yes i know maple is filled with a bunch of classes already, but i really liked the idea and hope that nexon implements something like this
and yes i'm inspired by the percy jackson series
I will not go detail into the skills since I don't want to just follow the simple maple skill style (booster, hurricane-like attack, etc.) so feel free to imagine and this is more for fun than for damage-wh0res!
Story and reason
Spoiler
Even after the 5 heroes unite to try and defeat the black mage once more, the black mage is still too strong as he has too many followers and has gotten much stronger over the years. as a result, several adventurers break off their normal adventure of training themselves to follow the path of individual greek gods, as it is prophecied that only the combination of 13 followers of the greek gods would be able to lead the heroes, resistance, cygnus knights, and other adventurers to the quest of defeating the black mage.
Follower of Zeus
2 subclasses: lightning or air
Common type of item: Spear and shield
Passive: followers of zeus are immune to all lightning-based attacks, have the ability to "fly" anywhere with a big cooldown, have lower avoid, and can conjure up storms to fly for a short duration
Air
Spoiler
Overall: Warrior-type class, has the ability to fight
Pros: hits fast with multiple damages , great defense, very good at mobbing, can passively knocks monsters into the air with an x% chance, extremely fast movements in battle, can summon storm spirits,
Cons: slow movement (when not in battle) , bad 1v1, low avoid
Lightning
Spoiler
Overall: Mage-type class,to use lightning-based attacks that can ignore enemies' immunity or strong-to lightning and hits extra hard on enemies weak to lightning
Pros: hits extremely hard (can bypass damage cap), high crit rate and damage, have x% to stun for a short duration (even bosses)
Cons: slow movement, slow casting time, low defense
Follower of Poseidon
2 subclasses: sea or earthquake
Common type of weapon: Trident and shield
Passive: able to move extremely fast in water and can "swim" from and to maps that are close and connected to waters. can conjure up water to help move faster for a short duration (just like zeus followers)
Sea
Spoiler
Overall: mage-type class, use water-based attacks, able to heal, have fast recovery rate of both hp and mp, higher crit and gets damage increased whenever it is close to water (10 maps in range)
Pros: able to slow down, avoid, and potentially immobilize monster and bosses's attacks. have lots of DoT (from drowning), can conjure up water for the passive effect with cooldown, gain more exp from killing monsters in water-type maps, good both mobbing and 1v1
cons: lower damage when not near water, low crit, lower everything,
Earthquake
Spoiler
Overall: Viper/Warrior-type class, hits extremely hard
pros: a bunch of combat moves (like aran) but slower, each is strong. able to control rocks to create earthquakes-type skills to compliment the combat moves. high defense, high hp, high crit damage, good mobbing
cons: even though there are many combat moves, they are slow with slow movement, low crit %, bad 1v1
Follower of Hades
2 subclasses: death and wealth
common type of weapon: gloves of hades (2)
passive: can self-surrect (the char can lose all its buffs and potions and w.e when it "suppose" to die but stays in the same map with full hp on) with huge cooldown, able to use shadow-travel to anywhere in the world with another huge cooldown, able to shadow-move within the map (like phantom)
Death
Spoiler
Overall: mage-type class, mainly summon up skeletons to fight for it
pros: most of damage taken will be forced upon skeletons conjured up (kinda like puppet but more permanent), monsters in the presence of hades' death follower will have all their defense lowered (lower hp, lower avoid, lower pdr, lower etc.), have different types of skeleton summons, can revive recently killed monsters to help battle for a short amount of time
cons: not many attack moves, based heavily on different types of summons. low defense overall
Wealth
Spoiler
Overall: sin-type DoT class, summon up and uses minerals to attack monsters
Pros: constantly gain mesos while playing (1 meso/sec?), able to buy items with discounted price, can sometimes gain high amount of money and random rare items from random and rare places, applies heavy DoT from the random minerals thrown at monsters
cons: unstable damage from random minerals thrown at monsters, low defense, main attacks
For now that's all I have. These were built based on mythological imaginations and fun than for damage. Give me suggestions and I'll come up with more ideas. I hope that Nexon or a game developer uses this idea.
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