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Thread: [Mardia] Centenarians of Mardia

  1. Default Centenarians of Mardia


    A centenarian is someone 100 or over. Mardia has just under 1800 Centenarians on ranks, and here's a little bit of info regarding them.

    Inactivity Breakdown
     CharNameLevelAverageDailyXPRemainingXPDaysTo200200Date
    1ZippyChris195218,512,5099,957,292,6394612/16/2008
    2EbonyDiane194247,296,52311,860,041,7694812/18/2008
    3AmberDolin191185,136,61615,634,024,007851/24/2009
    4HarryGPotter190117,788,67016,903,194,9531443/24/2009
    5xsafirex18984,244,92218,465,761,1072206/8/2009
    6SpearIced182100,183,97325,529,894,5382557/13/2009
    7IceeGoddess172124,654,58732,106,493,9782587/16/2009
    8xT3d18876,105,14320,011,065,4322637/21/2009
    9Myddi170121,013,73332,756,730,0392717/29/2009
    10DaFrknPope171100,781,82832,242,227,2123209/16/2009

    Top 10 Finalists ( Soonest to reach 200 )
    CharJobActivityVolumePercentOfClassPercentOfWorld
    BowmanActive14273.20% 8.17%
    BowmanInactive5226.80% 2.99%
    BowmanTotal - Class194100.0%11.16%
    MagicianActive40267.68%23.12%
    MagicianInactive19232.32%11.04%
    MagicianTotal - Class594100.0%34.16%
    ThiefActive27264.00%15.64%
    ThiefInactive15336.00% 8.80%
    ThiefTotal - Class425100.0%24.44%
    WarriorActive27552.28%15.81%
    WarriorInactive25147.72%14.43%
    WarriorTotal - Class526100.0%30.25%
    World TotalTotal - Class1,739100.0%100.0%

    Top 10 Finalists - Broken out by Class
    Spoiler


    Top 10 Grinders (Most XP Gained)
     CharNameStartingXPEndingXPExpGain
    1EbonyDiane21,298,405,99728,964,598,2177,666,192,220
    2ZippyChris24,093,459,57830,867,347,3476,773,887,769
    3AmberDolin19,451,380,88125,190,615,9795,739,235,098
    4IceeGoddess4,853,853,8228,718,146,0083,864,292,186
    5Myddi4,316,484,2248,067,909,9473,751,425,723
    6HarryGPotter20,269,996,26723,921,445,0333,651,448,766
    7DaFrknPope5,458,176,1008,582,412,7743,124,236,674
    8SpearIced12,189,042,28115,294,745,4483,105,703,167
    9IcyxApple512,409,5413,451,541,9792,939,132,438
    10xsafirex19,747,286,30622,358,878,8792,611,592,573

    Top 10 Grinders Broken out by Class
    Spoiler


    Top 10 Levelers (Most level gain)
     CharNameStartingLevelEndingLevelLevelGain
    1IcyxApple11915435
    2Skibatized10513429
    3is21iscool11013424
    4CoIdBishop11614024
    5D3ex10612923
    6Ice4dice10412723
    7W0nderGIrI12314522
    8SuperSiiiick10112120
    9kuroro312414420
    10DDoDDooK10012020

    Top 10 Levelers - Broken out by Class
    Spoiler

  2. Default


    This is a thread of who has the most free time and who has the spare money for 2x cards.

  3. Default


    Also, the thread for the best leechers.

  4. Default


    Pretty much.

    You'd have been on there a few months ago. Me too probably.

  5. Default


    Oh don't be silly; all three of you are there too.

     CharNameLevelAverageDailyXPRemainingXPDaysTo200200Date
    1Conciente1732,996,58931,215,214,75610,4175/9/2037
    2Overcoming1672,587,28033,991,325,72013,13810/20/2044
    3Bravedancing157554,86336,854,225,72566,4219/8/2190

  6. Default


    Hm...I wonder if MS will still be up at 2190...

  7. fails @ quitting
    IGN: iSxcTrukah
    Server: Mardia
    Level: 15x
    Job: Bow Master
    Guild: Lacertus
    Alliance: Veritas

    Default


    This is an interesting thread. I don't quiet understand it to be truthful though.

  8. Default


    It's quite truthful, it's basic math, using previous historical results to predict future performance.

    Ie: if a train moves an approximate average of 5 miles a day for 30 consecutive days it and has 100 miles left to go at the end of that time, it can be inferred that in 20 more days it will arrive at it's destination.

    Exact same concept with experience.

  9. fails @ quitting
    IGN: iSxcTrukah
    Server: Mardia
    Level: 15x
    Job: Bow Master
    Guild: Lacertus
    Alliance: Veritas

    Default


    Oh, ok I get it now thanks! Can't wait to see if I am on it after I stop being lazy buy some 2x & start training more stupid work has me with out a time to train

  10. Default


    It better be!!!

    Though I am going to set a personal goal date of 10/19/2044...

  11. Default


    Excellent! Challenge Goals build character

  12. Default


    But as you level, don't you get stronger and gain more experience per day?

  13. Default


    Yes and No, that's on reason things like this have to be re-forecast regularly, because as circumstances change so will the future. Other than that, the data doesn't change that much day over day.

    Take Arch Mages for example - A single level doesn't make us kill any faster. Even 5 levels won't give us an improvement of going from say 3 hits ot 2, or 2 to 1. it can take weeks of grinding to get a noticable improvement, so even though true on a fundamental level, the growth rate is slow enough not to be a major blur to the results.

    While it's true that the most recent data is more indicative of what the future will be, using an entire month of data smoothes it out because you may not neccessarily be leveling every day anyhow.

  14. Default


    The other factor it doesn't take into account is the tendency of people to train in bursts. Like I said before, if you had crunched these numbers from July and August, Luke would have been up there, I probably would have, along with archerdj, ARRJaYRANGER, AsuraLucifer, and a bunch of other bowmasters that are 15x. There was a lot of movement in that little section a few months ago and now there's very little activity with the exception of SlapSticks (he's gonna pass me soon if he hasn't already).

    But the 14x's (FeIdt, Sprinkle, SereneCinder, etc) are moving up fast.

    I still like the data.

  15. Default


    That's where weekly reforecasting comes into play.

    Half the fun is trying to figure out a way to use all this data meaningfully.
    This first post is really more of a sampler/rough draft than anything, trying to figure out which pieces appeal to whom.

    So far I'm leaning towards a tiered approach of "Nearest to 200" thing.

    So you'd have top 10 nearest to 200, top 10 nearest to 120, top 10 nearest to 130/140/150/175 or similar.

    This draft came out stacked too heavily towards the high end and wastes all the data on everyone else. I'd rather post something that gives everyone a goal to move towards

    I'd also like to begin identifying the subclasses of more people. Only having a few hundred identified is sad when we've less than 2000 to even worry about. Should be easier to get a handle on who everone is.


    Click to see what I mean
    Last edited by Eos; 2008-11-03 at 11:04 PM. Reason: Added sample based on earlier exposition.

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