I will add more videos if it will be uploaded by Korean.
KMST 1.2.422
http://www.youku.com/playlist_show/id_17053367.html
Edit:
KMST 1.2.423 Lv.140 DB at dragon forest
http://v.youku.com/v_show/id_XMzUzOTAxOTUy.html
I will add more videos if it will be uploaded by Korean.
KMST 1.2.422
http://www.youku.com/playlist_show/id_17053367.html
Edit:
KMST 1.2.423 Lv.140 DB at dragon forest
http://v.youku.com/v_show/id_XMzUzOTAxOTUy.html
Thanks for this. Those dual blade changes are quite cool.
What exactly changed to DB's? Because I can't really tell any difference... All skills look exactly the same to me... o.0
looks the same, still looking boring id rather play a shad
Who the hell thought that was an upgrade? more hit counts? This game needs less hit counts if anything. Dual blade and shadowers both are such lag sources, and instead of fixing it they make it worse....
I thought the skill adjustment option was nothing more than blurring the skills, which I doubt helps much. As for the relation number of hits/lag, they got Copycat/Mirror image so every extra hit gets multiplied by 2. My point is, Shadowers got meso explotion which deals like 10 hits on multiple monsters, DB's got blade fury which deals another big bunch of hits, why giving them more freaking hits?
If it didn't help they wouldn't have added it. If it didn't do anything...what's the point of intentionally making their game look worse? >_>
Lots of hits give the illusion of speed i think. Thieves were always characterized by speed after all. Now every single one of them have skills that hit multiple times for any number of targets.
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