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Thread: Magnus

  1. Mercury Straight Male
    IGN: StacknStick
    Server: Windia
    Level: 200
    Job: Phantom
    Guild: Exist
    Alliance: DreamHome
    Farm: ButcherDen
    russia

    Default Re: Magnus


    1mil range just from 3 equips. Does random option get better the higher the level of the equip?

  2. Default Re: Magnus


    i think kms extended the superior scroll and also allow it to have 12 star max on those gear too


  3. Default Re: Magnus


    I'm gonna go ahead and confirm that I got all of the bonuses listed in your chart to the # EXCEPT for the very first AEE, where I didn't use a ward. But that doesn't make any sense, because I didn't use any wards at ALL on my shoe and its got the proper stats. Figures that the 100% one would fail to actually do anything and I didn't pay attention to it.

  4. Default Re: Magnus


    Wow, that Google translate is awful. It's nothing interesting. Just his thoughts and a daily log of sorts.

    He's basically just frustrated in that blog post and a snippet of conversation with some friends (advice, meso management, discussing the failure rate, etc), and some talk about Hot Time with Tyrant equips. He only briefly mentions going from the 7th star to the 11th as well.

    Hope that helps.

  5. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: Magnus


    Whelp, time to find out how much +ATK each star gives past 7.

    But my god...+1,124,424 range just from those 3 equips alone...

  6. Default Re: Magnus


    11, 12, 13, 14, 15, 16, etc.
    It's a simple pattern. All Stats will increase by the last increase plus the number of stars. For example, if the first star gives x stats, the second will give (x+1), the third will be ((x+1)+2), etc. Attack is easier, it's just +1 every time. x, x+1, x+1+1, etc.

    I dunno if every star from 6 and beyond will give attack, though, seems that way.

  7. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Magnus


    if i had to guess, it's not just from the three equips alone, since potential from the other equips should come into play too, it STILL is a massive amount of damage though! one of these gives him more range than what i have lol.
    anyone got any confirmation on this? orange mushroom didn't mention anything about it,

  8. Default Re: Magnus


    I would just like to say that doing Magnus as an aran has been nearly impossible for me. Being able to move at a moments notice is insanely hard for Aran because I have to sit still to complete a combo to do most of my damage. Any arans out there successfully solo normal magnus?

  9. Default Re: Magnus




    it seem like magnus is even harder on post unlimited .... look at the green attack seem avoidable... but also it made the game harder ... cuz u have too much thing to avoid.

  10. Default Re: Magnus


    Aran have a better chance at Magnus compare to a Mechanic who needs to sit still to do their best damage.

  11. Default Re: Magnus


    The only thing I really deem "harder" is the fact that his rush sword attacks now send you flying and you have to wait for that power KB effect to go away before you can move again. From personal experience here in GMS magnus runs especially party runs drops 3x-4x as many balls as that video you seeing there, and even then I still get normal mode done. Of course not hard mode because no damn legit "one" person can solo Magnus with the stupid 1mil dmg cap in our faces other than AB.

    Maybe its because I don't play KMS, but compared to several videos I've seen, both of those DBs sucked bad at dodging.

  12. Default Re: Magnus


    The only thing that seems harder in that video is that those two are complete idiots, unless I missed some of the times when they died from being webbed. The green claws are much denser but at the same time much much more delayed. I could have run the entire length of the map by the time they swoop down.

  13. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Magnus


    this pretty much, only thing i'll give them is that rush move pushing them all over the stage. but the green thing is completely dodge-able, hell, aswan totems are harder to dodge.

  14. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: Magnus


    The rush move and the "Whirlwind" attack do super KB now. Easy way to get KB'd into a falling orb and die.

    Limgoon did a normal run just to see the differences and he had trouble due to the super KB.


  15. Default Re: Magnus


    Because it literally stuns you, that's why its so dangerous, other than that, its fairly easy to handle most of it. Well and yes you get flying out of bounds and home runned into a falling orb.

  16. Interdimensional Rift Straight Male
    IGN: thewatch3r
    Server: Khaini
    Level: 204
    Job: Lolmaster
    Guild: Contagious
    usa

    Default Re: Magnus


    Wow those equips. Almost 200 stat and 200 attack with 21% stat? How is that enough to give 300k range? Maybe I'm missing something. That seems absurd.

  17. Default Re: Magnus


    Ward still says it only protects up to 7, but it is possible they extended the amount and didn't change the description.


  18. Default Re: Magnus


    Start with a 700k range and 400 attack, and +200 attack would give 350k on its own... I think it's mostly a matter of the range already being pretty high.

  19. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Magnus


    and a good 25-30% mainstat on every other equip, to go with the huge base dex these give.

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