +50%, Accuracy: +120 Final Attack
Final Attack
Description: Grants a chance to deal additional damage after an attack. Must have a sword or blunt weapon equipped.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Weapon Mastery
Animations: hit.0
Maximum Level: 20
1 Activation Rate: 2%, Damage: 100% 2 Activation Rate: 4%, Damage: 105% 3 Activation Rate: 6%, Damage: 105% 4 Activation Rate: 8%, Damage: 110% 5 Activation Rate: 10%, Damage: 110% 6 Activation Rate: 12%, Damage: 115% 7 Activation Rate: 14%, Damage: 115% 8 Activation Rate: 16%, Damage: 120% 9 Activation Rate: 18%, Damage: 120% 10 Activation Rate: 20%, Damage: 125% 11 Activation Rate: 22%, Damage: 125% 12 Activation Rate: 24%, Damage: 130% 13 Activation Rate: 26%, Damage: 130% 14 Activation Rate: 28%, Damage: 135% 15 Activation Rate: 30%, Damage: 135% 16 Activation Rate: 32%, Damage: 140% 17 Activation Rate: 34%, Damage: 140% 18 Activation Rate: 36%, Damage: 145% 19 Activation Rate: 38%, Damage: 145% 20 Activation Rate: 40%, Damage: 150% Ground Smash
Ground Smash
Description: Sends forth a shockwave to attack up to 4 enemies.
Info: type = 1, areaAttack = 1
Range: 200%
Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW
Animations: effect, hit.0
Maximum Level: 10
1 MP Cost: 6, Damage: 218%, Max Enemies Hit: 4 2 MP Cost: 7, Damage: 236%, Max Enemies Hit: 4 3 MP Cost: 8, Damage: 254%, Max Enemies Hit: 4 4 MP Cost: 9, Damage: 272%, Max Enemies Hit: 4 5 MP Cost: 10, Damage: 290%, Max Enemies Hit: 4 6 MP Cost: 11, Damage: 308%, Max Enemies Hit: 4 7 MP Cost: 12, Damage: 326%, Max Enemies Hit: 4 8 MP Cost: 13, Damage: 344%, Max Enemies Hit: 4 9 MP Cost: 14, Damage: 362%, Max Enemies Hit: 4 10 MP Cost: 15, Damage: 380%, Max Enemies Hit: 4 Power Guard
Power Guard
Description: Absorbs a certain amount of damage taken, and reflects the rest back on an enemy. Cannot reflect more than half of the enemy's Max HP at once.
Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1
Delays: alert2 - 600 ms
Pre-requisite: Level 3 Threaten
Animations: effect, effect0
Maximum Level: 20
1 MP Cost: 10, Duration: 66 sec, Damage Reflected: 12% 2 MP Cost: 11, Duration: 72 sec, Damage Reflected: 14% 3 MP Cost: 11, Duration: 78 sec, Damage Reflected: 16% 4 MP Cost: 12, Duration: 84 sec, Damage Reflected: 18% 5 MP Cost: 12, Duration: 90 sec, Damage Reflected: 20% 6 MP Cost: 13, Duration: 96 sec, Damage Reflected: 22% 7 MP Cost: 13, Duration: 102 sec, Damage Reflected: 24% 8 MP Cost: 14, Duration: 108 sec, Damage Reflected: 26% 9 MP Cost: 14, Duration: 114 sec, Damage Reflected: 28% 10 MP Cost: 15, Duration: 120 sec, Damage Reflected: 30% 11 MP Cost: 15, Duration: 126 sec, Damage Reflected: 32% 12 MP Cost: 16, Duration: 132 sec, Damage Reflected: 34% 13 MP Cost: 16, Duration: 138 sec, Damage Reflected: 36% 14 MP Cost: 17, Duration: 144 sec, Damage Reflected: 38% 15 MP Cost: 17, Duration: 150 sec, Damage Reflected: 40% 16 MP Cost: 18, Duration: 156 sec, Damage Reflected: 42% 17 MP Cost: 18, Duration: 162 sec, Damage Reflected: 44% 18 MP Cost: 19, Duration: 168 sec, Damage Reflected: 46% 19 MP Cost: 19, Duration: 174 sec, Damage Reflected: 48% 20 MP Cost: 20, Duration: 180 sec, Damage Reflected: 50% Threaten
Threaten
Description: Threatens and intimidates enemies, decreasing their Attack, Defense, and Accuracy.
Info: type = 32, massSpell = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP& &reduceTargetACC
Delays: alert2 - 600 ms
Range: 300%
Animations: mob, effect
Maximum Level: 20
1 MP Cost: 15, Enemy Attack and Defense: -11%, Duration: 42 sec, Accuracy: -11%, Duration (accuracy debuff): 4 sec 2 MP Cost: 15, Enemy Attack and Defense: -12%, Duration: 44 sec, Accuracy: -12%, Duration (accuracy debuff): 4 sec 3 MP Cost: 15, Enemy Attack and Defense: -13%, Duration: 46 sec, Accuracy: -13%, Duration (accuracy debuff): 4 sec 4 MP Cost: 15, Enemy Attack and Defense: -14%, Duration: 48 sec, Accuracy: -14%, Duration (accuracy debuff): 4 sec 5 MP Cost: 15, Enemy Attack and Defense: -15%, Duration: 50 sec, Accuracy: -15%, Duration (accuracy debuff): 5 sec 6 MP Cost: 18, Enemy Attack and Defense: -16%, Duration: 52 sec, Accuracy: -16%, Duration (accuracy debuff): 5 sec 7 MP Cost: 18, Enemy Attack and Defense: -17%, Duration: 54 sec, Accuracy: -17%, Duration (accuracy debuff): 5 sec 8 MP Cost: 18, Enemy Attack and Defense: -18%, Duration: 56 sec, Accuracy: -18%, Duration (accuracy debuff): 5 sec 9 MP Cost: 18, Enemy Attack and Defense: -19%, Duration: 58 sec, Accuracy: -19%, Duration (accuracy debuff): 6 sec 10 MP Cost: 18, Enemy Attack and Defense: -20%, Duration: 60 sec, Accuracy: -20%, Duration (accuracy debuff): 6 sec 11 MP Cost: 21, Enemy Attack and Defense: -21%, Duration: 62 sec, Accuracy: -21%, Duration (accuracy debuff): 6 sec 12 MP Cost: 21, Enemy Attack and Defense: -22%, Duration: 64 sec, Accuracy: -22%, Duration (accuracy debuff): 6 sec 13 MP Cost: 21, Enemy Attack and Defense: -23%, Duration: 66 sec, Accuracy: -23%, Duration (accuracy debuff): 7 sec 14 MP Cost: 21, Enemy Attack and Defense: -24%, Duration: 68 sec, Accuracy: -24%, Duration (accuracy debuff): 7 sec 15 MP Cost: 21, Enemy Attack and Defense: -25%, Duration: 70 sec, Accuracy: -25%, Duration (accuracy debuff): 7 sec 16 MP Cost: 24, Enemy Attack and Defense: -26%, Duration: 72 sec, Accuracy: -26%, Duration (accuracy debuff): 7 sec 17 MP Cost: 24, Enemy Attack and Defense: -27%, Duration: 74 sec, Accuracy: -27%, Duration (accuracy debuff): 8 sec 18 MP Cost: 24, Enemy Attack and Defense: -28%, Duration: 76 sec, Accuracy: -28%, Duration (accuracy debuff): 8 sec 19 MP Cost: 24, Enemy Attack and Defense: -29%, Duration: 78 sec, Accuracy: -29%, Duration (accuracy debuff): 8 sec 20 MP Cost: 24, Enemy Attack and Defense: -30%, Duration: 80 sec, Accuracy: -30%, Duration (accuracy debuff): 8 sec Weapon Booster
Weapon Booster
Description: Increases the attack speed of your weapon. Must have a sword or blunt weapon equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Weapon Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 29, Duration: 20 sec 2 MP Cost: 27, Duration: 40 sec 3 MP Cost: 25, Duration: 60 sec 4 MP Cost: 23, Duration: 80 sec 5 MP Cost: 21, Duration: 100 sec 6 MP Cost: 19, Duration: 120 sec 7 MP Cost: 17, Duration: 140 sec 8 MP Cost: 15, Duration: 160 sec 9 MP Cost: 13, Duration: 180 sec 10 MP Cost: 11, Duration: 200 sec Rush
Rush
Description: Gather up your energy to jump a far distance.
Note: Rush is written in Korean as it is pronounced in English, unlike the 4th job skill.
Info: type = 41
Maximum Level: 5
1 MP Cost: 55, jumps a certain distance 2 MP Cost: 45, jumps a certain distance 3 MP Cost: 35, jumps a certain distance 4 MP Cost: 25, jumps a certain distance 5 MP Cost: 15, jumps a certain distance Physical Training
Physical Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 5
1 Strength: +6, Dexterity: +6 2 Strength: +12, Dexterity: +12 3 Strength: +18, Dexterity: +18 4 Strength: +24, Dexterity: +24 5 Strength: +30, Dexterity: +30 White KnightLightning Charge
Lightning Charge
Description: Imbue your weapon with Lightning damage. Can be used with other attribute charge skills. When used with Charge Blow, there is a chance to Stun the enemy temporarily.
Note: Elemental disadvantage is ignored against bosses. If a monster is resistant to one of two elements when dual-charging, disadvantage is ignored.
Info: type = 10, magicSteal = 1, pvp = 0
Delays: alert4 - 900 ms
Range: 55%
Animations: effect, mob
Maximum Level: 20
1 MP Cost: 25, Duration: 10 sec, Damage: 121%, when used with Charge Blow, Stun Rate: 14%, Stun Duration: 1 sec 2 MP Cost: 25, Duration: 20 sec, Damage: 122%, when used with Charge Blow, Stun Rate: 18%, Stun Duration: 1 sec 3 MP Cost: 25, Duration: 30 sec, Damage: 123%, when used with Charge Blow, Stun Rate: 22%, Stun Duration: 1 sec 4 MP Cost: 25, Duration: 40 sec, Damage: 124%, when used with Charge Blow, Stun Rate: 26%, Stun Duration: 1 sec 5 MP Cost: 25, Duration: 50 sec, Damage: 125%, when used with Charge Blow, Stun Rate: 30%, Stun Duration: 1 sec 6 MP Cost: 25, Duration: 60 sec, Damage: 126%, when used with Charge Blow, Stun Rate: 34%, Stun Duration: 1 sec 7 MP Cost: 25, Duration: 70 sec, Damage: 127%, when used with Charge Blow, Stun Rate: 38%, Stun Duration: 1 sec 8 MP Cost: 30, Duration: 80 sec, Damage: 128%, when used with Charge Blow, Stun Rate: 42%, Stun Duration: 1 sec 9 MP Cost: 30, Duration: 90 sec, Damage: 129%, when used with Charge Blow, Stun Rate: 46%, Stun Duration: 1 sec 10 MP Cost: 30, Duration: 100 sec, Damage: 130%, when used with Charge Blow, Stun Rate: 50%, Stun Duration: 1 sec 11 MP Cost: 30, Duration: 110 sec, Damage: 131%, when used with Charge Blow, Stun Rate: 54%, Stun Duration: 2 sec 12 MP Cost: 30, Duration: 120 sec, Damage: 132%, when used with Charge Blow, Stun Rate: 58%, Stun Duration: 2 sec 13 MP Cost: 30, Duration: 130 sec, Damage: 133%, when used with Charge Blow, Stun Rate: 62%, Stun Duration: 2 sec 14 MP Cost: 30, Duration: 140 sec, Damage: 134%, when used with Charge Blow, Stun Rate: 66%, Stun Duration: 2 sec 15 MP Cost: 35, Duration: 150 sec, Damage: 135%, when used with Charge Blow, Stun Rate: 70%, Stun Duration: 2 sec 16 MP Cost: 35, Duration: 160 sec, Damage: 136%, when used with Charge Blow, Stun Rate: 74%, Stun Duration: 2 sec 17 MP Cost: 35, Duration: 170 sec, Damage: 137%, when used with Charge Blow, Stun Rate: 78%, Stun Duration: 2 sec 18 MP Cost: 35, Duration: 180 sec, Damage: 138%, when used with Charge Blow, Stun Rate: 82%, Stun Duration: 2 sec 19 MP Cost: 35, Duration: 190 sec, Damage: 139%, when used with Charge Blow, Stun Rate: 86%, Stun Duration: 2 sec 20 MP Cost: 35, Duration: 200 sec, Damage: 140%, when used with Charge Blow, Stun Rate: 90%, Stun Duration: 2 sec Magic Crash
Magic Crash
Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min]
Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit
Delays: alert3 - 1500 ms
Range: 300%
Pre-requisite: Level 3 Charged Blow
Animations: effect, effect0, mob
Maximum Level: 10
1 MP Cost: 35, Success Rate: 28%, Buff Block Duration: 10 sec 2 MP Cost: 31, Success Rate: 36%, Buff Block Duration: 10 sec 3 MP Cost: 31, Success Rate: 44%, Buff Block Duration: 10 sec 4 MP Cost: 27, Success Rate: 52%, Buff Block Duration: 14 sec 5 MP Cost: 27, Success Rate: 60%, Buff Block Duration: 14 sec 6 MP Cost: 23, Success Rate: 68%, Buff Block Duration: 14 sec 7 MP Cost: 23, Success Rate: 76%, Buff Block Duration: 18 sec 8 MP Cost: 19, Success Rate: 84%, Buff Block Duration: 18 sec 9 MP Cost: 19, Success Rate: 92%, Buff Block Duration: 18 sec 10 MP Cost: 15, Success Rate: 100%, Buff Block Duration: 22 sec Charged Blow
Charged Blow
Description: Uses the element attribute applied to a weapon to attack multiple enemies simultaneously. Can only be used when charged, and has a chance to apply a status effect from the charge onto the enemy. Using Charged Blow does not deactivate the charge.
