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  1. Default Re: Character Card System


    Something about the New Card System on Aran/Evan isnt correct as they said in the game...

    I tested my Aran card S rank and my Evan S rank card... and the result isnt what they said....

    I found something weird on the result when i use my evan card or aran card... i gain 6% hp or mp base on the card
    EVERY 20 SEC..... not only that i gain DOUBLE every 60sec ???
    like every 20 sec i keep attack i gain 6 % hp and every 60% i gain 12% hp
    which to me i believe the cooldown of 60sec if for DOUBLE and for reg drain is every 20 sec

  2. Default Re: Character Card System


    I've noticed this too with my Evan card, the MP recovery happens much more often than every 60 seconds. In addition to that I have had cases where MP is recovered twice in a row with attacks. The MP recovery is high enough that at SH with my shadower I don't use MP pots anymore; and nearly always have 90-100% mp.

  3. Default Re: Character Card System


    I am confirming that the Mech card bonus (buff duration) does not work on the Blade Master skill Final Cut. It did work on the normal buffs however.

  4. Default Re: Character Card System


    This is correct. The 60 seconds is for the doubling effect only.

  5. Default Re: Character Card System


    Does Phantom count under the Thief category or the Hero category, or both?

  6. Default Re: Character Card System


    Both

  7. Default Re: Character Card System


    Each character belong to a "faction" and a class.

  8. Default Re: Character Card System


    Has anyone tested if the Mech + buff duration works with infinity?

  9. Default Re: Character Card System


    if it does...

    oh god

    a bunch of level 70 mechs on GAZED for +100% buff duration

    final cut
    final destination

  10. Default Re: Character Card System



  11. Default Re: Character Card System


    I'm also fairly sure that the card bonuses don't interact that way between the merged worlds. Could somebody confirm that there's no point to stacking a bunch of A sets on merged worlds?

  12. Default Re: Character Card System


    Based on his work, you might be able to get 4 worlds or up to 8 sets to work but at a cost of losing your main's (home server's) decks.

  13. Default Re: Character Card System


    Yeah, even assuming you could get it to work that way I don't think it would be worth it. I would rather keep two S sets than get 4 A sets at the expense of leveling 12 characters to 70, especially with how crowded all the prime training spots are after the merge.

  14. Default Re: Character Card System


    Wow so it looks like the thunderbreaker/Bucc cards are like +total damage instead of +attack range. How would one go about testing the paladin card to see if it in fact works with +attack range or +total damage. Im going to try using my f/p with and without it to see if there is a difference in DoT.

    let me know if this is a bad way or not. Ill post later but I can take SS so you'll have to go with my word.

    Edit-
    Yeah just relized that Paladin effect is for WA. lol.
    Last edited by valhala556; 2012-07-11 at 10:15 AM.

  15. Default Re: Character Card System


    They don't, I had S+S and S+A warrior sets and both only gave the S bonus.

    Base HP is a pain in the butt to figure out now because it can come from a lot of sources. My Dark Knight has around 9800-10000 base and ~26k total with HB. On the characters I know the base HP of, the warrior set bonus does seem to use it. I suppose I can check how it goes on my Battle Mage.

    Testing the Paladin bonus would be easiest using something with a bad damage range, +220 onto my 30k range is not going to show up and at this point passive buffs mean even a crappy weapon gives me a 10k range. Are there any thief/bowman/mage weapons a Warrior can use that don't use the str+dex formula? (last time I checked, 4 years ago, wands on a warrior are effectively stab-only axes)

  16. Default Re: Character Card System


    So this leaves me to believe that doing level 120 tb, level 120 mech/jett & cannoneer would be the best option for pirate set (koc buff 1-2 link skills, 4% less exp loss, extra summon duration/buff duration, extra dmg from tb and 6% ignore def) But as i asked before, does anyone have the ability to test how final attack bonus works from bowman bonus? Does it work on phantom? How does it work for mercedes/hero because of 2x hits? But at last, is it worth getting over mech+bam+ds bonus or warrior set on a bowman ( mercedes mainly)

  17. Default Re: Character Card System


    Honestly, the cannon shooter card is really bad, especially since if you're thinking about a level 200 since they don't have any exp to lose when they die. As for the phantom final attack, I don't think there's any way to tell since to the best of my knowledge their final attacks are bugged right now. I'm almost positive that ignore defense will beat out the final attack bonus, though, and the warrior set should too unless you already have a really good range or you have really low health. I would also wait and see what this new pirate class is in tempest because it might have a better character card than some other pirate and I'm sure it'll come with a link buff and a character slot, anyway.

  18. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Character Card System


    would a level 120-200 mage using attack while stripped work? just a suggestion.

  19. Default Re: Character Card System


    The cannoneer card is to use least amount of chars for the pirate set while getting a link skill out of it, thats why I picked TB over buccaneer aswell, koc buff & Jett over mechanic = another link skill.

  20. Default Re: Character Card System


    No, I understand the concept. That's why I'm saying it might be smart to wait until the new pirate class is revealed since it's almost definitely going to have a link buff and there's no way its card can be worse than the cannon shooter card, unless of course your cannon shooter is already 120.

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