Hi guys,
So I've been scrolling some empress gears and sometimes when I try to fuse failed ones together, I get a popup saying "Item is already in the extractor.". Anyone know how to fix this?
Hi guys,
So I've been scrolling some empress gears and sometimes when I try to fuse failed ones together, I get a popup saying "Item is already in the extractor.". Anyone know how to fix this?
Stop fusing the same item.
I'm not though. I bought two empress thief capes from a shop and tried fusing the two failed ones together. Isn't working. Works for other empress gears though.
I'm wondering if the cape is possibly duped.
I think I heard somewhere that you can't fuse items if they were duped. When you think about it like that, it's no surprise that the extractor will say "item is already in the extractor" or whatever.
If anyone has some DOT VSS, they could just test this theory. Since I highly doubt the capes have the exact same stats after chaos'd, the problem exists even with varying stats so people could just see if they could put 2 of the same VSS together.
Usually when i have a problem with fusing, it's due to lack of alchemist stones or my alchemy level is too low. I think those generate different popups though.
Of course, this gives the hackers a way to whitewash their duped items... they just need 2 source items, and they can fuse the dupes of them to get new (unique id) ones. Doesn't help for scrolled stuff, but it's probably why all the empress equips are fused stuff.
I think they do fusing for 2 reasons
- They chaos something and it turns out bad, they they fuse failed attempts
- Fusing an average empress dualbow makes it possible to get one that is above average. I believe the only legit 1 (not sure how many unique ones there are but only 1 wouldn't be a bad assumption) was average stat.
That would imply there's something else changing the itemids to make them unique again, otherwise the duped capes could just be fused straight off the bat. Don't know what that would be, possibilities are putting them in storage/mts, server changing, etc. all the little tricks that have screwed up items in the past.
If this is true, how/why is the 140 DBG crafted by karma?
I doubt that he actually had two unique ones and fused them.
Also, I think world transferring resets the item id, which is why there were those potential/enhance problems.
Mabye he actually got 2 somehow?
Then duped them, and fused the 2 "different".
World transferring resetting IDs could explain why Nexon didn't delete all items.
lf> SSes, proof and other good information that would verify anything Thomas is saying.
I would LOL if they actually had unique item ids this whole time, and they weren't being used properly.
Its so much easier to put a list of all the instances of a duped item onto a wall and let the Customer Service Supervisor (Senor Paul the Half-Brained monkey) throw darts. Whatever the dart lands on gets deleted, but not all the instances of the item.
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