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Thread: [KMST] [1.2.314] Wild Hunter Job

  1. In my dreams... Gay Male
    Server: Reboot
    Level: 215
    Job: Hoyoung
    Guild: HROMATICUSSY
    Alliance: KATYPERRY
    California

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    Nice find, didn't even think to look at skill icons.

  2. Deluxe Refrigerator
    IGN: Akusaria
    Server: Windia
    Level: 15x
    Job: Bowmaster
    Guild: Nuclear
    Alliance: NuclearHonor
    usa

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    Errr... I don't know. It kinda looks like the jaguar, but I don't think the attack displayed in the screenshot looks anything like any of the Wild Hunter's skills.

    EDIT: Okay nevermind, it probably does.

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    In other words - What Evan should have been.

    Character riding on beast, using skills of their own while having skills from their beast help them out. This is a TRUE partnership, rather than a glorified weapon cover.


    In Liquid's defence, I never look at flags nor care for them Your user status is Chinese, and your avatar is Korean (mixed messages). I could easily put an avatar with foreign text in it, but that doesn't mean anything. On top of that, to the untrained eye that doesn't even look Korean. If it wasn't for the dot under the Korean character in the first bubble, it looks like it's saying "EH OK!"
    Last edited by Yotsuba; 2010-05-26 at 01:35 AM. Reason: typo fix

  5. Neutron
    IGN: motomage
    Server: Bellocan
    Level: 18x
    Job: I/L arch mage
    Guild: Forsaken
    Alliance: Honour/Pirates

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    hmm, i wonder if the passive crit and alchemy/potion beginner skills insoya lists for this job are cash shop books? so, they aren't available but are "there"? :x

    some part of the jobs must require something from cash shop... xD

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    Beta animations. Not necessarily reflecting the outcome.

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    I have to admit, I really like the appearance of Five Shot and Flash Rain, albeit not enough to make a character to 3rd job again. Kinda makes me feel down like I'm sure other classes have gone through with their legends, but I suppose I don't keep enough contact with people in game anymore to care about comparative strength.


    Side Rant:
    Really though, I'm betting all these new classes will have the same isolated NX inventories and I really hope NEXAM starts releasing more permanent items to co-exist with the current expiring ones. I may never buy NX myself again in accordance with my opinion on things, but people are going to get more and more fed up having to buy the same thing for multiple characters only to have it expire. Sure the ones that do spend will end up spending a lot, but the margin of casuals willing to throw in a little money is going to get smaller and smaller.

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    It's not Eh OK! That "ok" doesn't even look like an ok.
    Anyone educated should atleast be able to tell things apart from their own alphabet.

    Oh well, I'm still curious how attacking on the panther AND an xBow will work.

  9. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

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    You can use any skill while moving on the panther. You can attack and move at the same time.

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    It would be very weird, :P
    And wow, SE on an xbowman! I sense the rise in CrossBow Scrolls. :/

  11. フレイムチョコボ Straight Male
    IGN: FlameChocobo II
    Server: Windia
    Level: 200
    Job: Hero
    Guild: KoopaForce
    Alliance: KoopaEmpire

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    The only ones that are left are Gun users, (You guys will probably get tired of seeing multiple warrior classes like you are with mage classes) Axe users, Blunt Weapon (Mace) users, and Spear users.

    Total of classes in my imagination will be:
    8 Warrior Classes (Fighter, Page, Spearman, Soul Master (Sword), Aran (Pole Arm), Blaze Knight (Axe), Stone Breaker (Blunt Weapon, can't think of a better name for a Blunt Weapon user), and Thunder Lancer (Spear))
    6 Mage Classes (Cleric, Wizard (F/P and I/L), Flame Wizard, Evan, and Battle Mage (Only class that can wield staff))
    4 Bowman Classes (Hunter, Crossbowman, Wind Breaker/Wind Shooter(Bow), and Wild Hunter(Crossbow))
    4 Thief Classes (Assassin, Bandit, Night Walker, and Dual Blade (Wonder if they'll release the name, it's in adventurer despite of difference))
    and 4 Pirate Classes (Gunslinger, Infighter (Brawler in GMS), Striker, and Secret Agent can't think of a name for another gun wielding class))

    Which is 13 Adventurer Classes, 5 Knights of Cygnus, 2 Legends, 2 Black Wizard classes, and 4 misc. classes

    Unfortunately, only the Gun wielding class might be released. So releasing the remaining warrior classes will be unlikely, and there might be comments like "You gotta be kidding me! Another warrior class?!" or others like that if it were to happen.

