i think kms extended the superior scroll and also allow it to have 12 star max on those gear too
Wow...
I'm gonna go ahead and confirm that I got all of the bonuses listed in your chart to the # EXCEPT for the very first AEE, where I didn't use a ward. But that doesn't make any sense, because I didn't use any wards at ALL on my shoe and its got the proper stats. Figures that the 100% one would fail to actually do anything and I didn't pay attention to it.
Wow, that Google translate is awful. It's nothing interesting. Just his thoughts and a daily log of sorts.
He's basically just frustrated in that blog post and a snippet of conversation with some friends (advice, meso management, discussing the failure rate, etc), and some talk about Hot Time with Tyrant equips. He only briefly mentions going from the 7th star to the 11th as well.
Hope that helps.
Whelp, time to find out how much +ATK each star gives past 7.
But my god...+1,124,424 range just from those 3 equips alone...
11, 12, 13, 14, 15, 16, etc.
It's a simple pattern. All Stats will increase by the last increase plus the number of stars. For example, if the first star gives x stats, the second will give (x+1), the third will be ((x+1)+2), etc. Attack is easier, it's just +1 every time. x, x+1, x+1+1, etc.
I dunno if every star from 6 and beyond will give attack, though, seems that way.
if i had to guess, it's not just from the three equips alone, since potential from the other equips should come into play too, it STILL is a massive amount of damage though! one of these gives him more range than what i have lol.
anyone got any confirmation on this? orange mushroom didn't mention anything about it,
I would just like to say that doing Magnus as an aran has been nearly impossible for me. Being able to move at a moments notice is insanely hard for Aran because I have to sit still to complete a combo to do most of my damage. Any arans out there successfully solo normal magnus?
it seem like magnus is even harder on post unlimited .... look at the green attack seem avoidable... but also it made the game harder ... cuz u have too much thing to avoid.
The only thing I really deem "harder" is the fact that hisrushsword attacks now send you flying and you have to wait for that power KB effect to go away before you can move again. From personal experience here in GMS magnus runs especially party runs drops 3x-4x as many balls as that video you seeing there, and even then I still get normal mode done. Of course not hard mode because no damn legit "one" person can solo Magnus with the stupid 1mil dmg cap in our faces other than AB.
Maybe its because I don't play KMS, but compared to several videos I've seen, both of those DBs sucked bad at dodging.
The only thing that seems harder in that video is that those two are complete idiots, unless I missed some of the times when they died from being webbed. The green claws are much denser but at the same time much much more delayed. I could have run the entire length of the map by the time they swoop down.
The rush move and the "Whirlwind" attack do super KB now. Easy way to get KB'd into a falling orb and die.
Limgoon did a normal run just to see the differences and he had trouble due to the super KB.
Because it literally stuns you, that's why its so dangerous, other than that, its fairly easy to handle most of it. Well and yes you get flying out of bounds and home runned into a falling orb.
Wow those equips. Almost 200 stat and 200 attack with 21% stat? How is that enough to give 300k range? Maybe I'm missing something. That seems absurd.
Ward still says it only protects up to 7, but it is possible they extended the amount and didn't change the description.
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