Info: type = 1, areaAttack = 1
Delays: chargeBlow - 810 ms
Range: 255%
Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW
Animations: effect.1, effect.2, effect.3, effect.5, hit.0.1, hit.0.2, hit.0.3, hit.0.5, mob
Maximum Level: 20
1 MP Cost: 11, Damage: 415%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy. 2 MP Cost: 12, Damage: 415%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy. 3 MP Cost: 13, Damage: 430%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy. 4 MP Cost: 14, Damage: 430%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy. 5 MP Cost: 15, Damage: 445%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy. 6 MP Cost: 16, Damage: 445%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy. 7 MP Cost: 17, Damage: 460%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy. 8 MP Cost: 18, Damage: 460%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy. 9 MP Cost: 19, Damage: 475%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy. 10 MP Cost: 20, Damage: 475%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy. 11 MP Cost: 21, Damage: 490%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy. 12 MP Cost: 22, Damage: 490%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy. 13 MP Cost: 23, Damage: 505%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy. 14 MP Cost: 24, Damage: 505%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy. 15 MP Cost: 25, Damage: 520%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy. 16 MP Cost: 26, Damage: 520%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy. 17 MP Cost: 27, Damage: 535%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy. 18 MP Cost: 28, Damage: 535%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy. 19 MP Cost: 29, Damage: 550%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy. 20 MP Cost: 30, Damage: 550%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy. Combat Orders
Combat Orders
Description: Temporarily grants bonus skill level to the skills of all party members, including yourself. Skills that have already reached the master level can surpass the master level. Exceptions: Beginner skills and Combat Orders cannot be increased.
Info: type = 10, massSpell = 1
Delays: alert3 - 1500 ms
Range: 400%
Pre-requisite: Level 5 HP Recovery
Animations: effect, affected
Maximum Level: 20
1 MP Cost: 24, Duration: 66 sec, All Skill Levels: +1 2 MP Cost: 24, Duration: 72 sec, All Skill Levels: +1 3 MP Cost: 24, Duration: 78 sec, All Skill Levels: +1 4 MP Cost: 24, Duration: 84 sec, All Skill Levels: +1 5 MP Cost: 24, Duration: 90 sec, All Skill Levels: +1 6 MP Cost: 28, Duration: 96 sec, All Skill Levels: +1 7 MP Cost: 28, Duration: 102 sec, All Skill Levels: +1 8 MP Cost: 28, Duration: 108 sec, All Skill Levels: +1 9 MP Cost: 28, Duration: 114 sec, All Skill Levels: +1 10 MP Cost: 28, Duration: 120 sec, All Skill Levels: +1 11 MP Cost: 32, Duration: 126 sec, All Skill Levels: +1 12 MP Cost: 32, Duration: 132 sec, All Skill Levels: +1 13 MP Cost: 32, Duration: 138 sec, All Skill Levels: +1 14 MP Cost: 32, Duration: 144 sec, All Skill Levels: +1 15 MP Cost: 32, Duration: 150 sec, All Skill Levels: +1 16 MP Cost: 36, Duration: 156 sec, All Skill Levels: +1 17 MP Cost: 36, Duration: 162 sec, All Skill Levels: +1 18 MP Cost: 36, Duration: 168 sec, All Skill Levels: +1 19 MP Cost: 36, Duration: 174 sec, All Skill Levels: +1 20 MP Cost: 36, Duration: 180 sec, All Skill Levels: +2 Blizzard Charge
Blizzard Charge
Description: Imbue your weapon with Ice damage. When used with Charge Blow, there is a chance to freeze the enemy temporarily, stopping their movements completely.
Note: Elemental disadvantage is ignored against bosses.
Info: type = 11, condition = attack, mes = freeze, magicSteal = 1
Delays: alert4 - 900 ms
Range: 55%
Animations: effect
Maximum Level: 20
1 MP Cost: 25, Duration: 10 sec, Damage: 121%, when used with Charge Blow, 14% chance to freeze the enemy for 1 seconds 2 MP Cost: 25, Duration: 20 sec, Damage: 122%, when used with Charge Blow, 18% chance to freeze the enemy for 1 seconds 3 MP Cost: 25, Duration: 30 sec, Damage: 123%, when used with Charge Blow, 22% chance to freeze the enemy for 1 seconds 4 MP Cost: 25, Duration: 40 sec, Damage: 124%, when used with Charge Blow, 26% chance to freeze the enemy for 1 seconds 5 MP Cost: 25, Duration: 50 sec, Damage: 125%, when used with Charge Blow, 30% chance to freeze the enemy for 1 seconds 6 MP Cost: 25, Duration: 60 sec, Damage: 126%, when used with Charge Blow, 34% chance to freeze the enemy for 1 seconds 7 MP Cost: 25, Duration: 70 sec, Damage: 127%, when used with Charge Blow, 38% chance to freeze the enemy for 1 seconds 8 MP Cost: 30, Duration: 80 sec, Damage: 128%, when used with Charge Blow, 42% chance to freeze the enemy for 1 seconds 9 MP Cost: 30, Duration: 90 sec, Damage: 129%, when used with Charge Blow, 46% chance to freeze the enemy for 1 seconds 10 MP Cost: 30, Duration: 100 sec, Damage: 130%, when used with Charge Blow, 50% chance to freeze the enemy for 1 seconds 11 MP Cost: 30, Duration: 110 sec, Damage: 131%, when used with Charge Blow, 54% chance to freeze the enemy for 2 seconds 12 MP Cost: 30, Duration: 120 sec, Damage: 132%, when used with Charge Blow, 58% chance to freeze the enemy for 2 seconds 13 MP Cost: 30, Duration: 130 sec, Damage: 133%, when used with Charge Blow, 62% chance to freeze the enemy for 2 seconds 14 MP Cost: 30, Duration: 140 sec, Damage: 134%, when used with Charge Blow, 66% chance to freeze the enemy for 2 seconds 15 MP Cost: 35, Duration: 150 sec, Damage: 135%, when used with Charge Blow, 70% chance to freeze the enemy for 2 seconds 16 MP Cost: 35, Duration: 160 sec, Damage: 136%, when used with Charge Blow, 74% chance to freeze the enemy for 2 seconds 17 MP Cost: 35, Duration: 170 sec, Damage: 137%, when used with Charge Blow, 78% chance to freeze the enemy for 2 seconds 18 MP Cost: 35, Duration: 180 sec, Damage: 138%, when used with Charge Blow, 82% chance to freeze the enemy for 2 seconds 19 MP Cost: 35, Duration: 190 sec, Damage: 139%, when used with Charge Blow, 86% chance to freeze the enemy for 2 seconds 20 MP Cost: 35, Duration: 200 sec, Damage: 140%, when used with Charge Blow, 90% chance to freeze the enemy for 2 seconds HP Recovery
HP Recovery
Description: Instantly restores some of your HP.
Info: type = 31
Delays: alert3 - 1500 ms
Animations: effect, effect0
Maximum Level: 10
1 MP Cost: 24, HP Recovered: 22%, Cooldown Time: 42 sec 2 MP Cost: 24, HP Recovered: 24%, Cooldown Time: 39 sec 3 MP Cost: 28, HP Recovered: 26%, Cooldown Time: 36 sec 4 MP Cost: 28, HP Recovered: 28%, Cooldown Time: 33 sec 5 MP Cost: 32, HP Recovered: 30%, Cooldown Time: 30 sec 6 MP Cost: 32, HP Recovered: 32%, Cooldown Time: 27 sec 7 MP Cost: 36, HP Recovered: 34%, Cooldown Time: 24 sec 8 MP Cost: 36, HP Recovered: 36%, Cooldown Time: 21 sec 9 MP Cost: 40, HP Recovered: 38%, Cooldown Time: 18 sec 10 MP Cost: 40, HP Recovered: 40%, Cooldown Time: 15 sec Flame Charge
Flame Charge
Description: Imbue your weapon with Fire damage. When used with Charge Blow, there is a chance to burn the enemy temporarily, damaging them over time.
Note: Elemental disadvantage is ignored against bosses.
Info: type = 10, magicSteal = 1, dot = 1, dotType = burn
Delays: alert4 - 900 ms
Range: 55%
Animations: effect, mob
Maximum Level: 20
1 MP Cost: 25, Duration: 10 sec, Damage: 121%, when used with Charge Blow, 14% chance to apply 43% damage over time for 3 seconds 2 MP Cost: 25, Duration: 20 sec, Damage: 122%, when used with Charge Blow, 18% chance to apply 46% damage over time for 3 seconds 3 MP Cost: 25, Duration: 30 sec, Damage: 123%, when used with Charge Blow, 22% chance to apply 49% damage over time for 3 seconds 4 MP Cost: 25, Duration: 40 sec, Damage: 124%, when used with Charge Blow, 26% chance to apply 52% damage over time for 3 seconds 5 MP Cost: 25, Duration: 50 sec, Damage: 125%, when used with Charge Blow, 30% chance to apply 55% damage over time for 3 seconds 6 MP Cost: 25, Duration: 60 sec, Damage: 126%, when used with Charge Blow, 34% chance to apply 58% damage over time for 4 seconds 7 MP Cost: 25, Duration: 70 sec, Damage: 127%, when used with Charge Blow, 38% chance to apply 61% damage over time for 4 seconds 8 MP Cost: 30, Duration: 80 sec, Damage: 128%, when used with Charge Blow, 42% chance to apply 64% damage over time for 4 seconds 9 MP Cost: 30, Duration: 90 sec, Damage: 129%, when used with Charge Blow, 46% chance to apply 67% damage over time for 4 seconds 10 MP Cost: 30, Duration: 100 sec, Damage: 130%, when used with Charge Blow, 50% chance to apply 70% damage over time for 4 seconds 11 MP Cost: 30, Duration: 110 sec, Damage: 131%, when used with Charge Blow, 54% chance to apply 73% damage over time for 5 seconds 12 MP Cost: 30, Duration: 120 sec, Damage: 132%, when used with Charge Blow, 58% chance to apply 76% damage over time for 5 seconds 13 MP Cost: 30, Duration: 130 sec, Damage: 133%, when used with Charge Blow, 62% chance to apply 79% damage over time for 5 seconds 14 MP Cost: 30, Duration: 140 sec, Damage: 134%, when used with Charge Blow, 66% chance to apply 82% damage over time for 5 seconds 15 MP Cost: 35, Duration: 150 sec, Damage: 135%, when used with Charge Blow, 70% chance to apply 85% damage over time for 5 seconds 16 MP Cost: 35, Duration: 160 sec, Damage: 136%, when used with Charge Blow, 74% chance to apply 88% damage over time for 6 seconds 17 MP Cost: 35, Duration: 170 sec, Damage: 137%, when used with Charge Blow, 78% chance to apply 91% damage over time for 6 seconds 18 MP Cost: 35, Duration: 180 sec, Damage: 138%, when used with Charge Blow, 82% chance to apply 94% damage over time for 6 seconds 19 MP Cost: 35, Duration: 190 sec, Damage: 139%, when used with Charge Blow, 86% chance to apply 97% damage over time for 6 seconds 20 MP Cost: 35, Duration: 200 sec, Damage: 140%, when used with Charge Blow, 90% chance to apply 100% damage over time for 6 seconds Shield Mastery
Shield Mastery
Description: Increases Weapon Defense and Magic Defense when a shield is equipped, and provides a chance to guard enemy attacks, negating all damage.
Info: type = 50
Maximum Level: 10
1 Weapon Defense and Magic Defense: +20%, Guard Rate: +2% 2 Weapon Defense and Magic Defense: +40%, Guard Rate: +4% 3 Weapon Defense and Magic Defense: +60%, Guard Rate: +6% 4 Weapon Defense and Magic Defense: +80%, Guard Rate: +8% 5 Weapon Defense and Magic Defense: +100%, Guard Rate: +10% 6 Weapon Defense and Magic Defense: +120%, Guard Rate: +12% 7 Weapon Defense and Magic Defense: +140%, Guard Rate: +14% 8 Weapon Defense and Magic Defense: +160%, Guard Rate: +16% 9 Weapon Defense and Magic Defense: +180%, Guard Rate: +18% 10 Weapon Defense and Magic Defense: +200%, Guard Rate: +20% PaladinMonster Magnet
Monster Magnet
Description: Pull multiple monsters towards you as you attack them. Pulled monsters are stunned temporarily.
Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun
Range: 370%
Animations: effect, hit.0, mob
Maximum Level: 30
1 MP Cost: 10, Damage: 60%, Max Enemies Hit: 3, Duration: 1 sec 2 MP Cost: 10, Damage: 70%, Max Enemies Hit: 3, Duration: 1 sec 3 MP Cost: 10, Damage: 80%, Max Enemies Hit: 3, Duration: 1 sec 4 MP Cost: 10, Damage: 90%, Max Enemies Hit: 3, Duration: 1 sec 5 MP Cost: 12, Damage: 100%, Max Enemies Hit: 3, Duration: 1 sec 6 MP Cost: 12, Damage: 110%, Max Enemies Hit: 3, Duration: 1 sec 7 MP Cost: 12, Damage: 120%, Max Enemies Hit: 3, Duration: 2 sec 8 MP Cost: 12, Damage: 130%, Max Enemies Hit: 3, Duration: 2 sec 9 MP Cost: 12, Damage: 140%, Max Enemies Hit: 4, Duration: 2 sec 10 MP Cost: 14, Damage: 150%, Max Enemies Hit: 4, Duration: 2 sec 11 MP Cost: 14, Damage: 160%, Max Enemies Hit: 4, Duration: 2 sec 12 MP Cost: 14, Damage: 170%, Max Enemies Hit: 4, Duration: 2 sec 13 MP Cost: 14, Damage: 180%, Max Enemies Hit: 4, Duration: 3 sec 14 MP Cost: 14, Damage: 190%, Max Enemies Hit: 4, Duration: 3 sec 15 MP Cost: 16, Damage: 200%, Max Enemies Hit: 4, Duration: 3 sec 16 MP Cost: 16, Damage: 210%, Max Enemies Hit: 4, Duration: 3 sec 17 MP Cost: 16, Damage: 220%, Max Enemies Hit: 5, Duration: 3 sec 18 MP Cost: 16, Damage: 230%, Max Enemies Hit: 5, Duration: 3 sec 19 MP Cost: 16, Damage: 240%, Max Enemies Hit: 5, Duration: 4 sec 20 MP Cost: 18, Damage: 250%, Max Enemies Hit: 5, Duration: 4 sec 21 MP Cost: 18, Damage: 260%, Max Enemies Hit: 5, Duration: 4 sec 22 MP Cost: 18, Damage: 270%, Max Enemies Hit: 5, Duration: 4 sec 23 MP Cost: 18, Damage: 280%, Max Enemies Hit: 5, Duration: 4 sec 24 MP Cost: 18, Damage: 290%, Max Enemies Hit: 5, Duration: 4 sec 25 MP Cost: 20, Damage: 300%, Max Enemies Hit: 6, Duration: 5 sec 26 MP Cost: 20, Damage: 310%, Max Enemies Hit: 6, Duration: 5 sec 27 MP Cost: 20, Damage: 320%, Max Enemies Hit: 6, Duration: 5 sec 28 MP Cost: 20, Damage: 330%, Max Enemies Hit: 6, Duration: 5 sec 29 MP Cost: 20, Damage: 340%, Max Enemies Hit: 6, Duration: 5 sec 30 MP Cost: 22, Damage: 350%, Max Enemies Hit: 6, Duration: 5 sec 31 MP Cost: 22, Damage: 360%, Max Enemies Hit: 6, Duration: 6 sec 32 MP Cost: 22, Damage: 370%, Max Enemies Hit: 6, Duration: 6 sec Guardian
Guardian
Description: Increases your tolerance to elemental attacks and abnormal statuses. Also has a chance to Guard enemy attacks when you're equipped with a shield. When you Guard close-range attacks, you Stun the attacker.
Info: type = 51, mes = stun, condition = damaged
Animations: special, mob
Maximum Level: 30
1 Elemental Resistance: +1%, Abnormal Status Resistance: +1%, Guard Rate: +11%, Stun Duration: 2 sec. 2 Elemental Resistance: +2%, Abnormal Status Resistance: +2%, Guard Rate: +12%, Stun Duration: 2 sec. 3 Elemental Resistance: +3%, Abnormal Status Resistance: +3%, Guard Rate: +13%, Stun Duration: 2 sec. 4 Elemental Resistance: +4%, Abnormal Status Resistance: +4%, Guard Rate: +14%, Stun Duration: 2 sec. 5 Elemental Resistance: +5%, Abnormal Status Resistance: +5%, Guard Rate: +15%, Stun Duration: 2 sec. 6 Elemental Resistance: +6%, Abnormal Status Resistance: +6%, Guard Rate: +16%, Stun Duration: 2 sec. 7 Elemental Resistance: +7%, Abnormal Status Resistance: +7%, Guard Rate: +17%, Stun Duration: 2 sec. 8 Elemental Resistance: +8%, Abnormal Status Resistance: +8%, Guard Rate: +18%, Stun Duration: 2 sec. 9 Elemental Resistance: +9%, Abnormal Status Resistance: +9%, Guard Rate: +19%, Stun Duration: 2 sec. 10 Elemental Resistance: +10%, Abnormal Status Resistance: +10%, Guard Rate: +20%, Stun Duration: 2 sec. 11 Elemental Resistance: +11%, Abnormal Status Resistance: +11%, Guard Rate: +21%, Stun Duration: 4 sec. 12 Elemental Resistance: +12%, Abnormal Status Resistance: +12%, Guard Rate: +22%, Stun Duration: 4 sec. 13 Elemental Resistance: +13%, Abnormal Status Resistance: +13%, Guard Rate: +23%, Stun Duration: 4 sec. 14 Elemental Resistance: +14%, Abnormal Status Resistance: +14%, Guard Rate: +24%, Stun Duration: 4 sec. 15 Elemental Resistance: +15%, Abnormal Status Resistance: +15%, Guard Rate: +25%, Stun Duration: 4 sec. 16 Elemental Resistance: +16%, Abnormal Status Resistance: +16%, Guard Rate: +26%, Stun Duration: 4 sec. 17 Elemental Resistance: +17%, Abnormal Status Resistance: +17%, Guard Rate: +27%, Stun Duration: 4 sec. 18 Elemental Resistance: +18%, Abnormal Status Resistance: +18%, Guard Rate: +28%, Stun Duration: 4 sec. 19 Elemental Resistance: +19%, Abnormal Status Resistance: +19%, Guard Rate: +29%, Stun Duration: 4 sec. 20 Elemental Resistance: +20%, Abnormal Status Resistance: +20%, Guard Rate: +30%, Stun Duration: 4 sec. 21 Elemental Resistance: +21%, Abnormal Status Resistance: +21%, Guard Rate: +31%, Stun Duration: 6 sec. 22 Elemental Resistance: +22%, Abnormal Status Resistance: +22%, Guard Rate: +32%, Stun Duration: 6 sec. 23 Elemental Resistance: +23%, Abnormal Status Resistance: +23%, Guard Rate: +33%, Stun Duration: 6 sec. 24 Elemental Resistance: +24%, Abnormal Status Resistance: +24%, Guard Rate: +34%, Stun Duration: 6 sec. 25 Elemental Resistance: +25%, Abnormal Status Resistance: +25%, Guard Rate: +35%, Stun Duration: 6 sec. 26 Elemental Resistance: +26%, Abnormal Status Resistance: +26%, Guard Rate: +36%, Stun Duration: 6 sec. 27 Elemental Resistance: +27%, Abnormal Status Resistance: +27%, Guard Rate: +37%, Stun Duration: 6 sec. 28 Elemental Resistance: +28%, Abnormal Status Resistance: +28%, Guard Rate: +38%, Stun Duration: 6 sec. 29 Elemental Resistance: +29%, Abnormal Status Resistance: +29%, Guard Rate: +39%, Stun Duration: 6 sec. 30 Elemental Resistance: +30%, Abnormal Status Resistance: +30%, Guard Rate: +40%, Stun Duration: 6 sec. 31 Elemental Resistance: +31%, Abnormal Status Resistance: +31%, Guard Rate: +41%, Stun Duration: 8 sec. 32 Elemental Resistance: +32%, Abnormal Status Resistance: +32%, Guard Rate: +42%, Stun Duration: 8 sec. Achilles
Achilles
Description: Permanently increases your defensive abilities so you take less damage from enemies.
Info: type = 50
Maximum Level: 30
1 Damage Taken: -5.5% 2 Damage Taken: -6.0% 3 Damage Taken: -6.5% 4 Damage Taken: -7.0% 5 Damage Taken: -7.5% 6 Damage Taken: -8.0% 7 Damage Taken: -8.5% 8 Damage Taken: -9.0% 9 Damage Taken: -9.5% 10 Damage Taken: -10.0% 11 Damage Taken: -10.5% 12 Damage Taken: -11.0% 13 Damage Taken: -11.5% 14 Damage Taken: -12.0% 15 Damage Taken: -12.5% 16 Damage Taken: -13.0% 17 Damage Taken: -13.5% 18 Damage Taken: -14.0% 19 Damage Taken: -14.5% 20 Damage Taken: -15.0% 21 Damage Taken: -15.5% 22 Damage Taken: -16.0% 23 Damage Taken: -16.5% 24 Damage Taken: -17.0% 25 Damage Taken: -17.5% 26 Damage Taken: -18.0% 27 Damage Taken: -18.5% 28 Damage Taken: -19.0% 29 Damage Taken: -19.5% 30 Damage Taken: -20.0% 31 Damage Taken: -20.5% 32 Damage Taken: -21.0% Divine Charge
Divine Charge
Description: Imbue your weapon with Holy damage. When used with Charge Blow, there is a chance to seal the enemy temporarily, preventing them from using any skills.
Note: Elemental disadvantage is ignored against bosses.
Info: type = 10, magicSteal = 1, mes = seal
Delays: alert4 - 900 ms
Range: 50%
Animations: effect, mob
Maximum Level: 20
1 MP Cost: 25, Duration: 15 sec, Damage: +131%, when used with Charge Blow, 14% chance to seal the enemy for 2 seconds 2 MP Cost: 25, Duration: 30 sec, Damage: +132%, when used with Charge Blow, 18% chance to seal the enemy for 2 seconds 3 MP Cost: 25, Duration: 45 sec, Damage: +133%, when used with Charge Blow, 22% chance to seal the enemy for 2 seconds 4 MP Cost: 25, Duration: 60 sec, Damage: +134%, when used with Charge Blow, 26% chance to seal the enemy for 2 seconds 5 MP Cost: 25, Duration: 75 sec, Damage: +135%, when used with Charge Blow, 30% chance to seal the enemy for 3 seconds 6 MP Cost: 25, Duration: 90 sec, Damage: +136%, when used with Charge Blow, 34% chance to seal the enemy for 3 seconds 7 MP Cost: 25, Duration: 105 sec, Damage: +137%, when used with Charge Blow, 38% chance to seal the enemy for 3 seconds 8 MP Cost: 30, Duration: 120 sec, Damage: +138%, when used with Charge Blow, 42% chance to seal the enemy for 3 seconds 9 MP Cost: 30, Duration: 135 sec, Damage: +139%, when used with Charge Blow, 46% chance to seal the enemy for 3 seconds 10 MP Cost: 30, Duration: 150 sec, Damage: +140%, when used with Charge Blow, 50% chance to seal the enemy for 4 seconds 11 MP Cost: 30, Duration: 165 sec, Damage: +141%, when used with Charge Blow, 54% chance to seal the enemy for 4 seconds 12 MP Cost: 30, Duration: 180 sec, Damage: +142%, when used with Charge Blow, 58% chance to seal the enemy for 4 seconds 13 MP Cost: 30, Duration: 195 sec, Damage: +143%, when used with Charge Blow, 62% chance to seal the enemy for 4 seconds 14 MP Cost: 30, Duration: 210 sec, Damage: +144%, when used with Charge Blow, 66% chance to seal the enemy for 4 seconds 15 MP Cost: 35, Duration: 225 sec, Damage: +145%, when used with Charge Blow, 70% chance to seal the enemy for 5 seconds 16 MP Cost: 35, Duration: 240 sec, Damage: +146%, when used with Charge Blow, 74% chance to seal the enemy for 5 seconds 17 MP Cost: 35, Duration: 255 sec, Damage: +147%, when used with Charge Blow, 78% chance to seal the enemy for 5 seconds 18 MP Cost: 35, Duration: 270 sec, Damage: +148%, when used with Charge Blow, 82% chance to seal the enemy for 5 seconds 19 MP Cost: 35, Duration: 285 sec, Damage: +149%, when used with Charge Blow, 86% chance to seal the enemy for 5 seconds 20 MP Cost: 35, Duration: 300 sec, Damage: +150%, when used with Charge Blow, 90% chance to seal the enemy for 6 seconds 21 MP Cost: 35, Duration: 315 sec, Damage: +151%, when used with Charge Blow, 94% chance to seal the enemy for 6 seconds 22 MP Cost: 40, Duration: 330 sec, Damage: +152%, when used with Charge Blow, 98% chance to seal the enemy for 6 seconds Rush
Rush
Description: Dash forward and push back multiple monsters.
Note: Rush is written as the Korean word with the meaning "Rush"
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow
Delays: rush2 - 600 ms
Range: 350%
Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW
Animations: effect, effect0
Maximum Level: 30
1 MP Cost: 20, Damage: 355%, Max Enemies Hit: 15 2 MP Cost: 20, Damage: 360%, Max Enemies Hit: 15 3 MP Cost: 20, Damage: 365%, Max Enemies Hit: 15 4 MP Cost: 23, Damage: 370%, Max Enemies Hit: 15 5 MP Cost: 23, Damage: 375%, Max Enemies Hit: 15 6 MP Cost: 23, Damage: 380%, Max Enemies Hit: 15 7 MP Cost: 26, Damage: 385%, Max Enemies Hit: 15 8 MP Cost: 26, Damage: 390%, Max Enemies Hit: 15 9 MP Cost: 26, Damage: 395%, Max Enemies Hit: 15 10 MP Cost: 29, Damage: 400%, Max Enemies Hit: 15 11 MP Cost: 29, Damage: 405%, Max Enemies Hit: 15 12 MP Cost: 29, Damage: 410%, Max Enemies Hit: 15 13 MP Cost: 32, Damage: 415%, Max Enemies Hit: 15 14 MP Cost: 32, Damage: 420%, Max Enemies Hit: 15 15 MP Cost: 32, Damage: 425%, Max Enemies Hit: 15 16 MP Cost: 35, Damage: 430%, Max Enemies Hit: 15 17 MP Cost: 35, Damage: 435%, Max Enemies Hit: 15 18 MP Cost: 35, Damage: 440%, Max Enemies Hit: 15 19 MP Cost: 38, Damage: 445%, Max Enemies Hit: 15 20 MP Cost: 38, Damage: 450%, Max Enemies Hit: 15 21 MP Cost: 38, Damage: 455%, Max Enemies Hit: 15 22 MP Cost: 41, Damage: 460%, Max Enemies Hit: 15 23 MP Cost: 41, Damage: 465%, Max Enemies Hit: 15 24 MP Cost: 41, Damage: 470%, Max Enemies Hit: 15 25 MP Cost: 44, Damage: 475%, Max Enemies Hit: 15 26 MP Cost: 44, Damage: 480%, Max Enemies Hit: 15 27 MP Cost: 44, Damage: 485%, Max Enemies Hit: 15 28 MP Cost: 47, Damage: 490%, Max Enemies Hit: 15 29 MP Cost: 47, Damage: 495%, Max Enemies Hit: 15 30 MP Cost: 47, Damage: 500%, Max Enemies Hit: 15 31 MP Cost: 50, Damage: 505%, Max Enemies Hit: 15 32 MP Cost: 50, Damage: 510%, Max Enemies Hit: 15 Maple Warrior
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16% Blast
Blast
Description: Strikes a powerful multi-hit blow on a single monster, with a chance to ignore enemy defense and get a Critical Hit. There is also a chance you will instantly kill the monster.