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    bwat? Crossbowmasters/Marksmen already have SE.

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    *pats head*

    Too bad I'm not too sure where my marksman's old equips are.

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    If this class does have the critical that was mentioned, they would be able to do what Marksmen + BM can do together and have the skill thats mostly wanted in attacking parties. They would be able to clear mobs faster than MM with their mobility and new mob skills/AoE and take away snipes uniqueness from MM. And then they would also be able to outdamage BMs at bosses if their skill matches the speed of hurricane since their crossbow would have higher attack and most likely have the same multiplier as MM do now. And on top of that fire snipe in between their main attack. From the animation it looks to me like its about 8shots/sec matching that of hurricane. It looks like 4 arrows are drawn from the back of the animation twice every second


    The MM population is so low, thats why their equips are very much affordable for anyone now. With this new job if there is no need to make MM or BM for the new players and only Wild Hunter then the only scrolled needed would be xbow scrolls. There are those few that only make an archer for the purpose of SE mule, their best choice now would be Wild Hunter too. So basically everyone making any archer related class would only need xbow scrolls raising their price up a lot. I think thats what the guy above was trying to get at.


    Now its gona be a really hard to choose one of the new classes to just try out Dual Blade, Wild Hunter, or what ever the pirate one will be. Battle mage doesn't appeal to me at all, its like almost everything they have is supportive skills.

  15. Electron

    IGN: JollyJoker
    Server: Culverin
    Level: 5x
    Job: Dual Blade
    Guild: Century
    Alliance: Foreigner

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    Seems like you need a better explanation for the Mine skill
    For each set distance you walk, a mine will fall automatically and explode after a certain duration of time.

    The Swallow skill has 2 things you can do: it says you can either digest the monster to create a buff or spit it out to hit 6 monsters

    The Trap skill's second sentence says: Monsters that come near the trap will take damage from the trap's attack. So I think it's like an enhanced puppet.

    Sonic boom's description doesn't mention any boulders, but that doesn't matter o_o

    I find it weird how Snipe's master level is 1.

    Wild shot is similar to Hurricane. It says arrows will fire if you hold the button.

    Fixed in bold "Efficiency". This skill most likely uses 110%, 120%, 130% of pots per level.
    Also, Critical is not confirmed. There are screenshots up in Insoya of the beginner skills, but there is no Critical.

    I'm not sure about this because I've never did it, but I think that the Capture skills means that monsters captured in a certain area called '표범서식지' can be ridden.

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    Oh don't you even try.
    You're still in trouble.

  17. Electron

    IGN: JollyJoker
    Server: Culverin
    Level: 5x
    Job: Dual Blade
    Guild: Century
    Alliance: Foreigner

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    Too bad I quit kms O-o

  18. Electron
    IGN: PirateV21
    Server: Kradia,EMS
    Level: 50
    Job: Gunslinger
    Guild: WHAT?
    Alliance: forgot
    netherlands

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    플레쉬 레인 (Flash Rain)
    30 MP -500 1200% damage Attacks 15 enemies 60 Seconds Cooldown 400% range

    HOLY CANNOLI!


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    They may not have Critical but they do have quite a few damage boosters. Riding Mastery gives them 40% extra damage and Wild Beast is another 30% Also, their Snipe seems a bit different from Marksman Snipe: "MP 29 consumption, duration 10 seconds, 1% critical chance, Damage increased by 11%".

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