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Thread: [Aran] Ask an Aran thread.

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    http://www.southperry.net/forums/showthread.php?t=16353

    There is NOT an increase. It simply uses the top portion of your damage range for calculation purposes.


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    does any one have a skill build for this crazy class?

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    Yeah, I need one, too, since I've just created my Aran.

    For someone with no funding at all, what's the recommended skill build?

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    Well, I do not think there is any specific build. Seeing as I don't have an Aran, my info can only be basic at best. Max double swing to start, and then the combo ability. Other than that, the Combat step and booster you can get at any level.

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    Yup, I'm more concerned about the build for Booster and Combat Step.

    ...And also the AP build. Is there any specific one recommended for unfunded characters?

  6. Self-titled badass
    IGN: Gambiarra
    Server: Culverin
    Level: 131
    Job: Dark Knight
    Guild: Century
    Alliance: Foreigners
    usa

    Default


    http://www.ellinforest.com/forum/showthread.php?t=2345

    That's a pretty good guide for 1st/2nd job. The AP build is the same as any warrior. Do what you can afford.

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    Theres Aran? omg so much new classes

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    You say that like it is a bad thing o.o

    It is different, nothing more, nothing less.

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    I'm trying to decide whether i want to put it on one of my already established characters (i.e. would have funding of the equips from my older characters) or to put it on a nooby account with character space (just a level 20 or so character).

    Obviously i would transfer over my equips froom character to character cause i'm too lazy to buy more WGs for each of them =x

    Would it be better for me to put it on an account that has a blessing of the sprite on it already in case nexon decides to implement the "you don't need a parent character" thing?

  10. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    Why would you put an aran on another account if you aren't a mage?

    Those rings meng. You want them.

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    Now that you bring that up, would it be worth it to get multiple 3rd job arans for those rings?

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    Just to add to that.

    1. Can you equip multiples of this ring?
    2. If you delete an Aran with that ring in stash or on another character will it dissapear?
    3. Reassurance the blockheads wont alter the ring so only that Aran can wear it if we get it at all (God I hope we do it like it is.).
    I've got no problems making several 3rd job Aran if need be to satisfy the damage whore in me, its just those 3 issues that bug me.

    Also, is the combo system similiar to the Dojo skills? Because my keyboard doesnt like the Dojo skills at all...

    Do Arans slowly edge forward while spamming combos?

  13. Default


    What's this ring? I looked through this whole thread and I see no ring.

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    Event in KMS. If you get your Aran to 70 in a certain amount of time, you get a 3 att (?) ring thats untradable and unSoCable but can be moved through storage.

  15. Default


    I think this is it. It's an old post though, so I'm not sure if it's still the same.

  16. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    .

  17. Default


    Well, I guess i'll be part of the testing squad for the ring unless someone in MSea decides to test these issues out beforehand.
    The blockheads may not have anything to do with it and enjoy copy-pasting things, but they like to be 'unique' which tends to cause feelings of uneasiness..

    I guess edging forward while spamming is a minimal con to what looks like it will be an great, enjoyable new class. But then that can be manipulated into an advantage depending on the situation.

    One last question for now, how does the range(horizontal, vertical distances) of an Arans skills compare to say Crusher or Fury.

  18. Self-titled badass
    IGN: Gambiarra
    Server: Culverin
    Level: 131
    Job: Dark Knight
    Guild: Century
    Alliance: Foreigners
    usa

    Default


    Still the same.

    First swing is just a regular swing. The second/third swings seem to gain more range, perhaps equal to, or slightly greater than crusher/fury. I really don't know, though.

  19. Default


    There's a tremendous difference between crusher and fury. If the range of the Aran attacks are like fury it is almost hax.

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