Info: type = 1, suddenDeath = 1
Delays: blast - 840 ms
Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW
Animations: hit.0.0, hit.0.1, hit.0.2, hit.0.3, hit.0.5, effect.0, effect.1, effect.2, effect.3, effect.5
Maximum Level: 30
1 MP Cost: 15, Damage: 142%, Number of Hits: 6, Defense Ignored: 16%, Critical Hit Rate: +21%, Minimum Critical Damage: +6%, Instant Death Chance: 1% 2 MP Cost: 15, Damage: 144%, Number of Hits: 6, Defense Ignored: 16%, Critical Hit Rate: +22%, Minimum Critical Damage: +6%, Instant Death Chance: 1% 3 MP Cost: 15, Damage: 146%, Number of Hits: 6, Defense Ignored: 17%, Critical Hit Rate: +23%, Minimum Critical Damage: +7%, Instant Death Chance: 1% 4 MP Cost: 16, Damage: 148%, Number of Hits: 6, Defense Ignored: 17%, Critical Hit Rate: +24%, Minimum Critical Damage: +7%, Instant Death Chance: 2% 5 MP Cost: 16, Damage: 150%, Number of Hits: 6, Defense Ignored: 18%, Critical Hit Rate: +25%, Minimum Critical Damage: +8%, Instant Death Chance: 2% 6 MP Cost: 16, Damage: 152%, Number of Hits: 6, Defense Ignored: 18%, Critical Hit Rate: +26%, Minimum Critical Damage: +8%, Instant Death Chance: 2% 7 MP Cost: 17, Damage: 154%, Number of Hits: 6, Defense Ignored: 19%, Critical Hit Rate: +27%, Minimum Critical Damage: +9%, Instant Death Chance: 3% 8 MP Cost: 17, Damage: 156%, Number of Hits: 6, Defense Ignored: 19%, Critical Hit Rate: +28%, Minimum Critical Damage: +9%, Instant Death Chance: 3% 9 MP Cost: 17, Damage: 158%, Number of Hits: 6, Defense Ignored: 20%, Critical Hit Rate: +29%, Minimum Critical Damage: +10%, Instant Death Chance: 3% 10 MP Cost: 18, Damage: 160%, Number of Hits: 6, Defense Ignored: 20%, Critical Hit Rate: +30%, Minimum Critical Damage: +10%, Instant Death Chance: 4% 11 MP Cost: 18, Damage: 162%, Number of Hits: 6, Defense Ignored: 21%, Critical Hit Rate: +31%, Minimum Critical Damage: +11%, Instant Death Chance: 4% 12 MP Cost: 18, Damage: 164%, Number of Hits: 6, Defense Ignored: 21%, Critical Hit Rate: +32%, Minimum Critical Damage: +11%, Instant Death Chance: 4% 13 MP Cost: 19, Damage: 166%, Number of Hits: 6, Defense Ignored: 22%, Critical Hit Rate: +33%, Minimum Critical Damage: +12%, Instant Death Chance: 5% 14 MP Cost: 19, Damage: 168%, Number of Hits: 6, Defense Ignored: 22%, Critical Hit Rate: +34%, Minimum Critical Damage: +12%, Instant Death Chance: 5% 15 MP Cost: 19, Damage: 170%, Number of Hits: 6, Defense Ignored: 23%, Critical Hit Rate: +35%, Minimum Critical Damage: +13%, Instant Death Chance: 5% 16 MP Cost: 20, Damage: 172%, Number of Hits: 6, Defense Ignored: 23%, Critical Hit Rate: +36%, Minimum Critical Damage: +13%, Instant Death Chance: 6% 17 MP Cost: 20, Damage: 174%, Number of Hits: 6, Defense Ignored: 24%, Critical Hit Rate: +37%, Minimum Critical Damage: +14%, Instant Death Chance: 6% 18 MP Cost: 20, Damage: 176%, Number of Hits: 6, Defense Ignored: 24%, Critical Hit Rate: +38%, Minimum Critical Damage: +14%, Instant Death Chance: 6% 19 MP Cost: 21, Damage: 178%, Number of Hits: 6, Defense Ignored: 25%, Critical Hit Rate: +39%, Minimum Critical Damage: +15%, Instant Death Chance: 7% 20 MP Cost: 21, Damage: 180%, Number of Hits: 6, Defense Ignored: 25%, Critical Hit Rate: +40%, Minimum Critical Damage: +15%, Instant Death Chance: 7% 21 MP Cost: 21, Damage: 182%, Number of Hits: 6, Defense Ignored: 26%, Critical Hit Rate: +41%, Minimum Critical Damage: +16%, Instant Death Chance: 7% 22 MP Cost: 22, Damage: 184%, Number of Hits: 6, Defense Ignored: 26%, Critical Hit Rate: +42%, Minimum Critical Damage: +16%, Instant Death Chance: 8% 23 MP Cost: 22, Damage: 186%, Number of Hits: 6, Defense Ignored: 27%, Critical Hit Rate: +43%, Minimum Critical Damage: +17%, Instant Death Chance: 8% 24 MP Cost: 22, Damage: 188%, Number of Hits: 6, Defense Ignored: 27%, Critical Hit Rate: +44%, Minimum Critical Damage: +17%, Instant Death Chance: 8% 25 MP Cost: 23, Damage: 190%, Number of Hits: 6, Defense Ignored: 28%, Critical Hit Rate: +45%, Minimum Critical Damage: +18%, Instant Death Chance: 9% 26 MP Cost: 23, Damage: 192%, Number of Hits: 6, Defense Ignored: 28%, Critical Hit Rate: +46%, Minimum Critical Damage: +18%, Instant Death Chance: 9% 27 MP Cost: 23, Damage: 194%, Number of Hits: 6, Defense Ignored: 29%, Critical Hit Rate: +47%, Minimum Critical Damage: +19%, Instant Death Chance: 9% 28 MP Cost: 24, Damage: 196%, Number of Hits: 6, Defense Ignored: 29%, Critical Hit Rate: +48%, Minimum Critical Damage: +19%, Instant Death Chance: 10% 29 MP Cost: 24, Damage: 198%, Number of Hits: 6, Defense Ignored: 30%, Critical Hit Rate: +49%, Minimum Critical Damage: +20%, Instant Death Chance: 10% 30 MP Cost: 24, Damage: 200%, Number of Hits: 6, Defense Ignored: 30%, Critical Hit Rate: +50%, Minimum Critical Damage: +20%, Instant Death Chance: 10% 31 MP Cost: 25, Damage: 202%, Number of Hits: 6, Defense Ignored: 31%, Critical Hit Rate: +51%, Minimum Critical Damage: +21%, Instant Death Chance: 11% 32 MP Cost: 25, Damage: 204%, Number of Hits: 6, Defense Ignored: 31%, Critical Hit Rate: +52%, Minimum Critical Damage: +21%, Instant Death Chance: 11% Hero's Will
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec Heaven's Hammer
Heaven's Hammer
Description: Slam a large hammer into the ground, dealing fatal damage to multiple enemies.
Info: type = 1, areaAttack = 1, deadlyAttack = 1
Delays: sanctuary - 2520 ms
Range: 400%
Element: Holy
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 31, Damage to Boss: 338%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 330 sec 2 MP Cost: 32, Damage to Boss: 341%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 320 sec 3 MP Cost: 33, Damage to Boss: 344%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 310 sec 4 MP Cost: 34, Damage to Boss: 347%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 300 sec 5 MP Cost: 35, Damage to Boss: 350%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 290 sec 6 MP Cost: 36, Damage to Boss: 353%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 280 sec 7 MP Cost: 37, Damage to Boss: 356%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 270 sec 8 MP Cost: 38, Damage to Boss: 359%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 260 sec 9 MP Cost: 39, Damage to Boss: 362%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 250 sec 10 MP Cost: 40, Damage to Boss: 365%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 240 sec 11 MP Cost: 41, Damage to Boss: 368%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 230 sec 12 MP Cost: 42, Damage to Boss: 371%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 220 sec 13 MP Cost: 43, Damage to Boss: 374%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 210 sec 14 MP Cost: 44, Damage to Boss: 377%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 200 sec 15 MP Cost: 45, Damage to Boss: 380%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 190 sec 16 MP Cost: 46, Damage to Boss: 383%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 180 sec 17 MP Cost: 47, Damage to Boss: 386%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 170 sec 18 MP Cost: 48, Damage to Boss: 389%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 160 sec 19 MP Cost: 49, Damage to Boss: 392%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 150 sec 20 MP Cost: 50, Damage to Boss: 395%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 140 sec 21 MP Cost: 51, Damage to Boss: 398%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 130 sec 22 MP Cost: 52, Damage to Boss: 401%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 120 sec 23 MP Cost: 53, Damage to Boss: 404%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 110 sec 24 MP Cost: 54, Damage to Boss: 407%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 100 sec 25 MP Cost: 55, Damage to Boss: 410%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 90 sec 26 MP Cost: 56, Damage to Boss: 413%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 80 sec 27 MP Cost: 57, Damage to Boss: 416%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 70 sec 28 MP Cost: 58, Damage to Boss: 419%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 60 sec 29 MP Cost: 59, Damage to Boss: 422%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 50 sec 30 MP Cost: 60, Damage to Boss: 425%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 40 sec 31 MP Cost: 61, Damage to Boss: 428%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 30 sec 32 MP Cost: 62, Damage to Boss: 431%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 20 sec Power Stance
Power Stance
Description: With great concentration, you hold your ground when struck, resisting knock-back effects.
Info: type = 10, magicSteal = 1
Delays: alert4 - 900 ms
Animations: effect, special
Maximum Level: 30
1 MP Cost: 30, Duration: 10 sec, Knock-back Resistance: +42% 2 MP Cost: 30, Duration: 20 sec, Knock-back Resistance: +44% 3 MP Cost: 30, Duration: 30 sec, Knock-back Resistance: +46% 4 MP Cost: 30, Duration: 40 sec, Knock-back Resistance: +48% 5 MP Cost: 35, Duration: 50 sec, Knock-back Resistance: +50% 6 MP Cost: 35, Duration: 60 sec, Knock-back Resistance: +52% 7 MP Cost: 35, Duration: 70 sec, Knock-back Resistance: +54% 8 MP Cost: 35, Duration: 80 sec, Knock-back Resistance: +56% 9 MP Cost: 35, Duration: 90 sec, Knock-back Resistance: +58% 10 MP Cost: 40, Duration: 100 sec, Knock-back Resistance: +60% 11 MP Cost: 40, Duration: 110 sec, Knock-back Resistance: +62% 12 MP Cost: 40, Duration: 120 sec, Knock-back Resistance: +64% 13 MP Cost: 40, Duration: 130 sec, Knock-back Resistance: +66% 14 MP Cost: 40, Duration: 140 sec, Knock-back Resistance: +68% 15 MP Cost: 45, Duration: 150 sec, Knock-back Resistance: +70% 16 MP Cost: 45, Duration: 160 sec, Knock-back Resistance: +72% 17 MP Cost: 45, Duration: 170 sec, Knock-back Resistance: +74% 18 MP Cost: 45, Duration: 180 sec, Knock-back Resistance: +76% 19 MP Cost: 45, Duration: 190 sec, Knock-back Resistance: +78% 20 MP Cost: 50, Duration: 200 sec, Knock-back Resistance: +80% 21 MP Cost: 50, Duration: 210 sec, Knock-back Resistance: +82% 22 MP Cost: 50, Duration: 220 sec, Knock-back Resistance: +84% 23 MP Cost: 50, Duration: 230 sec, Knock-back Resistance: +86% 24 MP Cost: 50, Duration: 240 sec, Knock-back Resistance: +88% 25 MP Cost: 55, Duration: 250 sec, Knock-back Resistance: +90% 26 MP Cost: 55, Duration: 260 sec, Knock-back Resistance: +92% 27 MP Cost: 55, Duration: 270 sec, Knock-back Resistance: +94% 28 MP Cost: 55, Duration: 280 sec, Knock-back Resistance: +96% 29 MP Cost: 55, Duration: 290 sec, Knock-back Resistance: +98% 30 MP Cost: 60, Duration: 300 sec, Knock-back Resistance: +100% Advanced Charge Blow
Advanced Charge Blow
Description: Increases the damage of Charge Blow as well as the number of monsters hit by it. Improves Weapon Mastery when charged. Provides a chance to cause instant death.
