Crusaders:
- Damage increased to 4% per orb
- Armor Crash now has a large 300% range and a mob count of 10
White Knight:
- Lightning charge is 100% elemental
- Magic Crash now has a large 300% range and a mob count of 10
- Cooldown for the HP healing skill decreased by 45 seconds at all levels
Paladin:
- Guardian's probability increased by 10% at all levels
- Advanced Charge Blow now does 530% damage
- Blast increased to 780%
- Heaven's Hammer increased to 1100%
Dragon Knight:
- Sacrifice damage increased to 650% (the equation they put in is bugged - next patch it will be higher)
- Power Crash now has a large 300% range and a mob count of 10
Dark Knight:
- Berzerk's damage increased by +5% at all levels
- Hex of the Beholder gives 40 WATK
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F/P (III)
- Explosion increased by +30% at all levels
- Poison mist greatly nerfed to 90% damage, but DoT greatly increased by +40% at all levels
- Element Composition damage decreased to 360% damage, but DoT greatly increased by +30% at all levels
F/P (IV)
- Big Bang now attacks 6 enemies 5 times each. Damage decreased to 290%
- Fire Demon's DoT variables are now set. At max level, DoT set to 110, DoTinterval set to 1, and DoTTime is set to 15
- Paralyze range increased to AoE 200% (largely horizontal). Attacks up to 6 enemies. DoT set to 90, DoTinterval set to 1, and DoTTime set to 10. Damage reduced to 460%.
- Meteor Shower's damage increased to 1450%
I/L (III)
- Ice Strike damage increased to 330%
- Thunder Spear's damage increased to 140%
I/L (IV)
- Big Bang now attacks 6 enemies 5 times each. Damage decreased to 290%
- Ice Demon's DoT variables are now set. At max level, DoT set to 110, DoTinterval set to 1, and DoTTime is set to 15
- Chain Lightning's damage increased to 530. Mob count increased to 10.
- Blizzard's damage increased to 1400%.
Priest:
- Shining Ray's damage increased to 420% damage. Range increased to 250% (horizontally)
- Summon Dragon's damage increased by 200% at all levels.
Bishop:
- Big Bang now attacks 6 enemies 5 times each. Damage decreased to 290%
- Angel Ray now attacks up to 4 enemies. Damage increased to 630%. The range is pitiful (
120% Range)
- Bahamut's damage increased by +200% at all levels
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Ranger:
- Strafe's damage increased to 135%
Bowmaster:
- Sharp eye's minimum critical damage now 30%
Sniper:
- Strafe's damage increased to 135%
Marksman:
- Sharp eye's minimum critical damage now 30%
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Hermit:
- Avenger's damage increased to 460%
Night Lord:
- Venom's DoT increased to 100
Bandit:
- Steal's damage increased to 300%
Chief Bandit:
- Assaulter's damage reduced to 180%.
- Band of Thieves now attacks each mob two times for 230% damage.
Shadower:
- Venom's DoT increased to 100
- Ninja Ambush's damage increased to 200%
- Assassinate's damage decreased to 480%
Dual Blade (Forgot job names, so I'm lumping it all into one category here)
- Flying Assaulter's damage increased by +100% at all levels
- Dagger Venom's DoT increased to 100. DoT time increased to 8.
- Sudden Raid's damage increased to 1400%.
- Chains of Hell greatly buffed to 250%.
- Thorns critical chance increased to 20%. criticaldamagemin increased by +5% at all levels.
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Pirate:
- Flash Fist's horizontal range increased from 74 pixels to 110 pixels
- Somersault's horizontal range increased to 110 pixels
Brawler:
- Backspin Blow increased horizontal range by 15 pixels
Marauder:
- Shockwave's damage increased by +100% at all levels
Bucc:
- Dragon Strike's damage increased by +120% at all levels
Gunslinger:
- Recoil Shot's MP cost slightly reduced to 24
Outlaw:
- Flamethrower's DoT increased to 60
Corsair:
- Element Amplification increased damage by +20% at all levels
- Advanced Octopus's damage increased by +30% at all levels
- Aerial Strike's damage increased to 850%. Cooldown is now 20 seconds
- Rapid Fire's damage greatly increased to 250%. Range increased to 420.
- Cannon increased to 280% damage with 450 range
- Torpedo's damage increased to 800% with 450 range
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