As usual, see this thread for more information.
I think there is still some indispensable information that has not been mentioned yet such as(1) how many GP one's guild should need to level up,(2) whether the skills will be replaced by the potions or the other skills and(3) how the factors as listed below change your guild's GP.
- When the play time of a guild member passes one hour.
- When a guild member in the guild levels up.
- When a guild member purchased a guild skill.
- When a new member has been added to the guild.
If it is possible, could you tell me? trillions of thanks in advance.
Last edited by zesdac; 2010-08-28 at 01:00 AM.
I wish I could tell you, but that information is not in the WZ files.
I still can't believe that they've given guilds a purpose. I mean the guild quest was ok an all, but nothing to go out of your way to join a guild for. With these skills I might finally have a speed buff for my warrior.
What the hell is this. 250m for the exp skill now, and it's been nerfed? I really think these buffs should be permanent boosts, and paid for in disgustingly large amounts of GP.
Yeah, charged blow only looks good when used with holy charge. It's too bad really, I mean the other charges could look pretty epic if they gave them unique animations like with Blast.
Oh well.
Gotta be honest, I do not like Holy ACB. The other 3 are fine in GMS o.o Holy is obnoxiously flashy. I actually didn't use Holy for about 20 levels because I can't see what I'm doing with Holy. Like, it increases my pot use because I go temporarily blind when I use it and run into stuff...
Spoiler
^ Ice goes well with the Visitor armor.
Last edited by Stereo; 2010-08-30 at 07:56 PM.
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