Info: type = 50, affectedSkill = 1211002
Pre-requisite: Level 20 Charged Blow
Maximum Level: 10
1 Damage: 310%, Number of Hits: 2, Max Enemies Hit: 5 Weapon Mastery: +52% 2 Damage: 320%, Number of Hits: 2, Max Enemies Hit: 5 Weapon Mastery: +54% 3 Damage: 330%, Number of Hits: 2, Max Enemies Hit: 5 Weapon Mastery: +56% 4 Damage: 340%, Number of Hits: 2, Max Enemies Hit: 5 Weapon Mastery: +58% 5 Damage: 350%, Number of Hits: 2, Max Enemies Hit: 5 Weapon Mastery: +60% 6 Damage: 360%, Number of Hits: 2, Max Enemies Hit: 6 Weapon Mastery: +62% 7 Damage: 370%, Number of Hits: 2, Max Enemies Hit: 6 Weapon Mastery: +64% 8 Damage: 380%, Number of Hits: 2, Max Enemies Hit: 6 Weapon Mastery: +66% 9 Damage: 390%, Number of Hits: 2, Max Enemies Hit: 6 Weapon Mastery: +68% 10 Damage: 400%, Number of Hits: 2, Max Enemies Hit: 6 Weapon Mastery: +70% 11 Damage: 410%, Number of Hits: 2, Max Enemies Hit: 7 Weapon Mastery: +72% 12 Damage: 420%, Number of Hits: 2, Max Enemies Hit: 7 Weapon Mastery: +74% Divine Shield
Divine Shield
Description: Generates a protective shield when hit that absorbs damage up to 10 times and increases Weapon Attack. The protective shield lasts for 90 seconds and cannot be generated again for a fixed period of time once activated.
Note: Divine Shield's weapon attack buff stacks with other weapon attack buffes
Info: type = 51, blessingArmor = 1, condition = damaged
Animations: repeat
Maximum Level: 10
1 Activation Rate: 5% when hit, Duration: 90 sec, Weapon ATT: +12, Number of Hits Absorbed: 1, Cooldown Time: 30 sec 2 Activation Rate: 10% when hit, Duration: 90 sec, Weapon ATT: +14, Number of Hits Absorbed: 2, Cooldown Time: 30 sec 3 Activation Rate: 15% when hit, Duration: 90 sec, Weapon ATT: +16, Number of Hits Absorbed: 3, Cooldown Time: 30 sec 4 Activation Rate: 20% when hit, Duration: 90 sec, Weapon ATT: +18, Number of Hits Absorbed: 4, Cooldown Time: 30 sec 5 Activation Rate: 25% when hit, Duration: 90 sec, Weapon ATT: +20, Number of Hits Absorbed: 5, Cooldown Time: 30 sec 6 Activation Rate: 30% when hit, Duration: 90 sec, Weapon ATT: +22, Number of Hits Absorbed: 6, Cooldown Time: 30 sec 7 Activation Rate: 35% when hit, Duration: 90 sec, Weapon ATT: +24, Number of Hits Absorbed: 7, Cooldown Time: 30 sec 8 Activation Rate: 40% when hit, Duration: 90 sec, Weapon ATT: +26, Number of Hits Absorbed: 8, Cooldown Time: 30 sec 9 Activation Rate: 45% when hit, Duration: 90 sec, Weapon ATT: +28, Number of Hits Absorbed: 9, Cooldown Time: 30 sec 10 Activation Rate: 50% when hit, Duration: 90 sec, Weapon ATT: +30, Number of Hits Absorbed: 10, Cooldown Time: 30 sec 11 Activation Rate: 55% when hit, Duration: 90 sec, Weapon ATT: +32, Number of Hits Absorbed: 11, Cooldown Time: 30 sec 12 Activation Rate: 60% when hit, Duration: 90 sec, Weapon ATT: +34, Number of Hits Absorbed: 12, Cooldown Time: 30 sec SpearmanGround Smash
Ground Smash
Description: Sends forth a shockwave to attack up to 4 enemies.
Info: type = 1, areaAttack = 1
Range: 220%
Final Attack: Spear, Polearm
Animations: effect, hit.0
Maximum Level: 10
1 MP Cost: 6, Damage: 218%, Max Enemies Hit: 4 2 MP Cost: 7, Damage: 236%, Max Enemies Hit: 4 3 MP Cost: 8, Damage: 254%, Max Enemies Hit: 4 4 MP Cost: 9, Damage: 272%, Max Enemies Hit: 4 5 MP Cost: 10, Damage: 290%, Max Enemies Hit: 4 6 MP Cost: 11, Damage: 308%, Max Enemies Hit: 4 7 MP Cost: 12, Damage: 326%, Max Enemies Hit: 4 8 MP Cost: 13, Damage: 344%, Max Enemies Hit: 4 9 MP Cost: 14, Damage: 362%, Max Enemies Hit: 4 10 MP Cost: 15, Damage: 380%, Max Enemies Hit: 4 Weapon Booster
Weapon Booster
Description: Increases the attack speed of your weapon. Must have a spear or polearm equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Weapon Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 29, Duration: 20 sec 2 MP Cost: 27, Duration: 40 sec 3 MP Cost: 25, Duration: 60 sec 4 MP Cost: 23, Duration: 80 sec 5 MP Cost: 21, Duration: 100 sec 6 MP Cost: 19, Duration: 120 sec 7 MP Cost: 17, Duration: 140 sec 8 MP Cost: 15, Duration: 160 sec 9 MP Cost: 13, Duration: 180 sec 10 MP Cost: 11, Duration: 200 sec Iron Will
Iron Will
Description: Increases the Weapon Defense and Magic Defense of party members for a fixed period of time.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert2 - 600 ms
Range: 300%
Animations: effect, affected
Maximum Level: 20
1 MP Cost: 15, Duration: 50 sec, Weapon Defense: +15, Magic Defense: +10 2 MP Cost: 15, Duration: 60 sec, Weapon Defense: +30, Magic Defense: +20 3 MP Cost: 15, Duration: 70 sec, Weapon Defense: +45, Magic Defense: +30 4 MP Cost: 15, Duration: 80 sec, Weapon Defense: +60, Magic Defense: +40 5 MP Cost: 15, Duration: 90 sec, Weapon Defense: +75, Magic Defense: +50 6 MP Cost: 18, Duration: 100 sec, Weapon Defense: +90, Magic Defense: +60 7 MP Cost: 18, Duration: 110 sec, Weapon Defense: +105, Magic Defense: +70 8 MP Cost: 18, Duration: 120 sec, Weapon Defense: +120, Magic Defense: +80 9 MP Cost: 18, Duration: 130 sec, Weapon Defense: +135, Magic Defense: +90 10 MP Cost: 18, Duration: 140 sec, Weapon Defense: +150, Magic Defense: +100 11 MP Cost: 21, Duration: 150 sec, Weapon Defense: +165, Magic Defense: +110 12 MP Cost: 21, Duration: 160 sec, Weapon Defense: +180, Magic Defense: +120 13 MP Cost: 21, Duration: 170 sec, Weapon Defense: +195, Magic Defense: +130 14 MP Cost: 21, Duration: 180 sec, Weapon Defense: +210, Magic Defense: +140 15 MP Cost: 21, Duration: 190 sec, Weapon Defense: +225, Magic Defense: +150 16 MP Cost: 24, Duration: 200 sec, Weapon Defense: +240, Magic Defense: +160 17 MP Cost: 24, Duration: 210 sec, Weapon Defense: +255, Magic Defense: +170 18 MP Cost: 24, Duration: 220 sec, Weapon Defense: +270, Magic Defense: +180 19 MP Cost: 24, Duration: 230 sec, Weapon Defense: +285, Magic Defense: +190 20 MP Cost: 24, Duration: 240 sec, Weapon Defense: +300, Magic Defense: +200 Hyper Body
Hyper Body
Description: Increases the Max HP and Max MP of party members for a fixed period of time.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert2 - 600 ms
Range: 300%
Pre-requisite: Level 3 Iron Will
Animations: effect, effect0, affected
Maximum Level: 20
1 MP Cost: 20, Duration: 15 sec, Max HP and MP: +3% 2 MP Cost: 20, Duration: 30 sec, Max HP and MP: +6% 3 MP Cost: 20, Duration: 45 sec, Max HP and MP: +9% 4 MP Cost: 20, Duration: 60 sec, Max HP and MP: +12% 5 MP Cost: 20, Duration: 75 sec, Max HP and MP: +15% 6 MP Cost: 20, Duration: 90 sec, Max HP and MP: +18% 7 MP Cost: 20, Duration: 105 sec, Max HP and MP: +21% 8 MP Cost: 40, Duration: 120 sec, Max HP and MP: +24% 9 MP Cost: 40, Duration: 135 sec, Max HP and MP: +27% 10 MP Cost: 40, Duration: 150 sec, Max HP and MP: +30% 11 MP Cost: 40, Duration: 165 sec, Max HP and MP: +33% 12 MP Cost: 40, Duration: 180 sec, Max HP and MP: +36% 13 MP Cost: 40, Duration: 195 sec, Max HP and MP: +39% 14 MP Cost: 40, Duration: 210 sec, Max HP and MP: +42% 15 MP Cost: 60, Duration: 225 sec, Max HP and MP: +45% 16 MP Cost: 60, Duration: 240 sec, Max HP and MP: +48% 17 MP Cost: 60, Duration: 255 sec, Max HP and MP: +51% 18 MP Cost: 60, Duration: 270 sec, Max HP and MP: +54% 19 MP Cost: 60, Duration: 285 sec, Max HP and MP: +57% 20 MP Cost: 60, Duration: 300 sec, Max HP and MP: +60% Rush
Rush
Description: Gather up your energy to jump a far distance.
Note: Rush is written in Korean as it is pronounced in English, unlike the 4th job skill.
Info: type = 41
Maximum Level: 5
1 MP Cost: 55, jumps a certain distance 2 MP Cost: 45, jumps a certain distance 3 MP Cost: 35, jumps a certain distance 4 MP Cost: 25, jumps a certain distance 5 MP Cost: 15, jumps a certain distance Final Attack
Final Attack
Description: Grants a chance to deal additional damage after an attack. Must have a spear or polearm equipped.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Weapon Mastery
Animations: hit.0
Maximum Level: 20
1 Activation Rate: 2%, Damage: 100% 2 Activation Rate: 4%, Damage: 105% 3 Activation Rate: 6%, Damage: 105% 4 Activation Rate: 8%, Damage: 110% 5 Activation Rate: 10%, Damage: 110% 6 Activation Rate: 12%, Damage: 115% 7 Activation Rate: 14%, Damage: 115% 8 Activation Rate: 16%, Damage: 120% 9 Activation Rate: 18%, Damage: 120% 10 Activation Rate: 20%, Damage: 125% 11 Activation Rate: 22%, Damage: 125% 12 Activation Rate: 24%, Damage: 130% 13 Activation Rate: 26%, Damage: 130% 14 Activation Rate: 28%, Damage: 135% 15 Activation Rate: 30%, Damage: 135% 16 Activation Rate: 32%, Damage: 140% 17 Activation Rate: 34%, Damage: 140% 18 Activation Rate: 36%, Damage: 145% 19 Activation Rate: 38%, Damage: 145% 20 Activation Rate: 40%, Damage: 150% Weapon Mastery
Weapon Mastery
Description: Increases the weapon mastery and accuracy of spears and polearms.
Info: type = 50
Maximum Level: 10
1 Spear and Polearm Mastery: +14%, Accuracy: +12 2 Spear and Polearm Mastery: +18%, Accuracy: +24 3 Spear and Polearm Mastery: +22%, Accuracy: +36 4 Spear and Polearm Mastery: +26%, Accuracy: +48 5 Spear and Polearm Mastery: +30%, Accuracy: +60 6 Spear and Polearm Mastery: +34%, Accuracy: +72 7 Spear and Polearm Mastery: +38%, Accuracy: +84 8 Spear and Polearm Mastery: +42%, Accuracy: +96 9 Spear and Polearm Mastery: +46%, Accuracy: +108 10 Spear and Polearm Mastery: +50%, Accuracy: +120 Physical Training
Physical Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 5
1 Strength: +6, Dexterity: +6 2 Strength: +12, Dexterity: +12 3 Strength: +18, Dexterity: +18 4 Strength: +24, Dexterity: +24 5 Strength: +30, Dexterity: +30 Dragon KnightDragon Buster
Dragon Buster
Description: Stabs an enemy in front of you multiple times.
Info: type = 1, areaAttack = 1
Delays: burster2 - 1050 ms, burster1 - 900 ms
Range: 200%
Final Attack: Spear, Polearm
Animations: effect, effect0, effect1, effect2, effect3, hit.0, CharLevel.120.effect, CharLevel.120.effect0, CharLevel.120.effect1, CharLevel.120.effect2, CharLevel.120.effect3, CharLevel.120.hit.0, CharLevel.150.effect, CharLevel.150.effect0, CharLevel.150.effect1, CharLevel.150.effect2, CharLevel.150.effect3, CharLevel.150.hit.0
Maximum Level: 20
1 MP Cost: 12, Damage: 182%, Max Enemies Hit: 3, Number of Hits: 3 2 MP Cost: 12, Damage: 184%, Max Enemies Hit: 3, Number of Hits: 3 3 MP Cost: 12, Damage: 186%, Max Enemies Hit: 3, Number of Hits: 3 4 MP Cost: 14, Damage: 188%, Max Enemies Hit: 3, Number of Hits: 3 5 MP Cost: 14, Damage: 190%, Max Enemies Hit: 3, Number of Hits: 3 6 MP Cost: 14, Damage: 192%, Max Enemies Hit: 3, Number of Hits: 3 7 MP Cost: 16, Damage: 194%, Max Enemies Hit: 3, Number of Hits: 3 8 MP Cost: 16, Damage: 196%, Max Enemies Hit: 3, Number of Hits: 3 9 MP Cost: 16, Damage: 198%, Max Enemies Hit: 3, Number of Hits: 3 10 MP Cost: 18, Damage: 200%, Max Enemies Hit: 3, Number of Hits: 3 11 MP Cost: 18, Damage: 202%, Max Enemies Hit: 3, Number of Hits: 3 12 MP Cost: 18, Damage: 204%, Max Enemies Hit: 3, Number of Hits: 3 13 MP Cost: 20, Damage: 206%, Max Enemies Hit: 3, Number of Hits: 3 14 MP Cost: 20, Damage: 208%, Max Enemies Hit: 3, Number of Hits: 3 15 MP Cost: 20, Damage: 210%, Max Enemies Hit: 3, Number of Hits: 3 16 MP Cost: 22, Damage: 212%, Max Enemies Hit: 3, Number of Hits: 3 17 MP Cost: 22, Damage: 214%, Max Enemies Hit: 3, Number of Hits: 3 18 MP Cost: 22, Damage: 216%, Max Enemies Hit: 3, Number of Hits: 3 19 MP Cost: 24, Damage: 218%, Max Enemies Hit: 3, Number of Hits: 3 20 MP Cost: 24, Damage: 220%, Max Enemies Hit: 3, Number of Hits: 3 Dragon Fury
Dragon Fury
Description: Enables you to swing your weapon around in a large radius to attack nearby enemies. Up to 8 enemies can be attacked.
