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  1. Default Re: v.150 - Rising Heroes: Elite Update Notes


    That happened to me on my first elite mob and I was so confused until I checked the name

  2. Default Re: v.150 - Rising Heroes: Elite Update Notes


    It isn't just Frozen Orb, I tested it on a bunch of skills. Ones I found that were affected:

    Frozen Orb
    Demon Avenger's bat thing
    Luminous' fireball thing
    Cannon Master's Monkey Militia(? dunno if that's the name, the 4th job summon, Anchor doesn't work and neither does the Marksman copy of it)
    Mechanic's Satellie (dunno about this one, it only attacks when you attack a monster and I didn't have access to any bosses)

  3. Default Re: v.150 - Rising Heroes: Elite Update Notes


    There's a progression system to it. I'll quote it from Orange's Blog -

    Victoria Island’s taxi is now free. Some areas have had their monsters’ levels and stats adjusted.

    Victoria Island
    Henesys (except Mushroom Kingdom) – level 10~19
    Perion – level 20~25, 60~65
    Ellinia (except Cursed Forest and Fairy Academy Elinel) – level 25~29
    Kerning City (except Kerning Square) – level 43~50
    Gold Beach – level 35~45
    Riena Strait – level 51~55
    Sleepywood – level 66~70

    El Nath Mountains
    Orbis (except Chryse) – level 70~75
    Orbis Tower – level 76~77
    El Nath – level 78~80, 117~132

    Ludus Lake
    Eos Tower – level 93~98
    Elin Forest – level 98~102
    Clocktower – level 112~122
    Fantastic Theme Park – level 121~125

    Aqua Road areas (except Cherry Blossom Castle) – level 75~82, 106~110

    Minar Forest
    Leafre (except Tera Forest and Colossus) – level 103~115

    Mu Lung areas (except Golden Temple) – level 126~132

    Nihal Desert
    Ariant and Magatia – level 86~99

    Edelstein
    Leben Mine – level 81~85

    Is this perhaps part of the invincibility time adjustment, too? If mobs are vulnerable quicker after having been knocked back, these skills would hit more often.

  4. Default Re: v.150 - Rising Heroes: Elite Update Notes


    Could be, but it doesn't work for every skill, so I'm not sure. Maybe things that had no set delay, so they used whatever the default was, but now the default is as fast as Arrow Blaster or Hurricane? No idea.

  5. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: v.150 - Rising Heroes: Elite Update Notes


    Did anyone who had points allocated to HP or MP get free CS AP resets on top of the normal AP reset?

    I logged in to find 15 AP resets which was exactly enough to get all the points i had put into HP and back into STR. I think they compensated people secretly and very well at that.

  6. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: v.150 - Rising Heroes: Elite Update Notes


    i washed them all once the NX resets went down to 500 NX, there's a picture around, although i think my pally still needs a few AP resets

    Spoiler


    the math doesn't add up, i think i'm missing around 10 AP, did you do anything special to get that message?

    at level 204 i have 1034 AP to use btw, which does seem to account the bonus 10 AP from long ago i think?
    204*5+9+10=1034

  7. Default Re: v.150 - Rising Heroes: Elite Update Notes


    @ShinkuDragon my cn didnt get the bonus APs we got from that incident. also i am missing APs from lvl 197-200 so im stuck at 999 str and missing 29 total APs =(
    Last edited by CyclingSilver; 2014-06-26 at 03:23 PM. Reason: forgot to add other information

  8. Default Re: v.150 - Rising Heroes: Elite Update Notes


    @Mazz Kaiser's Wing Beat does it too. Yay for 9600% damage skills :/

  9. Peanuts
    IGN: BaconSkewers
    Server: Bera
    Level: 210
    Job: Dark Knight
    Guild: Acrylic
    Alliance: Honour

    Default Re: v.150 - Rising Heroes: Elite Update Notes


    Elite monsters can drop items of Epic rank. Got a nice 6% STR warrior shoe while training in ToT.

    Edit: Man, elite monster drops have REALLY nice reveals:

  10. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: v.150 - Rising Heroes: Elite Update Notes


    @Mazz; @MysteryMask;

    ok, so after checking, it seems that this time we did lose our 10 bonus AP from that old screw up, and in fact we've been missing it for a long time. this is a screenshot of my character, level 204 before the patch after i was done washing all my AP


    after the patch i have my 4 bases and 1034 AP which is the same
    at level 200 everyone has 999 main stat and 23 secondary, add 4 levels i have and it's 43 secondary, when due to that old compensation i should in fact have 53. i'm not one to go around quoting MM but if you could look into this please, it's one of those things that i can point at and say "yeah, i was there"

  11. Default Re: v.150 - Rising Heroes: Elite Update Notes


    Another FYI -

    Tot's Know-How level skips still work.

  12. Default Re: v.150 - Rising Heroes: Elite Update Notes


    Elite monsters also drop tradeable master craftsman and meister cubes, if anyone still didn't know

  13. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: v.150 - Rising Heroes: Elite Update Notes


    Wat.

    How common? Farmable?

  14. Default Re: v.150 - Rising Heroes: Elite Update Notes


    Nope, it's pretty rare to find. BTW I found one after 50 elite mobs.

  15. Default Re: v.150 - Rising Heroes: Elite Update Notes


    I was browsing in the Nexon forums and found a post by Waltzing explaning Eunwol's name change.


  16. Default Re: v.150 - Rising Heroes: Elite Update Notes


    I don't get why people complain.
    Eunwol sounds way more stupid than Shade.

  17. Idiot. Male
    IGN: Enfris
    Server: Reboot GMS
    Level: 173
    Job: Evan
    Guild: Forever alone.jpg
    Alliance: Forever alone.jpg
    California

    Default Re: v.150 - Rising Heroes: Elite Update Notes


    That entire thread on the Nexon forums is talking about how it's racist or something along the lines of how they shouldn't have changed it ("Why does everything have to be Amercanized?" "Why didn't you guys change Kanna and Hayato's name?" "It makes sense for Nexon to change the name since it's Korean but there's no Korean attributes" "That's silly, it's practically all Korean. It has fox spirits!"). One person even suggested using the name "Enshroud" and/or "Enshrouder" which in my opinion is worse than Shade. I trust that the localization team meant well when they changed the name.

  18. Default Re: v.150 - Rising Heroes: Elite Update Notes


    I feel like I'm the only person that prefers the name Shade to Eunwol.

  19. Default Re: v.150 - Rising Heroes: Elite Update Notes


    The name change is fine. I don't get why it's such a big deal but I guess the people that frequent the Nexon forums need something to complain about.

  20. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default v.150 - Rising Heroes: Elite Update Notes


    Shade is a million times better, and cooler, than eunwol.

  21.  

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