Info: type = 1
Delays: swingP1 - 800 ms, swingP2 - 800 ms
Final Attack: Spear, Polearm
Animations: effect, effect0, hit.0, CharLevel.120.effect, CharLevel.120.effect0, CharLevel.120.hit.0, CharLevel.150.effect, CharLevel.150.effect0, CharLevel.150.hit.0
Maximum Level: 20
1 MP Cost: 25, Damage: 455%, Max Enemies Hit: 8 2 MP Cost: 25, Damage: 460%, Max Enemies Hit: 8 3 MP Cost: 25, Damage: 465%, Max Enemies Hit: 8 4 MP Cost: 25, Damage: 470%, Max Enemies Hit: 8 5 MP Cost: 25, Damage: 475%, Max Enemies Hit: 8 6 MP Cost: 25, Damage: 480%, Max Enemies Hit: 8 7 MP Cost: 25, Damage: 485%, Max Enemies Hit: 8 8 MP Cost: 29, Damage: 490%, Max Enemies Hit: 8 9 MP Cost: 29, Damage: 495%, Max Enemies Hit: 8 10 MP Cost: 29, Damage: 500%, Max Enemies Hit: 8 11 MP Cost: 29, Damage: 505%, Max Enemies Hit: 8 12 MP Cost: 29, Damage: 510%, Max Enemies Hit: 8 13 MP Cost: 29, Damage: 515%, Max Enemies Hit: 8 14 MP Cost: 29, Damage: 520%, Max Enemies Hit: 8 15 MP Cost: 29, Damage: 525%, Max Enemies Hit: 8 16 MP Cost: 33, Damage: 530%, Max Enemies Hit: 8 17 MP Cost: 33, Damage: 535%, Max Enemies Hit: 8 18 MP Cost: 33, Damage: 540%, Max Enemies Hit: 8 19 MP Cost: 33, Damage: 545%, Max Enemies Hit: 8 20 MP Cost: 33, Damage: 550%, Max Enemies Hit: 8 Sacrifice
Sacrifice
Description: Uses the hidden power of a dragon to deal an attack to one enemy that ignores an enemy's Defense by sacrificing your own HP. Ignores defense on all enemies including bosses. Can only be used when your HP is 20% or above.
Info: type = 1, ignoreTargetPDP = 1
Final Attack: Spear, Polearm
Animations: effect
Maximum Level: 20
1 MP Cost: 12, HP Cost: HP 24%, Damage: 125%, Number of Hits: 4 2 MP Cost: 12, HP Cost: HP 23%, Damage: 130%, Number of Hits: 4 3 MP Cost: 12, HP Cost: HP 22%, Damage: 135%, Number of Hits: 4 4 MP Cost: 13, HP Cost: HP 21%, Damage: 140%, Number of Hits: 4 5 MP Cost: 13, HP Cost: HP 20%, Damage: 145%, Number of Hits: 4 6 MP Cost: 13, HP Cost: HP 19%, Damage: 150%, Number of Hits: 4 7 MP Cost: 14, HP Cost: HP 18%, Damage: 155%, Number of Hits: 4 8 MP Cost: 14, HP Cost: HP 17%, Damage: 160%, Number of Hits: 4 9 MP Cost: 14, HP Cost: HP 16%, Damage: 165%, Number of Hits: 4 10 MP Cost: 15, HP Cost: HP 15%, Damage: 170%, Number of Hits: 4 11 MP Cost: 15, HP Cost: HP 14%, Damage: 175%, Number of Hits: 4 12 MP Cost: 15, HP Cost: HP 13%, Damage: 180%, Number of Hits: 4 13 MP Cost: 16, HP Cost: HP 12%, Damage: 185%, Number of Hits: 4 14 MP Cost: 16, HP Cost: HP 11%, Damage: 190%, Number of Hits: 4 15 MP Cost: 16, HP Cost: HP 10%, Damage: 195%, Number of Hits: 4 16 MP Cost: 17, HP Cost: HP 9%, Damage: 200%, Number of Hits: 4 17 MP Cost: 17, HP Cost: HP 8%, Damage: 205%, Number of Hits: 4 18 MP Cost: 17, HP Cost: HP 7%, Damage: 210%, Number of Hits: 4 19 MP Cost: 18, HP Cost: HP 6%, Damage: 215%, Number of Hits: 4 20 MP Cost: 18, HP Cost: HP 5%, Damage: 220%, Number of Hits: 4 Elemental Resistance
Elemental Resistance
Description: Increases your resistance to Elemental Attacks.
Info: type = 50
Maximum Level: 10
1 Elemental Resistance: +14% 2 Elemental Resistance: +18% 3 Elemental Resistance: +22% 4 Elemental Resistance: +26% 5 Elemental Resistance: +30% 6 Elemental Resistance: +34% 7 Elemental Resistance: +38% 8 Elemental Resistance: +42% 9 Elemental Resistance: +46% 10 Elemental Resistance: +50% Magic Crash
Magic Crash
Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min]
Info: type = 34, massSpell = 1, debuff = 1, mes = mes=buffLimit
Delays: alert3 - 1500 ms
Range: 300%
Pre-requisite: Level 3 Dragon Strength
Animations: effect, effect0, mob
Maximum Level: 10
1 MP Cost: 35, Success Rate: 28%, Buff Block Duration: 10 sec 2 MP Cost: 31, Success Rate: 36%, Buff Block Duration: 10 sec 3 MP Cost: 31, Success Rate: 44%, Buff Block Duration: 10 sec 4 MP Cost: 27, Success Rate: 52%, Buff Block Duration: 14 sec 5 MP Cost: 27, Success Rate: 60%, Buff Block Duration: 14 sec 6 MP Cost: 23, Success Rate: 68%, Buff Block Duration: 14 sec 7 MP Cost: 23, Success Rate: 76%, Buff Block Duration: 18 sec 8 MP Cost: 19, Success Rate: 84%, Buff Block Duration: 18 sec 9 MP Cost: 19, Success Rate: 92%, Buff Block Duration: 18 sec 10 MP Cost: 15, Success Rate: 100%, Buff Block Duration: 22 sec Dragon Roar
Dragon Roar
Description: Let out an enourmous dragon's roar to attack multiple enemies with a chance of stunning them.
Info: type = 1, areaAttack = 1, mes = stun
Delays: alert3 - 1500 ms
Range: 400%
Pre-requisite: Level 3 Sacrifice
Animations: effect, hit.0, mob
Maximum Level: 20
1 MP Cost: 20, HP Cost: 20%, Damage: 412%, Max Enemies Hit: 15, Stun Rate: 9%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 25 sec 2 MP Cost: 20, HP Cost: 19%, Damage: 424%, Max Enemies Hit: 15, Stun Rate: 9%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 25 sec 3 MP Cost: 20, HP Cost: 19%, Damage: 436%, Max Enemies Hit: 15, Stun Rate: 18%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 25 sec 4 MP Cost: 20, HP Cost: 18%, Damage: 448%, Max Enemies Hit: 15, Stun Rate: 18%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 22 sec 5 MP Cost: 20, HP Cost: 18%, Damage: 460%, Max Enemies Hit: 15, Stun Rate: 27%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 22 sec 6 MP Cost: 20, HP Cost: 17%, Damage: 472%, Max Enemies Hit: 15, Stun Rate: 27%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 22 sec 7 MP Cost: 20, HP Cost: 17%, Damage: 484%, Max Enemies Hit: 15, Stun Rate: 36%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 22 sec 8 MP Cost: 20, HP Cost: 16%, Damage: 496%, Max Enemies Hit: 15, Stun Rate: 36%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 19 sec 9 MP Cost: 20, HP Cost: 16%, Damage: 508%, Max Enemies Hit: 15, Stun Rate: 45%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 19 sec 10 MP Cost: 20, HP Cost: 15%, Damage: 520%, Max Enemies Hit: 15, Stun Rate: 45%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 19 sec 11 MP Cost: 20, HP Cost: 15%, Damage: 532%, Max Enemies Hit: 15, Stun Rate: 54%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 19 sec 12 MP Cost: 20, HP Cost: 14%, Damage: 544%, Max Enemies Hit: 15, Stun Rate: 54%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 16 sec 13 MP Cost: 20, HP Cost: 14%, Damage: 556%, Max Enemies Hit: 15, Stun Rate: 63%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 16 sec 14 MP Cost: 20, HP Cost: 13%, Damage: 568%, Max Enemies Hit: 15, Stun Rate: 63%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 16 sec 15 MP Cost: 20, HP Cost: 13%, Damage: 580%, Max Enemies Hit: 15, Stun Rate: 72%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 16 sec 16 MP Cost: 20, HP Cost: 12%, Damage: 592%, Max Enemies Hit: 15, Stun Rate: 72%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 13 sec 17 MP Cost: 20, HP Cost: 12%, Damage: 604%, Max Enemies Hit: 15, Stun Rate: 81%, Stun Duration: 10 sec, Minimum HP Required: 20%, Cooldown Time: 13 sec 18 MP Cost: 20, HP Cost: 11%, Damage: 616%, Max Enemies Hit: 15, Stun Rate: 81%, Stun Duration: 10 sec, Minimum HP Required: 20%, Cooldown Time: 13 sec 19 MP Cost: 20, HP Cost: 11%, Damage: 628%, Max Enemies Hit: 15, Stun Rate: 90%, Stun Duration: 10 sec, Minimum HP Required: 20%, Cooldown Time: 13 sec 20 MP Cost: 20, HP Cost: 10%, Damage: 640%, Max Enemies Hit: 15, Stun Rate: 90%, Stun Duration: 10 sec, Minimum HP Required: 20%, Cooldown Time: 10 sec Dragon Strength
Dragon Strength
Description: Temporarily increases Strength.
Info: type = 10
Delays: alert2 - 600 ms
Animations: effect, special
Maximum Level: 20
1 MP Cost: 12, Duration: 48 sec, Strength: +3 2 MP Cost: 12, Duration: 56 sec, Strength: +6 3 MP Cost: 12, Duration: 64 sec, Strength: +9 4 MP Cost: 14, Duration: 72 sec, Strength: +12 5 MP Cost: 14, Duration: 80 sec, Strength: +15 6 MP Cost: 14, Duration: 88 sec, Strength: +18 7 MP Cost: 16, Duration: 96 sec, Strength: +21 8 MP Cost: 16, Duration: 104 sec, Strength: +24 9 MP Cost: 16, Duration: 112 sec, Strength: +27 10 MP Cost: 18, Duration: 120 sec, Strength: +30 11 MP Cost: 18, Duration: 128 sec, Strength: +33 12 MP Cost: 18, Duration: 136 sec, Strength: +36 13 MP Cost: 20, Duration: 144 sec, Strength: +39 14 MP Cost: 20, Duration: 152 sec, Strength: +42 15 MP Cost: 20, Duration: 160 sec, Strength: +45 16 MP Cost: 22, Duration: 168 sec, Strength: +48 17 MP Cost: 22, Duration: 176 sec, Strength: +51 18 MP Cost: 22, Duration: 184 sec, Strength: +54 19 MP Cost: 24, Duration: 192 sec, Strength: +57 20 MP Cost: 24, Duration: 200 sec, Strength: +60 Dragon Judgement
Dragon Judgement
Description: Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP for up to half of your HP.
Info: type = 51, hpDrain = 1, condition = attack
Maximum Level: 10
1 Critical Hit Rate: +12%, Minimum Critical Damage: +6%, 11% chance to recover 1% damage as HP 2 Critical Hit Rate: +14%, Minimum Critical Damage: +7%, 12% chance to recover 2% damage as HP 3 Critical Hit Rate: +16%, Minimum Critical Damage: +8%, 13% chance to recover 3% damage as HP 4 Critical Hit Rate: +18%, Minimum Critical Damage: +9%, 14% chance to recover 4% damage as HP 5 Critical Hit Rate: +20%, Minimum Critical Damage: +10%, 15% chance to recover 5% damage as HP 6 Critical Hit Rate: +22%, Minimum Critical Damage: +11%, 16% chance to recover 6% damage as HP 7 Critical Hit Rate: +24%, Minimum Critical Damage: +12%, 17% chance to recover 7% damage as HP 8 Critical Hit Rate: +26%, Minimum Critical Damage: +13%, 18% chance to recover 8% damage as HP 9 Critical Hit Rate: +28%, Minimum Critical Damage: +14%, 19% chance to recover 9% damage as HP 10 Critical Hit Rate: +30%, Minimum Critical Damage: +15%, 20% chance to recover 10% damage as HP Endure
Endure
Description: Improve your status effect resistance.
Info: type = 51, mes = stun, condition = damaged
Maximum Level: 20
1 Status Effect Resistance: +1% 2 Status Effect Resistance: +2% 3 Status Effect Resistance: +3% 4 Status Effect Resistance: +4% 5 Status Effect Resistance: +5% 6 Status Effect Resistance: +6% 7 Status Effect Resistance: +7% 8 Status Effect Resistance: +8% 9 Status Effect Resistance: +9% 10 Status Effect Resistance: +10% 11 Status Effect Resistance: +11% 12 Status Effect Resistance: +12% 13 Status Effect Resistance: +13% 14 Status Effect Resistance: +14% 15 Status Effect Resistance: +15% 16 Status Effect Resistance: +16% 17 Status Effect Resistance: +17% 18 Status Effect Resistance: +18% 19 Status Effect Resistance: +19% 20 Status Effect Resistance: +20% Dark KnightDark Impale
Dark Impale
Description: Attack the enemy five times at high speed. Ignores a certain amount of the enemy's defense, and has a chance to cause instant death.
Info: type = 1, areaAttack = 1
Delays: darkImpale - 840 ms
Range: 270%
Final Attack: Spear, Polearm
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 23, Damage: 142%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 1%, Defense Ignored: 6% 2 MP Cost: 23, Damage: 144%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 1%, Defense Ignored: 6% 3 MP Cost: 23, Damage: 146%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 1%, Defense Ignored: 7% 4 MP Cost: 26, Damage: 148%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 2%, Defense Ignored: 7% 5 MP Cost: 26, Damage: 150%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 2%, Defense Ignored: 8% 6 MP Cost: 26, Damage: 152%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 2%, Defense Ignored: 8% 7 MP Cost: 29, Damage: 154%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 3%, Defense Ignored: 9% 8 MP Cost: 29, Damage: 156%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 3%, Defense Ignored: 9% 9 MP Cost: 29, Damage: 158%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 3%, Defense Ignored: 10% 10 MP Cost: 32, Damage: 160%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 4%, Defense Ignored: 10% 11 MP Cost: 32, Damage: 162%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 4%, Defense Ignored: 11% 12 MP Cost: 32, Damage: 164%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 4%, Defense Ignored: 11% 13 MP Cost: 35, Damage: 166%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 5%, Defense Ignored: 12% 14 MP Cost: 35, Damage: 168%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 5%, Defense Ignored: 12% 15 MP Cost: 35, Damage: 170%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 5%, Defense Ignored: 13% 16 MP Cost: 38, Damage: 172%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 6%, Defense Ignored: 13% 17 MP Cost: 38, Damage: 174%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 6%, Defense Ignored: 14% 18 MP Cost: 38, Damage: 176%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 6%, Defense Ignored: 14% 19 MP Cost: 41, Damage: 178%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 7%, Defense Ignored: 15% 20 MP Cost: 41, Damage: 180%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 7%, Defense Ignored: 15% 21 MP Cost: 41, Damage: 182%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 7%, Defense Ignored: 16% 22 MP Cost: 44, Damage: 184%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 8%, Defense Ignored: 16% 23 MP Cost: 44, Damage: 186%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 8%, Defense Ignored: 17% 24 MP Cost: 44, Damage: 188%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 8%, Defense Ignored: 17% 25 MP Cost: 47, Damage: 190%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 9%, Defense Ignored: 18% 26 MP Cost: 47, Damage: 192%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 9%, Defense Ignored: 18% 27 MP Cost: 47, Damage: 194%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 9%, Defense Ignored: 19% 28 MP Cost: 50, Damage: 196%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 10%, Defense Ignored: 19% 29 MP Cost: 50, Damage: 198%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 10%, Defense Ignored: 20% 30 MP Cost: 50, Damage: 200%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 10%, Defense Ignored: 20% 31 MP Cost: 53, Damage: 202%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 11%, Defense Ignored: 21% 32 MP Cost: 53, Damage: 204%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 11%, Defense Ignored: 21% Power Stance
Power Stance
Description: With great concentration, you hold your ground when struck, resisting knock-back effects.
Info: type = 10, magicSteal = 1
Delays: alert4 - 900 ms
Animations: effect, special
Maximum Level: 30
1 MP Cost: 30, Duration: 10 sec, Knock-back Resistance: +42% 2 MP Cost: 30, Duration: 20 sec, Knock-back Resistance: +44% 3 MP Cost: 30, Duration: 30 sec, Knock-back Resistance: +46% 4 MP Cost: 30, Duration: 40 sec, Knock-back Resistance: +48% 5 MP Cost: 35, Duration: 50 sec, Knock-back Resistance: +50% 6 MP Cost: 35, Duration: 60 sec, Knock-back Resistance: +52% 7 MP Cost: 35, Duration: 70 sec, Knock-back Resistance: +54% 8 MP Cost: 35, Duration: 80 sec, Knock-back Resistance: +56% 9 MP Cost: 35, Duration: 90 sec, Knock-back Resistance: +58% 10 MP Cost: 40, Duration: 100 sec, Knock-back Resistance: +60% 11 MP Cost: 40, Duration: 110 sec, Knock-back Resistance: +62% 12 MP Cost: 40, Duration: 120 sec, Knock-back Resistance: +64% 13 MP Cost: 40, Duration: 130 sec, Knock-back Resistance: +66% 14 MP Cost: 40, Duration: 140 sec, Knock-back Resistance: +68% 15 MP Cost: 45, Duration: 150 sec, Knock-back Resistance: +70% 16 MP Cost: 45, Duration: 160 sec, Knock-back Resistance: +72% 17 MP Cost: 45, Duration: 170 sec, Knock-back Resistance: +74% 18 MP Cost: 45, Duration: 180 sec, Knock-back Resistance: +76% 19 MP Cost: 45, Duration: 190 sec, Knock-back Resistance: +78% 20 MP Cost: 50, Duration: 200 sec, Knock-back Resistance: +80% 21 MP Cost: 50, Duration: 210 sec, Knock-back Resistance: +82% 22 MP Cost: 50, Duration: 220 sec, Knock-back Resistance: +84% 23 MP Cost: 50, Duration: 230 sec, Knock-back Resistance: +86% 24 MP Cost: 50, Duration: 240 sec, Knock-back Resistance: +88% 25 MP Cost: 55, Duration: 250 sec, Knock-back Resistance: +90% 26 MP Cost: 55, Duration: 260 sec, Knock-back Resistance: +92% 27 MP Cost: 55, Duration: 270 sec, Knock-back Resistance: +94% 28 MP Cost: 55, Duration: 280 sec, Knock-back Resistance: +96% 29 MP Cost: 55, Duration: 290 sec, Knock-back Resistance: +98% 30 MP Cost: 60, Duration: 300 sec, Knock-back Resistance: +100% Rush
Rush
Description: Dash forward and push back multiple monsters.
Note: Rush is written as the Korean word with the meaning "Rush"
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow
Delays: rush - 600 ms
Range: 350%
Final Attack: Spear, Polearm
Animations: effect, effect0
Maximum Level: 30
1 MP Cost: 20, Damage: 355%, Max Enemies Hit: 15 2 MP Cost: 20, Damage: 360%, Max Enemies Hit: 15 3 MP Cost: 20, Damage: 365%, Max Enemies Hit: 15 4 MP Cost: 23, Damage: 370%, Max Enemies Hit: 15 5 MP Cost: 23, Damage: 375%, Max Enemies Hit: 15 6 MP Cost: 23, Damage: 380%, Max Enemies Hit: 15 7 MP Cost: 26, Damage: 385%, Max Enemies Hit: 15 8 MP Cost: 26, Damage: 390%, Max Enemies Hit: 15 9 MP Cost: 26, Damage: 395%, Max Enemies Hit: 15 10 MP Cost: 29, Damage: 400%, Max Enemies Hit: 15 11 MP Cost: 29, Damage: 405%, Max Enemies Hit: 15 12 MP Cost: 29, Damage: 410%, Max Enemies Hit: 15 13 MP Cost: 32, Damage: 415%, Max Enemies Hit: 15 14 MP Cost: 32, Damage: 420%, Max Enemies Hit: 15 15 MP Cost: 32, Damage: 425%, Max Enemies Hit: 15 16 MP Cost: 35, Damage: 430%, Max Enemies Hit: 15 17 MP Cost: 35, Damage: 435%, Max Enemies Hit: 15 18 MP Cost: 35, Damage: 440%, Max Enemies Hit: 15 19 MP Cost: 38, Damage: 445%, Max Enemies Hit: 15 20 MP Cost: 38, Damage: 450%, Max Enemies Hit: 15 21 MP Cost: 38, Damage: 455%, Max Enemies Hit: 15 22 MP Cost: 41, Damage: 460%, Max Enemies Hit: 15 23 MP Cost: 41, Damage: 465%, Max Enemies Hit: 15 24 MP Cost: 41, Damage: 470%, Max Enemies Hit: 15 25 MP Cost: 44, Damage: 475%, Max Enemies Hit: 15 26 MP Cost: 44, Damage: 480%, Max Enemies Hit: 15 27 MP Cost: 44, Damage: 485%, Max Enemies Hit: 15 28 MP Cost: 47, Damage: 490%, Max Enemies Hit: 15 29 MP Cost: 47, Damage: 495%, Max Enemies Hit: 15 30 MP Cost: 47, Damage: 500%, Max Enemies Hit: 15 31 MP Cost: 50, Damage: 505%, Max Enemies Hit: 15 32 MP Cost: 50, Damage: 510%, Max Enemies Hit: 15 Maple Warrior
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16% Monster Magnet
Monster Magnet
Description: Pull multiple monsters towards you as you attack them. Pulled monsters are stunned temporarily.
Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun
Range: 370%
Animations: effect, hit.0, mob
Maximum Level: 30
1 MP Cost: 10, Damage: 60%, Max Enemies Hit: 3, Duration: 1 sec 2 MP Cost: 10, Damage: 70%, Max Enemies Hit: 3, Duration: 1 sec 3 MP Cost: 10, Damage: 80%, Max Enemies Hit: 3, Duration: 1 sec 4 MP Cost: 10, Damage: 90%, Max Enemies Hit: 3, Duration: 1 sec 5 MP Cost: 12, Damage: 100%, Max Enemies Hit: 3, Duration: 1 sec 6 MP Cost: 12, Damage: 110%, Max Enemies Hit: 3, Duration: 1 sec 7 MP Cost: 12, Damage: 120%, Max Enemies Hit: 3, Duration: 2 sec 8 MP Cost: 12, Damage: 130%, Max Enemies Hit: 3, Duration: 2 sec 9 MP Cost: 12, Damage: 140%, Max Enemies Hit: 4, Duration: 2 sec 10 MP Cost: 14, Damage: 150%, Max Enemies Hit: 4, Duration: 2 sec 11 MP Cost: 14, Damage: 160%, Max Enemies Hit: 4, Duration: 2 sec 12 MP Cost: 14, Damage: 170%, Max Enemies Hit: 4, Duration: 2 sec 13 MP Cost: 14, Damage: 180%, Max Enemies Hit: 4, Duration: 3 sec 14 MP Cost: 14, Damage: 190%, Max Enemies Hit: 4, Duration: 3 sec 15 MP Cost: 16, Damage: 200%, Max Enemies Hit: 4, Duration: 3 sec 16 MP Cost: 16, Damage: 210%, Max Enemies Hit: 4, Duration: 3 sec 17 MP Cost: 16, Damage: 220%, Max Enemies Hit: 5, Duration: 3 sec 18 MP Cost: 16, Damage: 230%, Max Enemies Hit: 5, Duration: 3 sec 19 MP Cost: 16, Damage: 240%, Max Enemies Hit: 5, Duration: 4 sec 20 MP Cost: 18, Damage: 250%, Max Enemies Hit: 5, Duration: 4 sec 21 MP Cost: 18, Damage: 260%, Max Enemies Hit: 5, Duration: 4 sec 22 MP Cost: 18, Damage: 270%, Max Enemies Hit: 5, Duration: 4 sec 23 MP Cost: 18, Damage: 280%, Max Enemies Hit: 5, Duration: 4 sec 24 MP Cost: 18, Damage: 290%, Max Enemies Hit: 5, Duration: 4 sec 25 MP Cost: 20, Damage: 300%, Max Enemies Hit: 6, Duration: 5 sec 26 MP Cost: 20, Damage: 310%, Max Enemies Hit: 6, Duration: 5 sec 27 MP Cost: 20, Damage: 320%, Max Enemies Hit: 6, Duration: 5 sec 28 MP Cost: 20, Damage: 330%, Max Enemies Hit: 6, Duration: 5 sec 29 MP Cost: 20, Damage: 340%, Max Enemies Hit: 6, Duration: 5 sec 30 MP Cost: 22, Damage: 350%, Max Enemies Hit: 6, Duration: 5 sec 31 MP Cost: 22, Damage: 360%, Max Enemies Hit: 6, Duration: 6 sec 32 MP Cost: 22, Damage: 370%, Max Enemies Hit: 6, Duration: 6 sec Beholder
Beholder
Description: Summons the Beholder. The Beholder's power increases your weapon mastery.
Info: type = 33
Delays: alert2 - 600 ms
Summon Range: attack1 = 400%
Summon Mob Count: attack1 = 1
Animations: summon.summoned, summon.stand, summon.move, summon.attack1, summon.skill1, summon.skill2, summon.skill3, summon.skill4, summon.skill5, summon.skill6, summon.die, affected
Maximum Level: 10
1 MP Cost: 114, Duration: 11 min, Weapon Mastery: +2% 2 MP Cost: 108, Duration: 12 min, Weapon Mastery: +4% 3 MP Cost: 102, Duration: 13 min, Weapon Mastery: +6% 4 MP Cost: 96, Duration: 14 min, Weapon Mastery: +8% 5 MP Cost: 90, Duration: 15 min, Weapon Mastery: +10% 6 MP Cost: 84, Duration: 16 min, Weapon Mastery: +12% 7 MP Cost: 78, Duration: 17 min, Weapon Mastery: +14% 8 MP Cost: 72, Duration: 18 min, Weapon Mastery: +16% 9 MP Cost: 66, Duration: 19 min, Weapon Mastery: +18% 10 MP Cost: 60, Duration: 20 min, Weapon Mastery: +20% 11 MP Cost: 54, Duration: 21 min, Weapon Mastery: +22% 12 MP Cost: 48, Duration: 22 min, Weapon Mastery: +24% Hero's Will
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec Dark Force
Dark Force
Description: When your HP is above a certain point, unleash the power from your soul to increase damage, speed, critical hit rate, and minimum critical damage.
Info: type = 50, showFromTheOrigin = 1
Animations: effect, CharLevel.150.effect
Maximum Level: 30
1 Minimum HP Requirement: 78%, Damage: +31%, Critical Hit Rate: +1%, Minimum Critical Damage: +1%, Max Speed: +6 2 Minimum HP Requirement: 76%, Damage: +32%, Critical Hit Rate: +1%, Minimum Critical Damage: +1%, Max Speed: +6 3 Minimum HP Requirement: 74%, Damage: +33%, Critical Hit Rate: +1%, Minimum Critical Damage: +2%, Max Speed: +7 4 Minimum HP Requirement: 72%, Damage: +34%, Critical Hit Rate: +2%, Minimum Critical Damage: +2%, Max Speed: +7 5 Minimum HP Requirement: 70%, Damage: +35%, Critical Hit Rate: +2%, Minimum Critical Damage: +3%, Max Speed: +8 6 Minimum HP Requirement: 68%, Damage: +36%, Critical Hit Rate: +2%, Minimum Critical Damage: +3%, Max Speed: +8 7 Minimum HP Requirement: 66%, Damage: +37%, Critical Hit Rate: +3%, Minimum Critical Damage: +4%, Max Speed: +9 8 Minimum HP Requirement: 64%, Damage: +38%, Critical Hit Rate: +3%, Minimum Critical Damage: +4%, Max Speed: +9 9 Minimum HP Requirement: 62%, Damage: +39%, Critical Hit Rate: +3%, Minimum Critical Damage: +5%, Max Speed: +10 10 Minimum HP Requirement: 60%, Damage: +40%, Critical Hit Rate: +4%, Minimum Critical Damage: +5%, Max Speed: +10 11 Minimum HP Requirement: 58%, Damage: +41%, Critical Hit Rate: +4%, Minimum Critical Damage: +6%, Max Speed: +11 12 Minimum HP Requirement: 56%, Damage: +42%, Critical Hit Rate: +4%, Minimum Critical Damage: +6%, Max Speed: +11 13 Minimum HP Requirement: 54%, Damage: +43%, Critical Hit Rate: +5%, Minimum Critical Damage: +7%, Max Speed: +12 14 Minimum HP Requirement: 52%, Damage: +44%, Critical Hit Rate: +5%, Minimum Critical Damage: +7%, Max Speed: +12 15 Minimum HP Requirement: 50%, Damage: +45%, Critical Hit Rate: +5%, Minimum Critical Damage: +8%, Max Speed: +13 16 Minimum HP Requirement: 48%, Damage: +46%, Critical Hit Rate: +6%, Minimum Critical Damage: +8%, Max Speed: +13 17 Minimum HP Requirement: 46%, Damage: +47%, Critical Hit Rate: +6%, Minimum Critical Damage: +9%, Max Speed: +14 18 Minimum HP Requirement: 44%, Damage: +48%, Critical Hit Rate: +6%, Minimum Critical Damage: +9%, Max Speed: +14 19 Minimum HP Requirement: 42%, Damage: +49%, Critical Hit Rate: +7%, Minimum Critical Damage: +10%, Max Speed: +15 20 Minimum HP Requirement: 40%, Damage: +50%, Critical Hit Rate: +7%, Minimum Critical Damage: +10%, Max Speed: +15 21 Minimum HP Requirement: 38%, Damage: +51%, Critical Hit Rate: +7%, Minimum Critical Damage: +11%, Max Speed: +16 22 Minimum HP Requirement: 36%, Damage: +52%, Critical Hit Rate: +8%, Minimum Critical Damage: +11%, Max Speed: +16 23 Minimum HP Requirement: 34%, Damage: +53%, Critical Hit Rate: +8%, Minimum Critical Damage: +12%, Max Speed: +17 24 Minimum HP Requirement: 32%, Damage: +54%, Critical Hit Rate: +8%, Minimum Critical Damage: +12%, Max Speed: +17 25 Minimum HP Requirement: 30%, Damage: +55%, Critical Hit Rate: +9%, Minimum Critical Damage: +13%, Max Speed: +18 26 Minimum HP Requirement: 28%, Damage: +56%, Critical Hit Rate: +9%, Minimum Critical Damage: +13%, Max Speed: +18 27 Minimum HP Requirement: 26%, Damage: +57%, Critical Hit Rate: +9%, Minimum Critical Damage: +14%, Max Speed: +19 28 Minimum HP Requirement: 24%, Damage: +58%, Critical Hit Rate: +10%, Minimum Critical Damage: +14%, Max Speed: +19 29 Minimum HP Requirement: 22%, Damage: +59%, Critical Hit Rate: +10%, Minimum Critical Damage: +15%, Max Speed: +20 30 Minimum HP Requirement: 20%, Damage: +60%, Critical Hit Rate: +10%, Minimum Critical Damage: +15%, Max Speed: +20 31 Minimum HP Requirement: 18%, Damage: +61%, Critical Hit Rate: +11%, Minimum Critical Damage: +16%, Max Speed: +21 32 Minimum HP Requirement: 16%, Damage: +62%, Critical Hit Rate: +11%, Minimum Critical Damage: +16%, Max Speed: +21 Revenge of the Beholder
Revenge of the Beholder
Description: When hit, Beholder has a chance to deal a counterattack that recovers some of the Dark Knight's HP, and has a chance to cause instant death to an enemy. Max HP recovered cannot exceed 5% of your max HP.
Info: type = 54, requireSkill = 1321007, minionAttack = normal, condition = damaged, hpDrain = 1
Pre-requisite: Level 1 Beholder
Animations: hit.0
Maximum Level: 10
1 Activation Rate: 100%, Damage: 570%, Instant Death Chance: 1%, 1% Damage converted to HP. Cooldown Time: 8 sec. 2 Activation Rate: 100%, Damage: 590%, Instant Death Chance: 2%, 1% Damage converted to HP. Cooldown Time: 8 sec. 3 Activation Rate: 100%, Damage: 610%, Instant Death Chance: 3%, 2% Damage converted to HP. Cooldown Time: 7 sec. 4 Activation Rate: 100%, Damage: 630%, Instant Death Chance: 4%, 2% Damage converted to HP. Cooldown Time: 7 sec. 5 Activation Rate: 100%, Damage: 650%, Instant Death Chance: 5%, 3% Damage converted to HP. Cooldown Time: 6 sec. 6 Activation Rate: 100%, Damage: 670%, Instant Death Chance: 6%, 3% Damage converted to HP. Cooldown Time: 6 sec. 7 Activation Rate: 100%, Damage: 690%, Instant Death Chance: 7%, 4% Damage converted to HP. Cooldown Time: 5 sec. 8 Activation Rate: 100%, Damage: 710%, Instant Death Chance: 8%, 4% Damage converted to HP. Cooldown Time: 5 sec. 9 Activation Rate: 100%, Damage: 730%, Instant Death Chance: 9%, 5% Damage converted to HP. Cooldown Time: 4 sec. 10 Activation Rate: 100%, Damage: 750%, Instant Death Chance: 10%, 5% Damage converted to HP. Cooldown Time: 4 sec. 11 Activation Rate: 100%, Damage: 770%, Instant Death Chance: 11%, 6% Damage converted to HP. Cooldown Time: 3 sec. 12 Activation Rate: 100%, Damage: 790%, Instant Death Chance: 12%, 6% Damage converted to HP. Cooldown Time: 3 sec. Hex of the Beholder
Hex of the Beholder
Description: The black spirit periodically buffs the you.
Info: type = 54, requireSkill = 1321007
Pre-requisite: Level 1 Beholder
Maximum Level: 20
1 Frequency: 24 sec, Duration: 24 sec, Weapon ATT: +5, Weapon Defense: +25, Magic Defense: +25, Accuracy: +15, Avoid: +15 2 Frequency: 24 sec, Duration: 28 sec, Weapon ATT: +8, Weapon Defense: +50, Magic Defense: +50, Accuracy: +30, Avoid: +30 3 Frequency: 24 sec, Duration: 32 sec, Weapon ATT: +8, Weapon Defense: +75, Magic Defense: +75, Accuracy: +45, Avoid: +45 4 Frequency: 20 sec, Duration: 36 sec, Weapon ATT: +11, Weapon Defense: +100, Magic Defense: +100, Accuracy: +60, Avoid: +60 5 Frequency: 20 sec, Duration: 40 sec, Weapon ATT: +11, Weapon Defense: +125, Magic Defense: +125, Accuracy: +75, Avoid: +75 6 Frequency: 20 sec, Duration: 44 sec, Weapon ATT: +14, Weapon Defense: +150, Magic Defense: +150, Accuracy: +90, Avoid: +90 7 Frequency: 20 sec, Duration: 48 sec, Weapon ATT: +14, Weapon Defense: +175, Magic Defense: +175, Accuracy: +105, Avoid: +105 8 Frequency: 16 sec, Duration: 52 sec, Weapon ATT: +17, Weapon Defense: +200, Magic Defense: +200, Accuracy: +120, Avoid: +120 9 Frequency: 16 sec, Duration: 56 sec, Weapon ATT: +17, Weapon Defense: +225, Magic Defense: +225, Accuracy: +135, Avoid: +135 10 Frequency: 16 sec, Duration: 60 sec, Weapon ATT: +20, Weapon Defense: +250, Magic Defense: +250, Accuracy: +150, Avoid: +150 11 Frequency: 16 sec, Duration: 64 sec, Weapon ATT: +20, Weapon Defense: +275, Magic Defense: +275, Accuracy: +165, Avoid: +165 12 Frequency: 12 sec, Duration: 68 sec, Weapon ATT: +23, Weapon Defense: +300, Magic Defense: +300, Accuracy: +180, Avoid: +180 13 Frequency: 12 sec, Duration: 72 sec, Weapon ATT: +23, Weapon Defense: +325, Magic Defense: +325, Accuracy: +195, Avoid: +195 14 Frequency: 12 sec, Duration: 76 sec, Weapon ATT: +26, Weapon Defense: +350, Magic Defense: +350, Accuracy: +210, Avoid: +210 15 Frequency: 12 sec, Duration: 80 sec, Weapon ATT: +26, Weapon Defense: +375, Magic Defense: +375, Accuracy: +225, Avoid: +225 16 Frequency: 8 sec, Duration: 84 sec, Weapon ATT: +29, Weapon Defense: +400, Magic Defense: +400, Accuracy: +240, Avoid: +240 17 Frequency: 8 sec, Duration: 88 sec, Weapon ATT: +29, Weapon Defense: +425, Magic Defense: +425, Accuracy: +255, Avoid: +255 18 Frequency: 8 sec, Duration: 92 sec, Weapon ATT: +32, Weapon Defense: +450, Magic Defense: +450, Accuracy: +270, Avoid: +270 19 Frequency: 8 sec, Duration: 96 sec, Weapon ATT: +32, Weapon Defense: +475, Magic Defense: +475, Accuracy: +285, Avoid: +285 20 Frequency: 4 sec, Duration: 100 sec, Weapon ATT: +35, Weapon Defense: +500, Magic Defense: +500, Accuracy: +300, Avoid: +300 21 Frequency: 4 sec, Duration: 104 sec, Weapon ATT: +35, Weapon Defense: +525, Magic Defense: +525, Accuracy: +315, Avoid: +315 22 Frequency: 4 sec, Duration: 108 sec, Weapon ATT: +38, Weapon Defense: +550, Magic Defense: +550, Accuracy: +330, Avoid: +330 Aura of the Beholder
Aura of the Beholder
Description: The black spirit periodically restores the your HP. The amount of healing increases as the skill level increases.
Info: type = 54, requireSkill = 1321007
Pre-requisite: Level 1 Beholder
Maximum Level: 20
1 220 HP recovered every 9 sec 2 240 HP recovered every 9 sec 3 260 HP recovered every 9 sec 4 280 HP recovered every 8 sec 5 300 HP recovered every 8 sec 6 320 HP recovered every 8 sec 7 340 HP recovered every 8 sec 8 360 HP recovered every 7 sec 9 380 HP recovered every 7 sec 10 400 HP recovered every 7 sec 11 420 HP recovered every 7 sec 12 440 HP recovered every 6 sec 13 460 HP recovered every 6 sec 14 480 HP recovered every 6 sec 15 500 HP recovered every 6 sec 16 520 HP recovered every 5 sec 17 540 HP recovered every 5 sec 18 560 HP recovered every 5 sec 19 580 HP recovered every 5 sec 20 600 HP recovered every 4 sec 21 620 HP recovered every 4 sec 22 640 HP recovered every 4 sec
Bookmarks